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Frenzy: Difference between revisions
m (added JPN name and flavor text) |
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'''Frenzy''' (Japanese: {{ | '''Frenzy''' (Japanese: {{hl|回避・攻め立て|Kaihi · seme-tate}} ''Avoidance · Incessant Attack'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] based on the difference between their [[Speed]] and their opponents, and make their follow-up strike before the target's initial strike if their [[HP]] is sufficiently low when initiating combat; the maximum possible damage reduction and the HP threshold required to activate the secondary effect increases with the skill's tier. | ||
==Data== | ==Data== | ||
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==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>( | |game1={{title|Heroes}}<br><small>(Frenzy 1)</small> | ||
|english1=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |english1=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit's HP ≤ 10% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack. | ||
|japanese1=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br><br> | |japanese1=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが10%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>( | |game2={{title|Heroes}}<br><small>(Frenzy 2)</small> | ||
|english2=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |english2=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit's HP ≤ 30% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack. | ||
|japanese2=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br><br> | |japanese2=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが30%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>( | |game3={{title|Heroes}}<br><small>(Frenzy 3)</small> | ||
|english3=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). | |english3=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit's HP ≤ 50% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack. | ||
|japanese3=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br><br> | |japanese3=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが50%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Frenzy | |eng-name=Frenzy | ||
|jap-name={{h|回避・攻め立て| | |jap-name={{h|回避・攻め立て|Kaihi · seme-tate}} | ||
|jap-mean= | |jap-mean=Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. [[Close Call]] and [[Repel]]) and Desperation, directly incorporating the Japanese name of the latter. | ||
|span-name= | |span-name=Locura | ||
|span-mean=Madness | |||
|fren-name=Frénésie | |||
|fren-mean=Frenzy | |||
|ger-name=Raserei | |||
|span | |ger-mean=Frenzy | ||
|fren-name= | |ital-name=Delirio | ||
|fren-mean= | |ital-mean=Delirium | ||
|ger-name= | |por-br-name=Frenesi | ||
|ger-mean= | |por-br-mean=Frenzy | ||
|ital-name= | |ch-trad-name={{h|迴避・猛攻|Huíbì · měnggōng}} | ||
|ital-mean= | |ch-trad-mean=Avoidance · Strike | ||
|por-br-name= | |||
|por-br-mean= | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
Revision as of 17:42, 20 July 2021
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Frenzy (Japanese: 回避・攻め立て Avoidance · Incessant Attack) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Frenzy 1, Frenzy 2, and Frenzy 3 in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges based on the difference between their Speed and their opponents, and make their follow-up strike before the target's initial strike if their HP is sufficiently low when initiating combat; the maximum possible damage reduction and the HP threshold required to activate the secondary effect increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Frenzy 1) |
If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 2)%, maximum 20%. If user initiated combat with 10% or less HP, user's follow-up strike precedes target's initial strike | -- | -- | Cost: 60 SP | |
Heroes (Frenzy 2) |
If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 3)%, maximum 30%. If user initiated combat with 30% or less HP, user's follow-up strike precedes target's initial strike. | -- | -- | Cost: 120SP | |
Heroes (Frenzy 3) |
If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 4)%, maximum 40%. If user initiated combat with 50% or less HP, user's follow-up strike precedes target's initial strike. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Charlotte: Wily Warrior |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Frenzy |
-- |
Spanish |
Locura |
Madness |
French |
Frénésie |
Frenzy |
German |
Raserei |
Frenzy |
Italian |
Delirio |
Delirium |
Portuguese (Brazil) |
Frenesi |
Frenzy |
Traditional Chinese |
迴避・猛攻 |
Avoidance · Strike |