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Flight Toward Freedom: Difference between revisions
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{{Chapter Infobox | |||
{{Chapter Infobox | |||
|image=[[File:Cm fe06 11B.png|200px]] | |image=[[File:Cm fe06 11B.png|200px]] | ||
|location= | |location=Eidyna | ||
|new units=[[ | |new units=[[Elffin]], [[Geese]], [[Bartre]] | ||
|boss=[[Morgan (The Binding Blade)|Morgan]] | |boss=[[Morgan (The Binding Blade)|Morgan]] | ||
| | |previous=[[Amidst a Struggle]] | ||
|next=[[The True Enemy]] | |||
}} | }} | ||
{{Quote|More people escaped?! Where were the guards?!|[[Arcardo]]}} | {{Quote|More people escaped?! Where were the guards?!|[[Arcardo]]}} | ||
'''Flight Toward Freedom''' (Japanese: {{ | |||
'''Flight Toward Freedom''' (Japanese: {{hl|自由への脱出|Jiyū e no dasshutsu}} ''Escape to freedom'') is Chapter 11B of {{FE6}}. In order to play this chapter, you must have visited the [[village]] which holds a [[Restore]] staff in [[The Misty Isles|Chapter 9]] and thus headed west toward Caldonia. | |||
==Plot== | ==Plot== | ||
{{main|Flight Toward Freedom/Script}} | {{main|Flight Toward Freedom/Script}} | ||
[[Roy]]'s forces arrive at Castle Eidyna on Caldonia, where workers are kept before being transported to the mines. [[Elffin]] has the castle infiltrated ahead of time, allowing several workers to escape, and the Lycian Army is to secure their safe retreat. [[Arcardo]], who is at Eidyna, orders [[Morgan]] to chase down the runaway workers while himself returning to Juteaux, the capital of the [[Western Isles]]. | |||
The battle begins, and during it, [[Geese]] joins the fray as Roy's ally, out for personal revenge over his ship crewmates being worked to death in the mines by the castle's lord. If Roy talks to him, Geese joins his army as a mercenary. After Geese, [[Bartre]] also arrives on the battlefield, with the intent of breaking out the castle's prisoners. If [[Fir]], his daughter, talks to him, Bartre joins the Lycian Army in order to protect her. If Roy talks to him instead, he also joins the army, because said army is fighting Etruria. | |||
The | After the battle ends, Roy's army heads to Juteaux, the heart of the corruption on the Western Isles, in order to liberate it from Etruria. Beforehand, however, Roy accurately guesses that Elffin is of high Etrurian nobility and is hiding his status for some reason. | ||
==Chapter data== | ==Chapter data== | ||
{{ChapData | {{Tab | ||
|victory=Seize the | |tab1=Normal | ||
|tab2=Hard | |||
|content1={{ChapData | |||
|victory=Seize the castle gate | |||
|defeat=[[Roy]] dies | |||
|ally=1–13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}} | |||
|other=4{{h|+4|Reinforcements}}{{h|−2|Upon Geese and Bartre being recruited}} | |||
|enemy=24{{h|+21|Reinforcements}} | |||
|map=[[File:Cm fe06 11B.png]] | |||
}} | |||
|content2={{ChapData | |||
|victory=Seize the castle gate | |||
|defeat=[[Roy]] dies | |defeat=[[Roy]] dies | ||
|ally= | |ally=1–13{{h|+3|Upon Elffin, Geese, and Bartre being recruited}} | ||
|other=4{{ | |other=4{{h|+4|Reinforcements}}{{h|−2|Upon Geese and Bartre being recruited}} | ||
|enemy= | |enemy=24{{h|+27|Reinforcements}} | ||
|map=[[File:Cm fe06 11B.png]] | |map=[[File:Cm fe06 11B.png]] | ||
}} | |||
}} | }} | ||
===Character data=== | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=06 | |game#=06 | ||
|newunit1={{NewUnit | |||
|newunit1={{NewUnit | |name=Elffin | ||
|name= | |||
|portrait=[[File:portrait elffin fe06.png]] | |portrait=[[File:portrait elffin fe06.png]] | ||
|class=Bard | |class=Bard | ||
|classarticle=Bard (Elibe) | |||
|HP=15 | |HP=15 | ||
|lv=1 | |lv=1 | ||
|recruitment method=Automatically | |inventory={{Item|6|Vulnerary}}<br>{{Item|6|Angelic Robe}}<br>{{Item|6|Blue Gem}} | ||
|recruitment method=Automatically from turn 1 | |||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
