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Fire Emblem: Thracia 776

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Revision as of 21:16, 31 August 2019 by PikaSamus (talk | contribs) (Text replacement - "of the Loptyrians" to "of the Loptr Church")
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Thracia 776

FE776 logo.png
Ba japan fe05.png
Japanese logo and box art.
Developer(s)

Intelligent Systems

Publisher(s)

Nintendo

Designer(s)

Shouzou Kaga

Release date(s)

Super Famicom (NP)
JPSeptember 1, 1999[1]
Super Famicom (cart)
JPJanuary 21, 2000[1]
Wii Virtual Console
JPJuly 15, 2008[1]
Wii U Virtual Console
JPJuly 10, 2013[1]
New Nintendo 3DS Virtual Console
JPNovember 28, 2016

Rating(s)

CERO: B (Virtual Console rerelease)

Platform(s)
Predecessor

Fire Emblem: Genealogy of the Holy War

Successor

Fire Emblem: The Binding Blade

Fire Emblem: Thracia 776 (Japanese: ファイアーエムブレム トラキア776 Fire Emblem: Thracia 776) is a turn-based strategy role-playing game released in 1999 for the Super Famicom, exclusively in Japan. It is the fifth game installment in the Fire Emblem series, the third for Super Famicom, and is the final game in the series by creator Shouzou Kaga before he left Intelligent Systems. Originally released in 1999 through the Nintendo Power flash cartridge writing service, it received a formal Super Famicom cartridge release in early 2000.

Thracia 776 is a midquel to its predecessor, Fire Emblem: Genealogy of the Holy War, set entirely in Jugdral's Thracian Peninsula during the year Grann 776; this places it approximately before and during the sixth, seventh, and eighth chapters of Genealogy of the Holy War. It stars Leif, a playable character in the second generation of Genealogy of the Holy War, and details his revolutionary struggle against the Grannvale Empire's occupation of the Manster District. While Thracia 776 fundamentally tells the same story about Leif depicted in passing in Genealogy of the Holy War, there are some minor changes to the events of the prior game.

Plot

Background

In the aftermath of the Battle of Belhalla in Grann 761, almost the entirety of the continent of Jugdral fell under the domination of Grannvale, now an empire headed by Emperor Arvis. The Manster District was subjugated by Thracia following the deaths of Prince Quan of Leonster and his wife Ethlyn in the Yied Massacre, forcing the Leonster knight Finn and his wife Lachesis to flee Leonster with Quan's infant son Leif; however, shortly after its capture of the District, Thracia was defeated by Grannvale and forced to cede control of the Manster District to Grannvale's House Friege, becoming a servant state to Grannvale.

Leif's expedition

For the following thirteen years, Leif was raised by Finn and Lachesis while on the run from the Grannvale forces hunting him, along with Finn and Lachesis's daughter Nanna; they eventually settled in Fiana, a remote Thracian village, under the protection of its leader Eyvel and her Fiana Freeblades. In Grann 776, while Leif and Finn were absent on a mission with the Freeblades, Fiana was invaded by Raydrik, the Duke of Manster in Grannvale's occupation, who abducted Nanna and Mareeta, Eyvel's adoptive daughter. In response, Leif set out with the Freeblades to enter Manster and rescue Nanna and Mareeta.

During his travels north, Leif encountered August, a Bragi priest also travelling to Manster, who joined up with Leif's group for the journey. Their first target was Fort Kelbeth, a small Manster/Thracia border fort regarded as "the place more terrifying than Hell" by the locals for its role in perpetuating child hunts. August left Leif's group to continue his journey alone when Leif initiated the battle, revealing his knowledge of Leif's true identity. Although Leif's group successfully seized Kelbeth, their success was cut short by the appearance of Raydrik, who used Nanna's life to ensure Leif's surrender. Leif, Eyvel and Lifis were arrested by Raydrik and taken away to Manster, while the rest of the group disbanded and scattered.

Captivity and escape

Leif and Lifis were imprisoned in a dungeon in the bowels of Manster Castle, while Eyvel was taken by Raydrik to participate in gladiator battles. While in captivity, Leif met fellow captives Felgus and Karin, while Lifis earned the loyalty of a small band of imprisoned bandits. The dungeon was soon invaded by the Magi, a group of freedom fighters led by Prince Ced of Silesse, who set about freeing its many prisoners. Ced entrusted his four companions to assist Leif in escaping Manster and forming a liberation army, staying behind to continue the fight himself with his remaining Magi forces.

With the Magi's assistance, Leif broke out of the dungeon into the main castle, where Nanna and Eyvel were fighting in an arena under the observation of Raydrik and his benefactor, Veld of the Loptr Church. Following Eyvel's successes in the arena, Raydrik introduced a new challenger: Mareeta, now controlled by the malevolent power of the Shadow Sword. By the time Leif and the Magi unlocked the arena's exit to free them, Eyvel had been turned to stone by Veld's dark magic, forcing them to leave her behind as they escaped Manster.

Quest for Tahra

Upon fleeing Manster Leif quickly moves south ahead of Raydrik's pursuing forces. Leif, begrudgingly accepting August's advice to request aid from Thracia, flees to Meace and are placed under protection by Hannibal, renowned general of Thracia. Coincidentally, several of Leif's allies who had been patrolling Manster's outskirts planning to rescue Leif, are captured by Hannibal's security due to their suspicious behavior. Leif gives Hannibal an alias and says that he and his allies were arrested for their opposition to the child hunts.

Leif tells Hannibal that he is headed for Tahra and Hannibal frees his captured allies and sends Carrion, a knight under his tutelage, with him. They make for Tahra through the mountains west of Meace. During their journey Leif regroups with Dagdar's bandits and meets with Leonster refugees. Carrion also informs Leif that Hannibal did not fall for his alias and is aware of his status as the lost prince; Hannibal's wishes for liberation from the Empire are the same as the people's. Leif's journey to Tahra grows in importance when he learns from the refugees's contact at Tahra, Glade, that the city will be under siege from the Empire soon.

The journey to Tahra is long; Leif has to pass through Dandrum Fortress, clashing with Kempf and meeting Reinhardt's younger sister Olwen. Leif also encounters the Dandelion Bandits who subsequently ally themselves with the Fiana Freeblades.

Leif barely arrives before the Empire's full assault, and slips into the city among the fighting. He and his forces attempt to defend the city but they and the city's defenses are far outmatched. Areone, the prince of Thracia, flies into the city and meets with Linoan, the mayor. Areone convinces her and Leif's forces to flee the city under the promise that the city will come under Thracia's protection.

Leonster's liberation and aftermath

Having fled Tahra, Leif's forces come to the agreement to liberate Leonster and then head for Manster. However, there were two options to Leonster, one suggested by Dorias and one by August. Dorias claims it is important that they fight openly so that they may inspire the people, while August suggests they use guerilla tactics and stay hidden. It is up to Leif to decide; Dorias's path takes the groups along the coast and straight through the Empire's checkpoints while August's takes them through a Loptyrian-infested forest.

Regardless, Leif's forces arrive at Manster and and proceed to attack it. Heading the oversight of Manster is Gustaf. Gustaf, using their families as bargaining chips for their loyalty, has a legion of Leonster knights attack Leif's forces. Leif is able to convince them to stand down after freeing their families and liberates Leonster.

Shortly after freeing the castle, a desperate woman from Alster begs Leif to rescue the rebels that attempted to repel the Empire. Leif agrees to help Alster, though he would soon come to learn that this was a grave error.

Both August and Dorias attempt to convince Leif to not intervene; they remind him that his current victories against the Empire were purely due to their mistakes and that they cannot face them head-on. Leif still insists on helping Alster; Dorias offers to lead the opening forces and tells August to stay with Leif and to follow with their own assault in the morning.

The next morning comes and Leif's half of the forces depart to assist Dorias's. However, they receive the grim news that Dorias fell in battle, his accompanying forces have scattered attempting to flee, and the Empire's full army is retaliating. Leif and his allies then retreat back to Leonster castle and are trapped in a siege for the next six months. They are barely able to hold out in time for Seliph's liberation army to arrive and cause the Empire to flee. Leif and Seliph agree to regroup at Manster and part ways.

Return to Manster


This section has been marked as a stub. Please help improve the page by adding information.


Gameplay

Orsin moving in Chapter 1.

Compared to Genealogy of the Holy War, Thracia 776 returns to a conventional Fire Emblem series mold in its gameplay, featuring a large number of smaller, more tightly-focused chapters and a broader cast. Among English-speaking Fire Emblem communities, Thracia 776 is widely regarded as the most difficult and unforgiving title in the series, matched in its difficulty only by Fire Emblem: Radiant Dawn, owing to both the pressure placed upon the player by several unique mechanics and its challenging map layouts.

Stat changes

Thracia 776 added some unique stats, many of which have not returned. The action stat, or "movement stars", gives units a chance of being able to move again after ending their turn, depending on how many stars they have. The follow-up critical coefficient is a hidden value which multiplies a unit's critical hit chance on the second attack when they double-attack an enemy. Both of these stats are set in stone and cannot be modified by the player in normal gameplay. The fatigue stat is a value which increases for all units (except Leif) for performing actions in a battle. Once their fatigue exceeds their HP, they are worn out and cannot participate in the next chapter. If a unit is not deployed in a chapter, their fatigue will reset to 0.

The game also made changes to stats seen in other games. Leadership makes a return here, but this time it gives a hit and avoid boost to all units in the same affiliation, depending on the total number of leadership stars from the units deployed in the map. The resistance stat, which normally acts as a unit's defensive stat against magical attacks, is entirely absent in Thracia 776. Instead, this role is taken on by the magic stat, in addition to the stat's usual role of determining offensive magical power. The game also introduced the constitution stat to the series, providing units with a way to mitigate how much their weapons' weight slows them down in battle. Unlike later games, constitution has its own growth rate, allowing it a chance to increase in Level Ups. Similarly, units can also grow movement through leveling up in this game, although the growth rates are extremely low.

Weapon levels

Main article: Weapon level

While Genealogy of the Holy War introduced lettered weapon levels themselves, Thracia 776 implemented the form they would take for the rest of the series. Weapon levels are no longer static and pre-determined based on class and Holy Blood. Instead, they can be increased through ongoing use of the weapon or staff, which accumulates weapon experience and increases the weapon rank.

Skills

Main article: Skills

The skills system remains mostly the same as in Genealogy of the Holy War, introducing no new skills; the Follow-Up and Critical skills have been removed, with the functions for determining double-attacking and critical hit execution now the same as the rest of the series as opposed to depending on the presence of the skills. Some of the skills have had their effects or activation method changed, however. Thracia 776 introduced a set of one-use items to teach a select collection of skills to any playable unit, replacing the skill rings of its predecessor.

Fog of war

Fog of war in effect in Chapter 8x.
Main article: Fog of war

Another mainstay mechanic introduced by Thracia 776 was fog of war, a weather state which hinders the battlefield's visibility as the player's army fights in dark or foggy conditions. When fog of war is in effect, allied units have a limited range of vision and cannot see anything outside of it, creating a state of uncertainty and caution. Enemies are invisible until they walk into the player's range of vision, or until a playable unit approaches one. Vision range can be temporarily expanded using torch items or staves, and Thieves and Thief Fighters inherently have a much higher vision range than other classes. Later games would adjust fog of war to allow the player to see the rest of the map's topography outside their vision range, hiding only enemy positions.

Rescue and capture

Main articles: Rescue (command) and Capture

Thracia 776 introduced the rescue mechanic to the series, allowing units to rescue their allies of lower constitution to protect them from further harm or remove them from the area, at the cost of penalties to their own stats. Exclusive to Thracia 776 is the capture mechanic, an offensive variant of rescuing in which units can overpower and seize enemies rather than outright killing them, then steal their weapons and let them go or simply keep holding onto them, necessary to recruit some units.

Dismounting

Main article: Dismount

Dismounting makes its final appearance as a mechanic in Thracia 776, in a more robust form than its predecessors. Mounted units are required to dismount from their horse, pegasus or wyvern in order to fight indoors, and are allowed to do so at will when outdoors; this removes their vulnerabilities to effective weapons and decreases the effect of terrain for horse-riders, but lowers their stats and alters their usable weapons until they become mounted again.

Characters

Main article: List of characters in Fire Emblem: Thracia 776

Thracia 776 features a total of 52 playable characters. However, in a given playthrough the player can only have 47 characters at maximum, as the player is required to choose between, either explicitly or implicitly through split chapter routes, five choices of which character to recruit: Olwen or Eyrios, Sleuf or Miranda, Shanam or Misha, Amalda or Conomool, and Ced or Saias.

Chapters

Main article: List of chapters in Fire Emblem: Thracia 776

Thracia 776 features a total of 35 chapters in the game's entirety: 27 normal chapters and eight sidequests, introducing the concept of sidequests to the series. In a single playthrough, the player will tackle between 25 and 33 chapters, as the game features a pair of branched routes midway through the game which comprise two chapters each before rejoining into a single story at Chapter 18. Sidequests are accessed by completing secondary objectives in prior chapters, such as ensuring the safe escape of non-player characters from the map, or preventing villages from being destroyed.

Development

Thracia 776 was released in two forms. Its first release was for the Nintendo Power service, as a digitally distributed game which could be downloaded onto a special flash memory Super Famicom cartridge for a lower price than a full pre-written cartridge. This initial Nintendo Power release was accompanied by the Thracia 776 Deluxe Pack, a special-edition bundle containing a pre-written copy of the game, a cloth map of the Thracian Peninsula, a VHS short promotional film called The World of Fire Emblem, and a set of two pegasus and wyvern plush toys.[2] It was later released the next year as a proper Super Famicom cartridge release; in this form, it is sometimes mistaken for the last official Super Famicom game release in Japan, although this status actually belongs to Metal Slader Glory: Director's Cut.

Game credits

  • Game Design & Scenario: Shouzou Kaga
  • Super Advisor: Kentarou Nishimura
  • Program Chief: Tohru Narihiro
  • System Program: Takafumi Kaneko
  • CP Program: Chikara Yamamoto
  • Effect Program: Takanori Hino
  • Event Program: Ryuichirou Kouguchi
  • Graphic Chief: Masahiro Higuchi
  • Character Graphic: Sachiko Wada, Yuka Hongou
  • Battle Animation: Ryou Hirata, Maki Takemori
  • Map Design: Junko Umehara
  • Character Design: Mayumi Hirota
  • Scenario: Masayuki Horikawa
  • Sound Create: Yuka Tsujiyoko
  • Sound Create & Sound Program: Atsuko Matsumoto
  • Sound Support: Kenichi Nishimaki
  • Art Work: Taeko Kaneda, Fujiko Nomura, Yasuo Inoue
  • Publicity: Yuusuke Kitanishi
  • Special Thanks: Masatoshi Okuno, Takaya Fujii, Super Mario Club
  • Producer: Takehiro Izushi

Reception

Owing to its distribution through the Nintendo Power system and its release falling well into the Nintendo 64 era, Thracia 776 holds the unfortunate distinction of being the worst-selling Fire Emblem game in the Japanese market, having sold only 106,108 units as of 2002.[3]

Fan translation

Main article: Fan translation#Fire Emblem: Thracia 776

The predominant fan translation patch for Thracia 776 was the work of Shaya. The patch fully translated the game's script, but many menus and gameplay segments were left untranslated and in an incomplete state. It was last updated by Shaya in 2008. In September of 2018, a new fan translation project was announced called Project Exile, headed by Cirosan, which aimed to translate the entirety of Thracia 776's menus and story. The patch was released on May 31st, 2019 having achieved its goal of a full translation, though it is receiving minor updates as of June 2019

Trivia

  • Along with Genealogy of the Holy War, Thracia 776 is the only game in the series which existed as of 2008 to not be referenced at all in Super Smash Bros. Brawl; every other game in the series which existed at the time has some degree of representation, whereas Genealogy and Thracia do not.
  • Sachiko Wada has stated on her twitter that she owns a copy of the Thracia 776 Deluxe Pack that was a company gift to her; it has a serial number of 0000.[4]

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Fire Emblem: Thracia 776 As of Fire Emblem Awakening. The title refers to the date and setting of the game, the Thracian Peninsula in the year Grann 776.
Japanese ファイアーエムブレム トラキア776 Officially romanized as Fire Emblem: Thracia 776.
Spanish Fire Emblem: Thracia 776 As of Fire Emblem Awakening.
French Fire Emblem: Thracia 776 As of Fire Emblem Awakening.
German Fire Emblem: Thracia 776 As of Fire Emblem Awakening.
Italian Fire Emblem: Thracia 776 As of Fire Emblem Awakening.

Gallery

Screenshots

References

  1. 1.0 1.1 1.2 1.3 Fire Emblem: Thracia 776 Release Data for SNES, GameFAQs, Retrieved: 2015-03-30
  2. ファイアーエムブレム トラキア776 デラックスパック, hepokoknight, Published: 2010-07-07, Retrieved: 2015-03-30
  3. University of Japan Copyright Center, 日本ユニ著作権センター/判例全文・2002/11/14d 3, Translan, Published: 2002-11-14, Retrieved: 2015-03-30
  4. "あと一緒に発掘したトラキアの限定版!会社から頂いたのでシリアル番号が0000 (I also discovered this Thracia limited edition with it! Because the company gave it to me, it has the serial number 0000.)" — Sachiko Wada, [1], twitter.com, Published: May 23 2016, Retrieved: December 25 2017

External links

Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsvelBrightonCarrionCedConomoolDagdarDalsinDeanDelmudEdaEyriosEyvelFelgusFinnFredGalzusGladeHalvanHicksHomerKainKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOrsinPirnRalfRobertRonanSafySaiasSalemSaraSelfinaShanamShivaSleufTanyaTinaTrewdXavier
Non-playable characters AltenaAreoneAugustCorpulDoriasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPirnPorcusRaydrikReinhardtRobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeEarth SwordForsetiGrafcaliburKiaLight BrandLopt SwordMareeta's SwordPugiRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Village of Iss • 2x: The Pirate Isles • 3: The Gate of Kelbeth • 4: The Dungeon • 4x: The Hero of the Winds • 5: Mother and Child • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Noel Canyon • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dakia • 12x: Dandelion • 13: The Stronghold • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation Wars • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Lopt Altar • Endgame: An Undying Oath
Locations JugdralManster District (AlsterConoteLeonsterManster) • Thracia (FianaTahra)
Groups, objects and events Battle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptyrians (BergrosenDeadlords) • MagiYied Massacre
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline
Fire Emblem series
Main series Shadow Dragon and the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnAwakeningFatesThree Houses
Remakes Shadow DragonNew Mystery of the Emblem: Heroes of Light and ShadowEchoes: Shadows of Valentia
Other BS Fire Emblem: Archanea War ChroniclesMario Kart: Double Dash!! bonus discFire Emblem Heroes
Crossover games Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS and Wii USuper Smash Bros. UltimateCode Name: S.T.E.A.M.Project X Zone 2Tokyo Mirage Sessions ♯FEFire Emblem WarriorsDragalia Lost
Versions and releases List of regional version differencesLocalization of the Fire Emblem series