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Flight Toward Freedom: Difference between revisions

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m (Text replacement - "elphin" to "elffin")
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=Flight Toward Freedom
|image=[[File:Cm fe06 11B.png|200px]]
|image=[[File:Cm fe06 11B.png|200px]]
|location=Edina
|location=Eidyna
|new units=[[Elphin]], [[Geese]], [[Bartre]]
|new units=[[Elffin]], [[Geese]], [[Bartre]]
|boss=[[Morgan (The Binding Blade)|Morgan]]
|boss=[[Morgan (The Binding Blade)|Morgan]]
|weather=
|previous=[[Amidst a Struggle]]
|next=[[The True Enemy]]
}}
}}
{{Quote|More people escaped?! Where were the guards?!|[[Arcardo]]}}
{{Quote|More people escaped?! Where were the guards?!|[[Arcardo]]}}
'''Flight Toward Freedom''' (Japanese: {{hover|自由への脱出|Jiyū e no dasshutsu}} ''Escape to freedom'') is chapter 11B of {{FE6}}. In order to play this chapter, you must have visited the [[village]] which holds a [[Restore]] staff in [[The Misty Isles|chapter 9]] and thus headed west toward Caldonia.  
 
'''Flight Toward Freedom''' (Japanese: {{hl|自由への脱出|Jiyū e no dasshutsu}} ''Escape to freedom'') is Chapter 11B of {{FE6}}. In order to play this chapter, you must have visited the [[village]] which holds a [[Restore]] staff in [[The Misty Isles|Chapter 9]] and thus headed west toward Caldonia.
 
==Plot==
==Plot==
{{main|Flight Toward Freedom/Script}}  
{{main|Flight Toward Freedom/Script}}
[[Roy]]'s forces arrive at Castle Eidyna on Caldonia, where workers are kept before being transported to the mines. [[Elffin]] has the castle infiltrated ahead of time, allowing several workers to escape, and the Lycian Army is to secure their safe retreat. [[Arcardo]], who is at Eidyna, orders [[Morgan]] to chase down the runaway workers while himself returning to Juteaux, the capital of the [[Western Isles]].


{{sectstub}}
The battle begins, and during it, [[Geese]] joins the fray as Roy's ally, out for personal revenge over his ship crewmates being worked to death in the mines by the castle's lord. If Roy talks to him, Geese joins his army as a mercenary. After Geese, [[Bartre]] also arrives on the battlefield, with the intent of breaking out the castle's prisoners. If [[Fir]], his daughter, talks to him, Bartre joins the Lycian Army in order to protect her. If Roy talks to him instead, he also joins the army, because said army is fighting Etruria.
===Beginning Log===
 
The Lycian Army takes [[Elphin]] in as an advisor. Following his advice, they move south toward the isle of Cadonia. Caldonia is one of the main islands that make up the [[Western Isles]], the other two being Fibernia and Dia. Castle Edina is located on Caldonia. Here, men from all over the Isles are imprisoned, awaiting transport to Eburacum, the Mine of Death. When [[Roy]] arrives at Castle Edina, the situation appears dire...
After the battle ends, Roy's army heads to Juteaux, the heart of the corruption on the Western Isles, in order to liberate it from Etruria. Beforehand, however, Roy accurately guesses that Elffin is of high Etrurian nobility and is hiding his status for some reason.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|victory=Seize the throne
|tab1=Normal
|tab2=Hard
|content1={{ChapData
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|ally=1–13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}}
|other=4{{h|+4|Reinforcements}}{{h|−2|Upon Geese and Bartre being recruited}}
|enemy=24{{h|+21|Reinforcements}}
|map=[[File:Cm fe06 11B.png]]
}}
|content2={{ChapData
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=13{{hover|+3|Elphin, Geese, and Bartre}}
|ally=1–13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}}
|other=4{{hover|+4|Geese, Bartre, and two fighters}}
|other=4{{h|+4|Reinforcements}}{{h|−2|Upon Geese and Bartre being recruited}}
|enemy=21{{hover|+21|reinforcements}}
|enemy=24{{h|+27|Reinforcements}}
|map=[[File:Cm fe06 11B.png]]
|map=[[File:Cm fe06 11B.png]]
}}
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=06  
|game#=06
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Elffin
|name=Elphin
|portrait=[[File:portrait elffin fe06.png]]
|portrait=[[File:portrait elffin fe06.png]]
|class=Bard
|class=Bard
|classarticle=Bard (Elibe)
|HP=15
|HP=15
|lv=1
|lv=1
|recruitment method=Automatically at the start
|inventory={{Item|6|Vulnerary}}<br>{{Item|6|Angelic Robe}}<br>{{Item|6|Blue Gem}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Geese
|name=Geese
|portrait=[[File:portrait geese fe06.png]]
|portrait=[[File:portrait geese fe06.png]]
Line 45: Line 61:
|HP=33
|HP=33
|lv=10
|lv=10
|recruitment method=Talk with [[Roy]]
|inventory={{Item|6|Steel Axe}}<br>{{Item|6|Hand Axe}}
|recruitment method=NPC, talk to with [[Roy]]
}}
}}
|newunit3={{NewUnit  
|newunit3={{NewUnit
|name=Bartre
|name=Bartre
|portrait=[[File:portrait bartre fe06.png]]
|portrait=[[File:portrait bartre fe06.png]]
|class=Warrior
|class=Warrior
|HP=48
|HP=48
|lv=1
|lv=2
|recruitment method=Talk with [[Roy]] or [[Fir]]
|inventory={{Item|6|Brave Axe}}
|recruitment method=NPC, talk to with [[Roy]] or [[Fir]]
}}
|forced1=roy
|return1=marcus
|return2=alen
|return3=bors
|return4=wolt
|return5=lance
|return5article=Lance (character)
|return6=merlinus
|return7=elen
|return8=ward
|return8article=Ward (character)
|return9=lot
|return10=dieck
|return11=shanna
|return12=chad
|return13=lugh
|return14=clarine
|return15=rutger
|return16=saul
|return17=dorothy
|return18=sue
|return19=zelot
|return20=trec
|return21=noah
|return22=astolfo
|return23=lilina
|return24=gwendolyn
|return25=barthe
|return26=ogier
|return27=fir
|return28=sin
|return29=gonzalez
|return30=klein
|return31=thea
}}
}}
|return1=roy
|return2=marcus
|return3=alen
|return4=lance
|return4article=Lance (character)
|return5=wolt
|return6=bors
|return7=merlinus
|return8=elen
|return9=dieck
|return10=wade
|return11=lot
|return12=shanna
|return13=chad
|return14=lugh
|return15=clarine
|return16=rutger
|return17=saul
|return18=dorothy
|return19=sue
|return20=zelots
|return21=trec
|return22=noah
|return23=astore
|return24=lilina
|return25=gwendolyn
|return26=bath
|return27=ogier
|return28=fir
|return29=sin
|return30=gonzalez
|return31=klein
|return32=thea
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba
|platform=gba
|item1=Red Gem
|item1=Vulnerary
|obtain1=Visit lone [[village]]
|obtain1=Steal from enemy [[Druid]] (reinforcement)
|item2=Vulnerary
|item2=Red Gem
|obtain2=Steal from [[druid]] (reinforcement)
|obtain2=Visit lone [[village]]
|itemlast=Energy Ring
|itemlast=Energy Ring
|obtainlast=Automatically at end of chapter if all civilians survive
|obtainlast=At the end of the chapter if all civilians survived
}}
}}


===Shop data===  
===Shop data===
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; {{round}}; background: {{Color3}};"
{{ChapShop GBA
{{!}}<div style="{{round}}; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Shop'''</big></div>
|anima1=Fire
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|ancost1=420
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|anima2=Thunder
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|ancost2=500
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|light1=Lightning
{{!-}}
|licost1=540
{{!}} style={{roundl}}; {{!}} [[File:Is gba fire.png|right]]
|staff1=Heal
{{!}} [[Fire (tome)|Fire]]
|stcost1=600
{{!}} style={{roundr}}; text-align: center {{!}} 420
|item1=Vulnerary
{{!-}}
|itcost1=300
{{!}} style={{roundl}}; {{!}} [[File:Is gba thunder.png|right]]
|item2=Antitoxin
{{!}} [[Thunder (tome)|Thunder]]
|itcost2=450
{{!}} style={{roundr}}; text-align: center {{!}} 500
|item3=Door Key
{{!-}}
|itcost3=50
{{!}} style={{roundl}}; {{!}} [[File:Is gba lightning.png|right]]
|item4=Chest Key
{{!}} [[Lightning]]
|itcost4=1,500
{{!}} style={{roundr}}; text-align: center {{!}} 540
}}
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba heal.png|right]]
{{!}} [[Heal]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba vulnerary.png|right]]
{{!}} [[Vulnerary]]
{{!}} style={{roundr}}; text-align: center {{!}} 300
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba antitoxin.png|right]]
{{!}} [[Antitoxin]]
{{!}} style={{roundr}}; text-align: center {{!}} 450
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba door key.png|right]]
{{!}} [[Door Key]]
{{!}} style={{roundr}}; text-align: center {{!}} 50
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba chest key.png|right]]
{{!}} [[Chest Key]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,500
{{!-}}
{{tableend}}
|}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Bandit
|width=100%
|class1=Archer
|tab1=Normal
|lv1=12
|tab2=Hard
|#1=1
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|inventory1=[[File:Is gba iron bow.png]] [[Iron Bow]]
{{ChapUnitCellGBA
|-
|name=Eidyna
|name2=Bandit
|class=Mercenary
|class2=Archer
|lv=11
|lv2=12
|#=1
|#2=1
|hp=25~27
|inventory2=[[File:Is gba steel bow.png]] [[Steel Bow]]
|str=7~9
|-
|skill=11~13
|name3=Bandit
|spd=10~12
|class3=Archer
|lck=2~4
|lv3=13
|def=5~7
|#3=1
|res=1~2
|inventory3=[[File:Is gba steel bow.png]] [[Steel Bow]]
|con=9
|-
|mov=5
|name4=Bandit
|inventory={{Item|6|Armorslayer}}
|class4=Archer
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|lv4=13
}}
|#4=1
{{ChapUnitCellGBA
|inventory4=[[File:Is gba iron bow.png]] [[Iron Bow]]
|name=Eidyna
|-
|class=Fighter
|name5=Bandit
|lv=12
|class5=Archer
|#=1
|lv5=14
|hp=28~31
|#5=1
|str=10~12
|inventory5=[[File:Is gba steel bow.png]] [[Steel Bow]]
|skill=5~7
|-
|spd=6~8
|name6=Bandit
|lck=1~2
|class6=Berserker
|def=3~4
|lv6=3
|res=0~2
|#6=1
|con=11
|inventory6=[[File:Is gba steel axe.png]] [[Steel Axe]]
|mov=5
|-
|inventory={{Item|6|Steel Axe}}
|name7=Bandit
|notes=Moves to attack units in range.
|class7=Fighter
}}
|lv7=11
{{ChapUnitCellGBA
|#7=1
|name=Eidyna
|inventory7=[[File:Is gba steel axe.png]] [[Steel Axe]]
|class=Archer
|-
|lv=13
|name8=Bandit
|#=1
|class8=Fighter
|hp=25~28
|lv8=12
|str=7~9
|#8=2
|skill=7~9
|inventory8=[[File:Is gba steel axe.png]] [[Steel Axe]]
|spd=6~8
|-
|lck=3~5
|name9=Bandit
|def=4~6
|class9=Fighter
|res=1~2
|lv9=12
|con=7
|#9=1
|mov=5
|inventory9=[[File:Is gba hand axe.png]] [[Hand Axe]]
|inventory={{Item|6|Steel Bow}}
|-
|notes=Moves to attack units in range; does not attack the [[Civilian]]s.
|name10=Bandit
}}
|class10=Fighter
{{ChapUnitCellGBA
|lv10=13
|name=Eidyna
|#10=4
|class=Fighter
|inventory10=[[File:Is gba steel axe.png]] [[Steel Axe]]
|lv=13
|-
|#=3
|name11=Bandit
|hp=28~32
|class11=Fighter
|str=10~13
|lv11=13
|skill=5~7
|#11=2
|spd=7~9
|inventory11=[[File:Is gba hand axe.png]] [[Hand Axe]]
|lck=1~3
|-
|def=3~5
|name12=Bandit
|res=1~2
|class12=Fighter
|con=11
|lv12=15
|mov=5
|#12=1
|inventory={{Item|6|Steel Axe}}
|inventory12=[[File:Is gba steel axe.png]] [[Steel Axe]]
|notes=The left northern one moves to attack units in range.
|-
}}
|name13=Bandit
{{ChapUnitCellGBA
|class13=Fighter
|name=Eidyna
|lv13=15
|class=Fighter
|#13=1
|lv=12
|inventory13=[[File:Is gba hand axe.png]] [[Hand Axe]]
|#=1
|-
|hp=28~31
|name14=Bandit
|str=10~12
|class14=Mercenary
|skill=5~7
|lv14=11
|spd=6~8
|#14=1
|lck=1~2
|inventory14=[[File:Is gba armorslayer.png]] [[Armorslayer]]
|def=3~4
|-
|res=0~2
|name15=Bandit
|con=11
|class15=Mercenary
|mov=5
|lv15=11
|inventory={{Item|6|Hand Axe}}
|#15=1
}}
|inventory15=[[File:Is gba lancereaver.png]] [[Lancereaver]]
{{ChapUnitCellGBA
|-
|name=Eidyna
|name16=Bandit
|class=Mercenary
|class16=Mercenary
|lv=12
|lv16=12
|#=2
|#16=1
|hp=25~28
|inventory16=[[File:Is gba steel sword.png]] [[Steel Sword]]
|str=7~9
|-
|skill=11~13
|name17=Bandit
|spd=11~12
|class17=Mercenary
|lck=2~4
|lv17=14
|def=5~7
|#17=2
|res=1~2
|inventory17=[[File:Is gba steel sword.png]] [[Steel Sword]]
|con=9
|-
|mov=5
|name18=Bandit
|inventory={{Item|6|Steel Sword}}
|class18=Shaman
}}
|lv18=13
{{ChapUnitCellGBA
|#18=1
|name=Eidyna
|inventory18=[[File:Is gba flux.png]] [[Flux]]
|class=Fighter
|-
|lv=11
|nameb=[[Morgan (The Binding Blade)|Morgan]]
|#=1
|classb=General
|hp=27~30
|lvb=6
|str=9~12
|inventoryb=[[File:Is gba silver axe.png]] [[Silver Axe]] • [[File:Is gba ridersbane.png]] [[Ridersbane]] • [[File:Is gba javelin.png]] [[Javelin]]
|skill=5~6
|-
|spd=6~8
|namer1=Bandit
|lck=1~2
|classr1=Archer
|def=3~4
|lvr1=14
|res=0~2
|#r1=3
|con=11
|inventoryr1=[[File:Is gba steel bow.png]] [[Steel Bow]]
|mov=5
|-
|inventory={{Item|6|Steel Axe}}
|namer2=Bandit
}}
|classr2=Druid
{{ChapUnitCellGBA
|lvr2=1
|name=Eidyna
|#r2=1
|class=Shaman
|inventoryr2=[[File:Is gba flux.png]] [[Flux]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
|lv=13
|-
|#=1
|namer3=Bandit
|hp=21~23
|classr3=Fighter
|str=7~9
|lvr3=14
|skill=4~6
|#r3=7
|spd=5~7
|inventoryr3=[[File:Is gba steel axe.png]] [[Steel Axe]] • [[File:Is gba hand axe.png]] [[Hand Axe]]
|lck=2~3
|-
|def=3~4
|namer4=Bandit
|res=7~9
|classr4=Mercenary
|con=5
|lvr4=15
|mov=5
|#r4=3
|inventory={{Item|6|Flux}}
|inventoryr4=[[File:Is gba steel sword.png]] [[Steel Sword]]
}}
|-
{{ChapUnitCellGBA
|namer5=Fighter
|name=Eidyna
|classr5=Pirate
|class=Archer
|lvr5=7
|lv=12
|#r5=3
|#=1
|inventoryr5=[[File:Is gba steel axe.png]] [[Steel Axe]]
|hp=24~27
|-
|str=7~9
|namer6=Fighter
|skill=6~8
|classr6=Pirate
|spd=6~7
|lvr6=7
|lck=3~5
|#r6=3
|def=4~5
|inventoryr6=[[File:Is gba iron axe.png]] [[Iron Axe]]
|res=0~2
|-
|con=7
|namerl=Bandit
|mov=5
|classrl=Shaman
|inventory={{Item|6|Steel Bow}}
|lvrl=12
|notes=Moves to attack units in range; operates an [[Iron Ballista]]; does not attack the [[Civilian]]s.
|#rl=1
}}
|inventoryrl=[[File:Is gba flux.png]] [[Flux]]
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=13
|#=2
|hp=28~32
|str=10~13
|skill=5~7
|spd=7~9
|lck=1~3
|def=3~5
|res=1~2
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=12
|#=1
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=3~5
|def=4~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=13
|#=1
|hp=25~28
|str=7~9
|skill=7~9
|spd=6~8
|lck=3~5
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Moves to attack units in range; operates a [[Ballista (weapon)|Ballista]]; does not attack the [[Civilian]]s.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Berserker
|lv=3
|#=1
|hp=34~39
|str=12~16
|skill=10~13
|spd=8~11
|lck=2~5
|def=7~10
|res=1~4
|con=13
|mov=6
|inventory={{Item|6|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=15
|#=1
|hp=30~34
|str=11~14
|skill=6~8
|spd=7~9
|lck=1~3
|def=3~5
|res=1~2
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=15
|#=1
|hp=30~34
|str=11~14
|skill=6~8
|spd=7~9
|lck=1~3
|def=3~5
|res=1~2
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=14
|#=2
|hp=27~30
|str=8~10
|skill=12~14
|spd=11~13
|lck=3~5
|def=6~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=• The center-south one moves to attack units in range.<br>• The southwest one is not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=14
|#=1
|hp=25~29
|str=7~10
|skill=7~9
|spd=6~8
|lck=3~6
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=11
|#=1
|hp=25~27
|str=7~9
|skill=11~13
|spd=10~12
|lck=2~4
|def=5~7
|res=1~2
|con=9
|mov=5
|inventory={{Item|6|Lancereaver}}
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
}}
{{ChapUnitCellGBA
|name=[[Morgan (The Binding Blade)|Morgan]]
|class=General
|lv=6
|#=1
|hp=38
|str=15
|skill=10
|spd=11
|lck=10
|def=17
|res=10
|con=14
|mov=5
|inventory={{Item|6|Silver Axe}} • {{Item|6|Ridersbane}} • {{Item|6|Javelin}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Druid
|lv=1
|#=1
|hp=26~29
|str=15~18
|skill=7~10
|spd=8~10
|lck=3~5
|def=5~7
|res=10~12
|con=6
|mov=6
|inventory={{Item|6|Flux}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=14
|#=4
|hp=29~33
|str=11~14
|skill=5~8
|spd=7~9
|lck=1~3
|def=3~5
|res=1~2
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Shaman
|lv=12
|#=1
|hp=20~23
|str=6~9
|skill=4~5
|spd=4~6
|lck=1~3
|def=2~4
|res=7~9
|con=5
|mov=5
|inventory={{Item|6|Flux}}
}}
{{ChapUnitCellGBA
|name=Western Thief
|class=Pirate
|lv=7
|#=3
|hp=22~25
|str=6~8
|skill=3~5
|spd=7~8
|lck=0~2
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Western Thief
|class=Pirate
|lv=7
|#=3
|hp=22~25
|str=6~8
|skill=3~5
|spd=7~8
|lck=0~2
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=15
|#=3
|hp=30~34
|str=11~14
|skill=6~8
|spd=7~9
|lck=1~3
|def=3~5
|res=1~2
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=15
|#=3
|hp=27~31
|str=8~11
|skill=12~15
|spd=11~14
|lck=3~5
|def=6~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=14
|#=3
|hp=25~29
|str=7~10
|skill=7~9
|spd=6~8
|lck=3~6
|def=4~6
|res=1~2
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=11
|#=1
|hp=31~36
|str=10~14
|skill=14~18
|spd=12~16
|lck=4~8
|def=6~9
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Armorslayer}}
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=12
|#=1
|hp=34~40
|str=14~18
|skill=7~11
|spd=8~12
|lck=2~4
|def=4~6
|res=0~4
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=13
|#=1
|hp=30~36
|str=9~13
|skill=10~14
|spd=8~12
|lck=5~9
|def=5~8
|res=1~4
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range; does not attack the [[Civilian]]s.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=13
|#=3
|hp=34~41
|str=14~19
|skill=7~11
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=The left northern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=12
|#=1
|hp=34~40
|str=14~18
|skill=7~11
|spd=8~12
|lck=2~4
|def=4~6
|res=0~4
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=12
|#=2
|hp=31~37
|str=10~14
|skill=14~18
|spd=13~16
|lck=4~8
|def=6~9
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=11
|#=1
|hp=33~39
|str=13~18
|skill=7~10
|spd=8~12
|lck=2~4
|def=4~6
|res=0~4
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Shaman
|lv=13
|#=1
|hp=24~29
|str=10~15
|skill=6~10
|spd=7~11
|lck=3~6
|def=3~6
|res=9~13
|con=5
|mov=5
|inventory={{Item|6|Flux}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=12
|#=1
|hp=29~35
|str=9~13
|skill=9~13
|spd=8~11
|lck=5~9
|def=5~7
|res=0~4
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range; operates an [[Iron Ballista]]; does not attack the [[Civilian]]s.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=13
|#=2
|hp=34~41
|str=14~19
|skill=7~11
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=12
|#=1
|hp=29~35
|str=9~13
|skill=9~13
|spd=8~11
|lck=5~9
|def=5~7
|res=0~4
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=13
|#=1
|hp=30~36
|str=9~13
|skill=10~14
|spd=8~12
|lck=5~9
|def=5~8
|res=1~4
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Moves to attack units in range; operates a [[Ballista (weapon)|Ballista]]; does not attack the [[Civilian]]s.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Berserker
|lv=3
|#=1
|hp=38~45
|str=14~20
|skill=11~16
|spd=8~13
|lck=3~7
|def=7~12
|res=1~6
|con=13
|mov=6
|inventory={{Item|6|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=15
|#=1
|hp=36~43
|str=15~20
|skill=8~12
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=15
|#=1
|hp=36~43
|str=15~20
|skill=8~12
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=14
|#=2
|hp=35~42
|str=15~20
|skill=7~12
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=• The center-south one moves to attack units in range.<br>• The southwest one is not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=14
|#=1
|hp=30~37
|str=9~14
|skill=10~14
|spd=8~12
|lck=5~10
|def=5~8
|res=1~4
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=11
|#=1
|hp=31~36
|str=10~14
|skill=14~18
|spd=12~16
|lck=4~8
|def=6~9
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Lancereaver}}
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
}}
{{ChapUnitCellGBA
|name=[[Morgan (The Binding Blade)|Morgan]]
|class=General
|lv=6
|#=1
|hp=43~46
|str=17~19
|skill=11~13
|spd=11~13
|lck=11~13
|def=18~20
|res=11~12
|con=14
|mov=5
|inventory={{Item|6|Silver Axe}} • {{Item|6|Ridersbane}} • {{Item|6|Javelin}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Druid
|lv=1
|#=1
|hp=29~34
|str=19~24
|skill=9~14
|spd=9~13
|lck=4~8
|def=5~9
|res=12~15
|con=6
|mov=6
|inventory={{Item|6|Flux}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=14
|#=7
|hp=35~42
|str=15~20
|skill=7~12
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Shaman
|lv=12
|#=1
|hp=23~29
|str=9~15
|skill=6~9
|spd=6~10
|lck=2~6
|def=2~6
|res=9~13
|con=5
|mov=5
|inventory={{Item|6|Flux}}
}}
{{ChapUnitCellGBA
|name=Western Thief
|class=Pirate
|lv=7
|#=3
|hp=27~33
|str=9~14
|skill=5~9
|spd=8~11
|lck=1~4
|def=3~6
|res=0~3
|con=10
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Western Thief
|class=Pirate
|lv=7
|#=3
|hp=27~33
|str=9~14
|skill=5~9
|spd=8~11
|lck=1~4
|def=3~6
|res=0~3
|con=10
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Fighter
|lv=15
|#=3
|hp=36~43
|str=15~20
|skill=8~12
|spd=9~13
|lck=2~5
|def=4~7
|res=1~4
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Mercenary
|lv=15
|#=6
|hp=33~40
|str=11~16
|skill=15~20
|spd=13~18
|lck=5~9
|def=7~9
|res=2~5
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Eidyna
|class=Archer
|lv=14
|#=3
|hp=30~37
|str=9~14
|skill=10~14
|spd=8~12
|lck=5~10
|def=5~8
|res=1~4
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
====Reinforcements====
*Enemy phase of turn 4
**1 [[Druid]], 1 level&nbsp;14 [[Fighter]], and 1 [[Shaman]] from east of the gate
*Enemy phase of turns 5–7
**1 [[Pirate]] with a [[Steel Axe]] from the upper southwest fort
**1 [[Pirate]] with an [[Iron Axe]] from the lower southwest fort
*Enemy phase of turns 11, 14, and 17, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn
**2 [[Fighter]]s—levels 15 and 14—from around the gate
*Enemy phase of turns 13, 16, and 19, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn
**1 [[Archer]] and 1 [[Mercenary]] from around the gate
*(Hard Mode only) Enemy phase of turns 12, 15, and 18, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn
**1 [[Mercenary]] and 1 level&nbsp;14 [[Fighter]] from around the gate


===NPC data===
===NPC data===
{{ChapOthers
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{ChapUnitHdr|type=NPC|platform=gba}}
|name1=Citizen
{{ChapUnitCellGBA
|class1=Civilian
|name=Citizen
|version1=male01
|class=Civilian
|lv1=1
|version=male01
|#1=4
|type=other
|inventory1=[[File:Is gba vulnerary.png]] [[Vulnerary]]
|lv=1
|-
|#=4
|name2=Registrans
|hp=10
|class2=Fighter
|str=0
|lv2=12
|skill=0
|#2=1
|spd=0
|inventory2=[[File:Is gba iron axe.png]] [[Iron Axe]]
|lck=0
|-
|def=0
|name3=Registrans
|res=0
|class3=Fighter
|con=4
|lv3=12
|mov=5
|#3=1
|inventory={{Item|6|Vulnerary}}
|inventory3=[[File:Is gba hand axe.png]] [[Hand Axe]]
|notes=• Not present during preparations.<br>• Moves to escape via the northeast corner.
|-
|last=y
|name4=[[Geese]]
}}
|class4=Pirate
{{ChapUnitReinf|type=NPC|platform=gba}}
|lv4=10
{{ChapUnitCellGBA
|#4=1
|name=[[Geese]]
|inventory4=[[File:Is gba steel axe.png]] [[Steel Axe]] [[File:Is gba hand axe.png]] [[Hand Axe]]
|class=Pirate
|-
|type=other
|namel=[[Bartre]]
|lv=10
|classl=Warrior
|#=1
|lvl=2
|hp=33
|#l=1
|str=10
|inventoryl=[[File:Is gba brave axe.png]] [[Brave Axe]]
|skill=9
}}
|spd=9
|lck=9
|def=8
|res=0
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}} {{Item|6|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=[[Bartre]]
|class=Warrior
|type=other
|lv=2
|#=1
|hp=48
|str=22
|skill=11
|spd=10
|lck=14
|def=10
|res=3
|con=14
|mov=6
|inventory={{Item|6|Brave Axe}}
}}
{{ChapUnitCellGBA
|name=Resistance
|class=Fighter
|type=other
|lv=12
|#=1
|hp=28~31
|str=10~12
|skill=5~7
|spd=6~8
|lck=1~2
|def=3~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Resistance
|class=Fighter
|type=other
|lv=12
|#=1
|hp=28~31
|str=10~12
|skill=5~7
|spd=6~8
|lck=1~2
|def=3~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|last=y
}}
{{ChapUnitFtr}}
 
====Reinforcements====
*Other phase of turn 5
**[[Geese]] from south of the village
*Other phase of turn 8
**[[Bartre]] and 2 [[Fighter]]s—one with an [[Iron Axe]], one with a [[Hand Axe]] from left of the western bridge


===Boss data===
===Boss data===
{{Main|Morgan (The Binding Blade) {{!}} Morgan}}
{{Main|Morgan (The Binding Blade){{!}}Morgan}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/flight_toward_freedom|title=Flight Toward Freedom|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 345: Line 1,174:
|content1={{BossStats FE6
|content1={{BossStats FE6
|portrait=[[File:Portrait morgan fe06.png]]
|portrait=[[File:Portrait morgan fe06.png]]
|sprite=general enemy
|class=General
|class=General
|affin=
|lv=6
|lv=6
|HP=38
|HP=38
Line 358: Line 1,187:
|con=14
|con=14
|aid=13
|aid=13
|inventory=[[File:Is gba silver axe.png]] [[Silver Axe]]<br>[[File:Is gba ridersbane.png]] [[Ridersbane]]<br>[[File:Is gba javelin.png]] [[Javelin]]
|inventory={{Item|6|Silver Axe}}<br>{{Item|6|Ridersbane}}<br>{{Item|6|Javelin}}
|la={{hover|D|Enemies in The Binding Blade do not display their weapon ranks, but Morgan would have to have at least a D to use the Ridersbane.}}
|la=y
|ax={{hover|A|Enemies in The Binding Blade do not display their weapon ranks, but Morgan would have to have at least an A to use the Silver Axe.}}
|ax=y
}}
}}
|content2={{BossStats FE6
|content2={{BossStats FE6
|portrait=[[File:Portrait morgan fe06.png]]
|portrait=[[File:Portrait morgan fe06.png]]
|sprite=general enemy
|class=General
|class=General
|affin=
|lv=6
|lv=6
|HP=45
|HP=43~46
|str=18
|str=17~19
|skill=12
|skill=11~13
|spd=12
|spd=11~13
|luck=12
|luck=11~13
|def=19
|def=18~20
|res=11
|res=11~12
|move=5
|move=5
|con=14
|con=14
|aid=13
|aid=13
|inventory=[[File:Is gba silver axe.png]] [[Silver Axe]]<br>[[File:Is gba ridersbane.png]] [[Ridersbane]]<br>[[File:Is gba javelin.png]] [[Javelin]]
|inventory={{Item|6|Silver Axe}}<br>{{Item|6|Ridersbane}}<br>{{Item|6|Javelin}}
|la={{hover|D|Enemies in The Binding Blade do not display their weapon ranks, but Morgan would have to have at least a D to use the Ridersbane.}}
|la=y
|ax={{hover|A|Enemies in The Binding Blade do not display their weapon ranks, but Morgan would have to have at least an A to use the Silver Axe.}}
|ax=y
}}
}}
<center><small>Note: Hard Mode stats can vary in one or two points.</small></center>
}}
}}


==Strategy==
==Strategy==
{{sectstub}}
{{sectstub}}
[[Geese]] will appear as a green unit on turn 5, and [[Bartre]], along with two fighters, will appear on turn 8. To recruit them, have [[Roy]] talk to Geese and either [[Fir]] or Roy speak to Bartre. Bartre's allies will stay as green units, but their survival is inconsequential as they offer no rewards. However, keeping the green NPC villagers alive is important. Also, be mindful not to waste Bartre's unique weapon, the [[Brave Axe]].
This map is relatively straightforward. Deploy your [[Cavalier]]s and other fast-moving units. Equipping them with [[lance]]s and [[sword]]s should suffice, as the enemies here only wield [[axe]]s and swords. Divide your forces into two teams: send one along the upper road and the other along the lower one. The first team should clear the upper road of enemies to allow the villagers to escape safely. Strangely, the [[Ballista (weapon)|Ballista]] won't target these villagers. The second team should reach the village before [[Pirate]] reinforcements destroy it.


==Trivia==
Avoid deploying low-HP units, or if you must, keep them out of the Ballista's range. You can deplete the Ballista's ammunition by placing a high-HP unit within its range and using vulneraries to heal any damage sustained. This tactic is advised because your healers are vulnerable to ballista fire. Also, don't forget that [[Elphin]] can refresh your units, granting them extra movement during your turn. The only tricky aspect of this chapter is the enemy reinforcements near the boss. However, as long as you know their spawn locations and timings, you can prepare adequately to deal with them.


==Etymology and other languages==  
==Etymology and other languages==
{{Names  
{{Names
|eng-name=Escape to Freedom
|eng-name=Escape to Freedom
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=Flight Toward Freedom
|eng-fan-name=Flight Toward Freedom
|eng-fan-mean=--
|jpn-name={{h|自由への脱出|Jiyū e no dasshutsu}}
|jap-name={{hover|自由への脱出|Jiyū e no dasshutsu}}
|jpn-mean=Escape to freedom
|jap-mean=Escape to freedom
}}
}}


==Gallery==  
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 11B.png|Map of the chapter
</gallery>
 
{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=Amidst a Struggle
|prechapter=Amidst a Struggle
|chapter=Flight Toward Freedom
|nextchapter=The True Enemy
|nextchapter=The True Enemy
}}
}}

Latest revision as of 19:16, 28 March 2024

Flight Toward Freedom

Cm fe06 11B.png

Location

Eidyna

New units

Elffin, Geese, Bartre

Boss(es)

Morgan

Previous chapter(s)

Amidst a Struggle

Next chapter(s)

The True Enemy

More people escaped?! Where were the guards?!
— Arcardo

Flight Toward Freedom (Japanese: 自由への脱出 Escape to freedom) is Chapter 11B of Fire Emblem: The Binding Blade. In order to play this chapter, you must have visited the village which holds a Restore staff in Chapter 9 and thus headed west toward Caldonia.

Plot

Main article: Flight Toward Freedom/Script

Roy's forces arrive at Castle Eidyna on Caldonia, where workers are kept before being transported to the mines. Elffin has the castle infiltrated ahead of time, allowing several workers to escape, and the Lycian Army is to secure their safe retreat. Arcardo, who is at Eidyna, orders Morgan to chase down the runaway workers while himself returning to Juteaux, the capital of the Western Isles.

The battle begins, and during it, Geese joins the fray as Roy's ally, out for personal revenge over his ship crewmates being worked to death in the mines by the castle's lord. If Roy talks to him, Geese joins his army as a mercenary. After Geese, Bartre also arrives on the battlefield, with the intent of breaking out the castle's prisoners. If Fir, his daughter, talks to him, Bartre joins the Lycian Army in order to protect her. If Roy talks to him instead, he also joins the army, because said army is fighting Etruria.

After the battle ends, Roy's army heads to Juteaux, the heart of the corruption on the Western Isles, in order to liberate it from Etruria. Beforehand, however, Roy accurately guesses that Elffin is of high Etrurian nobility and is hiding his status for some reason.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–13+3 {{{partner}}} 4+4−2 24+21
Cm fe06 11B.png

Character data

Characters
New units
Elffin
Portrait elffin fe06.png
Bard
HP
15
Inventory
Vulnerary
Angelic Robe
Blue Gem
Level
1
Automatically from turn 1
Geese
Portrait geese fe06.png
Pirate
HP
33
Inventory
Steel Axe
Hand Axe
Level
10
NPC, talk to with Roy
Bartre
Portrait bartre fe06.png
Warrior
HP
48
Inventory
Brave Axe
Level
2
NPC, talk to with Roy or Fir
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Druid (reinforcement)
Is gba red gem.png Red Gem Visit lone village
Is gba energy ring.png Energy Ring At the end of the chapter if all civilians survived

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mercenary enemy.gif Eidyna Mercenary 11 1 25~27 7~9 11~13 10~12 2~4 5~7 1~2 9 5 Armorslayer
Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
Ma gba fighter enemy.gif Eidyna Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Steel Axe
Moves to attack units in range.
Ma gba archer enemy.gif Eidyna Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5 Steel Bow
Moves to attack units in range; does not attack the Civilians.
Ma gba fighter enemy.gif Eidyna Fighter 13 3 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5 Steel Axe
The left northern one moves to attack units in range.
Ma gba fighter enemy.gif Eidyna Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Hand Axe
--
Ma gba mercenary enemy.gif Eidyna Mercenary 12 2 25~28 7~9 11~13 11~12 2~4 5~7 1~2 9 5 Steel Sword
--
Ma gba fighter enemy.gif Eidyna Fighter 11 1 27~30 9~12 5~6 6~8 1~2 3~4 0~2 11 5 Steel Axe
--
Ma gba shaman enemy.gif Eidyna Shaman 13 1 21~23 7~9 4~6 5~7 2~3 3~4 7~9 5 5 Flux
--
Ma gba archer enemy.gif Eidyna Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Steel Bow
Moves to attack units in range; operates an Iron Ballista; does not attack the Civilians.
Ma gba fighter enemy.gif Eidyna Fighter 13 2 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5 Hand Axe
--
Ma gba archer enemy.gif Eidyna Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Iron Bow
--
Ma gba archer enemy.gif Eidyna Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5 Iron Bow
Moves to attack units in range; operates a Ballista; does not attack the Civilians.
Ma gba berserker enemy.gif Eidyna Berserker 3 1 34~39 12~16 10~13 8~11 2~5 7~10 1~4 13 6 Steel Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Eidyna Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5 Steel Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Eidyna Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5 Hand Axe
Moves to attack units in range.
Ma gba mercenary enemy.gif Eidyna Mercenary 14 2 27~30 8~10 12~14 11~13 3~5 6~7 1~3 9 5 Steel Sword
• The center-south one moves to attack units in range.
• The southwest one is not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
Ma gba archer enemy.gif Eidyna Archer 14 1 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5 Steel Bow
Moves to attack units in range.
Ma gba mercenary enemy.gif Eidyna Mercenary 11 1 25~27 7~9 11~13 10~12 2~4 5~7 1~2 9 5 Lancereaver
Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
Ma gba general enemy.gif Morgan General 6 1 38 15 10 11 10 17 10 14 5 Silver Axe Ridersbane Javelin
Does not move; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba druid enemy.gif Eidyna Druid 1 1 26~29 15~18 7~10 8~10 3~5 5~7 10~12 6 6 Flux Vulnerary
--
Ma gba fighter enemy.gif Eidyna Fighter 14 4 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5 Steel Axe Hand Axe
--
Ma gba shaman enemy.gif Eidyna Shaman 12 1 20~23 6~9 4~5 4~6 1~3 2~4 7~9 5 5 Flux
--
Ma gba pirate enemy.gif Western Thief Pirate 7 3 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5 Steel Axe
Moves to raid the village, then moves to attack units unprovoked.
Ma gba pirate enemy.gif Western Thief Pirate 7 3 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5 Iron Axe
Moves to raid the village, then moves to attack units unprovoked.
Ma gba fighter enemy.gif Eidyna Fighter 15 3 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5 Steel Axe Hand Axe
--
Ma gba mercenary enemy.gif Eidyna Mercenary 15 3 27~31 8~11 12~15 11~14 3~5 6~7 1~3 9 5 Steel Sword
--
Ma gba archer enemy.gif Eidyna Archer 14 3 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5 Steel Bow
--

Reinforcements

  • Enemy phase of turn 4
  • Enemy phase of turns 5–7
  • Enemy phase of turns 11, 14, and 17, if Morgan is alive each turn
    • 2 Fighters—levels 15 and 14—from around the gate
  • Enemy phase of turns 13, 16, and 19, if Morgan is alive each turn
  • (Hard Mode only) Enemy phase of turns 12, 15, and 18, if Morgan is alive each turn

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba civilian male01 other.gif Citizen Civilian 1 4 10 0 0 0 0 0 0 4 5 Vulnerary
• Not present during preparations.
• Moves to escape via the northeast corner.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pirate other.gif Geese Pirate 10 1 33 10 9 9 9 8 0 11 5 Steel Axe Hand Axe
--
Ma gba warrior other.gif Bartre Warrior 2 1 48 22 11 10 14 10 3 14 6 Brave Axe
--
Ma gba fighter other.gif Resistance Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Iron Axe
--
Ma gba fighter other.gif Resistance Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Hand Axe
--

Reinforcements

Boss data

Main article: Morgan
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait morgan fe06.png
Ma gba general enemy.gif General
Level 6
Stats
Max HP 38 Luck 10
Strength 15 Defense 17
Skill 10 Resistance 10
Speed 11 Constitution 14
Movement 5 Aid 13
Inventory
Silver Axe
Ridersbane
Javelin
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Geese will appear as a green unit on turn 5, and Bartre, along with two fighters, will appear on turn 8. To recruit them, have Roy talk to Geese and either Fir or Roy speak to Bartre. Bartre's allies will stay as green units, but their survival is inconsequential as they offer no rewards. However, keeping the green NPC villagers alive is important. Also, be mindful not to waste Bartre's unique weapon, the Brave Axe.

This map is relatively straightforward. Deploy your Cavaliers and other fast-moving units. Equipping them with lances and swords should suffice, as the enemies here only wield axes and swords. Divide your forces into two teams: send one along the upper road and the other along the lower one. The first team should clear the upper road of enemies to allow the villagers to escape safely. Strangely, the Ballista won't target these villagers. The second team should reach the village before Pirate reinforcements destroy it.

Avoid deploying low-HP units, or if you must, keep them out of the Ballista's range. You can deplete the Ballista's ammunition by placing a high-HP unit within its range and using vulneraries to heal any damage sustained. This tactic is advised because your healers are vulnerable to ballista fire. Also, don't forget that Elphin can refresh your units, granting them extra movement during your turn. The only tricky aspect of this chapter is the enemy reinforcements near the boss. However, as long as you know their spawn locations and timings, you can prepare adequately to deal with them.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Escape to Freedom

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Flight Toward Freedom

--

Japanese

自由への脱出

Escape to freedom

Gallery

References

  1. Flight Toward Freedom, triangleattack.com, Retrieved: December 24, 2020
← Amidst a Struggle • Flight Toward Freedom • The True Enemy →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline