Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Genesis: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "Japanese: {{hover|" to "Japanese: {{hl|")
No edit summary
Line 98: Line 98:
|obtain9=Automatic at end of chapter
|obtain9=Automatic at end of chapter
|item10=Silver Bow
|item10=Silver Bow
|obtain10=Dropped by [[archer]] (if door to Kishuna's room is opened before he is attacked)
|obtain10=Dropped by [[archer]] (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
|item11=Silver Axe
|item11=Silver Axe
|obtain11=Dropped by [[fighter]] (if door to Kishuna's room is opened before he is attacked)
|obtain11=Dropped by [[fighter]] (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
|item12=Silver Lance
|item12=Silver Lance
|obtain12=Dropped by [[knight]] (if door to Kishuna's room is opened before he is attacked)
|obtain12=Dropped by [[knight]] (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
|item13=Silver Sword
|item13=Silver Sword
|obtain13=Dropped by [[mercenary]] (if door to Kishuna's room is opened before he is attacked)
|obtain13=Dropped by [[mercenary]] (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
|item14=Elfire
|item14=Elfire
|obtain14=Dropped by [[mage]] (if Kishuna is attacked before the door to his room is opened)
|obtain14=Dropped by [[mage]] (if Kishuna is attacked before the door to his room is opened)
Line 242: Line 242:
|inventoryrl={{Item|7|Recover|type=drop}}
|inventoryrl={{Item|7|Recover|type=drop}}
}}
}}
*<small>Note: The archer, fighter, knight, and mercenary only appear if you open the door to Kishuna's room before attacking him. If you attack Kishuna before the door to his room is opened, the mage, monk, shaman, and troubadour appear instead.</small>
*<small>Note: The archer, fighter, knight, and mercenary only appear in Normal mode or Eliwood hard mode if you open the door to Kishuna's room wihtout attacking him. If you attack Kishuna before the door to his room is opened, the mage, monk, shaman, and troubadour appear instead.</small>


===Boss data===  
===Boss data===  
Line 290: Line 290:
[[Merlinus]] is in no danger if you deploy him, so feel free to do so. If you have been training a bow-wielding unit, this will most likely be one of their best maps. Most enemies have ranged weapons and will be forced to fight at two range if they are attacked through a wall, meaning that archers no longer suffer from a bad enemy phase. Additionally, if you do not bring a thief, you will usually have to fight units through a wall to get their door key. Having access to reliable damage with the [[Longbow]] will be useful for these moments by either killing the unit themselves and taking the key or reducing them to one-shot range for another unit.
[[Merlinus]] is in no danger if you deploy him, so feel free to do so. If you have been training a bow-wielding unit, this will most likely be one of their best maps. Most enemies have ranged weapons and will be forced to fight at two range if they are attacked through a wall, meaning that archers no longer suffer from a bad enemy phase. Additionally, if you do not bring a thief, you will usually have to fight units through a wall to get their door key. Having access to reliable damage with the [[Longbow]] will be useful for these moments by either killing the unit themselves and taking the key or reducing them to one-shot range for another unit.


Please note that in Hector's Tale, [[Kishuna]] will move in his confined space. Generally, he will follow the closest magic user if you brought any. This can be circumvented by rescuing said magic user and bringing them to the other side of the map which will give them a few turns to attack or use [[staff|staves]] before Kishuna reaches them again. Kishuna's movements might allow the [[Sage]] with the [[Bolting]] tome to attack your units without leaving his room. That sage will be a constant nuisance for 5 turns so make sure to take him out early. Alternatively, you could bring a mage and move them close to that sage. Kishuna, will follow your unit and leave that sage unable to use Bolting.  
Please note that in Hector's Tale, [[Kishuna]] will move in his confined space. Generally, he will follow the closest magic user if you brought any. This can be circumvented by rescuing said magic user and bringing them to the other side of the map which will give them a few turns to attack or use [[staff|staves]] before Kishuna reaches them again. Kishuna's movements might allow the [[Sage]] with the [[Bolting]] tome to attack your units without leaving his room. That sage will be a constant nuisance for 5 turns so make sure to take him out early. Alternatively, you could bring a mage and move them close to that sage. Kishuna, will follow your unit and leave that sage unable to use Bolting.
 
In addition, in Hector hard mode, Kishuna will despawn at the beginning of the enemy phase 5 if he wasn't attacked before then. Since unlocking the door to his room first despawns Kishuna and then spawns the physical enemies that drop Silver weapons, and since it is impossible to unlock that door by turn 5, it is impossible to spawn the physical enemies in Kishuna's room in Hector hard mode.


The magic enemy units can be deceptively difficult to kill as when they are within Kishuna's magic seal range, they suffer no penalties to their [[AS]] from the weight of their tomes since they are technically not equipped.
The magic enemy units can be deceptively difficult to kill as when they are within Kishuna's magic seal range, they suffer no penalties to their [[AS]] from the weight of their tomes since they are technically not equipped.


As for killing Kishuna, do not even bother. It is nearly impossible to kill Kishuna on this map and, fortunately, you do not need to do so for any secret ending. Kishuna will disappear if he is attacked once and after he disappears all doors will open, all breakable walls will break, and magical reinforcements will spawn inside the room. Kishuna will also disappear and call a different set of reinforcements if you open the door to his room. Please take note that opening the door to Kishuna's room will not cause all other doors to open or all walls to break. Nevertheless, if you still want to kill Kishuna, you will need to hit him with an attack of 32 damage (Kishuna's defense not counted) and it must be a crit and Kishuna must be against the positioned against a wall, unless you want to try to kill him with a [[Longbow]]. The only kind of unit capable of pulling this off is an over-leveled [[Sniper]] or [[Nomadic Trooper]] with 23 strength and a [[Killer Bow]] or with 22 strength and a [[Brave Bow]]. You can also use [[Filla's Might]] to get a unit that much strength but you will still need a crit. The other option is to get a double crit with a Brave Bow which is very improbable and will likely require RNG manipulation. On Hector hard mode, you will need four more strength than the calculations listed above, which requires use of Filla's Might. In short, Kishuna is practically impossible to kill except with a unit that's nearly been maxed out with the arena, and at that point they do not need the experience. The only reason to fight Kishuna is to open all the doors and breakable walls.
As for killing Kishuna, do not even bother. It is nearly impossible to kill Kishuna on this map and, fortunately, you do not need to do so for any secret ending. Kishuna will disappear if he is attacked once and after he disappears all doors will open, all breakable walls will break, and magical reinforcements will spawn inside the room. Kishuna will also disappear and call a different set of reinforcements if you open the door to his room. Please take note that opening the door to Kishuna's room will not cause all other doors to open or all walls to break. Nevertheless, if you still want to kill Kishuna, you will need to hit him with an attack of 32 damage (Kishuna's defense not counted) and it must be a crit and Kishuna must be against the positioned against a wall, unless you want to try to kill him with a [[Longbow]]. The only kind of unit capable of pulling this off is an over-leveled [[Sniper]] or [[Nomadic Trooper]] with 23 strength and a [[Killer Bow]] or with 22 strength and a [[Brave Bow]]. You can also use [[Filla's Might]] to get a unit that much strength but you will still need a crit. The other option is to get a double crit with a Brave Bow which is very improbable and will likely require RNG manipulation. On Hector hard mode, you will need four more strength than the calculations listed above, which requires use of Filla's Might. In short, Kishuna is practically impossible to kill except with a unit that's nearly been maxed out with the arena, and at that point they do not need the experience. The only reason to fight Kishuna is to open all the doors and breakable walls and spawn the magical enemies in his room.


This map is also your last chance to train your [[lord]]s to influence which version of the next chapter you will play. To play [[Four-Fanged Offense (Linus)|Linus's version]] of the chapter the combined levels of the lords must be at or above 50. If the lords do not meet this requirement, you will play [[Four-Fanged Offense (Lloyd)|Lloyd's version]] instead.
This map is also your last chance to train your [[lord]]s to influence which version of the next chapter you will play. To play [[Four-Fanged Offense (Linus)|Linus's version]] of the chapter the combined levels of the lords must be at or above 50. If the lords do not meet this requirement, you will play [[Four-Fanged Offense (Lloyd)|Lloyd's version]] instead.

Revision as of 20:00, 24 September 2020

Genesis

Cm fe07 22x.png

Location

Nabata Desert

Boss(es)

Kishuna

...Something strange is here. I can feel it in the air.
— Pent

Genesis (Japanese: 創られし命 Crafted Life) is chapter 22x of Eliwood's tale and chapter 23x of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must have recruited Hawkeye and gained at least 700 exp in the previous chapter.

Plot

Main article: Genesis/Script
Kishuna recalls his creation at the hands of Nergal.

If Hector's tale is being played, the chapter opens with Kishuna reminiscing on his creation by Nergal. Nergal muses to himself. Nergal then decides on the name "Kishuna", thinking it would be unfitting of one with emotions to be called naught but a number. Nergal's musings become philosophical, wondering what he has become, now that he has crafted artificial life. The scene then cuts to Eliwood and the others.

After finding Pent and having fell into quicksand, Eliwood's group find themselves in mysterious ruins. The group soon comes to notice an odd feeling in the air. Depending on the tale, either Hector or Eliwood does most of the talking. Eliwood mentions that this feeling occurred on the Dread Isle shortly before magic ceased functioning. Hector describes it as a prickly feeling that set everyone on edge. Hawkeye and Pent both recognize that description as matching that of a Magic Seal.

Shortly, the ruins shift, and enemy morphs appear. Pent speculates that the magic seal created the strange ruins, and defeating them would free them from the maze. Hector is quite happy with this arrangement, being comfortable as long as there is someone there for him to hit. Hawkeye says he will fight and Pent decides to stay behind to defend the others in the group. A small force is chosen to go out and fight the magic seal. Preparations occurs at this point.

After organizing themselves, Eliwood and Hector move further into the ruins. Hawkeye notices something and tells everyone to stop. It is at this moment a wall materializes, cutting the group in half and separating them into different parts of the maze. Eliwood is silent in response to this, though Hector yells out threats.

After Kishuna is defeated Eliwood wonders what kind of creature Kishuna is, mentioning that he is humanoid in shape, but seemingly nothing else. Ninian makes a sudden comment that a magic seal's existence is heresy. Pent offers little explanation, simply saying there are many mysterys in the world.

With Kishuna gone, the group is free to leave. Before leaving, Hawkeye makes an odd comment to Ninian, "...Daughter of...", though he cuts himself off and simply tells Ninian to stay strong. It seems Hawkeye has realized something important about Ninian.

Regardless, everyone leaves the ruins and continue on their journey to meet with a living legend.

Beginning log

This chapter has no beginning log.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 11 {{{partner}}} 0 14+4
Cm fe07 22x.png

Character data

Characters
New units

None

Available characters
Eliwood ​Lowen ​Marcus ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Kent ​Sain ​Wil ​Florina ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by bishop
Is gba door key.png Door Key Dropped by general
Is gba door key.png Door Key Dropped by general
Is gba door key.png Door Key Dropped by druid
Is gba door key.png Door Key Steal from general (hard mode only)
Is gba berserk.png Berserk Open south eastern chest
Is gba secret book.png Secret Book Open south middle chest
Is gba silver blade.png Silver Blade Open south western chest
Is gba afa's drops.png Afa's Drops Automatic at end of chapter
Is gba silver bow.png Silver Bow Dropped by archer (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
Is gba silver axe.png Silver Axe Dropped by fighter (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
Is gba silver lance.png Silver Lance Dropped by knight (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
Is gba silver sword.png Silver Sword Dropped by mercenary (normal mode or Eliwood hard mode only: if door to Kishuna's room is opened before he is attacked)
Is gba elfire.png Elfire Dropped by mage (if Kishuna is attacked before the door to his room is opened)
Is gba shine.png Shine Dropped by monk (if Kishuna is attacked before the door to his room is opened)
Is gba nosferatu.png Nosferatu Dropped by shaman (if Kishuna is attacked before the door to his room is opened))
Is gba recover.png Recover Dropped by troubadour (if Kishuna is attacked before the door to his room is opened)

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba bishop enemy.gif
Morph Bishop 5 1 Shine --
Ma gba bishop enemy.gif
Morph Bishop 5 1 Shine Door KeyThis item is dropped upon this unit's defeat. --
Ma gba druid enemy.gif
Morph Druid 5 1 Luna --
Ma gba druid enemy.gif
Morph Druid 5 1 Nosferatu Door KeyThis item is dropped upon this unit's defeat. --
Ma gba general enemy.gif
Morph General 5 1 Spear --
Ma gba general enemy.gif
Morph General 5 1 Silver Lance --
Ma gba general enemy.gif
Morph General 5 2 Silver Lance Door Key --
Ma gba hero enemy.gif
Morph Hero 5 1 Silver Axe Hand Axe --
Ma gba sage enemy.gif
Morph Sage 5 1 Elfire Bolting --
Ma gba sage enemy.gif
Morph Sage 5 1 Elfire --
Ma gba sniper enemy.gif
Morph Sniper 5 1 Silver Bow --
Ma gba swordmaster enemy.gif
Morph Swordmaster 9 1 Light Brand --
Ma gba magic seal enemy.gif
Kishuna Magic Seal 10 1 -- --
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma gba archer enemy.gif
Morph Archer 12 1 Silver BowThis item is dropped upon this unit's defeat. --
Ma gba fighter enemy.gif
Morph Fighter 12 1 Silver AxeThis item is dropped upon this unit's defeat. --
Ma gba knight enemy.gif
Morph Knight 12 1 Silver LanceThis item is dropped upon this unit's defeat. --
Ma gba mercenary enemy.gif
Morph Mercenary 12 1 Silver SwordThis item is dropped upon this unit's defeat. --
Ma gba mage enemy.gif
Morph Mage 12 1 ElfireThis item is dropped upon this unit's defeat. --
Ma gba monk enemy.gif
Morph Monk 12 1 ShineThis item is dropped upon this unit's defeat. --
Ma gba shaman enemy.gif
Morph Shaman 12 1 NosferatuThis item is dropped upon this unit's defeat. --
Ma gba troubadour enemy.gif
Morph Troubadour 12 1 RecoverThis item is dropped upon this unit's defeat. --
  • Note: The archer, fighter, knight, and mercenary only appear in Normal mode or Eliwood hard mode if you open the door to Kishuna's room wihtout attacking him. If you attack Kishuna before the door to his room is opened, the mage, monk, shaman, and troubadour appear instead.

Boss data

Main article: Kishuna

Normal Hard

Portrait kishuna fe07.png
Ma gba magic seal enemy.gif Magic Seal
Level 10
Affinity Is gba darkaffin.png
Stats
Max HP 54 Luck 0
Strength 4 Defense 14
Skill 3 Resistance 3
Speed 25 Constitution 7
Movement 6 Aid 6
Inventory
--
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While the enemy units have a decent number of door keys, it is recommended that you bring a staff unit with the Unlock staff, a thief, or any door keys and chest keys you may have in order to clear this chapter as quickly as possible. You should also bring units that can knock down walls quickly like Hector with a Silver Axe, Hawkeye with a Brave Axe, or an archer/nomad with the Brave Bow. This chapter is a great opportunity to train slightly under leveled units or a recent recruit like Heath since most of the mages will not be able to fight back. Merlinus is in no danger if you deploy him, so feel free to do so. If you have been training a bow-wielding unit, this will most likely be one of their best maps. Most enemies have ranged weapons and will be forced to fight at two range if they are attacked through a wall, meaning that archers no longer suffer from a bad enemy phase. Additionally, if you do not bring a thief, you will usually have to fight units through a wall to get their door key. Having access to reliable damage with the Longbow will be useful for these moments by either killing the unit themselves and taking the key or reducing them to one-shot range for another unit.

Please note that in Hector's Tale, Kishuna will move in his confined space. Generally, he will follow the closest magic user if you brought any. This can be circumvented by rescuing said magic user and bringing them to the other side of the map which will give them a few turns to attack or use staves before Kishuna reaches them again. Kishuna's movements might allow the Sage with the Bolting tome to attack your units without leaving his room. That sage will be a constant nuisance for 5 turns so make sure to take him out early. Alternatively, you could bring a mage and move them close to that sage. Kishuna, will follow your unit and leave that sage unable to use Bolting.

In addition, in Hector hard mode, Kishuna will despawn at the beginning of the enemy phase 5 if he wasn't attacked before then. Since unlocking the door to his room first despawns Kishuna and then spawns the physical enemies that drop Silver weapons, and since it is impossible to unlock that door by turn 5, it is impossible to spawn the physical enemies in Kishuna's room in Hector hard mode.

The magic enemy units can be deceptively difficult to kill as when they are within Kishuna's magic seal range, they suffer no penalties to their AS from the weight of their tomes since they are technically not equipped.

As for killing Kishuna, do not even bother. It is nearly impossible to kill Kishuna on this map and, fortunately, you do not need to do so for any secret ending. Kishuna will disappear if he is attacked once and after he disappears all doors will open, all breakable walls will break, and magical reinforcements will spawn inside the room. Kishuna will also disappear and call a different set of reinforcements if you open the door to his room. Please take note that opening the door to Kishuna's room will not cause all other doors to open or all walls to break. Nevertheless, if you still want to kill Kishuna, you will need to hit him with an attack of 32 damage (Kishuna's defense not counted) and it must be a crit and Kishuna must be against the positioned against a wall, unless you want to try to kill him with a Longbow. The only kind of unit capable of pulling this off is an over-leveled Sniper or Nomadic Trooper with 23 strength and a Killer Bow or with 22 strength and a Brave Bow. You can also use Filla's Might to get a unit that much strength but you will still need a crit. The other option is to get a double crit with a Brave Bow which is very improbable and will likely require RNG manipulation. On Hector hard mode, you will need four more strength than the calculations listed above, which requires use of Filla's Might. In short, Kishuna is practically impossible to kill except with a unit that's nearly been maxed out with the arena, and at that point they do not need the experience. The only reason to fight Kishuna is to open all the doors and breakable walls and spawn the magical enemies in his room.

This map is also your last chance to train your lords to influence which version of the next chapter you will play. To play Linus's version of the chapter the combined levels of the lords must be at or above 50. If the lords do not meet this requirement, you will play Lloyd's version instead.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Genesis

French

Genèse

Genesis

German

Genesis

As above

Gallery

Prototype

Images from the Fire Emblem 0205 and 0219 prototypes.
← Living Legend • Genesis • Four-Fanged Offense (Lloyd) →
• Four-Fanged Offense (Linus) →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline