Open main menu

Fire Emblem Wiki β

Flight!

Flight!

Cm fe09 5.png

Location

Mercenary Fort

New units

None

Boss(es)

Dakova

Weather

Fog of war

We’re surrounded. The soldiers aren’t waiting for an answer. They already decided to attack.
— Ike

Flight! (Japanese: 脱出 Escape) is the fifth chapter of Fire Emblem: Path of Radiance. Elincia wakes up in the mercenary fort and introduces herself to Ike and Greil, explaining her situation and asking them for any help they can give. When a battalion of Daein soldiers surrounds the fort, demanding the princess, the Greil Mercenaries have no choice but to protect Elincia. This chapter is about defense rather than offense, giving it a different strategic approach from previous chapters.

Plot

Main article: Flight!/Script

The chapter begins with Mist running out to tell Greil and Ike that the woman has awakened. Greil and Ike go to the woman, and introduce themselves. She thanks them, but is reluctant to share her identity. After some questioning, Ike finally persuades her to open up.

She introduces herself as Elincia Ridell Crimea, daughter of King Ramon. Greil, confused, says he’s never heard of any children of King Ramon, and Elincia explains by saying that her existence was never made public for political reasons. Renning was named successor to the throne before she was born, so she was kept a secret to avoid a blood feud. Elincia shares that both her parents are dead at the hands of King Ashnard himself, and that Renning was still battling Daein last she heard. She was on her way to Gallia, in hopes that King Caineghis would grant her refuge. With no one else to turn to, Elincia begs Greil and Ike to escort her to Gallia.

Later that night, Titania and Ike discuss the arrival of the princess, and Titania remarks how closely she resembles her parents. Rolf runs in, reporting that soldiers have gathered outside the fort. Greil meets quickly with his mercenaries, asking their opinions on how to proceed with the Daein soldiers demanding the turning over of Princess Crimea.

Titania and Soren are once again at odds, with Titania wanting to protect the princess and Soren wanting to turn her over to the Daein soldiers. Shinon wishes to turn her over, not wanting to step into Gallia because of its status as a laguz nation. Gatrie is indecisive, commenting only on how he prefers country girls over princesses. Oscar and Boyd are in favor of protecting the princess, as are Rhys, Rolf, Mist and Ike.

Greil stands by the majority, agreeing to escort the princess to Gallia, but then realizes that the Daein soldiers have surrounded them, and have already made their decision to attack. Greil takes charge of the back entrance, leaving Ike in charge of the front.

Immediately after the battle, Greil gives his orders for evacuation, Oscar and Boyd packing, Mist and Rolf gathering food and supplies, Shinon, Gatrie and Titania clearing the road ahead of them, Rhys gathering documents from the library, and Ike taking care of the princess. Ike suggests that Elincia go to the kitchen to help Mist pack.

There, Elincia reveals to Mist that she wasn’t raised like normal princesses, and that she’s used to working, sewing, swordfighting and such. Elincia asks about the medallion hanging around Mist’s neck. Mist shares with her that it was her mother’s and it’s all she has to remember her mother by. Elincia notices that it has a strange glowing light. Mist comments, saying it hasn’t always done that, and only started just recently, but she doesn’t know why it glows. Elincia comments on how beautiful it is, as well as mysterious.

The scene changes to Petrine scolding Dakova (or a generic soldier if Dakova was killed in battle) for not completing the mission. Dakova begs for mercy, but Petrine orders him out, presumably killed. She summons Ena to go over strategies of catching the runaway princess. Ena deduces that the princess will most likely be headed for Gallia, considering Melior is now taken over. Ena suggests that she do some research on the Greil Mercenaries before Petrine takes any action, as she acknowledges they’re no average mercenary group. Petrine ignores this, deciding that she will go and hunt down the princess herself.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Dakova / Defend for 6 turns Player Partner Other Enemy
Defeat: Ike dies / Enemy seizes location 8 0 0 22+10
 


Character data

Characters
New Units
None
Returning Characters

        

Item data

Items
Name Obtainment Method
  Torch Dropped by soldier (hard mode only)
  Hammer Dropped by fighter
  Iron Blade Dropped by myrmidon
  Ashera Icon Dropped by Dakova

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Archer 4 1   Steel Bow --
Soldier Archer 5 3   Iron Bow --
Soldier Archer 5 1   Steel Bow --
Mercenary Fighter 7 1   Hammer  --
Soldier Lance Knight 6 1   Iron Lance --
Soldier Myrmidon 8 1   Iron Blade --
Soldier Myrmidon 8 1   Iron Blade  --
Soldier Soldier 5 1   Iron Lance --
Soldier Soldier 6 5   Iron Lance --
Soldier Soldier 6 1   Javelin --
Soldier Soldier 6 2   Steel Lance --
Soldier Soldier 7 1   Iron Lance --
Soldier Soldier 8 1   Steel Lance --
Soldier Sword Knight 4 1   Iron Sword  Vulnerary --
Dakova Knight 13 1   Iron Lance  Javelin  Ashera Icon  --
Reinforcements
Name Class Lv # Inventory and Skills Notes
Soldier Archer 5 2   Iron Bow --
Soldier Soldier 5 2   Steel Lance --
Soldier Soldier 6 2   Javelin --
Soldier Soldier 6 4   Steel Lance --


Boss data

Main article: Dakova

Easy/Normal Hard/Maniac

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter features all of the Mercenaries who have been playable up to this point, and adds no new members to the team. They start inside the fortress, with Ike in particular guarding the Defend position. If any enemy unit enters that position, it's Game Over. The goal of this chapter is to defend that spot until after six turns have passed.

The natural strategy is to assume defensive positions inside the fort and hold off the enemy from two entry points to the south and west until after the six turns are up. Titania and Gatrie serve as the linchpins of the defense, so they should be positioned to take the brunt of the attack. In the meantime, the other fighters should take this opportunity to earn combat experience wherever possible, especially front-line fighters Boyd and Oscar. If the fight is going well, the mercenaries can expand outward to take care of stragglers and push back the assault. Should they get far enough to engage the boss, Dakova, they can defeat him to obtain an Ashera Icon, and change the next few cutscenes somewhat.

This is the first stage to feature enemy reinforcements, who appear outside the fortress on both sides, around turn 4 or 5. Additionally, in Hard Mode, the stage will be enshrouded in Fog of War, making it difficult to see the oncoming attackers, as well as increasing their numbers.

No bonus experience can be earned in this chapter. Instead, one should work to dispatch as many enemies as possible, to earn combat experience for the weaker fighters.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Flight! --
Japanese 脱出 Escape
Spanish Huida del fortín Flight from the fort
French Sauve-qui-peut ! Save yourselves!
German Die Flucht The Escape
Italian In fuga Fleeing

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Roadside Battle Flight! A Brief Diversion


Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline