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Frenzy: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (added JPN name and flavor text)
m (Text replacement - "before foe's counterattack" to "before foe's counterattack")
 
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|image=[[File:Is feh frenzy 1.png]]
|image=[[File:Is feh frenzy 1.png]]
|caption=Icon of the Frenzy 1 skill in {{title|Heroes}}.
|caption=Icon of the Frenzy 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type B)
|type=Passive (Type B)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Frenzy''' (Japanese: {{h|回避・攻め立て|Kaihi・seme-tate}} ''Avoidance・Incessant Attack'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] based on the difference between their [[Speed]] and their opponents, and make their follow-up strike before the target's initial strike if their [[HP]] is sufficiently low when initiating combat; the maximum possible damage reduction and the HP threshold required to activate the secondary effect increases with the skill's tier.  
'''Frenzy''' (Japanese: {{hl|回避・攻め立て|Kaihi · seme-tate}} ''Avoidance · Incessant Attack'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. Frenzy reduces the damage done to the user based on the difference in their [[speed]] and their foe's, and it allows the user to make their [[follow-up attack]] before the foe's counterattack if the user's [[HP]] is low and they initiates combat; the damage reduction and the HP threshold required to activate the secondary effect increase with the skill's tier.  


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Frenzy 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh frenzy 1.png|20px]]
|tier=1
|effect1=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 2)%, maximum 20%. If user initiated combat with 10% or less [[HP]], user's follow-up strike precedes target's initial strike
|type=B
|notes1=Cost: 60 SP
|effect=If user's [[speed]] > foe's speed, foe deals −&NoBreak;([user's speed − foe's speed] × 2; maximum:&nbsp;20)% damage (except with Røkkr specials).<br>If user's [[HP]] ≤ 10% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].
|-
|sp=60
|game2={{title|Heroes}}<br>(Frenzy 2)
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
|sprite2=[[File:Is feh frenzy 2.png|20px]]
|effect2=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 3)%, maximum 30%. If user initiated combat with 30% or less [[HP]], user's follow-up strike precedes target's initial strike.
|notes2=Cost: 120SP
|-
|game3={{title|Heroes}}<br>(Frenzy 3)
|sprite3=[[File:Is feh frenzy 3.png|20px]]
|effect3=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 4)%, maximum 40%. If user initiated combat with 50% or less [[HP]], user's follow-up strike precedes target's initial strike.
|notes3=Cost: 240 SP
}}
}}
{{PassiveDataCell FEH
|tier=2
|type=B
|effect=If user's [[speed]] > foe's speed, foe deals −&NoBreak;([user's speed − foe's speed] × 3; maximum:&nbsp;30)% damage (except with Røkkr specials).<br>If user's [[HP]] ≤ 30% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].
|sp=120
|pre=[[Frenzy|Frenzy&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataCell FEH
|tier=3
|type=B
|effect=If user's [[speed]] > foe's speed, foe deals −&NoBreak;([user's speed − foe's speed] × 4; maximum:&nbsp;40)% damage (except with Røkkr specials).<br>If user's [[HP]] ≤ 50% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]].
|sp=120
|pre=[[Frenzy|Frenzy&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=3
|data=[[Charlotte|Charlotte: Wily Warrior]]
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Spurn 1)</small>
{{DescriptionCell
|english1=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
|game={{title|Heroes}}<br><small>(Frenzy 1)</small>
|japanese1=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが10%以下で、自分から攻撃した時、追撃可能なら自分の攻撃の直後に追撃を行う
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit's HP ≤ 10% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.
|-
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが10%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|game2={{title|Heroes}}<br><small>(Spurn 2)</small>
|english2=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
|japanese2=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが30%以下で、自分から攻撃した時、追撃可能なら自分の攻撃の直後に追撃を行う
|-
|game3={{title|Heroes}}<br><small>(Spurn 3)</small>
|english3=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). <br>If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
|japanese3=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが50%以下で、自分から攻撃した時、追撃可能なら自分の攻撃の直後に追撃を行う
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Frenzy 2)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit's HP ≤ 30% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが30%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Frenzy 3)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit's HP ≤ 50% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが50%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 55: Line 65:
{{Names
{{Names
|eng-name=Frenzy
|eng-name=Frenzy
|jap-name={{h|回避・攻め立て|Kaihi・seme-tate}}
|jpn-name={{h|回避・攻め立て|Kaihi · seme-tate}}
|jap-mean=Avoidance・Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. [[Close Call]] and [[Repel]]) and Desperation, directly incorporating the Japanese name of the latter.
|jpn-mean=Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. [[Close Call]] and [[Repel]]) and Desperation, directly incorporating the Japanese name of the latter.
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=Locura
|span-mean=
|span-mean=Madness
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-name=Frénésie
|span-sp-mean=
|fren-mean=Frenzy
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-name=Raserei
|span-la-mean=
|ger-mean=Frenzy
|fren-name=
|ital-name=Delirio
|fren-mean=
|ital-mean=Delirium
|ger-name=
|por-name=Frenesi
|ger-mean=
|por-mean=Frenzy
|ital-name=
|ch-trad-name={{h|迴避・猛攻|Huíbì · měnggōng}}
|ital-mean=
|ch-trad-mean=Avoidance · Strike
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{h|?|?}}-->
|ch-trad-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Desperation]]
*[[Desperation]]
Line 83: Line 89:
*[[Spurn]]
*[[Spurn]]


{{NavPassiveH}}
{{NavPassiveBH}}

Latest revision as of 15:45, 7 November 2023

Frenzy

Is feh frenzy 1.png
Icon of the Frenzy 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Frenzy (Japanese: 回避・攻め立て Avoidance · Incessant Attack) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Frenzy 1, Frenzy 2, and Frenzy 3 in order from lowest to highest. Frenzy reduces the damage done to the user based on the difference in their speed and their foe's, and it allows the user to make their follow-up attack before the foe's counterattack if the user's HP is low and they initiates combat; the damage reduction and the HP threshold required to activate the secondary effect increase with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Frenzy 1)
Is feh frenzy 1.png B If user's speed > foe's speed, foe deals −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except with Røkkr specials).
If user's HP ≤ 10% and user initiates combat, user can make follow-up attack before foe's counterattack.
60 -- Infantry
Swords Lances Axes
--
Heroes
(Frenzy 2)
Is feh frenzy 2.png B If user's speed > foe's speed, foe deals −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except with Røkkr specials).
If user's HP ≤ 30% and user initiates combat, user can make follow-up attack before foe's counterattack.
120 Frenzy 1 Infantry
Swords Lances Axes
--
Heroes
(Frenzy 3)
Is feh frenzy 3.png B If user's speed > foe's speed, foe deals −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except with Røkkr specials).
If user's HP ≤ 50% and user initiates combat, user can make follow-up attack before foe's counterattack.
120 Frenzy 1 Infantry
Swords Lances Axes
--

Availability

Heroes

Method Data
Frenzy 1 Frenzy 2 Frenzy 3
Unit (★★★★★) Charlotte: Wily WarriorLarcei: Scion of Astra Charlotte: Wily WarriorLarcei: Scion of Astra Charlotte: Wily WarriorLarcei: Scion of Astra

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Frenzy 1)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 2 (max 20%). If unit's HP ≤ 10% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×2%軽減(最大20%)
(巨影の範囲奥義を除く)

自分のHPが10%以下で、自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Frenzy 2)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 3 (max 30%). If unit's HP ≤ 30% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×3%軽減(最大30%)
(巨影の範囲奥義を除く)

自分のHPが30%以下で、自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Frenzy 3)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 50% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×4%軽減(最大40%)
(巨影の範囲奥義を除く)

自分のHPが50%以下で、自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Frenzy

--

Japanese

回避・攻め立て

Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. Close Call and Repel) and Desperation, directly incorporating the Japanese name of the latter.

Spanish

Locura

Madness

French

Frénésie

Frenzy

German

Raserei

Frenzy

Italian

Delirio

Delirium

Portuguese

Frenesi

Frenzy

Traditional Chinese

迴避・猛攻

Avoidance · Strike

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingLive for BountyLive for HonorMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo