Flow Refresh
Flow Refresh (Japanese: 怒涛・再起 Surging waves · recovery) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Flow Refresh 1, Flow Refresh 2, Flow Refresh 3, and Flow Refresh 4 in order from lowest to highest. When its user initiates combat, Flow Refresh neutralizes effects that prevent its user from making follow-up attacks restores HP to the user after combat; higher tiers require less HP to activate and restore more HP, with the fourth tier additionally reducing the foe's speed, defense, and damage of their first attack.
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Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Flow Refresh 1) |
B | If user's HP = 100% at start of combat and user initiates combat, neutralizes effects that prevent user's follow-up attacks and restores 5 HP to user after combat. | 60 | -- | |
✓ | -- | |
Heroes (Flow Refresh 2) |
B | If user's HP ≥ 50% at start of combat and user initiates combat, neutralizes effects that prevent user's follow-up attacks and restores 7 HP to user after combat. | 120 | Flow Refresh 1 | |
✓ | -- | |
Heroes (Flow Refresh 3) |
B | If user initiates combat, neutralizes effects that prevent user's follow-up attacks and restores 10 HP to user after combat. | 240 | Flow Refresh 2 | |
✓ | -- | |
Heroes (Flow Refresh 4) |
B | If user initiates combat, inflicts −4 each to speed and defense on foe during combat, neutralizes effects that prevent user's follow-up attacks, foe's first attack deals −40% damage, and restores 10 HP to user after combat. | 300 | Flow Refresh 3 | |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Flow Refresh 1 | Flow Refresh 2 | Flow Refresh 3 | Flow Refresh 4 | |
Unit (★★★★★) | Caeda: Sea-Blossom Pair • Eliwood: Blazing Knight • Ótr: Kingsbrother • Sain: Green Lance • Triandra: Reverent Dream | Caeda: Sea-Blossom Pair • Eliwood: Blazing Knight • Ótr: Kingsbrother • Sain: Green Lance • Triandra: Reverent Dream | Caeda: Sea-Blossom Pair • Eliwood: Blazing Knight • Ótr: Kingsbrother • Sain: Green Lance • Triandra: Reverent Dream | Triandra: Reverent Dream |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Flow Refresh 1) |
At the start of combat, if unit's HP = 100% and
unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. |
戦闘開始時、自身のHPが100%で
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、かつ 戦闘後、HP5回復 |
Heroes (Flow Refresh 2) |
At the start of combat, if unit's HP ≥ 50% and
unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. |
戦闘開始時、自身のHPが50%以上で
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、かつ 戦闘後、HP7回復 |
Heroes (Flow Refresh 3) |
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and restores 10 HP to unit after combat. |
自分から攻撃した時、
戦闘中、自分の追撃不可を無効、かつ 戦闘後、HP10回復 |
Heroes (Flow Refresh 4) |
If unit initiates combat, inflicts Spd/Def-4
on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. |
自分から攻撃した時、
戦闘中、敵の速さ、守備-4、 自分の追撃不可を無効、 自分が最初に受けた攻撃のダメージを40%軽減、かつ 戦闘後、自分は、HP10回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Flow Refresh |
-- |
Japanese |
怒涛・再起 |
Surging waves · recovery |
Spanish |
Corriente fresca |
Fresh current |
French |
Flots frais |
Fresh floods |
German |
Erquickung |
Refreshing |
Italian |
Rinfresca |
Refresh |
Portuguese |
Onda fresca |
Fresh wave |
Traditional Chinese |
怒濤・再起 |
Vigorous waves · resurgence |