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Gatrie: Difference between revisions

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Gatrie is a Lance General available from the start of Ike's team. He has excellent bases all around, with excellent bulk, strength, and even acceptable speed, so he is very valuable in early Part 3. He can wield both lances and axes, and while his lance rank will be higher, the axes he can immediately use will be stronger, in particular he has access to [[Hand Axe]]s for superior 1-2 range. This is all complemented by his excellent growths in strength, speed, and defense, in fact being the only unit in RD with a 60+% growth in all three stats. He is also very close to capping health, strength, and speed, being one 1, 2, and 3 points respectively from capping (2 of which start capped with ''Path of Radiance'' transfers), so it is easy to fix his weaker stats with BEXP.
Gatrie is a Lance General available from the start of Ike's team. He has excellent bases all around, with excellent bulk, strength, and even acceptable speed, so he is very valuable in early Part 3. He can wield both lances and axes, and while his lance rank will be higher, the axes he can immediately use will be stronger, in particular he has access to [[Hand Axe]]s for superior 1-2 range. This is all complemented by his excellent growths in strength, speed, and defense, in fact being the only unit in RD with a 60+% growth in all three stats. He is also very close to capping health, strength, and speed, being one 1, 2, and 3 points respectively from capping (2 of which start capped with ''Path of Radiance'' transfers), so it is easy to fix his weaker stats with BEXP.


Despite his statistical prowess his class severely limits him long-term. His class cap limits his speed to 23 as a General, which will cut his speed growth short and on hard difficulty prevent him from being able to double most non-slow enemies in Part 3, especially later on, and his level isn't high enough to get enough levels on hard to promote quickly without excessive investment. Furthermore, his class severely limits his mobility, with only 6 move and taking heavier terrain penalties, making it hard for him to keep up with other infantry units and especially mounted units, so he'll often lag behind in most maps and can't be utilized much without the player slowing down, while it'll also make him get experience even slower as he'll naturally see less combat. Since he'll cap HP, strength, and speed so early, usually doing so by level 15, and with his speed cap being so hindering he'll really benefit from being given a [[Master Crown]] to promote early, but as a [[Marshall]] he'll still have his movement problems that limits his ability to contribute, and the GMs only get one Crown before 3-11 that most other units can make better use of, while if significantly used Gatrie should be on the cusp of promotion through levelling at that point, and if not there should be other better units with important stats capped that are still multiple levels away from 21.
Despite his statistical prowess his class severely limits him long-term. His class cap limits his speed to 23 as a General, which will cut his speed growth short and on hard difficulty prevent him from being able to double most non-slow enemies in Part 3, especially later on, and his level isn't high enough to get enough levels on hard to promote quickly without excessive investment. Furthermore, his class severely limits his mobility, with only 6 move and taking heavier terrain penalties, making it hard for him to keep up with other infantry units and especially mounted units, so he'll often lag behind in most maps and can't be utilized much without the player slowing down, while it'll also make him get experience even slower as he'll naturally see less combat. Since he'll cap HP, strength, and speed so early, usually doing so by level 15, and with his speed cap being so hindering, he'll really benefit from being given a [[Master Crown]] to promote early. But as a [[Marshall]] he'll still have his movement problems that limits his ability to contribute, and the GMs only get one Crown before 3-11 that most other units can make better use of, while if significantly used Gatrie should be on the cusp of promotion through levelling by the time the GMs get another Crown, and if not there should be other better units with important stats capped that are still multiple levels away from 21.


In Part 4, with [[Micaiah]]'s team having a desert level that will make him unusable and [[Tibarn]]'s team having a swamp level that will make him near-unusable, Ike's team is the only real option for him, especially as Ike's maps are more compact and thus will make Gatrie's movement less of an issue. If promoted to a Marshall by Part 4 he can be a good contributor for 4-1 and 4-4, as he will be an exceptionally durable and strong unit that can wield forged Hand Axes and can double most units if he gets enough levels post-promotion for his speed growth to kick in, and he can be placed in spots where enemy reinforcements come in to limit his mobility issues. If not trained up he can still be a solid filler unit for 4-1, as his bases and some levels will keep him decently durable and allow him to deal strong individual hits while at his tier 2 speed cap he won't get doubled by non-[[Swordmaster]] enemies, though his low skill will give him accuracy issues without high hitrate forges and his low luck will leave him vulnerable to crits, and in 4-4 there will be several [[Warrior]]s, [[Sniper]]s, and [[Halberdier]]s that can double him at his tier 2 cap. For the endgame Gatrie will have speed cap issues again, as the Marshall's 31 speed cap will prevent him from doubling non-dragon enemies from 4-E-2 onward. However Gatrie's great physical durability, strength, and ability to wield the [[Hammer]] will allow him to perform well against the abundant Generals of 4-E-1, and he can have good resistance for a physical unit too with a 30 cap that will keep his durability up against the magical enemies, though his resistance growth is shaky and he will typically require several BEXP levels to approach that cap. Additionally with the [[Wishblade]] he will have very strong 1-2 range against the dragons, as well as have access to the [[Wyrmslayer]] if the player gets his sword rank up to B. Overall Gatrie isn't particularly good for the Tower but can contribute well for 4-E-1 and 4-E-3.
In Part 4, with [[Micaiah]]'s team having a desert level that will make him unusable and [[Tibarn]]'s team having a swamp level that will make him near-unusable, Ike's team is the only real option for him, especially as Ike's maps are more compact and thus will make Gatrie's movement less of an issue. If promoted to a Marshall by Part 4 he can be a good contributor for 4-1 and 4-4, as he will be an exceptionally durable and strong unit that can wield forged Hand Axes and can double most units if he gets enough levels post-promotion for his speed growth to kick in, and he can be placed in spots where enemy reinforcements come in to limit his mobility issues. If not trained up he can still be a solid filler unit for 4-1, as his bases and some levels will keep him decently durable and allow him to deal strong individual hits while at his tier 2 speed cap he won't get doubled by non-[[Swordmaster]] enemies, though his low skill will give him accuracy issues without high hitrate forges and his low luck will leave him vulnerable to crits, then in 4-4 on Hard there will be several [[Warrior]]s, [[Sniper]]s, and [[Halberdier]]s that can double him at his tier 2 cap, requiring him to be promoted by then to contribute there. For the endgame Gatrie will have speed cap issues again, as the Marshall's 31 speed cap will prevent him from doubling non-dragon enemies from 4-E-2 onward. However Gatrie's great physical durability, strength, and ability to wield the [[Hammer]] will allow him to perform well against the abundant Generals of 4-E-1, and he can have good resistance for a physical unit too with a 30 cap that will keep his durability up against the magical enemies, though his resistance growth is shaky and he will typically require several BEXP levels to approach that cap. Additionally with the [[Wishblade]] he will have very strong 1-2 range against the dragons, as well as have access to the [[Wyrmslayer]] if the player gets his sword rank up to B. Overall Gatrie isn't particularly good for the Tower but can contribute well for 4-E-1 and 4-E-3.


Gatrie starts with no skills. He has high enough constitution to shove almost any unmounted beorc in the game, so one could give him [[Smite]], however it can be put to better use on a laguz unit who have much higher constitution to shove even armored and mounted units, as well as vastly superior movement. Resolve is an excellent skill for him due to his high health, which patches his speed issues enough for him to reliably double, and is not very risky due to his high bulk; on the other hand, it may be difficult to bring him to resolve health because of his bulk, and for the GMs to get Resolve they need it transferred over by [[Ilyana]] from the DB, who arguably need it more. This is similarly the case for Wrath. Many other skills depend on the speed stat to activate, which he lacks once he caps it, so they are better used on other units, and with his bulk Gatrie benefits a lot less than other units from skills that prevent counterattacks like [[Cancel]] and [[Disarm]]. With Gatrie's exceptional durability he makes a good user of [[Provoke]] to draw away enemy attention from your more fragile units, though his mobility issues will limit his usage of it when he can't keep up with the front line.
Gatrie starts with no skills. He has high enough constitution to shove almost any unmounted beorc in the game, so one could give him [[Smite]], however it can be put to better use on a laguz unit who have much higher constitution to shove even armored and mounted units, as well as vastly superior movement to keep up with units while Smiting them. Resolve is an excellent skill for him due to his high health, which patches his speed issues enough for him to reliably double, and is not very risky due to his high bulk; on the other hand, it may be difficult to bring him to resolve health because of his bulk, and for the GMs to get Resolve they need it transferred over by [[Ilyana]] from the DB, who arguably need it more. This is similarly the case for Wrath. Many other skills depend on the speed stat to activate, which he lacks once he caps it, so they are better used on other units, and with his bulk Gatrie benefits a lot less than other units from skills that prevent counterattacks like [[Cancel]] and [[Disarm]]. With Gatrie's exceptional durability he makes a good user of [[Provoke]] to draw away enemy attention from your more fragile units, though his mobility issues will limit his usage of it when he can't keep up with the front line.


Gatrie has a light affinity which gives defense and accuracy. Both are mostly overkill and not that useful on Gatrie. Titania has another light affinity, and would get a useful +3 defense when paired with Gatrie, but she is a mount so keeping them together requires severely limiting her movement or having her carry Gatrie. Mia and Boyd appreciate the extra defense and accuracy from Gatrie, and give their own attack and accuracy boost too, but they too have higher movement than Gatrie and will be held back trying to stay in support range.
Gatrie has a light affinity which gives defense and accuracy. Additional defense is mostly overkill and not that useful on Gatrie, but with his lowish skill base and growth he can benefit from the accuracy boost, especially if he isn't being significantly invested into. Titania has another light affinity, and would get a useful +3 defense when paired with Gatrie, but she is a mount so keeping them together requires severely limiting her movement or having her carry Gatrie. Mia and Boyd appreciate the extra defense from Gatrie, and give their own attack and accuracy boost too, but they too have higher movement than Gatrie and will be held back trying to stay in support range.


==Personality and character==
==Personality and character==

Revision as of 18:01, 20 November 2019


This page has been marked as a stub. Please help improve the page by adding information.

Gatrie

Path of Radiance Radiant Dawn

FERD Gatrie.png
Artwork of Gatrie from Radiant Dawn.


A member of the Greil Mercenaries. He is an armoured knight who forms the core of the troop’s defenses. He is also like a younger brother to Shinon, and the two are often together.

Gender

Male

Race

Beorc

Age
  • 25 (Path of Radiance)[1]
  • 28 (Radiant Dawn)[2]
Nationality

Crimean[1][2]

Starting class

Appearance(s)

Oh... Hee hee! Hee hee hee! I guess ol' Gatrie... Whaa ha ha! I guess I got taken again! Whaa ha ha ha... Whooo! Oh man, I'll never learn.
—  Gatrie to Shinon about being cheated out of his money by a mysterious woman.

Gatrie (Japanese: ガトリー Gatrie) is a knight working for the Greil Mercenaries. He is friends with Shinon and leaves the Greil Mercenaries when he does. He is very flirty and is found later as a bodyguard for Astrid.

Fire Emblem: Path of Radiance

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Small portrait gatrie fe09.png
Knight
Level 9
Attribute Is gcn lightaffin.png
Build 12
Recruitment: Chapter 3, start of chapter.
Chapter 13, talk with Astrid.

Stats Growth Rates

Inventory Skills
Steel Lance
Iron Lance
Vulnerary
Knight Band*
--
Weapon Levels
Swords -- Lances D Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
General +3 +3 +2 +2 +2 +0 +1 +3 +1 +1 Swords E
Lances (x to C)

Analysis

This character analysis section may not be accurate to every player's experience.

Gatrie is an armor knight available in earlygame, leaves in chapter 7, then rejoins in chapter 13 if Astrid talks to him. He has very high base health, strength, and defense, and uses lances (1-2 range) so he starts as a powerful bulky tank and is very valuable in earlygame; these bases are good enough for him to keep up upon rejoining too. His growths in these stats are some of the highest in the game too, almost guaranteeing he will stay a strong tank, though Path of Radiance enemies are usually physically weak so his high bulk is often overkill. He also has high constitution so he can shove most unmounted beorc in the game.

However, since his speed base and growth are extremely low, it will be very rare for Gatrie to double. This can be alleviated by equipping the Knight Ward to boost his speed growth to 55%, but it will take a long time for him to grow out of it due to his bad base, and is better off used on the cavaliers. Furthermore, while his skill growth is excellent, his base skill and luck are very low as well, so his accuracy with lances will be unreliable early on. Gatrie also suffers from low mobility due to his class, having 5 move unpromoted and 6 promoted (both 1 lower than other infantry). While this is less of a problem in earlygame with smaller maps and a less developed team, when maps are bigger through midgame and on, he easily falls behind. This is exacerbated by worse movement penalties of his class. He also gains swords upon promotion, but this is not much of a benefit because of its lack of 1-2 range and power.

Gatrie does not start with any skills, so the player can equip him with any skills they'd like. Luna can be useful to help Gatrie deal more damage, but he has fewer chances to activate it than other Occult users due to his lack of doubling and bad base skill. He will have very high health so Resolve and Wrath can help (keep in mind, due to his likely bad speed, Resolve won't give as much of a speed boost).

Gatrie has a light affinity, giving defense and accuracy. Marcia benefits from the extra defense and accuracy, and gives a little bit of attack with her own fire affinity; however, she is a flier and keeping her near Gatrie requires limiting her movement severely. Astrid can benefit from extra accuracy and avoid, but she is mounted and is not recommended as a support partner for similar reasons as Marcia. Ilyana has her own light affinity, giving both her and Gatrie +3 defense +15 accuracy at max support, and due to her lower mobility, she is likely Gatrie's most useful partner.

Fire Emblem: Radiant Dawn

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Small portrait gatrie fe10.png
Lance General
Level 10
Affinity Is wii lightaffin.png
Constitution 13
Recruitment: Part 3, Prologue, start of chapter

Stats Growth Rates

Inventory Skills
Steel Greatlance
Iron Lance
Shove
Weapon Levels
Swords -- Lances A Axes B Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst
  • Note: The above stats are Gatrie's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Gatrie capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Marshall +4 +2 +4 +2 +2 +0 +2 +4 0 0 Luna Swords D
Lances (x to A)
Axes (x to C)

Analysis

This character analysis section may not be accurate to every player's experience.

Gatrie is a Lance General available from the start of Ike's team. He has excellent bases all around, with excellent bulk, strength, and even acceptable speed, so he is very valuable in early Part 3. He can wield both lances and axes, and while his lance rank will be higher, the axes he can immediately use will be stronger, in particular he has access to Hand Axes for superior 1-2 range. This is all complemented by his excellent growths in strength, speed, and defense, in fact being the only unit in RD with a 60+% growth in all three stats. He is also very close to capping health, strength, and speed, being one 1, 2, and 3 points respectively from capping (2 of which start capped with Path of Radiance transfers), so it is easy to fix his weaker stats with BEXP.

Despite his statistical prowess his class severely limits him long-term. His class cap limits his speed to 23 as a General, which will cut his speed growth short and on hard difficulty prevent him from being able to double most non-slow enemies in Part 3, especially later on, and his level isn't high enough to get enough levels on hard to promote quickly without excessive investment. Furthermore, his class severely limits his mobility, with only 6 move and taking heavier terrain penalties, making it hard for him to keep up with other infantry units and especially mounted units, so he'll often lag behind in most maps and can't be utilized much without the player slowing down, while it'll also make him get experience even slower as he'll naturally see less combat. Since he'll cap HP, strength, and speed so early, usually doing so by level 15, and with his speed cap being so hindering, he'll really benefit from being given a Master Crown to promote early. But as a Marshall he'll still have his movement problems that limits his ability to contribute, and the GMs only get one Crown before 3-11 that most other units can make better use of, while if significantly used Gatrie should be on the cusp of promotion through levelling by the time the GMs get another Crown, and if not there should be other better units with important stats capped that are still multiple levels away from 21.

In Part 4, with Micaiah's team having a desert level that will make him unusable and Tibarn's team having a swamp level that will make him near-unusable, Ike's team is the only real option for him, especially as Ike's maps are more compact and thus will make Gatrie's movement less of an issue. If promoted to a Marshall by Part 4 he can be a good contributor for 4-1 and 4-4, as he will be an exceptionally durable and strong unit that can wield forged Hand Axes and can double most units if he gets enough levels post-promotion for his speed growth to kick in, and he can be placed in spots where enemy reinforcements come in to limit his mobility issues. If not trained up he can still be a solid filler unit for 4-1, as his bases and some levels will keep him decently durable and allow him to deal strong individual hits while at his tier 2 speed cap he won't get doubled by non-Swordmaster enemies, though his low skill will give him accuracy issues without high hitrate forges and his low luck will leave him vulnerable to crits, then in 4-4 on Hard there will be several Warriors, Snipers, and Halberdiers that can double him at his tier 2 cap, requiring him to be promoted by then to contribute there. For the endgame Gatrie will have speed cap issues again, as the Marshall's 31 speed cap will prevent him from doubling non-dragon enemies from 4-E-2 onward. However Gatrie's great physical durability, strength, and ability to wield the Hammer will allow him to perform well against the abundant Generals of 4-E-1, and he can have good resistance for a physical unit too with a 30 cap that will keep his durability up against the magical enemies, though his resistance growth is shaky and he will typically require several BEXP levels to approach that cap. Additionally with the Wishblade he will have very strong 1-2 range against the dragons, as well as have access to the Wyrmslayer if the player gets his sword rank up to B. Overall Gatrie isn't particularly good for the Tower but can contribute well for 4-E-1 and 4-E-3.

Gatrie starts with no skills. He has high enough constitution to shove almost any unmounted beorc in the game, so one could give him Smite, however it can be put to better use on a laguz unit who have much higher constitution to shove even armored and mounted units, as well as vastly superior movement to keep up with units while Smiting them. Resolve is an excellent skill for him due to his high health, which patches his speed issues enough for him to reliably double, and is not very risky due to his high bulk; on the other hand, it may be difficult to bring him to resolve health because of his bulk, and for the GMs to get Resolve they need it transferred over by Ilyana from the DB, who arguably need it more. This is similarly the case for Wrath. Many other skills depend on the speed stat to activate, which he lacks once he caps it, so they are better used on other units, and with his bulk Gatrie benefits a lot less than other units from skills that prevent counterattacks like Cancel and Disarm. With Gatrie's exceptional durability he makes a good user of Provoke to draw away enemy attention from your more fragile units, though his mobility issues will limit his usage of it when he can't keep up with the front line.

Gatrie has a light affinity which gives defense and accuracy. Additional defense is mostly overkill and not that useful on Gatrie, but with his lowish skill base and growth he can benefit from the accuracy boost, especially if he isn't being significantly invested into. Titania has another light affinity, and would get a useful +3 defense when paired with Gatrie, but she is a mount so keeping them together requires severely limiting her movement or having her carry Gatrie. Mia and Boyd appreciate the extra defense from Gatrie, and give their own attack and accuracy boost too, but they too have higher movement than Gatrie and will be held back trying to stay in support range.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Supports

Path of Radiance

Main article: Gatrie/Supports (Path of Radiance)
Small portrait gatrie fe09.png
Gatrie
Knight
Is gcn lightaffin.png
Small portrait shinon fe09.png
Shinon
Sniper Is gcn thunderaffin.png
C: 3
B: 8
A: 10
Small portrait ilyana fe09.png
Ilyana
Mage Is gcn lightaffin.png
C: 4
B: 8
A: 12
Small portrait marcia fe09.png
Marcia
Pegasus Knight Is gcn fireaffin.png
C: 3
B: 7
A: 10
Small portrait astrid fe09.png
Astrid
Bow Knight Is gcn windaffin.png
C: 3
B: 6
A: 11

[[{{{support5}}}]]
[[]] [[File:Is gcn {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

[[{{{support6}}}]]
[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[{{{support7}}}]]
[[]] [[File:Is gcn {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
See Support § Path of Radiance for more details on supports.

Radiant Dawn

Bond supports

Small portrait gatrie fe10.png
Gatrie
Lance General
Default bonds:
Small portrait shinon fe10.png
Shinon
Sniper
Bonus:
5

[[{{{supportd2}}}]]
Bishop
Bonus:
{{{bonusd2}}}

[[{{{supportd3}}}]]
Bishop
Bonus:
{{{bonusd3}}}

[[{{{supportd4}}}]]
Bishop
Bonus:
{{{bonusd4}}}
Extra bonds:*
Small portrait ilyana fe10.png
Ilyana
Thunder Mage
Bonus:
5
Small portrait marcia fe10.png
Marcia
Falcon Knight
Bonus:
5
Small portrait astrid fe10.png
Astrid
Bow Paladin
Bonus:
5

[[{{{supporte4}}}]]
Bishop
Bonus:
{{{bonuse4}}}

[[{{{supporte5}}}]]
Bishop
Bonus:
{{{bonuse5}}}
See Support § Radiant Dawn for more details on supports.

Endings

Radiant Dawn

Gatrie, Perpetual Guardian
Gatrie became a famous mercenary and a household name. Fate led him to find many women but never true love.

Quotes

Death quotes

Aaah... I feel... so weak... Why? Have I lost?
— Gatrie, in Path of Radiance.
Ugh... Lady Astrid... I wanted nothing more than to serve you well...
— Gatrie, as an NPC in chapter 13 of Path of Radiance.
Aah... I feel...so weak and powerless... How could I...be...defeated...?
— Gatrie, in Radiant Dawn.
Ugh! Hey, you’re pretty good! Better than I expected, honestly. Ike, I’m pulling back.
— Gatrie's retreat quote in part 3 chapter 13 of Radiant Dawn.

Battle quotes

Haarh, haa... F, finally arrived...
— An unused quote intended to be Gatrie's escape quote in Path of Radiance.
Shi-Shinon? SHINON?! Oh, this can’t be happening! I mean, fighting you... That’s going to be tough. [...] Well, yeah... Heh heh heh... Ahh... Still...this will be a sad day...
— Gatrie, when fighting Shinon in chapter 18 in Path of Radiance.

Other appearances

Fire Emblem Cipher

Gatrie is currently featured on three cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Gatrie
TCGCipher B03-020N.png Flirtatious Shining Shield, Gatrie
Tellius

Male

Lance

Armor
"Whoaaaa! I'm burning up!!!"
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Knight Tier: Base Class Change Cost: --
Armor Expertise: [Always] While this unit is being attacked by a non-Tome, this unit gains +20 attack.
Is TCGCipher Defend.png Defense Emblem: [Support] Until the end of this battle, your defending unit gains +20 attack.
Card #B03-020N, B03-020ST • Artist: Nk+
TCGCipher B14-093R.png Seeker of True Love, Gatrie
Tellius

Male

Lance

Armor
"She asked me to teach her how to fight! That must mean… Yes! I knew it! She wants me! She’s crazy for me! This is going to be fun."
Attack: 60 Support: 10 Range: 1 Deploy Cost: 4
Class: General Tier: Advanced Class Change Cost: 3
“My job is to shield my allies!”: [Always] During your turn, while you have 1 or more Female allies, this unit gains +20 attack.
Invincible Guardsman: [Always] [Flip one bond card] At the end of your turn, you may pay the cost and if you do: Choose 1 other Tellius ally. Until the end of your opponent’s next turn, that ally gains +20 attack.
Armor Expertise: [Always] While this unit is being attacked by a non-Tome, this unit gains +20 attack.
Card #B14-093R • Artist: mineri
TCGCipher B14-094N.png Easygoing Professional Mercenary, Gatrie
Tellius

Male

Lance

Armor
"She does possess a certain regal beauty… There’s a lot to be said for that, you know. However I do prefer country girls… A bit cuter, and not quite so standoffish… Oh! Forget I said that."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Knight Tier: Base Class Change Cost: --
“She’s the one for me!”: [Always] While you have 1 or more Female allies, this unit gains +10 attack.
Armor Expertise: [Always] While this unit is being attacked by a non-Tome, this unit gains +20 attack.
Is TCGCipher Defend.png Defense Emblem: [Support] Until the end of this combat, your defending unit gains +20 attack.
Card #B14-094N • Artist: mineri
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Gatrie .

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gatrie

Spanish

Gatrie

French

Gatorie

German

Gatrie

Italian

Gatrie

Gallery

Official artwork

Screenshots

Other appearances

References

  1. 1.0 1.1 FE PoR: Gatrie Character Profile (P. 50) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 23 March 2018
  2. 2.0 2.1 FE RD: Gatrie Character Profile (P. 92) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 23 March 2018
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline