Fire Emblem
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Fire Emblem (Japanese: ファイアーエムブレム Fire Emblem) is the sixth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fifth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: Fire Emblem (Shadow Dragon chapter)/Script
Marth makes his way into Aurelis Castle, where many treasures lie, although a thief would be required to liberate them. When the enemy general Emereus learns of Marth's presence, he immediately attempts to flee, but Marth and his comrades are able to oust Macedon's forces, cut down Emereus, and reclaim the castle. Afterwards, Princess Nyna of Archanea arrives to congratulate Marth for a job well done. She presents him with the Fire Emblem, a sacred treasure to be bestowed upon a champion who will save the world.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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14+1
|
{{{partner}}}
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{{{other}}}
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20-1
|
{{{third}}}
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Map dimensions: 30 columns by 21 rows
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Units are arranged based on their position in deployment order after Marth.
|
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Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
12+2
|
{{{partner}}}
|
{{{other}}}
|
21-2
|
{{{third}}}
|
|
Map dimensions: 30 columns by 21 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
14+1
|
{{{partner}}}
|
{{{other}}}
|
25-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 21 rows
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Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Note: Mystery of the Emblem does not have a shop
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
3
|
19
|
6
|
2
|
4
|
0
|
12
|
0
|
5
|
Lance
|
The northern one moves to attack any player unit in range; moves to block the north room if no one is in range.
|
|
Macedon
|
Thief
|
3
|
4
|
19
|
4
|
2
|
10
|
0
|
3
|
0
|
7
|
Iron Sword
|
Prioritizes opening chests.
|
|
Macedon
|
Cavalier
|
3
|
1
|
19
|
6
|
3
|
7
|
0
|
8
|
0
|
9
|
Lance
|
--
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|
Macedon
|
Knight
|
3
|
1
|
19
|
6
|
2
|
4
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0
|
12
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0
|
5
|
Steel Sword
|
Moves to attack any player unit in range; moves to block the north room if no one is in range.
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Macedon
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Cavalier
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3
|
1
|
19
|
6
|
3
|
7
|
0
|
8
|
0
|
9
|
Silver Lance
|
--
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|
Rickard
|
Thief
|
1
|
1
|
16
|
3
|
1
|
9
|
0
|
2
|
0
|
7
|
Iron Sword
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Moves to Marth and initiates his recruitment.
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Macedon
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Curate
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5
|
1
|
22
|
3
|
3
|
3
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0
|
5
|
0
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5
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Mend
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Moves to be next to the throne.
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Macedon
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Curate
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1
|
1
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16
|
1
|
1
|
1
|
0
|
3
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0
|
5
|
Heal
|
--
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Macedon
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Archer
|
1
|
2
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16
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4
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1
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4
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0
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5
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0
|
5
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Steel Bow
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Moves to attack any player unit in range; moves into the north room if no one is in range.
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Macedon
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Archer
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3
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2
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19
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5
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2
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5
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0
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6
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0
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5
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Steel Bow
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Moves to attack any player unit in range; moves south of the throne if no one is in range.
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Macedon
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Mage
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1
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1
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16
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1
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1
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5
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0
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3
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0
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6
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Fire
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Moves to attack any player unit in range; moves next to the north room if no one is in range.
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Macedon
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Mage
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3
|
1
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19
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2
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2
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6
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0
|
4
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0
|
6
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Thunder
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Moves to attack any player unit in range; moves south of the throne if no one is in range.
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Emereus
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General
|
1
|
1
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28
|
9
|
1
|
4
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0
|
14
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0
|
5
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Silver Sword
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Drops a Master Key upon defeat. Does not move; stands on a throne, the chapter's seize point.
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- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Name
|
Class
|
Lv
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#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
2
|
19.8
|
7.6
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0
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2.6
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0.4
|
0
|
11.4
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0.2
|
5
|
Iron Lance
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Moves to attack units in range.
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|
Macedon
|
Thief
|
3
|
4
|
17.2
|
2.4
|
0
|
1.8
|
8
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
Moves to open a specific chest, then moves to escape via the northwest stairs; ignores combat, except to attack player units blocking the escape point. • The left-most southern one moves to open the easternmost chest. • The middle southern one moves to open the northwest chest. • The northeast one moves to open the northernmost chest. • the right-most southern one moves to open the west-center chest.
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Macedon
|
Cavalier
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3
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1
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19.6
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5.7
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0
|
2.6
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6.4
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0
|
7.6
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0.2
|
9
|
Iron Lance
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Immediately begins moving unprovoked.
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|
Macedon
|
Knight
|
3
|
2
|
19.8
|
6.6
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0
|
2.6
|
0.4
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
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Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
19.8
|
6.6
|
0
|
2.6
|
0.4
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
• The northern one immediately begins moving unprovoked. • The southwest one moves to attack units in range.
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|
Macedon
|
Cavalier
|
3
|
1
|
19.6
|
5.7
|
0
|
2.6
|
6.4
|
0
|
7.6
|
0.2
|
9
|
Silver Lance • Master Key
|
Immediately begins moving unprovoked.
|
|
Rickard
|
Thief
|
1
|
1
|
16
|
4
|
0
|
2
|
9
|
0
|
3
|
0
|
7
|
Iron Sword
|
Will not act unless attacked.
|
|
Macedon
|
Curate
|
5
|
1
|
17.6
|
0
|
1.8
|
2.2
|
5.2
|
0
|
3.8
|
7.6
|
5
|
Mend
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Curate
|
1
|
1
|
16
|
0
|
1
|
1
|
4
|
0
|
3
|
6
|
5
|
Heal
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
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Macedon
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Archer
|
1
|
5
|
16
|
6
|
0
|
3
|
4
|
0
|
6
|
0
|
5
|
Steel Bow
|
• All but the northeast one move to attack units in range. • The northeast one immediately begins moving unprovoked.
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|
Macedon
|
Archer
|
3
|
2
|
17.6
|
6.4
|
0
|
3.6
|
4.6
|
0
|
6.4
|
0.2
|
5
|
Steel Bow
|
Moves to attack units in range.
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|
Macedon
|
Mage
|
1
|
1
|
16
|
0
|
3
|
1
|
3
|
0
|
2
|
3
|
6
|
Thunder
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Mage
|
3
|
1
|
16.8
|
0
|
3.8
|
1.6
|
3.6
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Moves to attack units in range.
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|
Emereus
|
General
|
1
|
1
|
28
|
9
|
1
|
1
|
4
|
0
|
14
|
3
|
--
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Silver Lance • Master Key
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Stands on a throne, the chapter's seize point.
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|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
2
|
22.5
|
8.5
|
0
|
3.5
|
1
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Macedon
|
Thief
|
3
|
4
|
19
|
3
|
0
|
3
|
9.5
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
Moves to open a specific chest, then moves to escape via the northwest stairs; ignores combat, except to attack player units blocking the escape point. • The left-most southern one moves to open the easternmost chest. • The middle southern one moves to open the northwest chest. • The northeast one moves to open the northernmost chest. • the right-most southern one moves to open the west-center chest.
|
|
Macedon
|
Cavalier
|
3
|
1
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
7.6
|
0.2
|
9
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
22.5
|
7.5
|
0
|
3.5
|
1
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
22.5
|
7.5
|
0
|
3.5
|
1
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
• The northern one immediately begins moving unprovoked. • The southwest one moves to attack units in range.
|
|
Macedon
|
Cavalier
|
3
|
1
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
7.6
|
0.2
|
9
|
Silver Lance • Master Key
|
Immediately begins moving unprovoked.
|
|
Rickard
|
Thief
|
1
|
1
|
16
|
4
|
0
|
2
|
9
|
0
|
3
|
0
|
7
|
Iron Sword
|
Will not act unless attacked.
|
|
Macedon
|
Curate
|
5
|
1
|
18.8
|
0
|
2.4
|
3.1
|
6.1
|
0
|
3.8
|
7.6
|
5
|
Mend
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
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|
Macedon
|
Curate
|
1
|
1
|
17.2
|
0
|
1.6
|
1.9
|
4.9
|
0
|
3
|
6
|
5
|
Heal
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Archer
|
1
|
5
|
18.4
|
6.6
|
0
|
3.9
|
4.9
|
0
|
6
|
0
|
5
|
Steel Bow
|
• All but the northeast one move to attack units in range. • The northeast one immediately begins moving unprovoked.
|
|
Macedon
|
Archer
|
3
|
2
|
20
|
7
|
0
|
4.5
|
5.5
|
0
|
6.4
|
0.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Macedon
|
Mage
|
1
|
1
|
17.2
|
0
|
4.2
|
1.9
|
3.9
|
0
|
2
|
3
|
6
|
Thunder
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Mage
|
3
|
1
|
18
|
0
|
5
|
2.5
|
4.5
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Moves to attack units in range.
|
|
Emereus
|
General
|
1
|
1
|
30.7
|
9.9
|
1
|
1.9
|
4.6
|
0
|
14
|
3
|
--
|
Silver Lance • Master Key
|
Stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
2
|
25.2
|
9.4
|
0
|
4.4
|
1.6
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Macedon
|
Thief
|
3
|
4
|
20.8
|
3.6
|
0
|
4.2
|
11
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
Moves to open a specific chest, then moves to escape via the northwest stairs; ignores combat, except to attack player units blocking the escape point. • The left-most southern one moves to open the easternmost chest. • The middle southern one moves to open the northwest chest. • The northeast one moves to open the northernmost chest. • the right-most southern one moves to open the west-center chest.
|
|
Macedon
|
Cavalier
|
3
|
1
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
7.6
|
0.2
|
9
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
25.2
|
8.4
|
0
|
4.4
|
1.6
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
25.2
|
8.4
|
0
|
4.4
|
1.6
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
• The northern one immediately begins moving unprovoked. • The southwest one moves to attack units in range.
|
|
Macedon
|
Cavalier
|
3
|
1
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
7.6
|
0.2
|
9
|
Silver Lance • Master Key
|
Immediately begins moving unprovoked.
|
|
Rickard
|
Thief
|
1
|
1
|
16
|
4
|
0
|
2
|
9
|
0
|
3
|
0
|
7
|
Iron Sword
|
Will not act unless attacked.
|
|
Macedon
|
Curate
|
5
|
1
|
20
|
0
|
3
|
4
|
7
|
0
|
3.8
|
7.6
|
5
|
Mend
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Curate
|
1
|
1
|
18.4
|
0
|
2.2
|
2.8
|
5.8
|
0
|
3
|
6
|
5
|
Heal
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Archer
|
1
|
5
|
20.8
|
7.2
|
0
|
4.8
|
5.8
|
0
|
6
|
0
|
5
|
Steel Bow
|
• All but the northeast one move to attack units in range. • The northeast one immediately begins moving unprovoked.
|
|
Macedon
|
Archer
|
3
|
2
|
22.4
|
7.6
|
0
|
5.4
|
6.4
|
0
|
6.4
|
0.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Macedon
|
Mage
|
1
|
1
|
18.4
|
0
|
5.4
|
2.8
|
4.8
|
0
|
2
|
3
|
6
|
Thunder
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Mage
|
3
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Moves to attack units in range.
|
|
Emereus
|
General
|
1
|
1
|
33.4
|
10.8
|
1
|
2.8
|
5.2
|
0
|
14
|
3
|
--
|
Silver Lance • Master Key
|
Stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
2
|
27.9
|
10.3
|
0
|
5.3
|
2.2
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Macedon
|
Thief
|
3
|
4
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
Moves to open a specific chest, then moves to escape via the northwest stairs; ignores combat, except to attack player units blocking the escape point. • The left-most southern one moves to open the easternmost chest. • The middle southern one moves to open the northwest chest. • The northeast one moves to open the northernmost chest. • the right-most southern one moves to open the west-center chest.
|
|
Macedon
|
Cavalier
|
3
|
1
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
7.6
|
0.2
|
9
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
27.9
|
9.3
|
0
|
5.3
|
2.2
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
27.9
|
9.3
|
0
|
5.3
|
2.2
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
• The northern one immediately begins moving unprovoked. • The southwest one moves to attack units in range.
|
|
Macedon
|
Cavalier
|
3
|
1
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
7.6
|
0.2
|
9
|
Silver Lance • Master Key
|
Immediately begins moving unprovoked.
|
|
Rickard
|
Thief
|
1
|
1
|
16
|
4
|
0
|
2
|
9
|
0
|
3
|
0
|
7
|
Iron Sword
|
Will not act unless attacked.
|
|
Macedon
|
Curate
|
5
|
1
|
21.2
|
0
|
3.6
|
4.9
|
7.9
|
0
|
3.8
|
7.6
|
5
|
Mend
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Curate
|
1
|
1
|
19.6
|
0
|
2.8
|
3.7
|
6.7
|
0
|
3
|
6
|
5
|
Heal
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Archer
|
1
|
5
|
23.2
|
7.8
|
0
|
5.7
|
6.7
|
0
|
6
|
0
|
5
|
Steel Bow
|
• All but the northeast one move to attack units in range. • The northeast one immediately begins moving unprovoked.
|
|
Macedon
|
Archer
|
3
|
2
|
24.8
|
8.2
|
0
|
6.3
|
7.3
|
0
|
6.4
|
0.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Macedon
|
Mage
|
1
|
1
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
2
|
3
|
6
|
Thunder
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Mage
|
3
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Moves to attack units in range.
|
|
Emereus
|
General
|
1
|
1
|
36.1
|
11.7
|
1
|
3.7
|
5.8
|
0
|
14
|
3
|
--
|
Silver Lance • Master Key
|
Stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
2
|
30.6
|
11.2
|
0
|
6.2
|
2.8
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Macedon
|
Thief
|
3
|
4
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
Moves to open a specific chest, then moves to escape via the northwest stairs; ignores combat, except to attack player units blocking the escape point. • The left-most southern one moves to open the easternmost chest. • The middle southern one moves to open the northwest chest. • The northeast one moves to open the northernmost chest. • the right-most southern one moves to open the west-center chest.
|
|
Macedon
|
Cavalier
|
3
|
1
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
7.6
|
0.2
|
9
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
30.6
|
10.2
|
0
|
6.2
|
2.8
|
0
|
11.4
|
0.2
|
5
|
Iron Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
2
|
30.6
|
10.2
|
0
|
6.2
|
2.8
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
• The northern one immediately begins moving unprovoked. • The southwest one moves to attack units in range.
|
|
Macedon
|
Cavalier
|
3
|
1
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
7.6
|
0.2
|
9
|
Silver Lance • Master Key
|
Immediately begins moving unprovoked.
|
|
Rickard
|
Thief
|
1
|
1
|
16
|
4
|
0
|
2
|
9
|
0
|
3
|
0
|
7
|
Iron Sword
|
Will not act unless attacked.
|
|
Macedon
|
Curate
|
5
|
1
|
22.4
|
0
|
4.2
|
5.8
|
8.8
|
0
|
3.8
|
7.6
|
5
|
Mend
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Curate
|
1
|
1
|
20.8
|
0
|
3.4
|
4.6
|
7.6
|
0
|
3
|
6
|
5
|
Heal
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Archer
|
1
|
5
|
25.6
|
8.4
|
0
|
6.6
|
7.6
|
0
|
6
|
0
|
5
|
Steel Bow
|
• All but the northeast one move to attack units in range. • The northeast one immediately begins moving unprovoked.
|
|
Macedon
|
Archer
|
3
|
2
|
27.2
|
8.8
|
0
|
7.2
|
8.2
|
0
|
6.4
|
0.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Macedon
|
Mage
|
1
|
1
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
2
|
3
|
6
|
Thunder
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Mage
|
3
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Moves to attack units in range.
|
|
Emereus
|
General
|
1
|
1
|
38.8
|
12.6
|
1
|
4.6
|
6.4
|
0
|
14
|
3
|
--
|
Silver Lance • Master Key
|
Stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Macedon
|
Knight
|
3
|
2
|
33.3
|
12.1
|
0
|
7.1
|
3.4
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
Moves to attack units in range.
|
|
Macedon
|
Thief
|
3
|
4
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
1.6
|
0
|
7
|
Steel Sword
|
Moves to open a specific chest, then moves to escape via the northwest stairs; ignores combat, except to attack player units blocking the escape point. • The left-most southern one moves to open the easternmost chest. • The middle southern one moves to open the northwest chest. • The northeast one moves to open the northernmost chest. • the right-most southern one moves to open the west-center chest.
|
|
Macedon
|
Cavalier
|
3
|
1
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
7.6
|
0.2
|
9
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Knight
|
3
|
4
|
33.3
|
11.1
|
0
|
7.1
|
3.4
|
0
|
11.4
|
0.2
|
5
|
Steel Lance
|
• All but the southwest one immediately begin moving unprovoked. • The southwest one moves to attack units in range.
|
|
Macedon
|
Cavalier
|
3
|
1
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
7.6
|
0.2
|
9
|
Silver Lance • Master Key
|
Immediately begins moving unprovoked.
|
|
Rickard
|
Thief
|
1
|
1
|
16
|
4
|
0
|
2
|
9
|
0
|
3
|
0
|
7
|
Iron Sword
|
Will not act unless attacked.
|
|
Macedon
|
Curate
|
5
|
1
|
23.6
|
0
|
4.8
|
6.7
|
9.7
|
0
|
3.8
|
7.6
|
5
|
Mend
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Curate
|
1
|
1
|
22
|
0
|
4
|
5.5
|
8.5
|
0
|
3
|
6
|
5
|
Heal
|
Moves to heal units within twice his movement range; returns to his starting position if no one is in range.
|
|
Macedon
|
Archer
|
1
|
5
|
28
|
9
|
0
|
7.5
|
8.5
|
0
|
6
|
0
|
5
|
Steel Bow
|
• All but the northeast one move to attack units in range. • The northeast one immediately begins moving unprovoked.
|
|
Macedon
|
Archer
|
3
|
2
|
29.6
|
9.4
|
0
|
8.1
|
9.1
|
0
|
6.4
|
0.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Macedon
|
Mage
|
1
|
1
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
2
|
3
|
6
|
Elfire
|
Immediately begins moving unprovoked.
|
|
Macedon
|
Mage
|
3
|
1
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
2.4
|
3.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Emereus
|
General
|
1
|
1
|
41.5
|
13.5
|
1
|
5.5
|
7
|
0
|
14
|
3
|
--
|
Silver Lance • Master Key
|
Stands on a throne, the chapter's seize point.
|
|
Boss data
- Main article: Emereus
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
In this chapter, you get Rickard, a Thief who is generally inferior to Julian and should only be used if Julian falls in battle. If you want to use Wolf and/or Sedgar, they should be reclassed immediately. Sedgar does very well as a Hero, where his growth rates in HP, Strength, Skill, Speed, and Defense all reach 80%, and as a General, where his growth rates in HP, Skill, and Defense all reach 100%. Wolf also makes a good General, with HP, Strength, Skill, and Defense growths above 90%.
Rickard should be swiftly recruited and sent to grab the first chest. Send your units to kill the first enemy Knight on turn 2. When the initial wave hits on turn 3, plug up the corridor with Draug and/or General Wolf/Sedgar. Watch out for the Cavalier with the Silver Lance; he is powerful enough to easily kill an unsuspecting unit and force an early restart. Make good use of Marth's Rapier, Caeda's Wing Spear, and your Ridersbane to kill the first wave and block the northern doorway with a meatshield on turn 4. In order to prevent the Thieves from making off with your treasure, you're probably going to need to use Lena's Warp staff to send one of your meatshields to the top right corner of the map to block off their escape route. Once you've beaten the initial charge, the battle is won. Simply pull out the remaining enemies one at a time and have Merric kill Emereus. If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 6x. The Seraph Robe obtained in this chapter should be given to Marth, as he really needs the bulk and cannot reach 60 HP without using at least two of them. He absolutely needs 21 Defense to survive combat with Medeus, which is unlikely without serious Dracoshield investment, so further Seraph Robes and Dracoshields are probably best saved for Tiki.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Fire Emblem
|
--
|
Spanish
|
El Emblema de Fuego
|
The Emblem of Fire
|
French
|
L'Emblème du Feu
|
The Emblem of the Fire
|
German
|
Fire Emblem
|
--
|
Italian
|
L'Emblema di Fuoco
|
The Emblem of Fire
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References