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Location
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Aurelis Castle Interior
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Boss(es)
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Emereus
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Fire Emblem is the sixth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fifth chapter in book 1 of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: Fire Emblem/Script
Marth makes his way into Aurelis Castle, where many treasures lie, although a thief would be required to liberate them. When the enemy general Emereus learns of Marth's presence, he immediately attempts to flee, but Marth and his comrades are able to oust Macedon's forces, cut down Emereus, and reclaim the castle. Afterwards, Princess Nyna of Archanea arrives to congratulate Marth for a job well done. She presents him with the Fire Emblem, a sacred treasure to be bestowed upon a champion who will save the world.
Chapter data
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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14+1 (FE1 and FE11) 14+2 (FE3)
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{{{partner}}}
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n/a
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25-1 (FE1 and FE11) 21-2 (FE3)
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{{{third}}}
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Character data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon
Shop data
Shadow Dragon and the Blade of Light
Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Shadow Dragon and the Blade of Light
Shadow Dragon
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Emereus
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon Normal Shadow Dragon Hard-5
- Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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In this chapter, you get Rickard, a Thief who is generally inferior to Julian and should only be used if Julian falls in battle. If you want to use Wolf and/or Sedgar, they should be reclassed immediately. Sedgar does very well as a Hero, where his growth rates in HP, Strength, Skill, Speed, and Defense all reach 80%, and as a General, where his growth rates in HP, Skill, and Defense all reach 100%. Wolf also makes a good General, with HP, Strength, Skill, and Defense growths above 90%.
Rickard should be swiftly recruited and sent to grab the first chest. Send your units to kill the first enemy Knight on turn 2. When the initial wave hits on turn 3, plug up the corridor with Draug and/or General Wolf/Sedgar. Watch out for the Cavalier with the Silver Lance; he is powerful enough to easily kill an unsuspecting unit and force an early restart. Make good use of Marth's Rapier, Caeda's Wing Spear, and your Ridersbane to kill the first wave and block the northern doorway with a meatshield on turn 4. In order to prevent the Thieves from making off with your treasure, you're probably going to need to use Lena's Warp staff to send one of your meatshields to the top right corner of the map to block off their escape route. Once you've beaten the initial charge, the battle is won. Simply pull out the remaining enemies one at a time and have Merric kill Emereus. If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 6x.
The Seraph Robe obtained in this chapter should be given to Marth, as he cannot reach 60 HP without using at least two of them. As far as stat-boosting items are concerned, you should give all of your Seraph Robes and Dracoshields to Marth and Tiki to ensure that they cannot be felled by the final boss Medeus. Secret Books should also be given to Marth to increase the chances of a critical hit against Medeus, which will probably kill him instantly. You also might want to save your Energy Drops just in case Marth doesn't get enough Strength to two-shot Medeus. Any other stat-booster can be distributed at your discretion.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Fire Emblem
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References