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Five-Anna Firefight

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Five-Anna Firefight


Location

Outrealms

New units

Catria

Boss(es)

Risen Wyvern Lord

What?! But my sisters were up mining in those mountains today too! Anna and Anna! Anna too! And little Anna! ...Was there one more? ...Oh, yes, Anna! I have to save them!
— A town merchant

Five-Anna Firefight is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Five-Anna Firefight is the seventeenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Five-Anna Firefight is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on August 30, 2012 in Japan, April 18, 2013 in North America, and August 15-16 in the PAL regions. PAL region players who purchased the Challenge Pack prior to Five-Anna Firefight's offical release were able to play the chapter a week early.

In this chapter, the Shepherds are tasked with entering a newly-created volcano and taking on the Risen inside in order to rescue a merchant's five sisters--apparently all of which are named Anna.

Plot

Main article: Five-Anna Firefight/Script

In a town in a new Outrealm, Lissa is noticing the town's abundance of armories, having spotted four in a very small area, then asks what is with this town as every other shop is an armory, asking Chrom if he sees it; Chrom states he does sees this and notes that the townspeople don't seem particularly warlike and wonders what the abundance of armories could be, then states that this is the perfect opportunity for the Shepherds to restock their weapons. Lissa sees this as a good idea as she could use a new staff, then picks a shop to start with; the shop's merchant welcomes Chrom and Lissa and asks what she can get for them, with Chrom stating he's just looking for now--with all the armories about, he figures a little comparison shopping is in order. The merchant tells Chrom he's come to the right place, as this area is the weapons capital of the Outrealms, with the mountains around the area chock full of the purest ore one will find--everything in these shops has been crafted by hand with no magical shortcuts; Lissa asks the merchant if she carries any staves, as the one she's got doesn't feel right to her, to which the merchant states that this shop's specialty is staves--and this week, they have a special on Rescue staves, in which the deal kicks in when buying two. Right as the merchant is about to explain how the deal kicks in, a villager arrives on the scene describes a horrible situation coming right for the town while appealing to the gods in the process, to which the merchant asks what's wrong and who's coming, and hopes it's not a rival weapons outlet with wholesale prices; the villager says they don't have time and they have to run while appealing to the gods in the process, to which Chrom states the gods have heard the villager by now and asks the villager to calm himself and tell the Shepherds what has happened. The villager says he was mining up in the mountains when there was a terrible shaking--the earth ripped right open and lava splashed in, followed by terrible beasts with dead eyes and razors for claws attacking, tearing up five men without breaking a sweat and are now coming for the rest of them; Chrom notes the problem sounds like Risen, with the merchant revealing her sisters were mining up in those mountains that day--revealing five such sisters all named Anna--and that she has to save them. The villager asks the merchant if she's going to bargain the Risen to death, that she won't last two seconds against the Risen, to which Chrom says the villager's right and to let the Shepherds handle this situation; the merchant wonders if Chrom would do it for her, to which Lissa states that helping total strangers out of sticky situations is kind of their thing, and she also knows what it's like to worry herself sick about a sister--the Shepherds will chew those Risen up and spit them right out, figuratively speaking. Chrom states the Shepherds won't rest until the five Annas are safe, to which the merchant states she cannot thank them enough and asks if there is anything she can do to help; Lissa asks for a few of the Rescue staves the merchant mentioned earlier as they might come in handy, to which the merchant states the mountains around here are actually Rescue-proof and the staves won't work. The town used to have a problem with thieves using Rescue staves to steal ore, so the town magically blocked the use of any staff that facilitiates the transportation of matter--and this is the reason the Rescue staves were on sale, as there's not much demand for them around here; Lissa sees the prospect as crazy and states there's no way the Shepherds can do something, then settles on "fail" in an attempt to change the subject and states that was what she was saying just then. Chrom states that the Shepherds don't need indispensable magicial items, they'll rescue the Annas by hand, and he's certain Robin will come up with something; the merchant thanks Chrom and states she feels better already, as out of all of her sisters, she's closest with the five in question--together, they've run this chain (initially calling it a monopoly) of armories for years and years, and she doesn't know what she would do if anything happened to one of those sisters. The merchant asks Chrom to promise to rescue all five Annas and not leave anyone behind, to which Chrom promises he'll bring back the Annas safely, to which the merchant wishes Chrom good luck. Preparations take place at this point.

Once preparations are finished, Chrom notes the five Annas in the rear of the area and asks how they got back there, they couldn't pick a worse spot if they tried; there's no helping it now, Chrom states the Shepherds must do all they can to keep them safe and tasks the Shepherds to protect the Annas at all costs. At this point, the game states that the best possible result will happen if the enemy is routed while saving all five Annas, and reiterating that Rescue staves will not work on this map. The battle begins at this point.

Once the battle ends, should all five Annas survive, the merchant will thank Chrom for saving her sisters and all of her customers; Chrom asks the merchant if, by customers, she means townspeople, to which the merchant confirms--then implies she said "townspeople" in the first place. The merchant states that the Shepherds deserve a reward, and asks if Chrom would like a card she got from a bearded old man who likes to watch merchants forge weapons--who seems to only appear when she and her sisters are all hot and sweaty. The card reads "Catria the Whitewing", and the man said it would come in handy; she knows it's not much, but the merchant states she hopes the Shepherds can find some use for the card, to which Chrom confirms and thanks the merchant, with the merchant saying it's the least she could do for the Shepherds saving her sisters. The merchant states it's back to business and asks herself where they left off--as she recalls, they were about to buy some Rescue staves.

The scene shifts into the space between Outrealms where the player is prompted at this point if they want to add Catria to their party; if the player accepts, Catria states she never fails to get the job done.

Conversely, should any of the five Annas have been defeated during the chapter, Frederick states that the Shepherds have won the battle, but Chrom notes they failed to protect all five of the Annas. Frederick states the Shepherds did what they could and must venture on, that there are others counting on them, to which Chrom gives a disgruntled reaction.

Website summary

Things go bad for Anna and her sisters as they venture out to a lava cave in search of rare ore.[1]

North American eShop summary

Rescue Anna and her four sisters from the lava caves!

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 12 {{{partner}}} 5 19+38
Cm fe13 five-anna firefight.png
Difficulty rating: ★★★★★
Map dimensions:
20 columns by 20 rows
Block sizes:
Japan: ??
North America: 35
PAL region: ??
Map phase music: "Legendary Inheritance" from The Binding Blade
Battle phase music: "Tomorrow's Battle" from The Binding Blade
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Challenge Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

The Rescue staff is disabled during this chapter.

Character data

Characters
New units
Catria
Small portrait dlc catria fe13.png
Dark Flier
HP
58
Inventory
--
Level
20
Automatically at the end of the chapter if all five Annas survived and the player accepts the given offer
Available characters
Chrom l ​Avatar f-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

There are no items available in this chapter.

Event tiles

There are no event tiles in this chapter.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 general risen enemy.gif Risen General 20 1 80 43 0 32~33 25~26 31~32 38~39+2 20~21 5 Silver Lance
Defense +2 Rally Defense Aegis
Indoor Fighter
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 4 80 43 0 32~33 25~26 31~32 38~39+2 20~21 5 Spear
Defense +2 Rally Defense Aegis
Indoor Fighter
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 2 70~71 32~33 1 43+2 36~37 28~29 31~32 22~23 6 Silver Bow
Skill +2 Prescience Galeforce
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider risen enemy.gif Risen Griffon Rider 20 3 72~73 36~37 0 37~38 36~37 31~32 29~30 18~19 8 Silver Axe
Quick Burn Tantivy Vengeance
Strength +2
Will always have top row's skills; can have 0-1 more skill(s) at random
The southwestern two begin moving unprovoked on turn 3.
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 1 63~64 26~27 31~32 35~36 39~40+2 37~38 24~25 36~37 8 Rexcalibur
Speed +2 Renewal Rally Luck
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 3 63~64 26~27 31~32 35~36 39~40+2 37~38 24~25 36~37 8 Bolganone
Speed +2 Renewal Rally Luck
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
The southeastern two begin moving unprovoked on turn 2.
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 3 74~75 42+2 0 33~34 32~33 31~32 34~35 18~19 8 Silver Axe
Strength +2 Quick Burn Renewal
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
• The southeastern one begins moving unprovoked on turn 2.
• The southwestern two begin moving unprovoked on turn 3.
Ma 3ds01 falcon knight risen enemy.gif Risen Falcon Knight 20 1 66~67 31~32 14~15 41 42+2 40~41 25~26 36~37 8 Silver Lance
Speed +2 Renewal Rally Luck
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 2.
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 1 78 46 25 35 30 10 39 30 8 Hauteclere
Anathema Renewal Swordbreaker Bowbreaker Vantage
Begins moving unprovoked on turn 8.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 9 74~75 42+2 0 33~34 32~33 31~32 34~35 18~19 8 Silver Axe
Strength +2 Quick Burn Renewal
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider risen enemy.gif Risen Griffon Rider 20 9 72~73 36~37 0 37~38 36~37 31~32 29~30 18~19 8 Tomahawk
Quick Burn Tantivy Vengeance
Strength +2
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider risen enemy.gif Risen Griffon Rider 20 5 72~73 36~37 0 37~38 36~37 31~32 29~30 18~19 8 Silver Axe
Quick Burn Tantivy Vengeance
Strength +2
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 6 61~62 31~32 17~18 39~40 40~41 28~29 22~23 24~25 6 Silver Sword
Renewal Acrobat Pass
Movement +1 Lucky Seven
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 falcon knight risen enemy.gif Risen Falcon Knight 20 1 66~67 31~32 14~15 41 42+2 40~41 25~26 36~37 8 Spear
Speed +2 Renewal Rally Luck
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 1 63~64 26~27 31~32 35~36 39~40+2 37~38 24~25 36~37 8 Bolganone
Speed +2 Renewal Rally Luck
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 1 63~64 26~27 31~32 35~36 39~40+2 37~38 24~25 36~37 8 Thoron
Speed +2 Renewal Rally Luck
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 4 74~75 42+2 0 33~34 32~33 31~32 34~35 18~19 8 Tomahawk
Strength +2 Quick Burn Renewal
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 2 73~74 2 33~34 27~28 27~28 26~27 28~29 30~31 6 Mire
Anathema Lancebreaker Axebreaker Bowbreaker
Hex
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 merchant other.gif Anna Merchant 15 5 60+5 20 20 20 20 20/22/25 20+2 20 5 --
HP +5 Defense +2 Axebreaker Miracle
Starts on hazard terrain.

Boss data

Normal Hard Lunatic

Generic small portrait wyvern lord risen fe13.png
Ma 3ds01 wyvern lord risen enemy.gif Wyvern Lord
Level 20
Movement 8
Stats
Max HP 78 Speed 30
Strength 46 Luck 10
Magic 25 Defense 39
Skill 35 Resistance 30
Inventory Skills
Hauteclere Anathema
Renewal
Swordbreaker
Bowbreaker
Vantage
Weapon Levels
Swords -- Lances E Axes A
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The prospect of thieves using Rescue staves to steal ore is probably in reference to the Trickster, an advanced class option of the Thief indeed capable of using staves.
    • The mountains are stated to block the use of any staff that facilitates the transportation of matter. In addition to the Rescue staff, this statement can also be seen as alluding to the Warp, Rewarp, Return, and Thief staves that appear in other games of the series.
    • This chapter is one of three Awakening DLC chapters that prohibit Rescue staff usage, the others being The Future Past 1 and 2.
  • This chapter is the only one where a DLC character is recruitable that does not explicitly mention the character's card as an Einherjar.
    • Interestingly, this chapter is one of only two DLC chapters outside the Einherjar saga to include any mention of Old Hubba, even if not directly by name; the other such chapter is EXPonential Growth.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Five-Anna Firefight

Italian

Cinque volte Anna

Anna five times

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Death's Embrace • Five-Anna Firefight • Roster Rescue →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map