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Fire Emblem Gaiden: Difference between revisions

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{{Game Infobox
{{Game Infobox
|title=Gaiden
|title=Gaiden
|image=[[File:FEG logo.gif|200px]]<br>[[File:Ba japan fe02.png|200px]]
|image=[[File:FEG logo.png|200px]]<br>[[File:Ba japan fe02.png|200px]]
|caption=Japanese logo and box art.
|caption=Japanese logo and box art.
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Shouzou Kaga]]
|designer=[[Shouzou Kaga]]
|released='''Famicom'''<br>{{JP}}March 14th, 1992<br>'''Wii Virtual Console'''<br>{{JP}}November 4th, 2009<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}April 3rd, 2013<br>'''Wii U Virtual Console'''<br>{{JP}}August 20th, 2014
|released='''Famicom'''<br>{{JP}}March 14, 1992<br>'''Wii Virtual Console'''<br>{{JP}}November 4, 2009<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}April 3, 2013<br>'''Wii U Virtual Console'''<br>{{JP}}August 20, 2014
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|platforms=
|platforms=
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|successor={{FE3}}
|successor={{FE3}}
}}
}}
'''''Fire Emblem Gaiden''''' (Japanese: {{hover|ファイアーエムブレム外伝|Faiā emuburemu gaiden}} ''Fire Emblem Side-Story'') is a turn-based strategy role-playing game released exclusively in Japan for Nintendo's [[Nintendo Entertainment System|Famicom]] console in 1992. It is the second game in the {{FES}} and an indirect sequel to its predecessor, {{FE1}}. It is mostly known for its large number of unique mechanics and gameplay styles which were mostly abandoned by later ''Fire Emblem'' games, although a few of these mechanics were briefly brought back for a single game at a time. On 18 January 2017, a remake of the game, titled {{FE15}}, was announced. It was advertised as having all of what made ''Gaiden'' unique, such as a free-roaming world map and dungeons.
'''''Fire Emblem Gaiden''''' (Japanese: {{hover|ファイアーエムブレム外伝|Faiā emuburemu gaiden}} ''Fire Emblem Side-Story'') is a turn-based strategy role-playing game released exclusively in Japan for Nintendo's [[Nintendo Entertainment System|Famicom]] console in 1992. It is the second game in the {{FES}} and an indirect sequel to its predecessor, {{FE1}}. It is mostly known for its large number of unique mechanics and gameplay styles which were mostly abandoned by later ''Fire Emblem'' games, although a few of these mechanics were briefly brought back for a single game at a time. On 18 January 2017, a remake of the game, titled {{FE15}}, was announced. It was advertised as having all of what made ''Gaiden'' unique, such as a free-roaming world map and [[dungeon]]s.


''Gaiden'' is set on the continent [[Valentia]], a land to the west of [[Archanea (continent)|Archanea]] which has long been split in two through the influence of its two gods, [[Mila]] and [[Duma]]. In the middle of a crisis between the pacifistic southern Kingdom of [[Zofia]] and the militant northern Kingdom of [[Rigel]], the young warrior [[Alm]] leads the broken armies of Zofia against the Rigelian advance in his grandfather's stead, while his childhood friend, the priestess [[Celica]], embarks on a quest to find the missing goddess Mila and solve the mystery of a sudden famine sweeping across Zofia. Their separate missions ultimately lead them on the same path to challenge an evil cult supporting Duma in Rigel.
''Gaiden'' is set on the continent [[Valentia]], a land to the west of [[Archanea (continent)|Archanea]] which has long been split in two through the influence of its two gods, [[Mila]] and [[Duma]]. In the middle of a crisis between the pacifistic southern Kingdom of [[Zofia]] and the militant northern Kingdom of [[Rigel]], the young warrior [[Alm]] leads the broken armies of Zofia against the Rigelian advance in his grandfather's stead, while his childhood friend, the priestess [[Celica]], embarks on a quest to find the missing goddess Mila and solve the mystery of a sudden famine sweeping across Zofia. Their separate missions ultimately lead them on the same path to challenge an evil cult supporting Duma in Rigel.
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==Plot==
==Plot==
{{sectstub}}
{{sectstub}}
===To Zofia!===
===Zofia's Call===
The story begins with [[Alm]], a youth of the village of [[Ram]], finishing his sword training with an retired general named [[Mycen]]. Alm sees a group of villagers gathering near [[Luka]], a [[soldier]], who says that a General [[Dozer]] has captured [[Zofia]]'s castle and killed the king. Luka is part of a liberation force, and has come to ask General Mycen to help them.
The story begins with [[Alm]], a youth of the village of [[Ram]], finishing his sword training with an retired general named [[Mycen]]. Alm sees a group of villagers gathering near [[Lukas]], a [[soldier]], who says that a General [[Desaix]] has captured [[Zofia]]'s castle and killed the king. Lukas is part of a liberation force, and has come to ask General Mycen to help them.


When Alm asks Mycen, Mycen angrily denies. Still, Alm tells Luka that he will join in place of Mycen. With Luka and the villagers [[Qulyf]], [[Robin (Gaiden)|Robin]], and [[Gray]], he decides to travel to Zofia to help the liberation force, with several small skirmishes occurring throughout the chapter. In Thief Shrine, [[Silk]], a priestess of Mila, is rescued and joins them.
When Alm asks Mycen, Mycen angrily denies. Still, Alm tells Lukas that he will join in place of Mycen. With Lukas and the villagers [[Kliff]], [[Tobin]], and [[Gray]], he decides to travel to Zofia to help the liberation force, with several small skirmishes occurring throughout the chapter. In Thief Shrine, [[Silque]], a priestess of Mila, is rescued and joins them.


Soon Alm's party begins to fight soldiers employed by General Dozer. At the Southern Fort, [[Clair]], a [[Pegasus Knight|pegasus knight]] of Zofia joins Alm. She says her older brother [[Clive]] is the leader of the liberation force.
Soon Alm's party begins to fight soldiers employed by General Desaix. At the Southern Fort, [[Clair]], a [[Pegasus Knight|pegasus knight]] of Zofia joins Alm. She says her older brother [[Clive]] is the leader of the liberation force.


In the Liberation Headquarters, and Alm meets [[Paison]], the guard of the cave. Paison warns Alm of monsters, and in the next room, there are several [[bonewalker]]s and [[revenant]]s. The monsters are defeated and Alm continues, meeting Clive. Clive asks Alm to become the leader of the force, and Alm accepts.
In the Liberation Headquarters, and Alm meets [[Python]], the guard of the cave. Python warns Alm of monsters, and in the next room, there are several [[bonewalker]]s and [[revenant]]s. The monsters are defeated and Alm continues, meeting Clive. Clive asks Alm to become the leader of the force, and Alm accepts.


[[Fols]] states that Dozer has been seeking help from northern [[Rigel]]. Alm, surprised, states that this violates the Gods' Pact, and that Mila would never allow this. However, according to Fols, it is rumored that Mila has disappeared, which may explain the appearance of monsters. He and Paison join Alm's group.
[[Forsyth]] states that Desaix has been seeking help from northern [[Rigel]]. Alm, surprised, states that this violates the Gods' Pact, and that Mila would never allow this. However, according to Forsyth, it is rumored that Mila has disappeared, which may explain the appearance of monsters. He and Python join Alm's group.


Finally, Alm travels to the Zofia gate, where powerful enemy troops are gathered. Dozer and [[Slayder (Gaiden)|Slayder]] are the two generals in charge. One is defeated, depending on which the player chooses, and they successfully liberate the castle. Thanked by many of the citizens, Alm goes to the roof and sees Mycen again. Mycen tells Alm to save Valentia, and mentions a red-haired girl...
Finally, Alm travels to the Zofia gate, where powerful enemy troops are gathered. Desaix and [[Slayde]] are the two generals in charge. One is defeated, depending on which the player chooses, and they successfully liberate the castle. Thanked by many of the citizens, Alm goes to the roof and sees Mycen again. Mycen tells Alm to save Valentia, and mentions a red-haired girl...


===Celica's Leave===
===The Pilgrimage===
The chapter begins with [[Celica]], the red-haired Zofian heiress, talking to Bishop [[Nomah]] about leaving the abbey. Nomah warns her of the dangers of traveling, but Celica insists on investigating the fate of the goddess Mila. Nomah consents and lets her leave. The [[mage]]s [[Mae]] and [[Boey]] and the [[cleric]] [[Jenny]] join Celica as she departs.
The chapter begins with [[Celica]], the red-haired Zofian heiress, talking to Bishop [[Nomah]] about leaving the abbey. Nomah warns her of the dangers of traveling, but Celica insists on investigating the fate of the goddess Mila. Nomah consents and lets her leave. The [[mage]]s [[Mae]] and [[Boey]] and the [[cleric]] [[Genny]] join Celica as she departs.


Celica reaches Novis Port, recruiting the mercenary [[Savor]] and talking to several villagers. She and her party set out on a ship to reach Zofia Port, her destination. After several skirmishes at sea with various pirates, she travels to the Pirate Fort and defeats pirates led by the aggressive [[Dahha]]. Three other warriors, the armored knight [[Valbar]], the mercenary [[Kamui]], and the archer [[Leo (Gaiden)|Leo]] are present in the battle as allies helping Celica's party. After the pirates are defeated, Celica talks to the three in the fort, and they join her party.
Celica reaches Novis Port, recruiting the mercenary [[Saber]] and talking to several villagers. She and her party set out on a ship to reach Zofia Port, her destination. After several skirmishes at sea with various pirates, she travels to the Pirate Fort and defeats pirates led by the aggressive [[Barth]]. Three other warriors, the armored knight [[Valbar]], the mercenary [[Kamui]], and the archer [[Leon]] are present in the battle as allies helping Celica's party. After the pirates are defeated, Celica talks to the three in the fort, and they join her party.


Continuing, Celica lands on the Sea Shrine, on which a ferocious [[Draco Zombie]] is situated. By using the [[Angel]] spell, Celica defeats the dragon and continues into the shrine. Afterwards, she travels to the [[Zofia Port]], where she meets the two pegasus sisters [[Palla]] and [[Catria]], from the continent of [[Archanea (nation)|Archanea]], to the east. According to Catria, their [[Est (character)|younger sister]] had been captured by pirates.
Continuing, Celica lands on the Sea Shrine, on which a ferocious [[Necrodragon]] is situated. By using the [[Seraphim]] spell, Celica defeats the dragon and continues into the shrine. Afterwards, she travels to the [[Zofia Port]], where she meets the two pegasus sisters [[Palla]] and [[Catria]], from the continent of [[Archanea (nation)|Archanea]], to the east. According to Catria, their [[Est|younger sister]] had been captured by pirates.


===Liberty War===
===War of Deliverance===
===Dismal Nation===
===Land of Sorrow===
===Reunion, Yet...===
===Together to the End===


==Gameplay==
==Gameplay==
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===World map and villages===
===World map and villages===
{{main|World map}}
{{main|World map}}
''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], though no ''Fire Emblem'' game since has replicated it exactly. Rather than the forced linear game structure of its predecessor, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for grinding or other purposes. Uniquely in the ''Gaiden'' system, the world map itself has its own [[turn]] count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. Generally nothing happens, but later in the game enemy armies will move towards one of the lords after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.  
''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], though no ''Fire Emblem'' game since has replicated it exactly. Rather than the forced linear game structure of its predecessor, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for grinding or other purposes. Uniquely in the ''Gaiden'' system, the world map itself has its own [[turn]] count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. Generally nothing happens, but later in the game enemy armies will move towards one of the lords after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.  


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The item/weapon system's dynamic in ''Gaiden'' is different from all other games. [[Durability]] does not exist at all, consumable items do not exist with the only non-weapon items being equipment, and only a very small number of each item/weapon exists; for instance, there is only one [[Javelin]] in the entire game. All units have one [[inventory]] slot, so between that and the very limited item availability, unique weapons must be weighed by the player on who needs them most, as weapons also compete for inventory space with shields and other beneficial items like the [[Angel Ring]]. If a unit does not have a weapon in their inventory, they are still capable of attacking because they revert to having a weak "default" weapon which does not take up the inventory slot.
The item/weapon system's dynamic in ''Gaiden'' is different from all other games. [[Durability]] does not exist at all, consumable items do not exist with the only non-weapon items being equipment, and only a very small number of each item/weapon exists; for instance, there is only one [[Javelin]] in the entire game. All units have one [[inventory]] slot, so between that and the very limited item availability, unique weapons must be weighed by the player on who needs them most, as weapons also compete for inventory space with shields and other beneficial items like the [[Angel Ring]]. If a unit does not have a weapon in their inventory, they are still capable of attacking because they revert to having a weak "default" weapon which does not take up the inventory slot.


The magic system is also radically different, and is not tied to items or weapons used by units at all. Instead, acting more like a traditional Japanese RPG, units in magical classes learn new magic spells as their [[level]] increases, and can use them relatively freely without having to worry about durability. Instead, every spell (except [[Nosferatu]]) costs a set number of [[hit point]]s to cast, with stronger spells costing more HP. Magic is divided into two categories: [[black magic]] consists of offensive spells and is primarily used by [[Mage]]s, equivalent to [[Tome (magic)|tomes]], while [[white magic]] consists of healing and support spells and is primarily used by [[Cleric]]s, equivalent to [[Staff (magic)|staves]].
The magic system is also radically different, and is not tied to items or weapons used by units at all. Instead, acting more like a traditional Japanese RPG, units in magical classes learn new magic spells as their [[level]] increases, and can use them relatively freely without having to worry about durability. Instead, every spell (except [[Nosferatu]]) costs a set number of [[hit point]]s to cast, with stronger spells costing more HP. Magic is divided into two categories: [[black magic]] consists of offensive spells and is primarily used by [[Mage]]s, equivalent to [[tome]]s, while [[white magic]] consists of healing and support spells and is primarily used by [[Cleric]]s, equivalent to [[Staff|staves]].


===Class change===
===Class change===
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{{main|Mila Shrine}}
{{main|Mila Shrine}}


Mila shrines are unique fixtures found at the end of certain dungeons, which perform several functions. The lion head statues on the left and right of each can provide small permanent boosts to specific stats, with a small few being able to revive dead units. The statue of Mila in their center is required to promote units, and when spoken to the statue will promote all units in the player's party capable of doing so.
Mila shrines are unique fixtures found at the end of certain [[dungeon]]s, which perform several functions. The lion head statues on the left and right of each can provide small permanent boosts to specific stats, with a small few being able to revive dead units. The statue of Mila in their center is required to promote units, and when spoken to the statue will promote all units in the player's party capable of doing so.


===Auto-Battle===
===Auto-Battle===
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''Gaiden'' also introduced a primitive version of the auto-battle command systems that later returned in {{FE9}}, {{title|Radiant Dawn}}, {{title|Awakening}} and {{title|Fates}}. The player may use two commands on all allied units who have not moved yet. The "Assault" command causes all player units to move to attack any nearby enemies, while the "Gather" command has them move near Alm or Celica.
''Gaiden'' also introduced a primitive version of the auto-battle command systems that later returned in {{FE9}}, {{title|Radiant Dawn}}, {{title|Awakening}} and {{title|Fates}}. The player may use two commands on all allied units who have not moved yet. The "Assault" command causes all player units to move to attack any nearby enemies, while the "Gather" command has them move near Alm or Celica.


===Group experience===
===Bonus experience===
The group experience system, which allows extra [[experience]] to be collected by the entire army, is also unique to ''Gaiden''. During a battle, every time a unit fights an opponent, does damage and would normally gain experience (i.e. they are not at their [[level]] cap), a small amount of experience (usually 1 or 2 points) is added to a group pool. At the end of the battle all accumulated group experience is applied to all units, ensuring all the player's units get at least some experience per battle. For example, if 10 experience was accumulated, all recruited units present will gain 10 experience. However, this experience cannot level units up, capping at 99 experience, so the unit has to gain the last experience the normal way. This feature has not returned in any game since, although the [[bonus experience]] system which debuted in {{title|Path of Radiance}} has a similar purpose.
The bonus experience system, also commonly called "group experience", allows extra [[experience]] to be collected by the entire army, is also unique to ''Gaiden''. During a battle, every time a unit fights an opponent, does damage and would normally gain experience (i.e. they are not at their [[level]] cap), a small amount of experience (usually 1 or 2 points) is added to a group pool. At the end of the battle all accumulated group experience is applied to all units, ensuring all the player's units get at least some experience per battle. For example, if 10 experience was accumulated, all recruited units present will gain 10 experience. However, this experience cannot level units up, capping at 99 experience, so the unit has to gain the last experience the normal way. This feature has not returned in any game since, although the [[bonus experience]] system which features in {{title|Path of Radiance}} and {{title|Radiant Dawn}} and has a similar purpose.


==Chapters==
==Chapters==
At face value, ''Gaiden'' is technically the shortest game in the series, with only five chapters. However, each chapter is actually a long segment of gameplay which charts a journey across a stretch of the world map, with many individual battles occuring in each.
{{main|List of Acts in Fire Emblem Gaiden}}
 
At face value, ''Gaiden'' is technically the shortest game in the series, with only five Acts. However, each Act is actually a long segment of gameplay which charts a journey across a stretch of the world map, with many individual battles occuring in each.
* Chapter 1: [[To Zofia!]]
* Chapter 2: [[Celica's Leave]]
* Chapter 3: [[Liberty War]]
* Chapter 4: [[Dismal Nation]]
* Chapter 5: [[Reunion, Yet...]]


==Characters==
==Characters==
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As of 2002, ''Gaiden'' had sold an estimated 324,699 copies in its original Famicom print run.<ref>{{Cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-03-30}}</ref>
As of 2002, ''Gaiden'' had sold an estimated 324,699 copies in its original Famicom print run.<ref>{{Cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-03-30}}</ref>


==Trivia==
==Fan translation==
[[File:Ss fe02 title screen fan translation.png|thumb|right|256px|The title screen in ''Gaiden''{{'}}s [[fan translation]].]]
{{main|Fan_translation#Fire_Emblem_Gaiden}}
* ''Gaiden''{{'}}s instruction manual provides [[growth rate]]s for a small selection of early game characters.
[[File:Ss fe02 title screen fan translation.png|thumb|256px|The title screen in ''Gaiden''{{'}}s [[fan translation]].]]
===Fan translation===
A complete [[fan translation]] patch for ''Gaiden'' was released in 2009, by ''Artemis251'' of the Starmen.net ''[[wikibound:Mother (series)|Mother]]'' forums.<ref>{{Cite web|url=http://artemis251.fobby.net/feg/index.html|title=Fire Emblem Gaiden English Translation|author=Artemis251|site=Arty's Generic Site!|published=2009|retrieved=2015-07-07}}</ref>
A complete [[fan translation]] patch for ''Gaiden'' was released in 2009, by ''Artemis251'' of the Starmen.net ''[[wikibound:Mother (series)|Mother]]'' forums.<ref>{{Cite web|url=http://artemis251.fobby.net/feg/index.html|title=Fire Emblem Gaiden English Translation|author=Artemis251|site=Arty's Generic Site!|published=2009|retrieved=2015-07-07}}</ref>
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{{clear}}


==Gallery==
==Trivia==
<gallery>
[[File:TCGCipher Celica Alm Valbar.jpg|thumb|Artwork from ''Cipher'' recreating ''Gaiden''{{'}}s box art.]]
Ba japan fe02.png|Japanese box art of ''Gaiden''.
* {{TCGCipher}} has a panorama set of cards featuring [[Celica]], [[Alm]], and [[Valbar]] with [[Duma]] in the background, recreating ''Gaiden''{{'}}s box art. In addition to Duma, [[Mila]] and a fortress are in the background as well, while not present in the original artwork.
FEG boxart.png|Full artwork.
* ''Gaiden''{{'}}s instruction manual provides [[growth rate]]s for a small selection of early game characters.
FEG logo.gif|Japanese logo of ''Gaiden''.
* ''Gaiden'' is one of two games in the {{FES}} not to have any playable characters in {{FEH}} credited to it, the other being {{FE11}}. All of the characters who originated in ''Gaiden'' are instead credited as hailing from {{FE15}}.
Ss fe02 title screen.png|Japanese title screen ''Gaiden''.
{{Clear}}
</gallery>


==Eytmology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=''Fire Emblem Gaiden''
|eng-name=''Fire Emblem Gaiden''
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|ital-mean=--
|ital-mean=--
}}
}}
==Gallery==
<gallery>
Ba japan fe02.png|Japanese box art of ''Gaiden''.
FEG boxart.png|Box artwork.
FEG boxart 02.jpg|Full box artwork; including portions unseen on the actual box.
FEG logo.png|Japanese logo of ''Gaiden''.
Ss fe02 title screen.png|Japanese title screen ''Gaiden''.
FEG flier front.jpg|Front side of a flier for ''Gaiden''.
FEG flier back.jpg|Back side of a flier for ''Gaiden''.
</gallery>


{{refbar}}
{{refbar}}
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* ''[http://www.nintendo.co.jp/3ds/eshop/vc/tcgj/index.html Fire Emblem Gaiden]'' Nintendo 3DS Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/3ds/eshop/vc/tcgj/index.html Fire Emblem Gaiden]'' Nintendo 3DS Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wiiu/software/vc/fcnj/index.html Fire Emblem Gaiden]'' Wii U Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wiiu/software/vc/fcnj/index.html Fire Emblem Gaiden]'' Wii U Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/fe/fe_museum/gaiden/map/index.html Fire Emblem Gaiden]'' Fire Emblem Museum section (Japanese)
* ''[https://web.archive.org/web/20180623141506/https://www.nintendo.co.jp/fe/fe_museum/gaiden/map/index.html Fire Emblem Gaiden]'' Fire Emblem Museum section (Japanese, archived by the Wayback Machine)


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[[Category: Fire Emblem Gaiden]]
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