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Gambit: Difference between revisions
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:''For the skill from ''Engage'', see [[Gambit (Engage skill)]]. For the skill from ''Heroes'', see ''[[Gambit (Heroes skill)|''Gambit (''Heroes'' skill)'']]''.'' | |||
<!--{{quote|quote|speaker}}--> | [[File:Ss fe16 byleth using assault troop.png|thumb|220px|right|A gambit, [[Assault Troop]], being used against an enemy [[Soldier]].]] | ||
<!-- | |||
'''Gambits''' (Japanese: {{ | {{quote|quote|speaker}} | ||
--> | |||
'''Gambits''' (Japanese: {{hl|計略|Keiryaku}} ''Stratagem'') are a special kind of action introduced in {{FE16}}. Tied to the use of [[battalion]]s, they have a variety of uses, ranging from powerful attacks, enhancing the capabilities of multiple units, and various other effects. They have large areas of effect, and can affect multiple units in a single use. To compensate for their power, they have limited [[Durability|uses]] per battle, and their [[hit rate]]s can fluctuate significantly, though the latter is tied to the [[Charm (stat)|charm stat]]. | |||
==Overview== | ==Overview== | ||
[[File:Ss fe16 lorenz targeting gambit.png|thumb|right|[[Lorenz (Three Houses)|Lorenz]] preparing to use a gambit against an enemy Soldier. The yellow cursor denotes the primary target of the gambit, while the smaller orange arrows denote other targets that will be affected by the gambit.]] | |||
All gambits are categorized as one of the following: [[File:Is ns01 gambit.png|16px]] physical attacks, [[File:Is ns01 gambit magic.png|16px]] magical attacks, and [[File:Is ns01 gambit support.png|16px]] supportive actions. Gambits have an area of effect, allowing them to damage, afflict, or aid multiple units at once; these areas extend out from whichever target is chosen. The shape and size of the area of effect can vary significantly, with some being straight lines, some being radial, and some even being triangular. Offensive gambits will only affect enemy units, while support gambits will only affect allied units. All gambits additionally have a set number of [[Durability|uses]] per battle, which are replenished at the end of each map. | All gambits are categorized as one of the following: [[File:Is ns01 gambit.png|16px]] physical attacks, [[File:Is ns01 gambit magic.png|16px]] magical attacks, and [[File:Is ns01 gambit support.png|16px]] supportive actions. Gambits have an area of effect, allowing them to damage, afflict, or aid multiple units at once; these areas extend out from whichever target is chosen. The shape and size of the area of effect can vary significantly, with some being straight lines, some being radial, and some even being triangular. Offensive gambits will only affect enemy units, while support gambits will only affect allied units. All gambits additionally have a set number of [[Durability|uses]] per battle, which are replenished at the end of each map. | ||
Like [[weapon]]s, each gambit has its own [[might]], [[hit]], and [[range]] stats. The damage dealt by an offensive gambit scales similarly to regular attacks, being boosted by the user's [[strength]] or [[magic (stat)|magic]], and reduced by the target's [[defense]] or [[resistance]]. The [[Charm (stat)|charm stat]] additionally improves the power of gambits, though to a much smaller extent. The accuracy of a gambit, on the other hand, is handled much differently from weapon or spell accuracy. For accuracy, charm is the primary factor, with the difference between the user's and the target's deciding how accurate the attack is; if the user's charm is higher than their target's, the gambit will have a higher chance of succeeding. Gambits can never be | Like [[weapon]]s, each gambit has its own [[might]], [[hit]], and [[range]] stats. The damage dealt by an offensive gambit scales similarly to regular attacks, being boosted by the user's [[strength]] or [[magic (stat)|magic]], and reduced by the target's [[defense]] or [[resistance]]. The [[Charm (stat)|charm stat]] additionally improves the power of gambits, though to a much smaller extent. The accuracy of a gambit, on the other hand, is handled much differently from weapon or spell accuracy. For accuracy, charm is the primary factor, with the difference between the user's and the target's deciding how accurate the attack is; if the user's charm is higher than their target's, the gambit will have a higher chance of succeeding. Gambits can never be counterattacked in any way, though gambits themselves can also never make [[follow-up attack]]s or land [[critical hit]]s. | ||
If a gambit hits its primary target, then all other opponents in the gambit's area of effect will also be affected by it. If a gambit misses its primary target, however, then no units will be affected by it at all. Units that are affected by an offensive gambit will be afflicted with the [[ | If a gambit hits its primary target, then all other opponents in the gambit's area of effect will also be affected by it. If a gambit misses its primary target, however, then no units will be affected by it at all. Units that are affected by an offensive gambit will be afflicted with the [[rattled]] status, limiting their [[movement]] to zero and preventing them from benefiting from battalions, or using a gambit themselves. Most offensive gambits also have a secondary effect, which can range from changing [[terrain]], to moving the affected units' positions, to other various effects. Gambits can only kill their primary target; any other enemies within their area of effect will be left at 1 HP if the attack would kill them otherwise. | ||
If a gambit's area of effect contains multiple spaces occupied by a [[monster]] unit, the monster will only take the damage dealt to the main target. The main target's [[barrier (monster)|barrier]] will also be destroyed instantly, while other barriers within the area of effect will be weakened, or destroyed if they have already been weakened by another attack. In addition, using a gambit on a monster will force the monster to target the gambit user instead of whoever they were targeting previously. | If a gambit's area of effect contains multiple spaces occupied by a [[monster]] unit, the monster will only take the damage dealt to the main target. The main target's [[barrier (monster)|barrier]] will also be destroyed instantly, while other barriers within the area of effect will be weakened, or destroyed if they have already been weakened by another attack. In addition, using a gambit on a monster will force the monster to target the gambit user instead of whoever they were targeting previously. | ||
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==Calculations== | ==Calculations== | ||
===Damage=== | ===Damage=== | ||
{| style=" | {| style="border-radius: 15px; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%; text-align: center" | ||
|- style="background: {{Color3}}" | |||
! style="border: 1px solid {{Color2 | ! style="border-top-left-radius: 15px; border: 1px solid {{Color2}}" | Game | ||
! style=" | ! style="border: 1px solid {{Color2}}" | Formula | ||
! style="border-top-right-radius: 15px; border: 1px solid {{Color2}}" | Notes | |||
| style=" | |- style="background: {{Color3}}" | ||
! style="border: 1px solid {{Color2 | | style="border-bottom-left-radius: 15px; border: 1px solid {{Color2}}" | {{title|Three Houses}} | ||
| style=" | ! style="border: 1px solid {{Color2}}" | Mt + ([[Strength]] or [[Magic (stat)|Magic]]) + ([[Charm (stat)|Charm]] / 5) + ([[Ability]] bonus) + ([[Battalion]] bonus) + (Gambit Boost) − (Target's [[Defense|Protection]] or [[Resistance|Resilience]]) | ||
| style="border-bottom-right-radius: 15px; border: 1px solid {{Color2}}" | Strength and Protection are used for physical gambits.<br>Magic and Resilience are used for magical gambits.<br>If any bonus is not relevant, the bonus in question is taken to be 0.<br>For targets that are not the primary target, the gambit's attack power will be reduced by 50% before factoring in protection/resilience. | |||
|} | |} | ||
===Hit rate=== | ===Hit rate=== | ||
{| style=" | {| style="border-radius: 15px; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%; text-align: center" | ||
|- style="background: {{Color3}}" | |||
! style="border: 1px solid {{Color2 | ! style="border-top-left-radius: 15px; border: 1px solid {{Color2}}" | Game | ||
! style=" | ! style="border: 1px solid {{Color2}}" | Formula | ||
! style="border-top-right-radius: 15px; border: 1px solid {{Color2}}" | Notes | |||
| style=" | |- style="background: {{Color3}}" | ||
! style="border: 1px solid {{Color2 | | style="border-bottom-left-radius: 15px; border: 1px solid {{Color2}}" | {{title|Three Houses}} | ||
| style=" | ! style="border: 1px solid {{Color2}}" | Hit + [(Unit's [[Charm (stat)|Charm]] − Target's [[Charm (stat)|Charm]]) × 5] + ([[Ability]] bonus) + ([[Equipment]] bonus) + (Gambit Boost) | ||
| style="border-bottom-right-radius: 15px; border: 1px solid {{Color2}}" | [[Charm (stat)|Charm]]'s effects on hit rate are capped at +30/-30 hit.<br>If any bonus is not relevant, the bonus in question is taken to be 0. | |||
|} | |} | ||
===Gambit Boost=== | ===Gambit Boost=== | ||
: | [[File:Ss fe16 gambit boost claude.png|thumb|right|[[Claude]] receiving a Gambit Boost from [[Byleth]], [[Lysithea]], and [[Marianne]].]] | ||
{{also|Linked Attack}} | |||
If a unit uses a gambit while also fulfilling the conditions for a Linked Attack—that is, if there are other allied units that can attack the target from their current [[range]]—a '''Gambit Boost''' will occur. Applied only for offensive gambits, Gambit Boosts increase both the power and hit rate of the used gambit. The potency of this increase is proportional to both how many allies are supporting the unit, as well as the unit's [[Support|support level]] with each of them. | If a unit uses a gambit while also fulfilling the conditions for a Linked Attack—that is, if there are other allied units that can attack the target from their current [[range]]—a '''Gambit Boost''' will occur. Applied only for offensive gambits, Gambit Boosts increase both the power and hit rate of the used gambit. The potency of this increase is proportional to both how many allies are supporting the unit, as well as the unit's [[Support|support level]] with each of them. | ||
{| | {| class="cellpadding-3 basic" style="border-spacing: 4px; border-width: 2px; width: 25%" | ||
!style=" | ! style="background: none" colspan="2" | Gambit Boost from a single ally | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px" | Support level | ||
!style=" | ! style="border-top-right-radius: 15px" | Stat boost | ||
|- | |- | ||
| None | |||
| | | Attack +1, hit +5 | ||
|- | |- | ||
| C | |||
| | | Attack +2, hit +10 | ||
|- | |- | ||
| B | |||
| | | Attack +3, hit +15 | ||
|- | |- | ||
|style=" | | A | ||
|style=" | | Attack +4, hit +20 | ||
|- | |||
| style="border-bottom-left-radius: 15px" | S | |||
| style="border-bottom-right-radius: 15px" | Attack +5, hit +25 | |||
|} | |} | ||
Like a Linked Attack, a Gambit Boost will only factor in up to three supporting allies on the field along with an [[adjutant]], for a total of four allies. | Like a Linked Attack, a Gambit Boost will only factor in up to three supporting allies on the field along with an [[adjutant]], for a total of four allies, prioritizing the adjutant and units higher in deployment order if more units could contribute. The maximum Gambit Boost values in a typical playthrough are +16 attack and +80 hit, if three supporting allies are in range, an adjutant is set, and the user has reached an A-rank support with all of them; with [[New Game +]], [[Byleth]] can unlock their S supports with multiple units, allowing for a maximum bonus of +20 attack and +100 hit. | ||
==Items and abilities affecting gambits== | ==Items and abilities affecting gambits== | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%; padding: 3px" | ||
!style=" | !style="background: none" colspan="4"|Items and abilities providing equipping bonus | ||
|- style="color: #fff" | |||
!style="border-top-left-radius: 15px; width: 1%"| | |||
!style="width: 14%"|Item | |||
!style="width: 35%"|Effect | |||
!style="border-top-right-radius: 15px; width: 40%"|Games | |||
|- | |- | ||
| [[File:Is ns01 ring.png|20px]] | |||
| [[Accuracy Ring]] | |||
| +10 [[hit]] when using gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 authority lv 1.png|20px]] | |||
| [[Authority (ability)|Authority]] | |||
| | | +2/+4/+6/+8/+10 [[might]] when using gambits. | ||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 hit +20.png|20px]] | |||
| [[Hit +20]] | |||
| +20 [[hit]] when using gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 uncanny blow.png|20px]] | |||
| [[Uncanny Blow]] | |||
| | | +30 [[hit]] when using gambits. | ||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 skill gambit.png|20px]] | |||
| [[Officer Duty]] | |||
| +5 [[might]] when using gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 skill self buff.png|20px]] | |||
| [[Confidence]] | |||
| +15 [[hit]] when using gambits, if user's [[HP]] = 100%. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 skill gambit.png|20px]] | |||
| [[Lady Knight]] | |||
| +3 [[might]] and +5 [[hit]] when using gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 heartseeker.png|20px]] | |||
| [[Murderous Intent]] | |||
| +20 [[hit]] when using gambits, if user initiates combat. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 offensive tactics.png|20px]] | |||
| [[Offensive Tactics]] | |||
| +5 [[might]] and +20 [[hit]] when using gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 general.png|20px]] | |||
| [[General (ability)|General]] | |||
| User takes 50% less damage from gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 commander.png|20px]] | |||
| [[Commander]] | |||
| User takes 75% less damage from gambits. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;" colspan="4" | | |||
|} | |} | ||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Gambit | |eng-name=Gambit | ||
| | |jpn-name={{h|計略|Keiryaku}} | ||
|jpn-mean=A stratagem, trick, or ruse. | |||
| | |span-name=Tactica | ||
|span-mean=Tactics | |||
|fren-name=Tactique | |fren-name=Tactique | ||
|fren-mean=Tactics | |fren-mean=Tactics | ||
|ger-name= | |ger-name=Strategem | ||
|ger-mean= | |ger-mean=Stratagem | ||
| | |ital-name=Stratagemma | ||
| | |ital-mean=Stratagem | ||
| | |kor-name={{h|계략|gyeryak}} | ||
| | |kor-mean=Stratagem or trick | ||
|ch-simp-name={{h|计策|jìcè}} | |||
|ch-simp-mean=Stratagem | |||
|ch-trad-name={{h|計策|jìcè}} | |||
|ch-trad-mean=Stratagem | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Ss fe16 byleth using assault troop.png|A gambit, [[Assault Troop]], being used against an enemy [[Soldier]] in {{title|Three Houses}}. | |||
Ss fe16 lorenz targeting gambit.png|[[Lorenz (Three Houses)|Lorenz]] preparing to use a gambit against an enemy Soldier in {{title|Three Houses}}. | |||
Ss fe16 dimitri targeting gambit.png|[[Dimitri]] preparing to use a gambit against an enemy [[Experimental Demonic Beast]] in {{title|Three Houses}}. | |||
Ss fe16 gambit boost claude.png|[[Claude]] receiving a Gambit Boost from [[Byleth]], [[Lysithea]], and [[Marianne]] in {{title|Three Houses}}. | |||
</gallery> | |||
{{refbar}} | {{refbar}} | ||
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{{NavGambit}} | {{NavGambit}} | ||
[[Category:Gambits and Staggering Blows| ]] | [[Category:Gambits and Staggering Blows| ]] | ||
Latest revision as of 20:09, 9 December 2023
- For the skill from Engage, see Gambit (Engage skill). For the skill from Heroes, see Gambit (Heroes skill).
Gambits (Japanese: 計略 Stratagem) are a special kind of action introduced in Fire Emblem: Three Houses. Tied to the use of battalions, they have a variety of uses, ranging from powerful attacks, enhancing the capabilities of multiple units, and various other effects. They have large areas of effect, and can affect multiple units in a single use. To compensate for their power, they have limited uses per battle, and their hit rates can fluctuate significantly, though the latter is tied to the charm stat.
Overview
All gambits are categorized as one of the following: physical attacks, magical attacks, and supportive actions. Gambits have an area of effect, allowing them to damage, afflict, or aid multiple units at once; these areas extend out from whichever target is chosen. The shape and size of the area of effect can vary significantly, with some being straight lines, some being radial, and some even being triangular. Offensive gambits will only affect enemy units, while support gambits will only affect allied units. All gambits additionally have a set number of uses per battle, which are replenished at the end of each map.
Like weapons, each gambit has its own might, hit, and range stats. The damage dealt by an offensive gambit scales similarly to regular attacks, being boosted by the user's strength or magic, and reduced by the target's defense or resistance. The charm stat additionally improves the power of gambits, though to a much smaller extent. The accuracy of a gambit, on the other hand, is handled much differently from weapon or spell accuracy. For accuracy, charm is the primary factor, with the difference between the user's and the target's deciding how accurate the attack is; if the user's charm is higher than their target's, the gambit will have a higher chance of succeeding. Gambits can never be counterattacked in any way, though gambits themselves can also never make follow-up attacks or land critical hits.
If a gambit hits its primary target, then all other opponents in the gambit's area of effect will also be affected by it. If a gambit misses its primary target, however, then no units will be affected by it at all. Units that are affected by an offensive gambit will be afflicted with the rattled status, limiting their movement to zero and preventing them from benefiting from battalions, or using a gambit themselves. Most offensive gambits also have a secondary effect, which can range from changing terrain, to moving the affected units' positions, to other various effects. Gambits can only kill their primary target; any other enemies within their area of effect will be left at 1 HP if the attack would kill them otherwise.
If a gambit's area of effect contains multiple spaces occupied by a monster unit, the monster will only take the damage dealt to the main target. The main target's barrier will also be destroyed instantly, while other barriers within the area of effect will be weakened, or destroyed if they have already been weakened by another attack. In addition, using a gambit on a monster will force the monster to target the gambit user instead of whoever they were targeting previously.
Calculations
Damage
Game | Formula | Notes |
---|---|---|
Three Houses | Mt + (Strength or Magic) + (Charm / 5) + (Ability bonus) + (Battalion bonus) + (Gambit Boost) − (Target's Protection or Resilience) | Strength and Protection are used for physical gambits. Magic and Resilience are used for magical gambits. If any bonus is not relevant, the bonus in question is taken to be 0. For targets that are not the primary target, the gambit's attack power will be reduced by 50% before factoring in protection/resilience. |
Hit rate
Game | Formula | Notes |
---|---|---|
Three Houses | Hit + [(Unit's Charm − Target's Charm) × 5] + (Ability bonus) + (Equipment bonus) + (Gambit Boost) | Charm's effects on hit rate are capped at +30/-30 hit. If any bonus is not relevant, the bonus in question is taken to be 0. |
Gambit Boost
- See also:
Linked Attack
If a unit uses a gambit while also fulfilling the conditions for a Linked Attack—that is, if there are other allied units that can attack the target from their current range—a Gambit Boost will occur. Applied only for offensive gambits, Gambit Boosts increase both the power and hit rate of the used gambit. The potency of this increase is proportional to both how many allies are supporting the unit, as well as the unit's support level with each of them.
Gambit Boost from a single ally | |
---|---|
Support level | Stat boost |
None | Attack +1, hit +5 |
C | Attack +2, hit +10 |
B | Attack +3, hit +15 |
A | Attack +4, hit +20 |
S | Attack +5, hit +25 |
Like a Linked Attack, a Gambit Boost will only factor in up to three supporting allies on the field along with an adjutant, for a total of four allies, prioritizing the adjutant and units higher in deployment order if more units could contribute. The maximum Gambit Boost values in a typical playthrough are +16 attack and +80 hit, if three supporting allies are in range, an adjutant is set, and the user has reached an A-rank support with all of them; with New Game +, Byleth can unlock their S supports with multiple units, allowing for a maximum bonus of +20 attack and +100 hit.
Items and abilities affecting gambits
Items and abilities providing equipping bonus | |||
---|---|---|---|
Item | Effect | Games | |
Accuracy Ring | +10 hit when using gambits. | Three Houses | |
Authority | +2/+4/+6/+8/+10 might when using gambits. | Three Houses | |
Hit +20 | +20 hit when using gambits. | Three Houses | |
Uncanny Blow | +30 hit when using gambits. | Three Houses | |
Officer Duty | +5 might when using gambits. | Three Houses | |
Confidence | +15 hit when using gambits, if user's HP = 100%. | Three Houses | |
Lady Knight | +3 might and +5 hit when using gambits. | Three Houses | |
Murderous Intent | +20 hit when using gambits, if user initiates combat. | Three Houses | |
Offensive Tactics | +5 might and +20 hit when using gambits. | Three Houses | |
General | User takes 50% less damage from gambits. | Three Houses | |
Commander | User takes 75% less damage from gambits. | Three Houses | |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Gambit |
-- |
Japanese |
計略 |
A stratagem, trick, or ruse. |
Spanish |
Tactica |
Tactics |
French |
Tactique |
Tactics |
German |
Strategem |
Stratagem |
Italian |
Stratagemma |
Stratagem |
Korean |
계략 |
Stratagem or trick |
Simplified Chinese |
计策 |
Stratagem |
Traditional Chinese |
計策 |
Stratagem |
Gallery
A gambit, Assault Troop, being used against an enemy Soldier in Three Houses.
Lorenz preparing to use a gambit against an enemy Soldier in Three Houses.
Dimitri preparing to use a gambit against an enemy Experimental Demonic Beast in Three Houses.
Claude receiving a Gambit Boost from Byleth, Lysithea, and Marianne in Three Houses.
References
See also
Gambits and Staggering Blows | ||||||||
---|---|---|---|---|---|---|---|---|
|