|name=Geese | |name=Geese | ||
|portrait=[[File:portrait geese fe06.png]] | |portrait=[[File:portrait geese fe06.png]] | ||
Line 45: | Line 61: | ||
|HP=33 | |HP=33 | ||
|lv=10 | |lv=10 | ||
|recruitment method= | |inventory={{Item|6|Steel Axe}}<br>{{Item|6|Hand Axe}} | ||
|recruitment method=NPC, talk to with [[Roy]] | |||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
|name=Bartre | |name=Bartre | ||
|portrait=[[File:portrait bartre fe06.png]] | |portrait=[[File:portrait bartre fe06.png]] | ||
|class=Warrior | |class=Warrior | ||
|HP=48 | |HP=48 | ||
|lv= | |lv=2 | ||
|recruitment method= | |inventory={{Item|6|Brave Axe}} | ||
|recruitment method=NPC, talk to with [[Roy]] or [[Fir]] | |||
}} | |||
|forced1=roy | |||
|return1=marcus | |||
|return2=alen | |||
|return3=bors | |||
|return4=wolt | |||
|return5=lance | |||
|return5article=Lance (character) | |||
|return6=merlinus | |||
|return7=elen | |||
|return8=ward | |||
|return8article=Ward (character) | |||
|return9=lot | |||
|return10=dieck | |||
|return11=shanna | |||
|return12=chad | |||
|return13=lugh | |||
|return14=clarine | |||
|return15=rutger | |||
|return16=saul | |||
|return17=dorothy | |||
|return18=sue | |||
|return19=zelot | |||
|return20=trec | |||
|return21=noah | |||
|return22=astolfo | |||
|return23=lilina | |||
|return24=gwendolyn | |||
|return25=barthe | |||
|return26=ogier | |||
|return27=fir | |||
|return28=sin | |||
|return29=gonzalez | |||
|return30=klein | |||
|return31=thea | |||
}} | }} | ||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=gba | |platform=gba | ||
|item1= | |item1=Vulnerary | ||
|obtain1= | |obtain1=Steal from enemy [[Druid]] (reinforcement) | ||
|item2= | |item2=Red Gem | ||
|obtain2= | |obtain2=Visit lone [[village]] | ||
|itemlast=Energy Ring | |itemlast=Energy Ring | ||
|obtainlast= | |obtainlast=At the end of the chapter if all civilians survived | ||
}} | }} | ||
===Shop data=== | ===Shop data=== | ||
{{ChapShop GBA | |||
|anima1=Fire | |||
|ancost1=420 | |||
|anima2=Thunder | |||
|ancost2=500 | |||
|light1=Lightning | |||
|licost1=540 | |||
|staff1=Heal | |||
|stcost1=600 | |||
|item1=Vulnerary | |||
|itcost1=300 | |||
|item2=Antitoxin | |||
|itcost2=450 | |||
|item3=Door Key | |||
|itcost3=50 | |||
|item4=Chest Key | |||
|itcost4=1,500 | |||
}} | |||
===Enemy data=== | ===Enemy data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
| | {{Tab | ||
| | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
| | {{ChapUnitCellGBA | ||
|name=Eidyna | |||
| | |class=Mercenary | ||
| | |lv=11 | ||
| | |#=1 | ||
|# | |hp=25~27 | ||
| | |str=7~9 | ||
| | |skill=11~13 | ||
| | |spd=10~12 | ||
| | |lck=2~4 | ||
| | |def=5~7 | ||
| | |res=1~2 | ||
| | |con=9 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Armorslayer}} | ||
| | |notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Eidyna | ||
|class=Fighter | |||
| | |lv=12 | ||
| | |#=1 | ||
| | |hp=28~31 | ||
|# | |str=10~12 | ||
| | |skill=5~7 | ||
| | |spd=6~8 | ||
| | |lck=1~2 | ||
| | |def=3~4 | ||
| | |res=0~2 | ||
| | |con=11 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Steel Axe}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
|# | |name=Eidyna | ||
| | |class=Archer | ||
| | |lv=13 | ||
| | |#=1 | ||
| | |hp=25~28 | ||
| | |str=7~9 | ||
| | |skill=7~9 | ||
| | |spd=6~8 | ||
|lck=3~5 | |||
| | |def=4~6 | ||
| | |res=1~2 | ||
| | |con=7 | ||
|# | |mov=5 | ||
| | |inventory={{Item|6|Steel Bow}} | ||
| | |notes=Moves to attack units in range; does not attack the [[Civilian]]s. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Eidyna | ||
| | |class=Fighter | ||
| | |lv=13 | ||
| | |#=3 | ||
| | |hp=28~32 | ||
| | |str=10~13 | ||
| | |skill=5~7 | ||
|# | |spd=7~9 | ||
| | |lck=1~3 | ||
| | |def=3~5 | ||
| | |res=1~2 | ||
| | |con=11 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Steel Axe}} | ||
| | |notes=The left northern one moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Eidyna | ||
| | |class=Fighter | ||
| | |lv=12 | ||
| | |#=1 | ||
| | |hp=28~31 | ||
| | |str=10~12 | ||
| | |skill=5~7 | ||
| | |spd=6~8 | ||
| | |lck=1~2 | ||
| | |def=3~4 | ||
| | |res=0~2 | ||
| | |con=11 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Hand Axe}} | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Eidyna | ||
| | |class=Mercenary | ||
| | |lv=12 | ||
| | |#=2 | ||
| | |hp=25~28 | ||
| | |str=7~9 | ||
| | |skill=11~13 | ||
| | |spd=11~12 | ||
| | |lck=2~4 | ||
| | |def=5~7 | ||
| | |res=1~2 | ||
| | |con=9 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Steel Sword}} | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Eidyna | ||
| | |class=Fighter | ||
| | |lv=11 | ||
| | |#=1 | ||
| | |hp=27~30 | ||
| | |str=9~12 | ||
| | |skill=5~6 | ||
| | |spd=6~8 | ||
| | |lck=1~2 | ||
| | |def=3~4 | ||
| | |res=0~2 | ||
| | |con=11 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Steel Axe}} | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Eidyna | ||
| | |class=Shaman | ||
| | |lv=13 | ||
|#=1 | |||
| | |hp=21~23 | ||
| | |str=7~9 | ||
| | |skill=4~6 | ||
|# | |spd=5~7 | ||
| | |lck=2~3 | ||
| | |def=3~4 | ||
| | |res=7~9 | ||
| | |con=5 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Flux}} | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
|name=Eidyna | |||
| | |class=Archer | ||
| | |lv=12 | ||
| | |#=1 | ||
| | |hp=24~27 | ||
| | |str=7~9 | ||
| | |skill=6~8 | ||
| | |spd=6~7 | ||
| | |lck=3~5 | ||
| | |def=4~5 | ||
| | |res=0~2 | ||
| | |con=7 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Steel Bow}} | ||
| | |notes=Moves to attack units in range; operates an [[Iron Ballista]]; does not attack the [[Civilian]]s. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
|name=Eidyna | |||
|class=Fighter | |||
|lv=13 | |||
|#=2 | |||
|hp=28~32 | |||
|str=10~13 | |||
|skill=5~7 | |||
|spd=7~9 | |||
|lck=1~3 | |||
|def=3~5 | |||
|res=1~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=12 | |||
|#=1 | |||
|hp=24~27 | |||
|str=7~9 | |||
|skill=6~8 | |||
|spd=6~7 | |||
|lck=3~5 | |||
|def=4~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=13 | |||
|#=1 | |||
|hp=25~28 | |||
|str=7~9 | |||
|skill=7~9 | |||
|spd=6~8 | |||
|lck=3~5 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
|notes=Moves to attack units in range; operates a [[Ballista (weapon)|Ballista]]; does not attack the [[Civilian]]s. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Berserker | |||
|lv=3 | |||
|#=1 | |||
|hp=34~39 | |||
|str=12~16 | |||
|skill=10~13 | |||
|spd=8~11 | |||
|lck=2~5 | |||
|def=7~10 | |||
|res=1~4 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=15 | |||
|#=1 | |||
|hp=30~34 | |||
|str=11~14 | |||
|skill=6~8 | |||
|spd=7~9 | |||
|lck=1~3 | |||
|def=3~5 | |||
|res=1~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=15 | |||
|#=1 | |||
|hp=30~34 | |||
|str=11~14 | |||
|skill=6~8 | |||
|spd=7~9 | |||
|lck=1~3 | |||
|def=3~5 | |||
|res=1~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=14 | |||
|#=2 | |||
|hp=27~30 | |||
|str=8~10 | |||
|skill=12~14 | |||
|spd=11~13 | |||
|lck=3~5 | |||
|def=6~7 | |||
|res=1~3 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
|notes=• The center-south one moves to attack units in range.<br>• The southwest one is not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=14 | |||
|#=1 | |||
|hp=25~29 | |||
|str=7~10 | |||
|skill=7~9 | |||
|spd=6~8 | |||
|lck=3~6 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=11 | |||
|#=1 | |||
|hp=25~27 | |||
|str=7~9 | |||
|skill=11~13 | |||
|spd=10~12 | |||
|lck=2~4 | |||
|def=5~7 | |||
|res=1~2 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Lancereaver}} | |||
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Morgan (The Binding Blade)|Morgan]] | |||
|class=General | |||
|lv=6 | |||
|#=1 | |||
|hp=38 | |||
|str=15 | |||
|skill=10 | |||
|spd=11 | |||
|lck=10 | |||
|def=17 | |||
|res=10 | |||
|con=14 | |||
|mov=5 | |||
|inventory={{Item|6|Silver Axe}} • {{Item|6|Ridersbane}} • {{Item|6|Javelin}} | |||
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Druid | |||
|lv=1 | |||
|#=1 | |||
|hp=26~29 | |||
|str=15~18 | |||
|skill=7~10 | |||
|spd=8~10 | |||
|lck=3~5 | |||
|def=5~7 | |||
|res=10~12 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|6|Flux}} • {{Item|6|Vulnerary}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=14 | |||
|#=4 | |||
|hp=29~33 | |||
|str=11~14 | |||
|skill=5~8 | |||
|spd=7~9 | |||
|lck=1~3 | |||
|def=3~5 | |||
|res=1~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Shaman | |||
|lv=12 | |||
|#=1 | |||
|hp=20~23 | |||
|str=6~9 | |||
|skill=4~5 | |||
|spd=4~6 | |||
|lck=1~3 | |||
|def=2~4 | |||
|res=7~9 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Western Thief | |||
|class=Pirate | |||
|lv=7 | |||
|#=3 | |||
|hp=22~25 | |||
|str=6~8 | |||
|skill=3~5 | |||
|spd=7~8 | |||
|lck=0~2 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=10 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to raid the [[village]], then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Western Thief | |||
|class=Pirate | |||
|lv=7 | |||
|#=3 | |||
|hp=22~25 | |||
|str=6~8 | |||
|skill=3~5 | |||
|spd=7~8 | |||
|lck=0~2 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=10 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Axe}} | |||
|notes=Moves to raid the [[village]], then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=15 | |||
|#=3 | |||
|hp=30~34 | |||
|str=11~14 | |||
|skill=6~8 | |||
|spd=7~9 | |||
|lck=1~3 | |||
|def=3~5 | |||
|res=1~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=15 | |||
|#=3 | |||
|hp=27~31 | |||
|str=8~11 | |||
|skill=12~15 | |||
|spd=11~14 | |||
|lck=3~5 | |||
|def=6~7 | |||
|res=1~3 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=14 | |||
|#=3 | |||
|hp=25~29 | |||
|str=7~10 | |||
|skill=7~9 | |||
|spd=6~8 | |||
|lck=3~6 | |||
|def=4~6 | |||
|res=1~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=11 | |||
|#=1 | |||
|hp=31~36 | |||
|str=10~14 | |||
|skill=14~18 | |||
|spd=12~16 | |||
|lck=4~8 | |||
|def=6~9 | |||
|res=2~4 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Armorslayer}} | |||
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=12 | |||
|#=1 | |||
|hp=34~40 | |||
|str=14~18 | |||
|skill=7~11 | |||
|spd=8~12 | |||
|lck=2~4 | |||
|def=4~6 | |||
|res=0~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=13 | |||
|#=1 | |||
|hp=30~36 | |||
|str=9~13 | |||
|skill=10~14 | |||
|spd=8~12 | |||
|lck=5~9 | |||
|def=5~8 | |||
|res=1~4 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Moves to attack units in range; does not attack the [[Civilian]]s. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=13 | |||
|#=3 | |||
|hp=34~41 | |||
|str=14~19 | |||
|skill=7~11 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=The left northern one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=12 | |||
|#=1 | |||
|hp=34~40 | |||
|str=14~18 | |||
|skill=7~11 | |||
|spd=8~12 | |||
|lck=2~4 | |||
|def=4~6 | |||
|res=0~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=12 | |||
|#=2 | |||
|hp=31~37 | |||
|str=10~14 | |||
|skill=14~18 | |||
|spd=13~16 | |||
|lck=4~8 | |||
|def=6~9 | |||
|res=2~4 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=11 | |||
|#=1 | |||
|hp=33~39 | |||
|str=13~18 | |||
|skill=7~10 | |||
|spd=8~12 | |||
|lck=2~4 | |||
|def=4~6 | |||
|res=0~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Shaman | |||
|lv=13 | |||
|#=1 | |||
|hp=24~29 | |||
|str=10~15 | |||
|skill=6~10 | |||
|spd=7~11 | |||
|lck=3~6 | |||
|def=3~6 | |||
|res=9~13 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=12 | |||
|#=1 | |||
|hp=29~35 | |||
|str=9~13 | |||
|skill=9~13 | |||
|spd=8~11 | |||
|lck=5~9 | |||
|def=5~7 | |||
|res=0~4 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Moves to attack units in range; operates an [[Iron Ballista]]; does not attack the [[Civilian]]s. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=13 | |||
|#=2 | |||
|hp=34~41 | |||
|str=14~19 | |||
|skill=7~11 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=12 | |||
|#=1 | |||
|hp=29~35 | |||
|str=9~13 | |||
|skill=9~13 | |||
|spd=8~11 | |||
|lck=5~9 | |||
|def=5~7 | |||
|res=0~4 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=13 | |||
|#=1 | |||
|hp=30~36 | |||
|str=9~13 | |||
|skill=10~14 | |||
|spd=8~12 | |||
|lck=5~9 | |||
|def=5~8 | |||
|res=1~4 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Bow}} | |||
|notes=Moves to attack units in range; operates a [[Ballista (weapon)|Ballista]]; does not attack the [[Civilian]]s. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Berserker | |||
|lv=3 | |||
|#=1 | |||
|hp=38~45 | |||
|str=14~20 | |||
|skill=11~16 | |||
|spd=8~13 | |||
|lck=3~7 | |||
|def=7~12 | |||
|res=1~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=15 | |||
|#=1 | |||
|hp=36~43 | |||
|str=15~20 | |||
|skill=8~12 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=15 | |||
|#=1 | |||
|hp=36~43 | |||
|str=15~20 | |||
|skill=8~12 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=14 | |||
|#=2 | |||
|hp=35~42 | |||
|str=15~20 | |||
|skill=7~12 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
|notes=• The center-south one moves to attack units in range.<br>• The southwest one is not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=14 | |||
|#=1 | |||
|hp=30~37 | |||
|str=9~14 | |||
|skill=10~14 | |||
|spd=8~12 | |||
|lck=5~10 | |||
|def=5~8 | |||
|res=1~4 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=11 | |||
|#=1 | |||
|hp=31~36 | |||
|str=10~14 | |||
|skill=14~18 | |||
|spd=12~16 | |||
|lck=4~8 | |||
|def=6~9 | |||
|res=2~4 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Lancereaver}} | |||
|notes=Not present during preparations. Does not move<!--would move to heal, but has no means-->; begins moving unprovoked when any player unit ends their turn in the lower portion of the map. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Morgan (The Binding Blade)|Morgan]] | |||
|class=General | |||
|lv=6 | |||
|#=1 | |||
|hp=43~46 | |||
|str=17~19 | |||
|skill=11~13 | |||
|spd=11~13 | |||
|lck=11~13 | |||
|def=18~20 | |||
|res=11~12 | |||
|con=14 | |||
|mov=5 | |||
|inventory={{Item|6|Silver Axe}} • {{Item|6|Ridersbane}} • {{Item|6|Javelin}} | |||
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Druid | |||
|lv=1 | |||
|#=1 | |||
|hp=29~34 | |||
|str=19~24 | |||
|skill=9~14 | |||
|spd=9~13 | |||
|lck=4~8 | |||
|def=5~9 | |||
|res=12~15 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|6|Flux}} • {{Item|6|Vulnerary}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=14 | |||
|#=7 | |||
|hp=35~42 | |||
|str=15~20 | |||
|skill=7~12 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Shaman | |||
|lv=12 | |||
|#=1 | |||
|hp=23~29 | |||
|str=9~15 | |||
|skill=6~9 | |||
|spd=6~10 | |||
|lck=2~6 | |||
|def=2~6 | |||
|res=9~13 | |||
|con=5 | |||
|mov=5 | |||
|inventory={{Item|6|Flux}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Western Thief | |||
|class=Pirate | |||
|lv=7 | |||
|#=3 | |||
|hp=27~33 | |||
|str=9~14 | |||
|skill=5~9 | |||
|spd=8~11 | |||
|lck=1~4 | |||
|def=3~6 | |||
|res=0~3 | |||
|con=10 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} | |||
|notes=Moves to raid the [[village]], then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Western Thief | |||
|class=Pirate | |||
|lv=7 | |||
|#=3 | |||
|hp=27~33 | |||
|str=9~14 | |||
|skill=5~9 | |||
|spd=8~11 | |||
|lck=1~4 | |||
|def=3~6 | |||
|res=0~3 | |||
|con=10 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Axe}} | |||
|notes=Moves to raid the [[village]], then moves to attack units unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Fighter | |||
|lv=15 | |||
|#=3 | |||
|hp=36~43 | |||
|str=15~20 | |||
|skill=8~12 | |||
|spd=9~13 | |||
|lck=2~5 | |||
|def=4~7 | |||
|res=1~4 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Mercenary | |||
|lv=15 | |||
|#=6 | |||
|hp=33~40 | |||
|str=11~16 | |||
|skill=15~20 | |||
|spd=13~18 | |||
|lck=5~9 | |||
|def=7~9 | |||
|res=2~5 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Eidyna | |||
|class=Archer | |||
|lv=14 | |||
|#=3 | |||
|hp=30~37 | |||
|str=9~14 | |||
|skill=10~14 | |||
|spd=8~12 | |||
|lck=5~10 | |||
|def=5~8 | |||
|res=1~4 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Bow}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Reinforcements==== | |||
*Enemy phase of turn 4 | |||
**1 [[Druid]], 1 level 14 [[Fighter]], and 1 [[Shaman]] from east of the gate | |||
*Enemy phase of turns 5–7 | |||
**1 [[Pirate]] with a [[Steel Axe]] from the upper southwest fort | |||
**1 [[Pirate]] with an [[Iron Axe]] from the lower southwest fort | |||
*Enemy phase of turns 11, 14, and 17, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn | |||
**2 [[Fighter]]s—levels 15 and 14—from around the gate | |||
*Enemy phase of turns 13, 16, and 19, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn | |||
**1 [[Archer]] and 1 [[Mercenary]] from around the gate | |||
*(Hard Mode only) Enemy phase of turns 12, 15, and 18, if [[Morgan (The Binding Blade)|Morgan]] is alive each turn | |||
**1 [[Mercenary]] and 1 level 14 [[Fighter]] from around the gate | |||
===NPC data=== | ===NPC data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
|platform=gba | {{ChapUnitHdr|type=NPC|platform=gba}} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Citizen | ||
| | |class=Civilian | ||
| | |version=male01 | ||
|# | |type=other | ||
| | |lv=1 | ||
| | |#=4 | ||
| | |hp=10 | ||
| | |str=0 | ||
| | |skill=0 | ||
| | |spd=0 | ||
| | |lck=0 | ||
| | |def=0 | ||
| | |res=0 | ||
| | |con=4 | ||
| | |mov=5 | ||
| | |inventory={{Item|6|Vulnerary}} | ||
| | |notes=• Not present during preparations.<br>• Moves to escape via the northeast corner. | ||
|last=y | |||
| | }} | ||
| | {{ChapUnitReinf|type=NPC|platform=gba}} | ||
| | {{ChapUnitCellGBA | ||
|# | |name=[[Geese]] | ||
| | |class=Pirate | ||
|type=other | |||
| | |lv=10 | ||
| | |#=1 | ||
| | |hp=33 | ||
|# | |str=10 | ||
| | |skill=9 | ||
|spd=9 | |||
|lck=9 | |||
|def=8 | |||
|res=0 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=[[Bartre]] | |||
|class=Warrior | |||
|type=other | |||
|lv=2 | |||
|#=1 | |||
|hp=48 | |||
|str=22 | |||
|skill=11 | |||
|spd=10 | |||
|lck=14 | |||
|def=10 | |||
|res=3 | |||
|con=14 | |||
|mov=6 | |||
|inventory={{Item|6|Brave Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Resistance | |||
|class=Fighter | |||
|type=other | |||
|lv=12 | |||
|#=1 | |||
|hp=28~31 | |||
|str=10~12 | |||
|skill=5~7 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=0~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Resistance | |||
|class=Fighter | |||
|type=other | |||
|lv=12 | |||
|#=1 | |||
|hp=28~31 | |||
|str=10~12 | |||
|skill=5~7 | |||
|spd=6~8 | |||
|lck=1~2 | |||
|def=3~4 | |||
|res=0~2 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|6|Hand Axe}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
====Reinforcements==== | |||
*Other phase of turn 5 | |||
**[[Geese]] from south of the village | |||
*Other phase of turn 8 | |||
**[[Bartre]] and 2 [[Fighter]]s—one with an [[Iron Axe]], one with a [[Hand Axe]] from left of the western bridge | |||
===Boss data=== | ===Boss data=== | ||
{{Main|Morgan (The Binding Blade) {{!}} Morgan}} | {{Main|Morgan (The Binding Blade){{!}}Morgan}} | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/flight_toward_freedom|title=Flight Toward Freedom|site=triangleattack.com|retrieved=December 24, 2020}}</ref> | |||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 345: | Line 1,174: | ||
|content1={{BossStats FE6 | |content1={{BossStats FE6 | ||
|portrait=[[File:Portrait morgan fe06.png]] | |portrait=[[File:Portrait morgan fe06.png]] | ||
|sprite=general enemy | |||
|class=General | |class=General | ||
|lv=6 | |lv=6 | ||
|HP=38 | |HP=38 | ||
Line 358: | Line 1,187: | ||
|con=14 | |con=14 | ||
|aid=13 | |aid=13 | ||
|inventory= | |inventory={{Item|6|Silver Axe}}<br>{{Item|6|Ridersbane}}<br>{{Item|6|Javelin}} | ||
|la=y | |||
|ax= | |ax=y | ||
}} | }} | ||
|content2={{BossStats FE6 | |content2={{BossStats FE6 | ||
|portrait=[[File:Portrait morgan fe06.png]] | |portrait=[[File:Portrait morgan fe06.png]] | ||
|sprite=general enemy | |||
|class=General | |class=General | ||
|lv=6 | |lv=6 | ||
|HP= | |HP=43~46 | ||
|str= | |str=17~19 | ||
|skill= | |skill=11~13 | ||
|spd= | |spd=11~13 | ||
|luck= | |luck=11~13 | ||
|def= | |def=18~20 | ||
|res=11 | |res=11~12 | ||
|move=5 | |move=5 | ||
|con=14 | |con=14 | ||
|aid=13 | |aid=13 | ||
|inventory= | |inventory={{Item|6|Silver Axe}}<br>{{Item|6|Ridersbane}}<br>{{Item|6|Javelin}} | ||
|la=y | |||
|ax= | |ax=y | ||
}} | }} | ||
}} | }} | ||
==Strategy== | ==Strategy== | ||
{{sectstub}} | {{sectstub}} | ||
[[Geese]] will appear as a green unit on turn 5, and [[Bartre]], along with two fighters, will appear on turn 8. To recruit them, have [[Roy]] talk to Geese and either [[Fir]] or Roy speak to Bartre. Bartre's allies will stay as green units, but their survival is inconsequential as they offer no rewards. However, keeping the green NPC villagers alive is important. Also, be mindful not to waste Bartre's unique weapon, the [[Brave Axe]]. | |||
This map is relatively straightforward. Deploy your [[Cavalier]]s and other fast-moving units. Equipping them with [[lance]]s and [[sword]]s should suffice, as the enemies here only wield [[axe]]s and swords. Divide your forces into two teams: send one along the upper road and the other along the lower one. The first team should clear the upper road of enemies to allow the villagers to escape safely. Strangely, the [[Ballista (weapon)|Ballista]] won't target these villagers. The second team should reach the village before [[Pirate]] reinforcements destroy it. | |||
Avoid deploying low-HP units, or if you must, keep them out of the Ballista's range. You can deplete the Ballista's ammunition by placing a high-HP unit within its range and using vulneraries to heal any damage sustained. This tactic is advised because your healers are vulnerable to ballista fire. Also, don't forget that [[Elphin]] can refresh your units, granting them extra movement during your turn. The only tricky aspect of this chapter is the enemy reinforcements near the boss. However, as long as you know their spawn locations and timings, you can prepare adequately to deal with them. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Escape to Freedom | |eng-name=Escape to Freedom | ||
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}. | |eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}. | ||
|eng-fan-name=Flight Toward Freedom | |eng-fan-name=Flight Toward Freedom | ||
| | |jpn-name={{h|自由への脱出|Jiyū e no dasshutsu}} | ||
|jpn-mean=Escape to freedom | |||
| | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
{{ | <gallery> | ||
Cm fe06 11B.png|Map of the chapter | |||
</gallery> | |||
{{refbar}} | |||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Amidst a Struggle | |prechapter=Amidst a Struggle | ||
|nextchapter=The True Enemy | |nextchapter=The True Enemy | ||
}} | }} |
Latest revision as of 19:16, 28 March 2024
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“ | More people escaped?! Where were the guards?! | ” | — Arcardo |
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Flight Toward Freedom (Japanese: 自由への脱出 Escape to freedom) is Chapter 11B of Fire Emblem: The Binding Blade. In order to play this chapter, you must have visited the village which holds a Restore staff in Chapter 9 and thus headed west toward Caldonia.
Plot
- Main article:
Flight Toward Freedom/Script
Roy's forces arrive at Castle Eidyna on Caldonia, where workers are kept before being transported to the mines. Elffin has the castle infiltrated ahead of time, allowing several workers to escape, and the Lycian Army is to secure their safe retreat. Arcardo, who is at Eidyna, orders Morgan to chase down the runaway workers while himself returning to Juteaux, the capital of the Western Isles.
The battle begins, and during it, Geese joins the fray as Roy's ally, out for personal revenge over his ship crewmates being worked to death in the mines by the castle's lord. If Roy talks to him, Geese joins his army as a mercenary. After Geese, Bartre also arrives on the battlefield, with the intent of breaking out the castle's prisoners. If Fir, his daughter, talks to him, Bartre joins the Lycian Army in order to protect her. If Roy talks to him instead, he also joins the army, because said army is fighting Etruria.
After the battle ends, Roy's army heads to Juteaux, the heart of the corruption on the Western Isles, in order to liberate it from Etruria. Beforehand, however, Roy accurately guesses that Elffin is of high Etrurian nobility and is hiding his status for some reason.
Chapter data
Normal Hard
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Victory: Seize the castle gate | Player | Other | Enemy | |||
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Defeat: Roy dies | 1–13+3 | 4+4−2 | 24+21 | |||
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Character data
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New units
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Required characters
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Reinforcements
- Enemy phase of turn 4
- Enemy phase of turns 5–7
- Enemy phase of turns 11, 14, and 17, if Morgan is alive each turn
- 2 Fighters—levels 15 and 14—from around the gate
- Enemy phase of turns 13, 16, and 19, if Morgan is alive each turn
- (Hard Mode only) Enemy phase of turns 12, 15, and 18, if Morgan is alive each turn
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Other phase of turn 5
- Geese from south of the village
- Other phase of turn 8
Boss data
- Main article:
Morgan - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Normal Hard
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Geese will appear as a green unit on turn 5, and Bartre, along with two fighters, will appear on turn 8. To recruit them, have Roy talk to Geese and either Fir or Roy speak to Bartre. Bartre's allies will stay as green units, but their survival is inconsequential as they offer no rewards. However, keeping the green NPC villagers alive is important. Also, be mindful not to waste Bartre's unique weapon, the Brave Axe.
This map is relatively straightforward. Deploy your Cavaliers and other fast-moving units. Equipping them with lances and swords should suffice, as the enemies here only wield axes and swords. Divide your forces into two teams: send one along the upper road and the other along the lower one. The first team should clear the upper road of enemies to allow the villagers to escape safely. Strangely, the Ballista won't target these villagers. The second team should reach the village before Pirate reinforcements destroy it.
Avoid deploying low-HP units, or if you must, keep them out of the Ballista's range. You can deplete the Ballista's ammunition by placing a high-HP unit within its range and using vulneraries to heal any damage sustained. This tactic is advised because your healers are vulnerable to ballista fire. Also, don't forget that Elphin can refresh your units, granting them extra movement during your turn. The only tricky aspect of this chapter is the enemy reinforcements near the boss. However, as long as you know their spawn locations and timings, you can prepare adequately to deal with them.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Escape to Freedom |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
Flight Toward Freedom |
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Japanese |
自由への脱出 |
Escape to freedom |
Gallery
References
- ↑ Flight Toward Freedom, triangleattack.com, Retrieved: December 24, 2020
← Amidst a Struggle • | Flight Toward Freedom | • The True Enemy → |
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