Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Fire Emblem 64: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Known characters: why repeatedly mention that their names were used by other characters?)
 
(31 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Cancelled}}
{{Cancelled}}
{{Game Infobox
{{Game Infobox
|image=[[File:Ss fe06 preliminary dialogue1.jpg|200px]]
|caption=The only known screenshot of the game, featured in the [[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates|25th anniversary book]].
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|designer=[[Shouzou Kaga]]
|designer=[[Shouzou Kaga]]
|released=Canceled
|released=Cancelled
|platforms=[[Wikipedia:Nintendo 64|Nintendo 64]] (later moved to [[Game Boy Advance]])
|platforms=[[nwiki:Nintendo 64|Nintendo 64]] <small>([[nwiki:Nintendo 64DD|64DD]])</small>
|predecessor={{title|Genealogy of the Holy War}}
|predecessor={{FE4}}
|successor={{title|Thracia 776}}
|successor=*{{FE5}}
*{{FE6}}
|noext=y
}}
}}
'''''Fire Emblem 64''''' (Japanese: {{hl|ファイアーエムブレム64|Faiā Emuburemu Rokujūyon}} ''Fire Emblem 64'')<ref>{{Cite web|quote=Originally, there was a Fire Emblem game planned for the Nintendo 64, known only as "Fire Emblem 64".|author=Vincent|published=August 27, 2009|url=http://www.serenesforest.net/general/fe64.html|title=Fire Emblem 64|site=Serenes Forest}}</ref>, later known as '''''Fire Emblem: Ankoku no Miko''''' (Japanese: {{hl|ファイアーエムブレム 暗黒の巫女|Faiāemuburemu ankoku no miko}} ''Fire Emblem: Miko<!--does not mean "maiden"; see https://en.wikipedia.org/wiki/Miko--> of Darkness''), is a canceled and unreleased {{FES}} project which was intended to be released for the [[wikipedia:Nintendo 64|Nintendo 64]], and was most likely planned for the [[wikipedia:Nintendo 64DD|Nintendo 64DD]], an expansion device to the base 64 console allowing the use of disk storage media. Little is known about this project; it has only been mentioned in a few interviews. Very few details were released, most being overall concepts rather than specific details about the game's plot or mechanics.


However, in late 2015 the book ''[[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates]]'' was released. This anniversary book contains some development information on most games in the series, primarily {{FE13}} and {{FE14}}. Interestingly, and relevantly, it also contains concept artworks and some dialogue samples from the fabled ''Fire Emblem 64''.
{{Quote|Bows are my specialty! Because I always go hunting in the mountains!|The character Rei in the only known screenshot of the game<ref>{{cite web|author=xkan|url=https://kantopia.wordpress.com/2015/12/09/fire-emblem-64-screenshot-design-work-scans-25th-anniversary-book/|title=Fire Emblem 64 Screenshot + Design Work Scans – 25th Anniversary Book|site=kantopia.wordpress.com|published=December 9, 2015|retrieved=December 17, 2021}}</ref>}}
 
'''''Fire Emblem 64''''' (Japanese: {{hl|ファイアーエムブレム64|Faiā Emuburemu Rokujūyon}} ''Fire Emblem 64'')<ref>{{Cite web|quote=Originally, there was a Fire Emblem game planned for the Nintendo 64, known only as "Fire Emblem 64".|author=Vincent|published=August 27, 2009|url=https://serenesforest.net/general/fire-emblem-64/|title=Fire Emblem 64|site=Serenes Forest}}</ref> is a canceled and unreleased {{FES}} project which was intended to be released for the [[nwiki:Nintendo 64DD|Nintendo 64DD]], an expansion device to the [[nwiki:Nintendo 64|Nintendo 64]] console allowing the use of disk storage media.<ref>{{Cite web|author=IGN|url=https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|site=IGN|published=July 29, 1997|retrieved=November 2, 2022}}</ref> Little is known about this project; it has only been mentioned in a few interviews. Very few details were released, most being overall concepts rather than specific details about the game's plot or mechanics.
 
In late 2015, the book ''[[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates]]'' was released; this anniversary book contains some development information on most games in the series, including concept artworks and some dialogue samples from ''Fire Emblem 64''.


==Development==
==Development==
Originally mentioned in the {{title|Genealogy of the Holy War}} guidebook by [[Shouzou Kaga]], he wanted to explore the time before the events of {{title|Shadow Dragon and the Blade of Light}}, also developing the stories of enemies such as [[Camus]] and [[Michalis]].<ref>{{Cite book|quote=Q) Is there a possibility of a new game? Assuming so, would it be on the Nintendo 64?<br>A) Although it's not been decided yet, if there is a next game, the level of strategy would be much higher and I would also return to something that's easier to play. I don't want to lose what makes Fire Emblem stand out from other games. As for the story, I'd like to explore Archanea world again, from before the start of Marth's adventures when he landed on Talys. Although enemies, I want to the develop the stories of interesting characters like Camus and Michalis.|book=Super Tactics Book}}</ref> Two months later, it was stated that the game would be for the [[Super Famicom]], the Japanese version of the Super Nintendo Entertainment System.<ref>{{Cite book|quote=Q) Will the next game be on the Nintendo 64?<br>A) I think being on the Super Famicom will be fine. If it were on the Nintendo 64, the battle scenes would use polygons and I'd have more to say.|book=Genealogy of the Holy War Fan Special}}</ref>, and a mini game that did focus on Camus and Minerva eventuated on the BS-X Satellaview as ''[[BS Fire Emblem: Archanea War Chronicles]]''.
Originally mentioned in the {{title|Genealogy of the Holy War}} guidebook by [[Shouzou Kaga]], he wanted to explore the time before the events of {{title|Shadow Dragon & the Blade of Light}}, also developing the stories of enemies such as [[Camus]] and [[Michalis]].<ref>{{Cite book|quote=Q) Is there a possibility of a new game? Assuming so, would it be on the Nintendo 64?<br>A) Although it's not been decided yet, if there is a next game, the level of strategy would be much higher and I would also return to something that's easier to play. I don't want to lose what makes Fire Emblem stand out from other games. As for the story, I'd like to explore Archanea world again, from before the start of Marth's adventures when he landed on Talys. Although enemies, I want to the develop the stories of interesting characters like Camus and Michalis.|book=Super Tactics Book}}</ref> Two months later, it was stated that the game would be for the [[Super Famicom]],<ref>{{Cite book|quote=Q) Will the next game be on the Nintendo 64?<br>A) I think being on the Super Famicom will be fine. If it were on the Nintendo 64, the battle scenes would use polygons and I'd have more to say.|book=Genealogy of the Holy War Fan Special}}</ref> the Japanese version of the Super Nintendo Entertainment System. Though the focus of the next game would later change, {{BSFE}}—a series of standalone episodes released between ''Genealogy of the Holy War'' and {{title|Thracia 776}} on the [[wikipedia:Satellaview|Satellaview]]—focused on characters in [[Archanea (continent)|Archanea]] prior to the start of ''Shadow Dragon & the Blade of Light''.


In the Japanese gaming magazine [[wikipedia:Dengeki Nintendo DS|Dengeki]] on July 29, 1997, [[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]] stated that work had started on ''Fire Emblem 64'', though it would probably come out after [[mariowiki:List of Paper Mario pre-release and unused content|''Super Mario RPG 2'']], the latter half of the year.<ref>{{Cite book|quote=Question: What about Fire Emblem 64?<br>Miyamoto: We're earnestly producing Fire Emblem 64 (laughs). Actually, it'll probably come out after Mario RPG 2, the latter half of next year.|book=Dengeki}}</ref> He also stated that the game is steadily progressing, though the program team was working on completing a playable demo for ''Super Mario RPG 2''.<ref>{{Cite book|quote=Question: What percent of it has been developed?<br>Miyamoto: The plans for Fire Emblem 64 are steadily progressing. The program team is completing Mario RPG 2, trying to come up with a playable demo... I wonder if I've said too much.|book=Dengeki}}</ref> ''Fire Emblem 64'' was officially announced in the September issue of Japanese magazine 64 Dream.<ref>http://homepage2.nifty.com/projecty/64news/newsflash0009.htm</ref><ref>http://ksnk.jp/ddlab/hard/unre.html</ref>  
In the Japanese gaming magazine [[wikipedia:Dengeki Nintendo DS|Dengeki]] on July 29, 1997, [[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]] stated that work had started on ''Fire Emblem 64'', though it would probably come out after [[mariowiki:List of Paper Mario pre-release and unused content|''Super Mario RPG 2'']], in the latter half of the year.<ref>{{Cite book|quote=Question: What about Fire Emblem 64?<br>Miyamoto: We're earnestly producing Fire Emblem 64 (laughs). Actually, it'll probably come out after Mario RPG 2, the latter half of next year.|book=Dengeki}}</ref> He also stated that the game is steadily progressing, though the program team was working on completing a playable demo for ''Super Mario RPG 2''.<ref>{{Cite book|quote=Question: What percent of it has been developed?<br>Miyamoto: The plans for Fire Emblem 64 are steadily progressing. The program team is completing Mario RPG 2, trying to come up with a playable demo... I wonder if I've said too much.|book=Dengeki}}</ref> ''Fire Emblem 64'' was officially announced in the September issue of Japanese magazine 64 Dream.<ref>http://homepage2.nifty.com/projecty/64news/newsflash0009.htm{{dead link}}</ref><ref>{{cite web|url=http://ksnk.jp/ddlab/hard/unre.html|title={{lang|ja|発売中止の64DDソフト}} (Cancellation of 64DD software)|site={{lang|ja|64DD研究所}} (64DD laboratory)|retrieved=August 13, 2011}}</ref>


''Fire Emblem 64'' first showed signs of being postponed when Shouzou Kaga said in a magazine in January 1999 that the game was too ambitious for the current hardware, and that the next game to be developed was to be {{title|Thracia 776}}.<ref>{{Cite book|quote=Q) --Although I want to hear more about the new game... When were the new game's concepts first planned?<br>A) After Genealogy of the Holy War was completed, the theme of the next game was considered immediately. In fact, we had originally wanted to return to Archanea, the stage of Mystery of the Emblem. However, although we intended on this direction from the very beginning, during the preliminary preparations, we realised it was too ambitious and difficult to do with the Super Famicom hardware... If possible, we'd like to do it for new hardware.|book=Fire Emblem Treasure book}}</ref>
''Fire Emblem 64'' first showed signs of being postponed when Shouzou Kaga said in a magazine in January 1999 that the game was too ambitious for the current hardware, and that the next game to be developed was to be ''Thracia 776''.<ref>{{Cite book|quote=Q) --Although I want to hear more about the new game... When were the new game's concepts first planned?<br>A) After Genealogy of the Holy War was completed, the theme of the next game was considered immediately. In fact, we had originally wanted to return to Archanea, the stage of Mystery of the Emblem. However, although we intended on this direction from the very beginning, during the preliminary preparations, we realised it was too ambitious and difficult to do with the Super Famicom hardware... If possible, we'd like to do it for new hardware.|book=Fire Emblem Treasure}}</ref>


It was then confirmed canceled two years later in the November issue of [[wikipedia:Nintendo Dream|64 Dream]] due to difficulties with the hardware specs' compatibility with the game system.<ref>http://www.gameiroiro.com/2000/000924-6.htm</ref> Development then moved to ''Ankoku no Miko'', which was later renamed {{title|The Binding Blade}} and released in 2002.
It was then confirmed canceled two years later in the November issue of [[wikipedia:Nintendo Dream|64 Dream]] due to difficulties with the hardware's compatibility with the game system.<ref>{{cite web|url=http://www.gameiroiro.com/2000/000924-6.htm|title={{lang|ja|【9/24】N64「ファイアーエムブレム」は開発中止、別機種移行へ}} (&#91;9/24&#93; N64 ''Fire Emblem'' has been discontinued and moved to another device)|site=gameiroiro.com|retrieved=August 13, 2011}}</ref> Development then moved to the [[Game Boy Advance]] as ''Fire Emblem: Ankoku no Miko'' (Japanese: {{hl|ファイアーエムブレム 暗黒の巫女|Faiāemuburemu ankoku no miko}} ''Fire Emblem: Priestess of Darkness''), which was later renamed {{title|The Binding Blade}} and released in 2002.


==Relation to games released afterwards==
==Relation to games released afterwards==
Two popular theories are that the game was either developed into {{title|The Binding Blade}} or {{title|Path of Radiance}}. However, with the release of ''[[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates]]'', the book confirms that Fire Emblem 64 was a very early version of {{FE6}}, however, the game was rewritten from the ground up, with the only character surviving being [[Karel]].<ref>{{Cite web|quote=While in the middle of production for the N64 version of Maiden of Darkness, due to various structural changes, game planning basically had to start over from the beginning.
Two popular theories were that ''Fire Emblem 64'' was developed into {{title|The Binding Blade}} or {{title|Path of Radiance}}. It was confirmed in ''[[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates]]'' that ''Fire Emblem 64'' was a very early version of ''The Binding Blade'', though the game was rewritten from the ground up, with the only character surviving being [[Karel]].<ref>{{Cite web|quote=While in the middle of production for the N64 version of Maiden of Darkness, due to various structural changes, game planning basically had to start over from the beginning. While the hero, Roy, remained the same, almost everything else about the game changed, including story and (almost) all other characters. [...] Karel was apparently the only character from Maiden of Darkness to get carried over into Blinding{{sic}} Blade.|author=Microwaveit|published=December 9, 2015|retrieved=December 9, 2015|url=https://www.reddit.com/r/fireemblem/comments/3w3em5/designs_from_the_fire_emblem_on_the_nintendo_64|title=Designs from the Fire Emblem on the Nintendo 64 that never came to be, with information from the interviews in the comments (Making-Of book)|site=Reddit.com}}</ref>


While the hero, Roy, remained the same, almost everything else about the game changed, including story and (almost) all other characters. [...] Karel was apparently the only character from Maiden of Darkness to get carried over into Blinding{{sic}} Blade.|author=Microwaveit|published=December 9th, 2015|retrieved=December 9th, 2015|url=https://www.reddit.com/r/fireemblem/comments/3w3em5/designs_from_the_fire_emblem_on_the_nintendo_64|title=Designs from the Fire Emblem on the Nintendo 64 that never came to be, with information from the interviews in the comments (Making-Of book)|site=Reddit.com|type=webpage}}</ref>
Aside from characters, there are also several names that would go on to be reused later in the series. The main [[Lord]], [[Roy]] was originally known by the name [[Ike]] in concept art. A character named [[Idunn]] also appears, but has no resemblance to the one that appears in ''The Binding Blade''. There is also a character named [[Ephraim]], who is the son of a character named [[Eliwood]], sharing the names with the characters that would later appear in {{FE7}} and {{FE8}}. The names [[Lleu]], [[Bors]], and [[Owain]] also appear in dialogue.<ref>{{Cite web|quote=Finally, there’s a brief transcript featuring dialogue between Raigh, Ephraim, Eliwood (Ephraim’s father), Aron, Bors and Owain. Eliwood, Raigh and Bors are names of characters from Binding Blade, although it’s unclear if they’re the same characters. Meanwhile, Ephraim shares his name with one of the Lords of The Sacred Stones, while Owain was later used as Eudes’s English name in Awakening. As such, it’s likely they’re different characters, but their names were simply reused.|author=VincentASM|published=Decembr 9, 2015|retrieved=December 9, 2015|url=https://serenesforest.net/2015/12/09/the-making-of-fire-emblem-64/|title=The Making of Fire Emblem 64|site=Serenesforest.net}}</ref> Additionally, the game's subtitle would be used in ''The Binding Blade'' as a nickname for Idunn.
 
Aside from characters, there are also several names that would go on to be reused later in the series. The main [[Lord]], [[Roy]] was originally known by the name [[Ike]] in concept art. A character named [[Idunn]] also appears, but has no resemblance to the one that appears in ''The Binding Blade''. There is also a character named [[Ephraim]], who is the son of a character named [[Eliwood]], sharing the names with the characters that would later appear in {{FE7}} and {{FE8}}. The names [[Raigh|Lleu]], [[Bors]] and [[Owain]] also appear in dialogue.<ref>{{Cite web|quote=Finally, there’s a brief transcript featuring dialogue between Raigh, Ephraim, Eliwood (Ephraim’s father), Aron, Bors and Owain. Eliwood, Raigh and Bors are names of characters from Binding Blade, although it’s unclear if they’re the same characters. Meanwhile, Ephraim shares his name with one of the Lords of The Sacred Stones, while Owain was later used as Eudes’s English name in Awakening. As such, it’s likely they’re different characters, but their names were simply reused.|author=VincentASM|published=Decembr 9th, 2015|retrieved=December 9th, 2015|url=http://serenesforest.net/2015/12/09/the-making-of-fire-emblem-64/#more-30740|title=The Making of Fire Emblem 64|site=Serenesforest.net|type=webpage}}</ref> Additionally, the game's subtitle would be used in ''The Binding Blade'' as a nickname for Idunn.


==Known characters==
==Known characters==
Several characters appear in the development materials released in ''[[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates]]''.
Several characters appear in the development materials released in ''[[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates]]'', sharing names of characters that would appear later in the {{FES}}. A translation of the script some of these characters appear in can be viewed [https://kantopia.wordpress.com/2016/01/14/fire-emblem-64-rare-dialogue-document-translation-analysis/ here].
 
As mentioned above, Karel, and several characters sharing names of characters that appear later in the ''Fire Emblem'' series are mentioned. The names mentioned in the materials are below. If a character shares their name with a character appearing in a later game they are linked to their page. A translation of the script some of these characters appear in can be viewed [https://kantopia.wordpress.com/2016/01/14/fire-emblem-64-rare-dialogue-document-translation-analysis/ here].


*(Japanese: {{hl|アイク|Aiku}} ''[[Ike]]''), renamed [[Roy]] for ''The Binding Blade''.
*(Japanese: {{hl|アイク|Aiku}} ''[[Ike]]''), renamed [[Roy]] for ''The Binding Blade''.
*(Japanese: {{hl|カレル|Kareru}} '' [[Karel]]''), notably, is mentioned as the only character to have not been rewritten for ''The Binding Blade''.
*(Japanese: {{hl|カレル|Kareru}} '' [[Karel]]''), notably, is mentioned as the only character to have not been rewritten for ''The Binding Blade''.
*(Japanese: {{hl|イドゥン|Idun}} ''[[Idunn]]''), appears to be a different character entirely from the character that appears in ''The Binding Blade''.
*(Japanese: {{hl|イドゥン|Idun}} ''[[Idunn]]''), appears to be a different character entirely from the character that appears in ''The Binding Blade''.
*Taki, the name and character don't seem to have reappeared in any games.
*(Japanese: {{hl|タキ|Taki}} ''Taki'')
*Helen, the queen of [[Bern]] in {{FE7}}, [[Hellene]] <!--Can someone grab Hellene's katakana? Might actually be the same name--> has a similar name, otherwise the two characters seem unrelated.
*(Japanese: {{hl|ヘレン|Heren}} ''Helen''), the queen of [[Bern]] in {{FE7}}, [[Hellene]] has a similar name, otherwise the two characters seem unrelated.
*Lynette, the name and character don't seem to have reappeared in any games.
*(Japanese: {{hl|リネット|Rinetto}} ''{{Saga|Lynette}}'')
*(Japanese: {{hl|レイ|Rei}} ''[[Raigh|Lleu/Rei/Ray]]''), the name appears in a text sample, any relation to the ''Binding Blade'' character aside from name is unknown. The orange haired girl in the below screenshot appears to be this character. According to dialogue, this character would have been a [[bow]]-using unit, possibly an archer. Her appearance also has a slight resemblance to the ''Binding Blade'' character, [[Cath]].
*(Japanese: {{hl|レイ|Rei}} ''[[Raigh|Lleu/Rei/Ray]]'') The orange haired girl in the below screenshot appears to be this character. According to dialogue, this character would have been a [[bow]]-using unit, possibly an archer. Her appearance also has a slight resemblance to the ''Binding Blade'' character, [[Cath]].
*(Japanese: {{hl|ボールズ|Bōruzu}} ''[[Bors]]''), the name appears in a text sample, any relation to the ''Binding Blade'' character aside from name is unknown.
*(Japanese: {{hl|ボールズ|Bōruzu}} ''[[Bors]]'')
*(Japanese: {{hl|エリウッド|Eriuddo}} ''[[Eliwood]]''), shares names with Roy's father and appears as the protagonist of {{FE7}}. In Fire Emblem 64 he is the father of a character named [[Ephraim]], and has a leadership role of some sort.
*(Japanese: {{hl|エリウッド|Eriuddo}} ''[[Eliwood]]''), his name was later on used for Roy's father and appears as the protagonist of {{FE7}}. In ''Fire Emblem 64'' he is the father of Ephraim as mentioned below, and has a leadership role of some sort.
*(Japanese: {{hl|エフラム|Efuramu}} ''[[Ephraim]]''), shares names with one of the protagonists of {{FE8}} presumably no other relation. In Fire Emblem 64, they are the son of a character named Eliwood. The silver haired boy in the screenshot below appears to be this person.
*(Japanese: {{hl|エフラム|Efuramu}} ''[[Ephraim]]'') In ''Fire Emblem 64'', he is the son of Eliwood as mentioned above. The silver-haired boy in the screenshot below appears to be this person.
*(Japanese: {{hl|アロン|Aron}} ''Aron''), the name and character don't seem to have reappeared in any games. Judging by the provided dialogue, he was to be a somewhat reckless person serving Ephraim.
*(Japanese: {{hl|アロン|Aron}} ''Aron'') Judging by the provided dialogue, he was to be a somewhat reckless person serving Ephraim.
*(Japanese: {{hl|オワイン|Owain}} ''[[Owain]]''), a character bears this name in the English, not Japanese, release of {{FE13}}, though them sharing names is most likely coincidental due to ''Awakening''{{'}}s localization. In the text documents this character is apparently somewhat elderly, based on how others address him and his mannerisms.
*(Japanese: {{hl|オワイン|Owain}} ''[[Owain]]'') In the text documents this character is apparently somewhat elderly, based on how others address him and his mannerisms.
 
Three more characters were shown, but they were unnamed.


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe06 preliminary dialogue1.jpg|The only known screenshot of Fire Emblem 64, featured in the [[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates|25th anniversary book.]] The characters are Ephraim (left) and Rei (right).<ref>{{Cite web|quote=The dialogue above reveals who they are, as the final line of the page is (in Japanese): “弓は得意なんです!いっつも山で狩りをしてましたから.” This is the exact same line presented in that screen shot. Who says it? Well, it is attributed to Rei. Who is that next to her? Well, it is Ephraim, as right before that he is the one speaking to her, and they are the only two who did not have a “disappear” unlike the rest|author=XKAN|published=January 14th 2016|retrieved=January 15th 2016|url=https://kantopia.wordpress.com/2016/01/14/fire-emblem-64-rare-dialogue-document-translation-analysis|title=Fire Emblem 64: Rare Dialogue Document Translation + Analysis|site=kantopia.wordpress.com}}</ref>
Ss fe06 preliminary dialogue1.jpg|Ephraim (left) and Rei (right) in the only known screenshot of ''Fire Emblem 64'', featured in the [[The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates|25th anniversary book]].<ref>{{Cite web|quote=The dialogue above reveals who they are, as the final line of the page is (in Japanese): “弓は得意なんです!いっつも山で狩りをしてましたから.” This is the exact same line presented in that screen shot. Who says it? Well, it is attributed to Rei. Who is that next to her? Well, it is Ephraim, as right before that he is the one speaking to her, and they are the only two who did not have a “disappear” unlike the rest|author=XKAN|published=January 14, 2016|retrieved=January 15, 2016|url=https://kantopia.wordpress.com/2016/01/14/fire-emblem-64-rare-dialogue-document-translation-analysis|title=Fire Emblem 64: Rare Dialogue Document Translation + Analysis|site=kantopia.wordpress.com}}</ref>
FE64 Roy.png|Concept artwork of [[Roy]] (known as Ike in the image) from Fire Emblem 64.
FEFT Roy concept 05.png|Concept artwork of [[Roy]] (known as Ike in the image) from ''Fire Emblem 64''.
FE64 Idunn.png|Concept artwork of a character named [[Idunn]] from Fire Emblem 64.
FE64 Idunn.png|Concept artwork of a character named [[Idunn]] from ''Fire Emblem 64''.
FE64 Taki.png|Concept artwork of a character named Taki from Fire Emblem 64.
FE64 Taki.png|Concept artwork of a character named Taki from ''Fire Emblem 64''.
FE64 Helen.png|Concept artwork of a character named Helen from Fire Emblem 64.
FE64 Helen.png|Concept artwork of a character named Helen from ''Fire Emblem 64''.
FE64 Lynette.png|Concept artwork of a character named Lynette from Fire Emblem 64.
FE64 Lynette.png|Concept artwork of a character named Lynette from ''Fire Emblem 64''.
FE64 Unnamed 1.png|Concept artwork of a character whose name was not provided from Fire Emblem 64.
FE64 Unnamed 1.png|Concept artwork of a character whose name was not provided from ''Fire Emblem 64''.
FE64 Unnamed 2.png|Concept artwork of a character whose name was not provided from Fire Emblem 64.
FE64 Unnamed 2.png|Concept artwork of a character whose name was not provided from ''Fire Emblem 64''.
FE64 Unnamed 3.png|Concept artwork of a character whose name was not provided from Fire Emblem 64.
FE64 Unnamed 3.png|Concept artwork of a character whose name was not provided from ''Fire Emblem 64''.
</gallery>
</gallery>


==External links==
==External links==
* [http://www.serenesforest.net/general/fe64.html Serenes Forest's article]
* [https://serenesforest.net/general/fire-emblem-64/ Serenes Forest's article]
* [http://www.fe-online.co.uk/information/246/fire-emblem-64/ Fire Emblem Online's article]
* [https://web.archive.org/web/20160115131107/http://www.fe-online.co.uk/information/246-fire-emblem-64/ Fire Emblem Online's article] (archived by the Wayback Machine)
* [http://www.feshrine.net/library/fe64.html Fire Emblem Shrine's article]
* [http://www.feshrine.net/articles/fe64.php Fire Emblem Shrine's article]
* [http://www.unseen64.net/2008/09/26/fire-emblem-64/ Unseen64's article]
* [http://www.unseen64.net/2008/09/26/fire-emblem-64/ Unseen64's article]



Latest revision as of 15:48, 26 December 2023


This article contains information about a cancelled game or expansion. Because of this, some information may be speculative and may never be complete.

Fire Emblem 64

Ss fe06 preliminary dialogue1.jpg
The only known screenshot of the game, featured in the 25th anniversary book.

Developer(s)

Intelligent Systems

Designer(s)

Shouzou Kaga

Release date(s)

Cancelled

Platform(s)

Nintendo 64 (64DD)

Predecessor

Fire Emblem: Genealogy of the Holy War

Successor
On partnered sites
Bows are my specialty! Because I always go hunting in the mountains!
— The character Rei in the only known screenshot of the game[1]

Fire Emblem 64 (Japanese: ファイアーエムブレム64 Fire Emblem 64)[2] is a canceled and unreleased Fire Emblem series project which was intended to be released for the Nintendo 64DD, an expansion device to the Nintendo 64 console allowing the use of disk storage media.[3] Little is known about this project; it has only been mentioned in a few interviews. Very few details were released, most being overall concepts rather than specific details about the game's plot or mechanics.

In late 2015, the book The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates was released; this anniversary book contains some development information on most games in the series, including concept artworks and some dialogue samples from Fire Emblem 64.

Development

Originally mentioned in the Genealogy of the Holy War guidebook by Shouzou Kaga, he wanted to explore the time before the events of Shadow Dragon & the Blade of Light, also developing the stories of enemies such as Camus and Michalis.[4] Two months later, it was stated that the game would be for the Super Famicom,[5] the Japanese version of the Super Nintendo Entertainment System. Though the focus of the next game would later change, Fire Emblem: Archanea Saga—a series of standalone episodes released between Genealogy of the Holy War and Thracia 776 on the Satellaview—focused on characters in Archanea prior to the start of Shadow Dragon & the Blade of Light.

In the Japanese gaming magazine Dengeki on July 29, 1997, Shigeru Miyamoto stated that work had started on Fire Emblem 64, though it would probably come out after Super Mario RPG 2, in the latter half of the year.[6] He also stated that the game is steadily progressing, though the program team was working on completing a playable demo for Super Mario RPG 2.[7] Fire Emblem 64 was officially announced in the September issue of Japanese magazine 64 Dream.[8][9]

Fire Emblem 64 first showed signs of being postponed when Shouzou Kaga said in a magazine in January 1999 that the game was too ambitious for the current hardware, and that the next game to be developed was to be Thracia 776.[10]

It was then confirmed canceled two years later in the November issue of 64 Dream due to difficulties with the hardware's compatibility with the game system.[11] Development then moved to the Game Boy Advance as Fire Emblem: Ankoku no Miko (Japanese: ファイアーエムブレム 暗黒の巫女 Fire Emblem: Priestess of Darkness), which was later renamed The Binding Blade and released in 2002.

Relation to games released afterwards

Two popular theories were that Fire Emblem 64 was developed into The Binding Blade or Path of Radiance. It was confirmed in The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates that Fire Emblem 64 was a very early version of The Binding Blade, though the game was rewritten from the ground up, with the only character surviving being Karel.[12]

Aside from characters, there are also several names that would go on to be reused later in the series. The main Lord, Roy was originally known by the name Ike in concept art. A character named Idunn also appears, but has no resemblance to the one that appears in The Binding Blade. There is also a character named Ephraim, who is the son of a character named Eliwood, sharing the names with the characters that would later appear in Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones. The names Lleu, Bors, and Owain also appear in dialogue.[13] Additionally, the game's subtitle would be used in The Binding Blade as a nickname for Idunn.

Known characters

Several characters appear in the development materials released in The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates, sharing names of characters that would appear later in the Fire Emblem series. A translation of the script some of these characters appear in can be viewed here.

  • (Japanese: アイク Ike), renamed Roy for The Binding Blade.
  • (Japanese: カレル Karel), notably, is mentioned as the only character to have not been rewritten for The Binding Blade.
  • (Japanese: イドゥン Idunn), appears to be a different character entirely from the character that appears in The Binding Blade.
  • (Japanese: タキ Taki)
  • (Japanese: ヘレン Helen), the queen of Bern in Fire Emblem: The Blazing Blade, Hellene has a similar name, otherwise the two characters seem unrelated.
  • (Japanese: リネット Lynette)
  • (Japanese: レイ Lleu/Rei/Ray) The orange haired girl in the below screenshot appears to be this character. According to dialogue, this character would have been a bow-using unit, possibly an archer. Her appearance also has a slight resemblance to the Binding Blade character, Cath.
  • (Japanese: ボールズ Bors)
  • (Japanese: エリウッド Eliwood), his name was later on used for Roy's father and appears as the protagonist of Fire Emblem: The Blazing Blade. In Fire Emblem 64 he is the father of Ephraim as mentioned below, and has a leadership role of some sort.
  • (Japanese: エフラム Ephraim) In Fire Emblem 64, he is the son of Eliwood as mentioned above. The silver-haired boy in the screenshot below appears to be this person.
  • (Japanese: アロン Aron) Judging by the provided dialogue, he was to be a somewhat reckless person serving Ephraim.
  • (Japanese: オワイン Owain) In the text documents this character is apparently somewhat elderly, based on how others address him and his mannerisms.

Three more characters were shown, but they were unnamed.

Gallery

External links

References

  1. xkan, Fire Emblem 64 Screenshot + Design Work Scans – 25th Anniversary Book, kantopia.wordpress.com, Published: December 9, 2015, Retrieved: December 17, 2021
  2. "Originally, there was a Fire Emblem game planned for the Nintendo 64, known only as "Fire Emblem 64"." — Vincent, Fire Emblem 64, Serenes Forest, Published: August 27, 2009
  3. IGN, Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64, IGN, Published: July 29, 1997, Retrieved: November 2, 2022
  4. "Q) Is there a possibility of a new game? Assuming so, would it be on the Nintendo 64?
    A) Although it's not been decided yet, if there is a next game, the level of strategy would be much higher and I would also return to something that's easier to play. I don't want to lose what makes Fire Emblem stand out from other games. As for the story, I'd like to explore Archanea world again, from before the start of Marth's adventures when he landed on Talys. Although enemies, I want to the develop the stories of interesting characters like Camus and Michalis." (Super Tactics Book)
  5. "Q) Will the next game be on the Nintendo 64?
    A) I think being on the Super Famicom will be fine. If it were on the Nintendo 64, the battle scenes would use polygons and I'd have more to say." (Genealogy of the Holy War Fan Special)
  6. "Question: What about Fire Emblem 64?
    Miyamoto: We're earnestly producing Fire Emblem 64 (laughs). Actually, it'll probably come out after Mario RPG 2, the latter half of next year." (Dengeki)
  7. "Question: What percent of it has been developed?
    Miyamoto: The plans for Fire Emblem 64 are steadily progressing. The program team is completing Mario RPG 2, trying to come up with a playable demo... I wonder if I've said too much." (Dengeki)
  8. http://homepage2.nifty.com/projecty/64news/newsflash0009.htm[dead link]
  9. 発売中止の64DDソフト (Cancellation of 64DD software), 64DD研究所 (64DD laboratory), Retrieved: August 13, 2011
  10. "Q) --Although I want to hear more about the new game... When were the new game's concepts first planned?
    A) After Genealogy of the Holy War was completed, the theme of the next game was considered immediately. In fact, we had originally wanted to return to Archanea, the stage of Mystery of the Emblem. However, although we intended on this direction from the very beginning, during the preliminary preparations, we realised it was too ambitious and difficult to do with the Super Famicom hardware... If possible, we'd like to do it for new hardware." (Fire Emblem Treasure)
  11. 【9/24】N64「ファイアーエムブレム」は開発中止、別機種移行へ ([9/24] N64 Fire Emblem has been discontinued and moved to another device), gameiroiro.com, Retrieved: August 13, 2011
  12. "While in the middle of production for the N64 version of Maiden of Darkness, due to various structural changes, game planning basically had to start over from the beginning. While the hero, Roy, remained the same, almost everything else about the game changed, including story and (almost) all other characters. [...] Karel was apparently the only character from Maiden of Darkness to get carried over into Blinding[sic] Blade." — Microwaveit, Designs from the Fire Emblem on the Nintendo 64 that never came to be, with information from the interviews in the comments (Making-Of book), Reddit.com, Published: December 9, 2015, Retrieved: December 9, 2015
  13. "Finally, there’s a brief transcript featuring dialogue between Raigh, Ephraim, Eliwood (Ephraim’s father), Aron, Bors and Owain. Eliwood, Raigh and Bors are names of characters from Binding Blade, although it’s unclear if they’re the same characters. Meanwhile, Ephraim shares his name with one of the Lords of The Sacred Stones, while Owain was later used as Eudes’s English name in Awakening. As such, it’s likely they’re different characters, but their names were simply reused." — VincentASM, The Making of Fire Emblem 64, Serenesforest.net, Published: Decembr 9, 2015, Retrieved: December 9, 2015
  14. "The dialogue above reveals who they are, as the final line of the page is (in Japanese): “弓は得意なんです!いっつも山で狩りをしてましたから.” This is the exact same line presented in that screen shot. Who says it? Well, it is attributed to Rei. Who is that next to her? Well, it is Ephraim, as right before that he is the one speaking to her, and they are the only two who did not have a “disappear” unlike the rest" — XKAN, Fire Emblem 64: Rare Dialogue Document Translation + Analysis, kantopia.wordpress.com, Published: January 14, 2016, Retrieved: January 15, 2016
Fire Emblem series
Main series Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesEchoes: Shadows of ValentiaThree HousesEngage
Spin-offs Archanea SagaTokyo Mirage Sessions ♯FEHeroesWarriorsWarriors: Three Hopes
Crossover games Super Smash Bros. (MeleeBrawlfor Nintendo 3DS and Wii UUltimate) • Club Nintendo Picross+Code Name: S.T.E.A.M.Project X Zone 2WarioWareDragalia Lost
Unreleased games and prototypes Fire Emblem 64The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones prototypeFire Emblem Wii
TearRing Saga series Yutona Heroes War ChroniclesBerwick Saga
Vestaria Saga series War of the ScionsThe Sacred Sword of SilvanisterLucca GaidenChronicles of the Norden Civil War
Related titles Mario Kart: Double Dash!! bonus discLINENintendo Badge Arcade
Versions and releases List of version differencesLocalization of the Fire Emblem seriesVirtual Console
Other References in other mediaReferences to other media
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii