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Gambit: Difference between revisions

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(Created page with "{{images}} {{stub}} <!--{{quote|quote|speaker}}--> '''Gambits''' <!--(Japanese: {{hover|?|?}} ''?'')--> are a special kind of action introduced in {{FE16}}. Tied to the use...")
 
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==Staggering Blows==
==Staggering Blows==
'''Staggering Blows''' <!--(Japanese: {{hover|?|?}} ''?'')--> are a similar form of attack used exclusively by [[monster]] units. They share many of the same traits as gambits, including a large area-of-effect, the inability to be counter-attacked, the inability to [[Attack speed|double attack]], and wide range of secondary effects. They differ from gambits by not being limited in usage. However, they are telegraphed ahead of time, with the monster roaring before performing one, and displaying the affected area when the monster is hovered over. Unlike gambits, not all staggering blows inflict [[Status conditions#Rattled|rattled status]].
'''Staggering Blows''' <!--(Japanese: {{hover|?|?}} ''?'')--> are a similar form of attack used exclusively by [[monster]] units. They share many of the same traits as gambits, including a large area-of-effect, the inability to be counter-attacked, the inability to [[Attack speed|double attack]], and wide range of secondary effects. They differ from gambits by not being limited in usage. However, they are telegraphed ahead of time, with the monster roaring before performing one, and displaying the affected area when the monster is hovered over. Unlike gambits, not all staggering blows inflict [[Status conditions#Rattled|rattled status]]. They additionally do not have their [[might]] or [[hit rate]]s increased or decreased by the monster's [[charm (stat)|charm]].


==Abilities affecting gambits==
==Abilities affecting gambits==

Revision as of 00:52, 23 August 2019

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Gambits are a special kind of action introduced in Fire Emblem: Three Houses. Tied to the use of battalions, they have a variety of uses, ranging from powerful attacks, enhancing the capabilities of multiple units, and various other effects. They have large areas of effect, and can affect multiple units in a single use. To compensate for their power, they have limited uses per battle, and their hit rates can fluctuate significantly, though the latter is tied to the charm stat.

Overview

All gambits are categorized as one of the following: Is ns01 gambit.png physical attacks, Is ns01 gambit magic.png magical attacks, and Is ns01 gambit support.png supportive actions. Gambits have an area of effect, allowing them to damage, afflict, or aid multiple units at once; these areas extend out from whichever target is chosen. The shape and size of the area of effect can vary significantly, with some being straight lines, some being radial, and some even being triangular. Offensive gambits will only affect enemy units, while support gambits will only affect allied units. All gambits additionally have a set number of uses per battle, which are replenished at the end of each map.

Like weapons, each gambit has its own might, hit, and range stats. The damage dealt by an offensive gambit scales similarly to regular attacks, being boosted by the user's strength or magic, and reduced by the target's defense or resistance. The charm stat additionally improves the power of gambits, though to a much smaller extent. The accuracy of a gambit, on the other hand, is handled much differently from weapon or spell accuracy. For accuracy, charm is the primary factor, with the difference between the user's and the target's deciding how accurate the attack is; if the user's charm is higher than their target's, the gambit will have a higher chance of succeeding. Gambits can never be counter-attacked in any way, though gambits themselves can also never double attack.

If a gambit hits its primary target, then all other opponents in the gambit's area of effect will also be affected by it. If a gambit misses its primary target, however, then no units will be affected by it at all. Units that are affected by an offensive gambit will be afflicted with the rattled status, limiting their movement to zero and preventing them from benefiting from battalions, or using a gambit themselves. Most offensive gambits also have a secondary effect, which can range from changing terrain, to moving the affected units' positions, to other various effects. Gambits can kill units even if they are not the primary target, though enemies killed this way do not award experience to the gambit user. If a gambit's area of effect contains multiple spaces occupied by a monster unit, the monster will only take the damage dealt to the main target. The main target's barrier will also be destroyed instantly, while other barriers within the area of effect will be weakened, or destroyed if they have already been weakened by another attack.

Calculations

Damage

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Mt + (Strength or Magic) + (Charm / 5) + (Support bonus) + (Ability bonus) + (Battalion bonus) + (Gambit Boost) - (Target's Defense or Resistance) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Strength and Defense are used for physical gambits, while Dagic and Resistance are used for magical gambits.
If any bonus is not relevant, the bonus in question is taken to be 0.

Hit rate

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Hit + [(Unit's Charm - Target's Charm) × 5] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Gambit Boost) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.

Gambit Boost

See also: Linked Attack

If a unit uses a gambit while also fulfilling the conditions for a Linked Attack—that is, if there are other allied units that can attack the target from their current range—a Gambit Boost will occur. Applied only for offensive gambits, Gambit Boosts increase both the power and hit rate of the used gambit. The potency of this increase is proportional to both how many allies are supporting the unit, as well as the unit's support level with each of them.

style="Template:Roundt; border:none" width="100%" colspan="2" | Gambit Boost from a single ally
style="Template:Roundtl; border:none; background-color: #222222" | Support level style="Template:Roundtr; border:none; background-color: #222222" | Stat boost
None Might +1, Hit +5
C Might +2, Hit +10
B Might +3, Hit +15
style="Template:Roundbl; border:none; background-color: #222222" | A style="Template:Roundbr; border:none; background-color: #222222" | Might +4, Hit +20

Like a Linked Attack, a Gambit Boost will only factor in up to three supporting allies on the field along with an adjutant, for a total of four allies. This means that the maximum Gambit Boost values are +16 Might and +80 Hit, if three supporting allies are in range, an adjutant is set, and the user has reached an A-rank support with all of them.

Staggering Blows

Staggering Blows are a similar form of attack used exclusively by monster units. They share many of the same traits as gambits, including a large area-of-effect, the inability to be counter-attacked, the inability to double attack, and wide range of secondary effects. They differ from gambits by not being limited in usage. However, they are telegraphed ahead of time, with the monster roaring before performing one, and displaying the affected area when the monster is hovered over. Unlike gambits, not all staggering blows inflict rattled status. They additionally do not have their might or hit rates increased or decreased by the monster's charm.

Abilities affecting gambits

style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons, items and skills providing equipping bonus
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Charm increase style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is ns01 authority lv 1.png Authority +2/+4/+6/+8/+10 might when using gambits. Three Houses
Is ns01 skill gambit.png Officer Duty +5 Might when using gambits. Three Houses
Is ns01 skill gambit.png Lady Knight +3 Might and +5 Hit when using gambits. Three Houses
Is ns01 offensive tactics.png Offensive Tactics +5 Might and +20 Hit when using gambits. Three Houses
Is ns01 general.png General User takes 50% less damage from enemy gambits. Three Houses
Is ns01 commander.png Commander User takes greatly reduced damage from gambits. Three Houses

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gambit

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus