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Gambit: Difference between revisions
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==Staggering Blows== | ==Staggering Blows== | ||
'''Staggering Blows''' <!--(Japanese: {{hover|?|?}} ''?'')--> are a similar form of attack used exclusively by [[monster]] units. They share many of the same traits as gambits, including a large area-of-effect, the inability to be counter-attacked, the inability to [[Attack speed|double attack]], and wide range of secondary effects. They differ from gambits by not being limited in usage. However, they are telegraphed ahead of time, with the monster roaring before performing one, and displaying the affected area when the monster is hovered over. Unlike gambits, not all staggering blows inflict [[Status conditions#Rattled|rattled status]]. | '''Staggering Blows''' <!--(Japanese: {{hover|?|?}} ''?'')--> are a similar form of attack used exclusively by [[monster]] units. They share many of the same traits as gambits, including a large area-of-effect, the inability to be counter-attacked, the inability to [[Attack speed|double attack]], and wide range of secondary effects. They differ from gambits by not being limited in usage. However, they are telegraphed ahead of time, with the monster roaring before performing one, and displaying the affected area when the monster is hovered over. Unlike gambits, not all staggering blows inflict [[Status conditions#Rattled|rattled status]]. They additionally do not have their [[might]] or [[hit rate]]s increased or decreased by the monster's [[charm (stat)|charm]]. | ||
==Abilities affecting gambits== | ==Abilities affecting gambits== |
Revision as of 00:52, 23 August 2019
This page has been marked as a stub. Please help improve the page by adding information. |
Gambits are a special kind of action introduced in Fire Emblem: Three Houses. Tied to the use of battalions, they have a variety of uses, ranging from powerful attacks, enhancing the capabilities of multiple units, and various other effects. They have large areas of effect, and can affect multiple units in a single use. To compensate for their power, they have limited uses per battle, and their hit rates can fluctuate significantly, though the latter is tied to the charm stat.
Overview
All gambits are categorized as one of the following: physical attacks, magical attacks, and supportive actions. Gambits have an area of effect, allowing them to damage, afflict, or aid multiple units at once; these areas extend out from whichever target is chosen. The shape and size of the area of effect can vary significantly, with some being straight lines, some being radial, and some even being triangular. Offensive gambits will only affect enemy units, while support gambits will only affect allied units. All gambits additionally have a set number of uses per battle, which are replenished at the end of each map.
Like weapons, each gambit has its own might, hit, and range stats. The damage dealt by an offensive gambit scales similarly to regular attacks, being boosted by the user's strength or magic, and reduced by the target's defense or resistance. The charm stat additionally improves the power of gambits, though to a much smaller extent. The accuracy of a gambit, on the other hand, is handled much differently from weapon or spell accuracy. For accuracy, charm is the primary factor, with the difference between the user's and the target's deciding how accurate the attack is; if the user's charm is higher than their target's, the gambit will have a higher chance of succeeding. Gambits can never be counter-attacked in any way, though gambits themselves can also never double attack.
If a gambit hits its primary target, then all other opponents in the gambit's area of effect will also be affected by it. If a gambit misses its primary target, however, then no units will be affected by it at all. Units that are affected by an offensive gambit will be afflicted with the rattled status, limiting their movement to zero and preventing them from benefiting from battalions, or using a gambit themselves. Most offensive gambits also have a secondary effect, which can range from changing terrain, to moving the affected units' positions, to other various effects. Gambits can kill units even if they are not the primary target, though enemies killed this way do not award experience to the gambit user. If a gambit's area of effect contains multiple spaces occupied by a monster unit, the monster will only take the damage dealt to the main target. The main target's barrier will also be destroyed instantly, while other barriers within the area of effect will be weakened, or destroyed if they have already been weakened by another attack.
Calculations
Damage
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses | Mt + (Strength or Magic) + (Charm / 5) + (Support bonus) + (Ability bonus) + (Battalion bonus) + (Gambit Boost) - (Target's Defense or Resistance) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Strength and Defense are used for physical gambits, while Dagic and Resistance are used for magical gambits. If any bonus is not relevant, the bonus in question is taken to be 0. |
Hit rate
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses | Hit + [(Unit's Charm - Target's Charm) × 5] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Gambit Boost) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0. |
Gambit Boost
- See also: Linked Attack
If a unit uses a gambit while also fulfilling the conditions for a Linked Attack—that is, if there are other allied units that can attack the target from their current range—a Gambit Boost will occur. Applied only for offensive gambits, Gambit Boosts increase both the power and hit rate of the used gambit. The potency of this increase is proportional to both how many allies are supporting the unit, as well as the unit's support level with each of them.
style="Template:Roundt; border:none" width="100%" colspan="2" | Gambit Boost from a single ally | |
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style="Template:Roundtl; border:none; background-color: #222222" | Support level | style="Template:Roundtr; border:none; background-color: #222222" | Stat boost |
None | Might +1, Hit +5 |
C | Might +2, Hit +10 |
B | Might +3, Hit +15 |
style="Template:Roundbl; border:none; background-color: #222222" | A | style="Template:Roundbr; border:none; background-color: #222222" | Might +4, Hit +20 |
Like a Linked Attack, a Gambit Boost will only factor in up to three supporting allies on the field along with an adjutant, for a total of four allies. This means that the maximum Gambit Boost values are +16 Might and +80 Hit, if three supporting allies are in range, an adjutant is set, and the user has reached an A-rank support with all of them.
Staggering Blows
Staggering Blows are a similar form of attack used exclusively by monster units. They share many of the same traits as gambits, including a large area-of-effect, the inability to be counter-attacked, the inability to double attack, and wide range of secondary effects. They differ from gambits by not being limited in usage. However, they are telegraphed ahead of time, with the monster roaring before performing one, and displaying the affected area when the monster is hovered over. Unlike gambits, not all staggering blows inflict rattled status. They additionally do not have their might or hit rates increased or decreased by the monster's charm.
Abilities affecting gambits
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Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Gambit |
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