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Forge: Difference between revisions
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* Part 3's [[The Great Advance|prologue]] and [[Laguz and Beorc|Chapter 1]], which are set before the merchant caravan rejoins [[Ike]] | * Part 3's [[The Great Advance|prologue]] and [[Laguz and Beorc|Chapter 1]], which are set before the merchant caravan rejoins [[Ike]] | ||
* All of [[Micaiah]]'s chapters in Part 3 (Chapters [[A Reason to Fight|6]], [[The Price|12]] and [[Blood Contract|13]], because the merchant caravan is not traveling with Micaiah's party | * All of [[Micaiah]]'s chapters in Part 3 (Chapters [[A Reason to Fight|6]], [[The Price|12]] and [[Blood Contract|13]], because the merchant caravan is not traveling with Micaiah's party | ||
* [[ | * [[Marauders|Part 3 Chapter 9]], because the merchant caravan is not with the [[Crimea|Crimean]] army | ||
* Ike and Micaiah's chapters in Part 4 ([[Chaos Named|Prologue]] and Chapters [[Road to the Empire|1]], [[Distortions|3]], and [[Revelations|4]]), because the merchant caravan split up with the three parties and Daniel is traveling with [[Tibarn]] and [[Elincia]] | * Ike and Micaiah's chapters in Part 4 ([[Chaos Named|Prologue]] and Chapters [[Road to the Empire|1]], [[Distortions|3]], and [[Revelations|4]]), because the merchant caravan split up with the three parties and Daniel is traveling with [[Tibarn]] and [[Elincia]] | ||
Revision as of 04:11, 13 July 2016
The forge (Japanese: 武器の練成 weapon refining) is a shop service introduced in Fire Emblem: Path of Radiance, which allows players to customize and improve their weapons. Although they are often very expensive, forging a weapon provides it with substantial increases to its stats, tailored to the player's needs and tastes, and makes it even more dangerous than it was before. Forged weapons can be given a unique name by the player.
Overview
From Shadow Dragon onward, it is common for forged weapons to appear in the hands of enemies in higher difficulties. In the highest difficulties, their forged weapons have even higher stat increases than what the player is allowed to do with their own weapons. The player cannot get their hands on the forged weapons of enemies at all. If the enemy weapon that is forged is given as a drop to the player, then they will carry two copies of that weapon: the forged one they use to fight, and an unforged one which is what the player receives when they are defeated.
Path of Radiance
In Fire Emblem: Path of Radiance, forging involves creating new weapons from scratch using one of several stock weapon varieties as a template. The player does not need to provide pre-existing weapons of their own. The forge service is available at the base, as one of four shops available in the Outfit menu, and is operated by the merchant caravan member Daniel. There are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.
Forged weapons have their name listed in green.
Mechanics
This section has been marked as a stub. Please help improve the page by adding information.
Forgeable weapons
The player can create forged weapons based on these twenty basic weapons.
Easy/Normal Modes Difficult Mode Maniac Mode
style="Template:Roundtl; border:2px solid #b0b0b0; width:5%;" | Available from | style="Template:Roundtr; border:2px solid #b0b0b0;" | Weapons |
---|---|
Chapter 8 | Iron Sword • Slim Sword • Steel Sword • Iron Lance • Slim Lance • Javelin* • Iron Axe • Steel Axe* • Hand Axe* • Iron Bow • Fire |
Chapter 9 | Steel Bow • Thunder • Wind • Light |
Chapter 10 | Steel Lance |
Chapter 18 | Silver Sword • Silver Lance • Silver Axe • Silver Bow |
Radiant Dawn
The forging system of Fire Emblem: Radiant Dawn is mostly the same as that of Path of Radiance, again revolving around the creation of new weapons based on one of several stock weapon varieties. The player does not need to provide pre-existing weapons of their own. The forge service is available at the base, as one of four shops available in the Shop menu, and as in Path of Radiance it is operated by Daniel. There are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.
Uniquely in this game, the player is allowed to choose a new color for the weapon, which is reflected in its battle model. There are 11 colors to choose from (black, white, purple, blue, teal, green, lime, yellow, orange, red, and pink), in addition to just leaving the weapon in its original colors (the "gray" option).
Forged weapons have their name listed in green.
Mechanics
When forging a weapon, stats can be both increased and decreased in increments (1 might, 1 weight, 5 hit, 3 crit), with both the maximum increase and minimum decrease being 5 increments per stat. The forge price is increased with every increment added, regardless of whether the increments are increases or decreases. The minimum forge cost is the weapon's worth at full durability.
The minimum forgeable might and weight is 1, and the minimum forgeable crit is 0.
style="Template:Roundtl; border:none" width="100%" colspan="5"| Forge stat alterations and prices in Radiant Dawn | ||||
---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" rowspan="2" width="16%"| Cost added | style="Template:Roundtr; border:none; background-color:#222222" colspan="4"| Stat alteration | |||
Might | Weight | Hit | Crit | |
+10% | +/-1 | +/-1 | +/-5 | +/-3 |
+40% | +/-2 | +/-2 | +/-10 | +/-6 |
+90% | +/-3 | +/-3 | +/-15 | +/-9 |
+160% | +/-4 | +/-4 | +/-20 | +/-12 |
+250% | +/-5 | +/-5 | +/-25 | +/-15 |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%"| |
- For example: The player creates a forged Javelin (worth 600G) with +4 might, -5 weight, and +15 hit. The base forging fee is 600G, the might increase costs (600 x 160%) = 960G, the weight decrease costs (600 x 250%) = 1,500G, and the hit increase costs (600 x 90%) = 540G. The total cost for forging this weapon is (600 + 960 + 1,500 + 540) = 3,600G.
Coin bonus
If the player currently has at least one Coin in their possession (either in a unit's inventory or in storage), Daniel asks if they wish to use one in this forging. If the player chooses to use one, they are prompted to draw one of five random face-down cards, with the drawn card potentially adding even more stat bonuses to the weapon.
style="Template:Roundtl; border:none" width="100%" colspan="5"| Forge card chances in Radiant Dawn | |
---|---|
style="Template:Roundtl; border:none; background-color:#222222;" width="16%"| Chance | style="Template:Roundtr; border:none; background-color:#222222" | Card |
25% | Arrow +10 hit |
20% | Vine "That doesn't help you... Sorry." (No bonus) |
15% | Sword +1 might |
10% | Axe +2 might |
10% | Wings +5 crit |
5% | Raven No bonus. Player receives 4 Coins |
4% | Three Arrows +20 hit |
3% | Knight +1 might, +5 crit |
3% | Soldier +1 might, +10 hit |
2% | Twin Swords +3 might |
2% | Six Wings +10 crit |
1% | Goddess +1 might, +10 hit, +4 crit |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%"| |
Forgeable weapons and availability
The player can create forged weapons based on these 21 basic weapons.
style="Template:Roundtl; border:none" width="100%" colspan="5"| Forge templates in Radiant Dawn | |
---|---|
style="Template:Roundtl; border:none; background-color:#222222; width:20%" | Available from | style="Template:Roundtr; border:none; background-color:#222222;" | Weapons |
Part 1 Chapter 4 | Iron Sword • Iron Lance • Iron Axe • Iron Bow • Iron Knife • Thunder • Light* |
Part 1 Chapter 8 | Fire* |
Part 1 Chapter 9 | Steel Axe |
Part 1 Endgame | Steel Sword • Steel Lance • Steel Bow |
Part 3 Chapter 2 | Steel Knife • Wind |
Part 3 Chapter 7 | Javelin |
Part 3 Chapter 8 | Hand Axe |
Part 4 Chapter 2 | Silver Sword • Silver Lance • Silver Axe • Silver Bow • Silver Knife |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%"| |
Additionally, there are numerous points in the game where the forge is not available at all, usually when Daniel is not present with the current party.
- All of Part 2, because the merchant caravan is not present
- Part 3's prologue and Chapter 1, which are set before the merchant caravan rejoins Ike
- All of Micaiah's chapters in Part 3 (Chapters 6, 12 and 13, because the merchant caravan is not traveling with Micaiah's party
- Part 3 Chapter 9, because the merchant caravan is not with the Crimean army
- Ike and Micaiah's chapters in Part 4 (Prologue and Chapters 1, 3, and 4), because the merchant caravan split up with the three parties and Daniel is traveling with Tibarn and Elincia
Forging points
In the Japanese version of Radiant Dawn, forging weapons revolves around the collection of forge points, which are obtained by selling off old weapons to Jorge. This system was completely removed in international versions of the game. Weapons give certain amount of forge points depending on their rank. The amount of points gained do not change with durability loss.
width=120px style="Template:Roundtl; border:none"|Rank | width=120px style="Template:Roundtr; border:none"|Points Gained |
---|---|
E | 1 |
D | 5 |
C | 10 |
B | 25 |
A | 50 |
S | 100 |
style="Template:Roundbl; border:none; background-color:#222222" | SS | style="Template:Roundbr; border:none; background-color:#222222" | 200 |
Shadow Dragon and New Mystery of the Emblem
The forging system of Fire Emblem: Shadow Dragon and New Mystery of the Emblem allows players to modify almost any weapon which they already possess, rather than just being locked to a smaller pool of pre-selected forgeable weapons. The forge is made available to the player in Chapter 4 of Shadow Dragon, and in Chapter 1 of New Mystery, and can be accessed both in the battle preparations armory and in the in-chapter armories. Only one weapon can be forged per chapter.
Forged weapons have their name listed in light blue.
Mechanics
When forging a weapon, stats can be both increased and decreased in increments of one point of each stat. The forge price is increased with every increment added, regardless of whether the increments are increases or decreases. The minimum forge cost is 50% of the weapon's worth at full durability, which must be paid even if no stats are altered at all.
The minimum forgeable might, hit and crit is 0, while the minimum forgeable weight is 1. Crit is the only stat with a maximum forgeable limit, as it can never be increased beyond the maximum of 50. A total of 10 points in might, 10 in weight, 50 in hit, and 30 in crit can be added to or removed from a weapon.
In terms of cost, 1 point of might is equal to 1 point of weight, 5 points of hit, and 3 points of crit. The below table is available in two forms: a simplified form which charts the stat/cost increases for hit and crit in increments of 5 and 3 respectively, and a full one which deals entirely in increments of 1.
Simplified Full
style="Template:Roundtl; border:none" width="100%" colspan="5"| Forge stat alterations and prices in Shadow Dragon and New Mystery | ||||
---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" rowspan="2" width="16%"| Cost added | style="Template:Roundtr; border:none; background-color:#222222" colspan="4"| Stat alteration | |||
Might | Weight* | Hit | Crit | |
+50% | +/-1 | +/-1 | +/-5 | +/-3 |
+150% | +/-2 | +/-2 | +/-10 | +/-6 |
+300% | +/-3 | +/-3 | +/-15 | +/-9 |
+500% | +/-4 | +/-4 | +/-20 | +/-12 |
+750% | +/-5 | +/-5 | +/-25 | +/-15 |
+1050% | +/-6 | +/-6 | +/-30 | +/-18 |
+1400% | +/-7 | +/-7 | +/-35 | +/-21 |
+1800% | +/-8 | +/-8 | +/-40 | +/-24 |
+2250% | +/-9 | +/-9 | +/-45 | +/-27 |
+2750% | +/-10 | +/-10 | +/-50 | +/-30 |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%"| |
- For example: A Wing Spear (worth 1,120G) is forged to add +15 crit and +2 might. The base forging fee is 560G, the crit increase costs (1,120 x 750%) = 8,400G, and the might increase costs (1,120 x 150%) = 1,680G. The total cost for forging this weapon is (560 + 8,400 + 1,680) = 10,640G.
Unforgeable weapons
There are weapons which cannot be forged. As a general rule, weapons which either cannot be sold or which sell for 0 gold are never allowed to be forged. These weapons are:
Awakening
This section has been marked as a stub. Please help improve the page by adding information.
The forging system in Fire Emblem Awakening is similar to that of the Nintendo DS era, allowing the customization of any pre-existing weapon which the player already owns. The forge service is available at any armory on the world map, and there are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.
Forged weapons have their name listed in light blue.
Mechanics
When beginning a forge, the player is given a bar of 8 points and chooses which stats they wish to allocate these points to. Each stat increases by a certain amount per point added (1 might, 5 hit, 3 crit), and only a maximum of five points may be spent on a single stat. The more points are allocated, the more expensive the forge will be. The player is not forced to spend all eight points and is allowed to spend fewer than eight.
Unforgeable weapons
Like in the Nintendo DS games, there are weapons which cannot be forged. As a general rule, weapons which either cannot be sold or which sell for 0 gold are never allowed to be forged. These weapons are:
Fates
Forging was completely revised in Fire Emblem Fates. Instead of specifically modifying a single weapon's stats, forging now revolves around combining multiples of the same weapon, along with resources, to produce a weapon with all-around enhanced stats. Forging is now performed only at the dedicated Smithy building in the player's My Castle, rather than in an ordinary armory.
The ability to forge certain weapons is locked depending on the player's current campaign. When playing the Birthright campaign, the player can only forge Hoshidan weapon types (katana, naginata, clubs, yumi, shuriken, scrolls), and when playing the Conquest campaign, only Nohrian weapons (swords, lances, axes, bows, daggers, tomes) can be forged. Weapons from both nations can be forged in the Revelation campaign.
Mechanics
To forge a weapon, the player requires two things: a second copy of that weapon, and ore matching that weapon's type. Once these have been provided, the forged weapon is produced. Forged weapons are marked with a rank indicating its level of forging and how much its stats have been increased compared to the base weapon; forging basic weapons together will produce a +1 rank weapon, forging two +1 weapons together will produce a +2 rank weapon, and so on. The highest forge rank a weapon can reach is +7.
All twelve weapon types are associated with an ore resource, and to forge a weapon, the player requires a number of the matching ore which is equal to the resulting forge rank; e.g. forging a +1 weapon requires one matching ore, and forging a +4 weapon requires four of the ore. It is possible to get a discount on the ore required depending on which of the player's army is currently running the Smithy: the unit in charge will reduce the number of ore required to forge a weapon matching their specialist weapon type, although a minimum of one piece of ore will always be required.
As higher-rank forged weapons can only be created from other forged weapons, the number of materials needed to forge exponentially increases as the rank increases, to the point that reaching a +7 rank will ultimately require 128 of the original weapon and a maximum of 247 minerals.[1]
All stat gains are pre-set with each forge rank and cannot be customized, outside of forging the weapon again. There are two sets of stat bonuses: the standard set for the majority of weapons, and a second set for weapons which cannot inflict critical hits/sword skills which take their absence of crit into account. The stat gains added with each forge rank are as follows:
Normal weapons No-critical weapons
style="Template:Roundtl; border:none" width="100%" colspan="14"| Forge ranks and stat increases in Fates | |||||
---|---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" rowspan="2" width="16%"| Rank | Requirements | Might | Hit | style="Template:Roundtr; border:none; background-color:#222222" rowspan="2" width="16%"| Crit | |
Smithy LV | Ore | ||||
+1 | Lv1 | x1 | +2 | +0 | +0 |
+2 | Lv1 | x2 | +2 | +2 | +0 |
+3 | Lv2 | x3 | +2 | +2 | +1 |
+4 | Lv2 | x4 | +2 | +2 | +2 |
+5 | Lv3 | x5 | +1 | +4 | +3 |
+6 | Lv3 | x6 | +1 | +5 | +4 |
+7 | Lv3 | x7 | +1 | +5 | +5 |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%"|Every rank retains all the stat gains of all the preceding ranks, plus their own gains. |
Unforgeable weapons
Unlike previous games, there are only ten weapons which are specifically barred from forging. Technically speaking, every other weapon could be forged, but there are some weapons such as the S-rank weapons which cannot be forged in practice because the game only provides one of them per playthrough. The unforgeable weapons are: