Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Fire Emblem: The Binding Blade pre-release information
Prior to its release in 2002, Fire Emblem: The Binding Blade - like most games - received previews in the Japanese gaming press and in other sources, including Roy's appearance in Super Smash Bros. Melee. Some of the screenshots of the game used in previews are comprised of preliminary content or data which is clearly different from the game's final form, especially in previews from earlier points in the game's development.
Early title
At an early point in the game's development, the game was titled Fire Emblem: Priestess of Darkness (Japanese: ファイアーエムブレム 暗黒の巫女). It was showcased under this title at Nintendo's Space World event in 2001,[1] having been first revealed by this name in August 2000 in a list of games to be showcased at the 2001 Space World. The game did not gain its final title until July 2001.[2] Priestess of Darkness was presumably named in reference to Idenn, who is known by that title in the course of the final game and her theme music is named as such.
Roy's design
Early footage and promotional material depicts Roy with a different appearance to that of the final game: although his basic color scheme is the same, he looks younger, his armor is different and his hair is styled vastly differently. Although this design was obviously scrapped and replaced with his actual design by late 2001, when Roy appeared in Super Smash Bros. Melee, his map and battle sprites in the finished game still depict him with the distinct oversized hair of this early design.
Closeup of the early Roy artwork from The Binding Blade.
Gameplay
Battle screen
The game's battle screen and its presentation of units' stats underwent a significant number of revisions throughout development. Curiously, screenshots and even GIF animations of most of these versions are still publicly available on the game's official website, mixed in with screenshots of the finished game.
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | The earliest known battle screen differs greatly from anything seen in any other Fire Emblem game before or since. Featuring a more exaggerated style to its HP bars, it gives little statistical information. Also of note is that both Shanna and the enemy female Bern mage have somewhat different battle sprites at this point. Source: Serenes Forest; Pre-release changes, via IGN | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | This version is clearly based on the style of the first SNES Fire Emblem game: Mystery of the Emblem. Unlike that game, however, it omits mentioning the units' names, classes or equipped weapons. It is also much more compressed than those games, letting the battle animations take up the bulk of the screen space. Source: Official website; "What is Fire Emblem?", page 3 | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | A variant of the above, which differs only by implementing name labels; it is unclear which is the earlier version. The labels are somewhat lower and longer than they are in the final release. Also note that during the Critical attack small flames appear, something not in the final version. Source: Official website; "What is Fire Emblem?", page 3 | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | This version is closer to that of the final release, albeit distinctly rearranged. Source: Official website; "Special Terrain" | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | The final release's battle screen, which remains unchanged in Fire Emblem: The Blazing Blade and received only cosmetic changes in The Sacred Stones. |
One different version of the unit status menu is known to exist.
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An early version as seen at Nintendo Space World 2001. The item icons are temporary placeholders, and appear to have been borrowed from Fire Emblem: Thracia 776: the Rapier borrows the Brave Sword icon, the three staves (Heal, Mend and Physic) all use the Iron Sword icon, and the Vulnerary uses its Thracia counterpart. This screenshot also features Roy's old design. Source: Serenes Forest; Pre-release changes, via IGN | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | The final release's status menu. |
Dialogue scenes
The style in which dialogue in cutscenes is presented in speech bubbles is known to have changed at least twice.
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | One of the earliest known screenshots of the game in general; almost nothing in this screenshot bears a resemblance to the content of the final game. The style and positioning of the text box resembles those of Genealogy and Thracia. Translation: "Bows are my specialty! Because I always go hunting in the mountains!"[3] Source: Serenes Forest; Pre-release changes, via IGN | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An early dialogue style closer to the finished version, featuring Alen and a villager. It appears that at this point, each new speech bubble would cover up the previous one. Source: Serenes Forest; Pre-release changes, via IGN | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | A scene of dialogue in the final release, and by extension the subsequent two Game Boy Advance Fire Emblem games. |
Coloring
Early screenshots depict the game with a somewhat darker and more subdued palette than the final game; this change was presumably made to aid visibility, given the Game Boy Advance's lack of a screen light. Fire Emblem: The Sacred Stones would later adopt this coloring approach as part of its style, since by the time of its release, Nintendo was producing both the Game Boy Advance SP and the Nintendo DS, both of which feature a screen light.
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | An example of the darker palette in action, in Dieck and Shanna's conversation in Chapter 2. The chapter's map is also slightly different from the final version. Source: Official website; "Characters", page 2 | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | The same scene in the final release. Shanna's dialogue is unchanged, save for adding an instance of the word "but" (でも). |
English release
As of mid-March 2002, Nintendo of America had publicly stated that they intended to release The Binding Blade in the United States.[4] Needless to say, this plan never eventuated, with Fire Emblem: The Blazing Blade taking its place as the first internationally-released Fire Emblem game. No evidence of any work by NoA on The Binding Blade is known to publicly exist.
Gallery
Early screenshot of Bors visiting a village, features preliminary darker coloring. The Villager's portrait is also slightly different.
Screenshot of a Hero battling a Wyvern Rider, Wyvern Lord the exact class is unknown as it features elements from both. Note preliminary shading and anatomy on the battle sprites; the rider also has a different helmet than final.
Screenshot of a female Nomadic Trooper promoting, showing a preliminary battle sprite.
References
- ↑ IGN staff (2001-01-23). "Fire Emblem - Maiden of the Dark". IGN. Retrieved 2014-07-06.
- ↑ VincentASM. (2013-02-25) "Fire Emblem 64". Serenes Forest. Retrieved 2014-07-06.
- ↑ https://kantopia.wordpress.com/2015/12/09/fire-emblem-64-screenshot-design-work-scans-25th-anniversary-book/
- ↑ Harris, Craig. (2002-03-15). "Fire Emblem Hits Japan Airwaves". IGN. Retrieved 2014-03-25
Preliminary data and content | ||||||||
---|---|---|---|---|---|---|---|---|
|