This page has been marked as a stub. Please help improve the page by adding information.
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Flight Toward Freedom
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“
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More people escaped?! Where were the guards?!
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”
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— Arcardo
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Flight Toward Freedom (Japanese: 自由への脱出 Escape to freedom) is chapter 11B of Fire Emblem: The Binding Blade. In order to play this chapter, you must have visited the village which holds a Restore staff in chapter 9 and thus headed west toward Caldonia.
Plot
- Main article: Flight Toward Freedom/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning Log
The Lycian Army takes Elffin in as an advisor. Following his advice, they move south toward the isle of Cadonia. Caldonia is one of the main islands that make up the Western Isles, the other two being Fibernia and Dia. Castle Eidyna is located on Caldonia. Here, men from all over the Isles are imprisoned, awaiting transport to Eburacum, the Mine of Death. When Roy arrives at Castle Eidyna, the situation appears dire...
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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13+3
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{{{partner}}}
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4+4-2
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24+21
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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13+3
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{{{partner}}}
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4+4-2
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24+27
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Eidyna
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Mercenary
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11
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1
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25~27
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7~9
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11~13
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10~12
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2~4
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5~7
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1~2
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9
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5
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Armorslayer
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Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
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Eidyna
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Fighter
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12
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1
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28~31
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10~12
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5~7
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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Moves to attack units in range.
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Eidyna
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Steel Bow
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Moves to attack units in range; does not attack the Civilians.
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Eidyna
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Fighter
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13
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3
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28~32
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10~13
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5~7
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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The left northern one moves to attack units in range.
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Eidyna
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Fighter
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12
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1
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28~31
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10~12
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5~7
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6~8
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1~2
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3~4
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0~2
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11
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5
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Hand Axe
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--
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Eidyna
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Mercenary
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12
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2
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25~28
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7~9
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11~13
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11~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword
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--
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Eidyna
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Fighter
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11
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1
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27~30
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9~12
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5~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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--
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Eidyna
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Shaman
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13
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1
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21~23
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7~9
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4~6
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5~7
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2~3
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3~4
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7~9
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5
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5
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Flux
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--
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Eidyna
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Archer
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12
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1
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Steel Bow
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Moves to attack units in range; operates an Iron Ballista; does not attack the Civilians.
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Eidyna
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Fighter
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13
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2
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28~32
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10~13
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5~7
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7~9
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1~3
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3~5
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1~2
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11
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5
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Hand Axe
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--
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Eidyna
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Archer
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12
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1
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Iron Bow
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--
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Eidyna
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Iron Bow
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Moves to attack units in range; operates a Ballista; does not attack the Civilians.
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Eidyna
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Berserker
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3
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1
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34~39
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12~16
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10~13
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8~11
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2~5
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7~10
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1~4
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13
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6
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Steel Axe
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Moves to attack units in range.
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Eidyna
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Fighter
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15
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1
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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Moves to attack units in range.
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Eidyna
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Fighter
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15
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1
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Hand Axe
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Moves to attack units in range.
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Eidyna
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Mercenary
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14
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2
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27~30
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8~10
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12~14
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11~13
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3~5
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6~7
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1~3
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9
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5
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Steel Sword
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• The center-south one moves to attack units in range. • The southwest one is not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
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Eidyna
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Archer
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14
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1
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
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7
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5
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Steel Bow
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Moves to attack units in range.
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Eidyna
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Mercenary
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11
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1
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25~27
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7~9
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11~13
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10~12
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2~4
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5~7
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1~2
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9
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5
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Lancereaver
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Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
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Morgan
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General
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6
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1
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38
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15
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10
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11
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10
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17
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10
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14
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5
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Silver Axe • Ridersbane • Javelin
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Does not move; stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Eidyna
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Mercenary
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11
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1
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31~36
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10~14
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14~18
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12~16
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4~8
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6~9
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2~4
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9
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5
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Armorslayer
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Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
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Eidyna
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Fighter
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12
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1
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34~40
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14~18
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7~11
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8~12
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2~4
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4~6
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0~4
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11
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5
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Steel Axe
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Moves to attack units in range.
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Eidyna
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Archer
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13
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1
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30~36
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9~13
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10~14
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8~12
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5~9
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5~8
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1~4
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7
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5
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Steel Bow
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Moves to attack units in range; does not attack the Civilians.
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Eidyna
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Fighter
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13
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3
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34~41
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14~19
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7~11
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe
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The left northern one moves to attack units in range.
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Eidyna
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Fighter
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12
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1
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34~40
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14~18
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7~11
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8~12
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2~4
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4~6
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0~4
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11
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5
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Hand Axe
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--
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Eidyna
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Mercenary
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12
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2
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31~37
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10~14
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14~18
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13~16
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4~8
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6~9
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2~4
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9
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5
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Steel Sword
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--
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Eidyna
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Fighter
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11
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1
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33~39
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13~18
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7~10
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8~12
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2~4
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4~6
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0~4
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11
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5
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Steel Axe
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--
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Eidyna
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Shaman
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13
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1
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24~29
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10~15
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6~10
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7~11
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3~6
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3~6
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9~13
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5
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5
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Flux
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--
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Eidyna
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Archer
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12
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1
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29~35
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9~13
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9~13
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8~11
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5~9
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5~7
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0~4
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7
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5
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Steel Bow
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Moves to attack units in range; operates an Iron Ballista; does not attack the Civilians.
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Eidyna
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Fighter
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13
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2
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34~41
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14~19
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7~11
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9~13
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2~5
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4~7
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1~4
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11
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5
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Hand Axe
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--
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Eidyna
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Archer
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12
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1
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29~35
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9~13
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9~13
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8~11
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5~9
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5~7
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0~4
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7
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5
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Iron Bow
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--
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Eidyna
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Archer
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13
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1
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30~36
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9~13
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10~14
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8~12
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5~9
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5~8
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1~4
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7
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5
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Iron Bow
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Moves to attack units in range; operates a Ballista; does not attack the Civilians.
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Eidyna
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Berserker
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3
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1
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38~45
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14~20
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11~16
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8~13
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3~7
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7~12
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1~6
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13
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6
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Steel Axe
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Moves to attack units in range.
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Eidyna
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Fighter
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15
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1
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36~43
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15~20
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8~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe
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Moves to attack units in range.
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Eidyna
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Fighter
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15
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1
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36~43
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15~20
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8~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Hand Axe
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Moves to attack units in range.
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Eidyna
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Mercenary
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14
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2
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35~42
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15~20
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7~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Sword
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• The center-south one moves to attack units in range. • The southwest one is not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
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Eidyna
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Archer
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14
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1
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30~37
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9~14
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10~14
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8~12
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5~10
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5~8
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1~4
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7
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5
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Steel Bow
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Moves to attack units in range.
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Eidyna
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Mercenary
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11
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1
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31~36
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10~14
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14~18
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12~16
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4~8
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6~9
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2~4
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9
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5
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Lancereaver
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Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
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Morgan
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General
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6
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1
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43~46
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17~19
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11~13
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11~13
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11~13
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18~20
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11~12
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14
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5
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Silver Axe • Ridersbane • Javelin
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Does not move; stands on a gate, the chapter's seize point.
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Reinforcements
- Enemy phase of turn 4
- Enemy phase of turns 5–7
- Enemy phase of turns 11, 14, and 17, if Morgan is alive each turn
- 2 Fighters—levels 15 and 14—from around the gate
- Enemy phase of turns 13, 16, and 19, if Morgan is alive each turn
- Enemy phase of turns 12, 15, and 18, if Morgan is alive each turn (Hard Mode only)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Reinforcements
- Other phase of turn 5
- Geese from south of the village
- Other phase of turn 8
Boss data
- Main article: Morgan
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References