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'''''Fire Emblem: Mystery of the Emblem''''' (Japanese: {{hover|ファイアーエムブレム 紋章の謎|Faiāemuburemu monshō no nazo}} ''Fire Emblem: Mystery of the Emblem'') is a turn-based strategy role-playing game released in 1994 for the [[Super Nintendo Entertainment System|Super Famicom]], exclusively in Japan. It is the third game installment in the {{FES}}, the first for Super Famicom, and in part a direct continuation of the story of the original game, {{FE1}}, again set on the continent of [[Archanea (continent)|Archanea]] and following the adventures of [[Marth]] of [[Altea]].
'''''Fire Emblem: Mystery of the Emblem''''' (Japanese: {{hover|ファイアーエムブレム 紋章の謎|Faiāemuburemu monshō no nazo}} ''Fire Emblem: Mystery of the Emblem'') is a turn-based tactical role-playing game released in 1994 for the [[Super Nintendo Entertainment System|Super Famicom]], exclusively in Japan. It is the third game installment in the {{FES}}, the first for Super Famicom, and in part a direct continuation of the story of the original game, {{FE1}}, again set on the continent of [[Archanea (continent)|Archanea]] and following the adventures of [[Marth]] of [[Altea]].


''Mystery of the Emblem'' is divided into two sections, called "Books" in the fan translation. Book 1, named (Japanese: {{hover|第1部 暗黒戦争編 暗黒竜と光の剣|Dai ichi-bu ankoku sensō-hen ankoku ryū to hikari no ken}} ''Part 1: Dark War Compilation: Dark Dragon and the Light Sword''), is an abridged remake of ''Shadow Dragon and the Blade of Light'', again following Marth's journey in the [[War of Shadows]] as he leads the army of the Archanean League against the [[Dolhr]] Empire and their ruler, the feared Shadow Dragon [[Medeus]]. Book 2, named (Japanese: {{hover|第2部 英雄戦争編 紋章の謎|Dai ni-bu eiyū sensō-hen monshō no nazo}} ''Part 2: Hero War Compilation: Mystery of the Emblem'') tells a new story set two years after the first book's events, in which Marth must lead a rebellion against a powerful and corrupted former ally in a new conflict, the [[War of Heroes]], all the while uncovering the true history of Archanea and the mysterious origin of its sacred relics, the sword [[Falchion]] and the [[Fire Emblem (Archanean item)|Fire Emblem]].
''Mystery of the Emblem'' is divided into two sections, called "Books" in the fan translation. Book 1, named (Japanese: {{hover|第1部 暗黒戦争編 暗黒竜と光の剣|Dai ichi-bu ankoku sensō-hen ankoku ryū to hikari no ken}} ''Part 1: Dark War Compilation: Dark Dragon and the Sword of Light''), is an abridged remake of ''Shadow Dragon and the Blade of Light'', again following Marth's journey in the [[War of Shadows]] as he leads the army of the Archanean League against the [[Dolhr]] Empire and their ruler, the feared Shadow Dragon [[Medeus]]. Book 2, named (Japanese: {{hover|第2部 英雄戦争編 紋章の謎|Dai ni-bu eiyū sensō-hen monshō no nazo}} ''Part 2: Hero War Compilation: Mystery of the Emblem'') tells a new story set two years after the first book's events, in which Marth must lead a rebellion against a powerful and corrupted former ally in a new conflict, the [[War of Heroes]], all the while uncovering the true history of Archanea and the mysterious origin of its sacred relics, the sword [[Falchion]] and the [[Fire Emblem (Archanean item)|Fire Emblem]].


During the Super Famicom's lifespan, ''Mystery of the Emblem'' was supported with the release of {{FEBS}}, a series of four chapters broadcast through the [[wikipedia:Satellaview|Satellaview]] satellite radio streaming service which told new stories featuring other members of the cast in adventures leading up to Marth's own. The first few chapters of Book 1 were also adapted into a short-lived [[wikipedia:Original video animation|original video animation]] series, ''[[Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'', which received an English-language dub long before the ''Fire Emblem'' games themselves commenced international releases.
During the Super Famicom's lifespan, ''Mystery of the Emblem'' was supported with the release of {{FEBS}}, a series of four chapters broadcast through the [[wikipedia:Satellaview|Satellaview]] satellite radio streaming service which told new stories featuring other members of the cast in adventures leading up to Marth's own. The first few chapters of Book 1 were also adapted into a short-lived [[wikipedia:Original video animation|original video animation]] series, ''[[Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'', which received an English-language dub long before the ''Fire Emblem'' games themselves began international releases.


Sixteen years after the release of ''Mystery of the Emblem'', an enhanced and extended remake of Book 2 was released for the [[Nintendo DS]] console, {{FE12}}. In addition to its two [[Virtual Console]] re-releases in its original form, ''Mystery of the Emblem'' was also available as a playable [[smashwiki:Masterpiece|Masterpiece]] in the Japanese version of {{SSBB}}, allowing players to experience a three-minute demo of Marth's origins as a character; owing to the game's lack of an English version, it was removed from international releases of ''Brawl''.
Sixteen years after the release of ''Mystery of the Emblem'', an enhanced and extended remake of Book 2 was released for the [[Nintendo DS]] console, {{FE12}}. In addition to its two [[Virtual Console]] re-releases in its original form, ''Mystery of the Emblem'' was also available as a playable [[smashwiki:Masterpiece|Masterpiece]] in the Japanese version of {{SSBB}}, allowing players to experience a three-minute demo of Marth's origins as a character; owing to the game's lack of an English version, it was removed from international releases of ''Brawl''.
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[[Marth]], the prince of the fallen kingdom of [[Altea]], has lived for two years years in exile in the island kingdom of [[Talys]], in hiding from the forces of the Shadow Dragon [[Medeus]] amidst his conquest of the land of [[Archanea (continent)|Archanea]]. After assisting Talys's princess [[Caeda]] in repelling a pirate assault on the nation, Marth departed the island with [[Mostyn|its king]]'s support to answer a call for support by [[Nyna]], the princess of the fallen kingdom of [[Archanea (nation)|Archanea]]. Marth led his small band of knighs and mercenaries through the mountains to Archanea's north until they reached [[Aurelis]], where Nyna awaited under the protection of Aurelis's prince [[Hardin]], a renowned resistance leader opposing Medeus's [[Dolhr]] Empire. Joining forces with Hardin's band, Marth led a charge of the Aurelis royal palace to free it from occupation by [[Macedon]], one of Dolhr's allies in the conquest of the land. At the battle's end, Nyna presented Marth with the [[Fire Emblem (Archanean item)|Fire Emblem]], a symbolic treasure anointing him as the leader of the Archanean resistance against Dolhr and Medeus.
[[Marth]], the prince of the fallen kingdom of [[Altea]], has lived for two years years in exile in the island kingdom of [[Talys]], in hiding from the forces of the Shadow Dragon [[Medeus]] amidst his conquest of the land of [[Archanea (continent)|Archanea]]. After assisting Talys's princess [[Caeda]] in repelling a pirate assault on the nation, Marth departed the island with [[Mostyn|its king]]'s support to answer a call for support by [[Nyna]], the princess of the fallen kingdom of [[Archanea (nation)|Archanea]]. Marth led his small band of knighs and mercenaries through the mountains to Archanea's north until they reached [[Aurelis]], where Nyna awaited under the protection of Aurelis's prince [[Hardin]], a renowned resistance leader opposing Medeus's [[Dolhr]] Empire. Joining forces with Hardin's band, Marth led a charge of the Aurelis royal palace to free it from occupation by [[Macedon]], one of Dolhr's allies in the conquest of the land. At the battle's end, Nyna presented Marth with the [[Fire Emblem (Archanean item)|Fire Emblem]], a symbolic treasure anointing him as the leader of the Archanean resistance against Dolhr and Medeus.


With Marth as their new leader, the Archanean League moved south to retake Archanea itself. En route they encountered [[Minerva]], the princess of Macedon, forced to fight against her will while her sister [[Maria]] remained a hostage of the enemy. Receiving a plea from her subordinate [[Catria]], Marth freed Maria from captivity and thus allowed Minerva and, later, her subordinate [[Whitewings]] to ally with him to put a stop to Macedon's hand in the war. After a prolonged battle, Marth marched on Archanea and stormed its capital palace, the Millennium Court, freeing it from Dolhr's control.
With Marth as their new leader, the Archanean League moved south to retake Archanea itself. En route they encountered [[Minerva]], the princess of Macedon, forced to fight against her will while her sister [[Maria]] remained a hostage of the enemy. Receiving a plea from her subordinate [[Catria]], Marth freed Maria from captivity and thus allowed Minerva and, later, her subordinate [[Whitewinged Order|Whitewings]] to ally with him to put a stop to Macedon's hand in the war. After a prolonged battle, Marth marched on Archanea and stormed its capital palace, the Millennium Court, freeing it from Dolhr's control.


Next, Marth led the army en route to Altea itself through [[Gra]], Altea's treacherous neighbor responsible for its downfall two years prior. Marth expected [[Falchion]] - his family's divine blade and a necessity to defeat Medeus - to be in Gra's possession after their murder of his father, [[Cornelius]], but upon defeating Gra's King [[Jiol]], Falchion was nowhere to be found. Marth and his advisor, [[Malledus]], thus assumed Falchion was being held by [[Gharnef]], Medeus's resurrector and minion and a key player in Cornelius's demise, and so Marth headed north to invade Gharnef's kingdom, [[Khadein]], and reclaim Falchion. Though Marth's army won the battle, Gharnef's [[Imhullu|dark magic]] rendered him completely immune to any attacks and so prevented them from reclaiming Falchion. Marth was approached by [[Gotoh]], the renowned White Sage, who told Marth of the key to defeating Gharnef: a spell tome known as [[Starlight]], created by using two rare and powerful gemstones.
Next, Marth led the army en route to Altea itself through [[Gra]], Altea's treacherous neighbor responsible for its downfall two years prior. Marth expected [[Falchion]]—his family's divine blade and a necessity to defeat Medeus—to be in Gra's possession after their murder of his father, [[Cornelius]], but upon defeating Gra's King [[Jiol]], Falchion was nowhere to be found. Marth and his advisor, [[Malledus]], thus assumed Falchion was being held by [[Gharnef]], Medeus's resurrector and minion and a key player in Cornelius's demise, and so Marth headed north to invade Gharnef's kingdom, [[Khadein]], and reclaim Falchion. Though Marth's army won the battle, Gharnef's [[Imhullu|dark magic]] rendered him completely immune to any attacks and so prevented them from reclaiming Falchion. Marth was approached by [[Gotoh]], the renowned White Sage, who told Marth of the key to defeating Gharnef: a spell tome known as [[Starlight]], created by using two rare and powerful gemstones.


This detour proving to have mostly failed, Marth turned his sights back on Altea, now under the control of a Dolhr army led by the [[manakete]] [[Morzas]]. Marth's army led an assault on the Altean capital and freed it from Dolhr occupation, only for Marth to find his mother, [[Liza (Shadow Dragon)|Liza]], had died too at the hands of Morzas, while his missing sister [[Elice]] remained in Gharnef's captivity. Afterward, heeding Gotoh's counsel, Marth led a hunt in the [[Fane of Raman]], a temple in Dolhr-allied [[Grust]], to collect the two gemstones needed to forge Starlight, and encountered the manakete princess [[Tiki]], hypnotized into serving Gharnef. He then turned to finish the job and take out Grust itself, defeating its renowned general [[Camus]] when Nyna's pleas to sway Camus to their side failed. Marth then moved in on Macedon, Dolhr's sole surviving ally, and defeated its king [[Michalis]], Minerva's elder brother.
This detour proving to have mostly failed, Marth turned his sights back on Altea, now under the control of a Dolhr army led by the [[Manakete]] [[Morzas]]. Marth's army led an assault on the Altean capital and freed it from Dolhr occupation, only for Marth to find his mother, [[Liza (Shadow Dragon)|Liza]], had died too at the hands of Morzas, while his missing sister [[Elice]] remained in Gharnef's captivity. Afterward, heeding Gotoh's counsel, Marth led a hunt in the [[Fane of Raman]], a temple in Dolhr-allied [[Grust]], to collect the two gemstones needed to forge Starlight, and encountered the manakete princess [[Tiki]], hypnotized into serving Gharnef. He then turned to finish the job and take out Grust itself, defeating its renowned general [[Camus]] when Nyna's pleas to sway Camus to their side failed. Marth then moved in on Macedon, Dolhr's sole surviving ally, and defeated its king [[Michalis]], Minerva's elder brother.


After Gotoh forged Starlight for Marth's army to use, he [[Warp (staff)|sent]] them to the tower of [[Thabes]] to confront Gharnef. Despite his attempts to trick Marth with a host of duplicates, Marth's army prevailed over Gharnef using Starlight, allowing Marth to reclaim Falchion and free Elice from captivity. This left only the final battle itself: Marth led the Archanean league to storm Dolhr Keep, Medeus's capital, and confront Medeus himself. Using Falchion, Marth prevailed and Medeus died his second death. In the battle's aftermath, Marth proposed to Caeda and the various royals among his allies returned home to govern their territories.
After Gotoh forged Starlight for Marth's army to use, he [[Warp (staff)|sent]] them to the tower of [[Thabes]] to confront Gharnef. Despite his attempts to trick Marth with a host of duplicates, Marth's army prevailed over Gharnef using Starlight, allowing Marth to reclaim Falchion and free Elice from captivity. This left only the final battle itself: Marth led the Archanean league to storm Dolhr Keep, Medeus's capital, and confront Medeus himself. Using Falchion, Marth prevailed and Medeus died his second death. In the battle's aftermath, Marth proposed to Caeda and the various royals among his allies returned home to govern their territories.
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[[File:Ss fe03 b2 end 01.png|thumb|Marth and his army duel with a [[dragon]].]]
[[File:Ss fe03 b2 end 01.png|thumb|Marth and his army duel with a [[dragon]].]]


Following the end of the conflict later known as the [[War of Shadows]], Nyna and Hardin were wed in order to continue the Archanean royal family; as part of an effort to restore Archanea to its former glory, King Hardin reorganized the kingdom into the Empire of Archanea and anointed himself its first emperor. Two years passed without incident until a new crisis arose in the Grust region, now Archanea-occupied territory. As Marth worked to heal Altea's wounds and prepared for his marriage to Caeda, Hardin bade Marth to lead the Altean army to Grust to suppress an insurrection there, a command Marth could not disobey owing to Archanea's power over Altea. Leaving Cain in charge of Altea's defense, Marth took Jagen and an assortment of knights with him to address the Grustian crisis. In Grust, he met with [[Lang]], the general of the Archanean occupying force in the region, whose malicious attitude disgusted Marth; Lang revealed the alleged rebellion was being led by [[Lorenz]], a former ally of Marth's, which raised Marth's suspicions about the situation. Marth soon learned that Lorenz was trying to protect the Grustian heirs, [[Yumina]] and [[Yubello]], from the Empire and that the uprising was in response to the harsh Archanean domination of the region. Lorenz died from wounds sustained in an earlier battle, and with his last words warned Marth of Hardin's change into a tyrannical figure.  
Following the end of the conflict later known as the [[War of Shadows]], Nyna and Hardin were wed in order to continue the Archanean royal family; as part of an effort to restore Archanea to its former glory, King Hardin reorganized the kingdom into the Empire of Archanea and anointed himself its first emperor. Two years passed without incident until a new crisis arose in the Grust region, now Archanea-occupied territory. As Marth worked to heal Altea's wounds and prepared for his marriage to Caeda, Hardin bade Marth to lead the Altean army to Grust to suppress an insurrection there, a command Marth could not disobey owing to Archanea's power over Altea. Leaving Cain in charge of Altea's defense, Marth took Jagen and an assortment of knights with him to address the Grustian crisis. In Grust, he met with [[Lang]], the general of the Archanean occupying force in the region, whose malicious attitude disgusted Marth; Lang revealed the alleged rebellion was being led by [[Lorenz]], a former ally of Marth's, which raised Marth's suspicions about the situation. Marth soon learned that Lorenz was trying to protect the Grustian heirs, [[Yumina]] and [[Yubello]], from the Empire and that the uprising was in response to the harsh Archanean domination of the region. Lorenz died from wounds sustained in an earlier battle, and with his last words warned Marth of Hardin's change into a tyrannical figure.


Despite Marth's protests, Lang arrived and took the two heirs into his custody, then commanded Marth to travel to Macedon and address another rebellion there, in which a military coup had taken Marth's former ally, Princess [[Minerva]], prisoner. Marth's army successfully subdued the coup with the aid of [[Catria]] and [[Palla]], but failed to find Minerva as she had already been taken away by her brother, [[Michalis]]. During this battle, Marth met [[Julian]] and learned of the mysterious disappearance of Minerva's sister [[Maria]], and of the cleric [[Lena]]. He also encountered [[Linde]], who entrusted Marth with the Fire Emblem again on Nyna's orders, although she remained unaware of why Nyna did so. Lang's next order to Marth was to recapture Yumina and Yubello, who had been freed from captivity in his castle by [[Ogma]] and were on the run; Marth, however, refused point-blank to follow Lang's orders any further, and his defiance was taken as an act of war by Lang, who fled upon being challenged by Jagen. Marth's army moved to rescue Ogma and the children, adopting them into his army along with a mysterious masked knight known only to him as [[Camus|Sirius]]. At the battle's end, Caeda arrived and broke the news to Marth that Altea had fallen to an assault by the Archanean army, and that only she had escaped while Elice remained behind to hold them off.
Despite Marth's protests, Lang arrived and took the two heirs into his custody, then commanded Marth to travel to Macedon and address another rebellion there, in which a military coup had taken Marth's former ally, Princess [[Minerva]], prisoner. Marth's army successfully subdued the coup with the aid of [[Catria]] and [[Palla]], but failed to find Minerva as she had already been taken away by her brother, [[Michalis]]. During this battle, Marth met [[Julian]] and learned of the mysterious disappearance of Minerva's sister [[Maria]], and of the cleric [[Lena]]. He also encountered [[Linde]], who entrusted Marth with the Fire Emblem again on Nyna's orders, although she remained unaware of why Nyna did so. Lang's next order to Marth was to recapture Yumina and Yubello, who had been freed from captivity in his castle by [[Ogma]] and were on the run; Marth, however, refused point-blank to follow Lang's orders any further, and his defiance was taken as an act of war by Lang, who fled upon being challenged by Jagen. Marth's army moved to rescue Ogma and the children, adopting them into his army along with a mysterious masked knight known only to him as [[Camus|Sirius]]. At the battle's end, Caeda arrived and broke the news to Marth that Altea had fallen to an assault by the Archanean army, and that only she had escaped while Elice remained behind to hold them off.
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In a bid to end the Archanean abuse of the Grustian people, Marth led an attack on Olbern Keep, Lang's domain and the Archanean headquarters in Grust. Following Lang's defeat, Marth found [[Wendell]] imprisoned in the fortress, who told him of his quest to collect the lost pieces of the [[Starsphere]] to prevent the world from falling into ruin. On Wendell's advice, Marth travelled to the Fane of Raman in a bid to find some of the shards, only to find it stripped of all its contents by a band of local marauders. Their next destination was Chiasmir, seeking to cross the bridge to avoid pursuit, only to find the entire area already under the thumb of Hardin himself, who approached Marth and announced his intent to crack down on all possible dissent against him. Marth had no choice but to escape Chiasmir by sea, taking a ship north to Khadein. Marth resolved to find a way to pierce the dark protection his army had observed surrounding Hardin, but was interrupted by an attack by Khadein's mage corps. During the battle he and Wendell found his friend [[Merric]] fighting his former classmate [[Ellerean]], who in a jealous fit toward Merric had seized control of Khadein and directed its army to attack Marth and Merric; he was also approached by Minerva, who had been tasked by Michalis with joining up with Marth to fight Hardin.
In a bid to end the Archanean abuse of the Grustian people, Marth led an attack on Olbern Keep, Lang's domain and the Archanean headquarters in Grust. Following Lang's defeat, Marth found [[Wendell]] imprisoned in the fortress, who told him of his quest to collect the lost pieces of the [[Starsphere]] to prevent the world from falling into ruin. On Wendell's advice, Marth travelled to the Fane of Raman in a bid to find some of the shards, only to find it stripped of all its contents by a band of local marauders. Their next destination was Chiasmir, seeking to cross the bridge to avoid pursuit, only to find the entire area already under the thumb of Hardin himself, who approached Marth and announced his intent to crack down on all possible dissent against him. Marth had no choice but to escape Chiasmir by sea, taking a ship north to Khadein. Marth resolved to find a way to pierce the dark protection his army had observed surrounding Hardin, but was interrupted by an attack by Khadein's mage corps. During the battle he and Wendell found his friend [[Merric]] fighting his former classmate [[Ellerean]], who in a jealous fit toward Merric had seized control of Khadein and directed its army to attack Marth and Merric; he was also approached by Minerva, who had been tasked by Michalis with joining up with Marth to fight Hardin.


Once the crisis had been settled, he was contacted through magic by Gotoh, who told him of Hardin's fall to the [[Darksphere]] and requested he travel to the Ice Dragon Temple in the north in order to collect the Lightsphere, the only means of piercing the Darksphere's protection and saving Hardin. Guided by [[Xane]], Marth travelled to the Ice Dragon Temple on foot along Anri's Way, a path once traversed by Anri himself a century prior. As he travelled the route through the Marmotord desert, the Flame Barrel graveyard and the frozen wastelands of the north, fighting degenerated wild [[dragon]]s, collecting the Starsphere's shards and learning from Xane the true history of Archanea, the [[manakete]]s and the creation of the Falchion and Fire Emblem. Upon reaching the Ice Dragon Temple, Gotoh used the twelve shards to reconstitute the Starsphere, giving both it and the Lightsphere to Marth to use against Hardin. He also allowed Marth to wake [[Tiki]] and take her with him on his journey, on the condition that Marth collected all five of the Emblem's spheres to restore its true power and allow Tiki to survive.
Once the crisis had been settled, he was contacted through magic by Gotoh, who told him of Hardin's fall to the [[Darksphere]] and requested he travel to the Ice Dragon Temple in the north in order to collect the Lightsphere, the only means of piercing the Darksphere's protection and saving Hardin. Guided by [[Xane]], Marth traveled to the Ice Dragon Temple on foot along Anri's Way, a path once traversed by Anri himself a century prior. As he travelled the route through the Marmotord desert, the Flame Barrel graveyard and the frozen wastelands of the north, fighting degenerated wild [[dragon]]s, collecting the Starsphere's shards and learning from Xane the true history of Archanea, the [[Manakete]]s and the creation of the Falchion and Fire Emblem. Upon reaching the Ice Dragon Temple, Gotoh used the twelve shards to reconstitute the Starsphere, giving both it and the Lightsphere to Marth to use against Hardin. He also allowed Marth to wake [[Tiki]] and take her with him on his journey, on the condition that Marth collected all five of the Emblem's spheres to restore its true power and allow Tiki to survive.


Gotoh sent Marth's army back to Altea with his [[Warp (staff)|warp]] magic, and Marth once again fought to free Altea from Archanean conquest. At the battle's end, Gotoh contacted him again to warn him of Gharnef's return, and that Gharnef was responsible for abducting Elice, Maria and Lena for reasons unknown, and that he likely sought to abduct Nyna next. Marth resolved to lead a march on the Archanean capital itself, to stop Hardin and get to Nyna before Gharnef abducted her; unbeknownst to him, Nyna had already been given away to Gharnef by Hardin himself. After a long campaign, Hardin fell to Marth's army, and as he died his mind returned to him and he begged Marth to save Nyna and stop Gharnef. Having collected the final sphere from Hardin, the Fire Emblem was restored to its true form, the Binding Shield; Marth was approached by the four missing clerics, but the Shield's power revealed it to be an illusion cast by Gharnef. Gotoh then arrived and told Marth of how Gharnef was preparing to revive Medeus himself using the four clerics.
Gotoh sent Marth's army back to Altea with his [[Warp (staff)|warp]] magic, and Marth once again fought to free Altea from Archanean conquest. At the battle's end, Gotoh contacted him again to warn him of Gharnef's return, and that Gharnef was responsible for abducting Elice, Maria, and Lena for reasons unknown, and that he likely sought to abduct Nyna next. Marth resolved to lead a march on the Archanean capital itself, to stop Hardin and get to Nyna before Gharnef abducted her; unbeknownst to him, Nyna had already been given away to Gharnef by Hardin himself. After a long campaign, Hardin fell to Marth's army, and as he died his mind returned to him and he begged Marth to save Nyna and stop Gharnef. Having collected the final sphere from Hardin, the Fire Emblem was restored to its true form, the Binding Shield; Marth was approached by the four missing clerics, but the Shield's power revealed it to be an illusion cast by Gharnef. Gotoh then arrived and told Marth of how Gharnef was preparing to revive Medeus himself using the four clerics.


In order to stop Gharnef, Marth travelled to the [[Dragon's Table]] in the Macedon/Dolhr border region. En route he visited a village and encountered a severely wounded Michalis, who gave [[Starlight]] to Marth for use against Gharnef once more. In the Dragon's Table, Marth's army fought Gharnef once more and used Starlight to kill him, allowing Marth to finally reclaim Falchion from him. The revived Medeus awaited in the next chamber, now evolved into the powerful form of a [[Shadow Dragon (class)|Shadow Dragon]], surrounded by the four clerics hypnotized into his service. Determined to rescue the clerics, Marth had some of his allies work to awaken them, clearing the way for him to kill Medeus for the second and final time.
In order to stop Gharnef, Marth traveled to the [[Dragon's Table]] in the Macedon/Dolhr border region. En route he visited a village and encountered a severely wounded Michalis, who gave [[Starlight]] to Marth for use against Gharnef once more. In the Dragon's Table, Marth's army fought Gharnef once more and used Starlight to kill him, allowing Marth to finally reclaim Falchion from him. The revived Medeus awaited in the next chamber, now evolved into the powerful form of a [[Shadow Dragon (class)|Shadow Dragon]], surrounded by the four clerics hypnotized into his service. Determined to rescue the clerics, Marth had some of his allies work to awaken them, clearing the way for him to kill Medeus for the second and final time.


With the War of Heroes finally over, most of Archanea's noble houses were left in ruins. Almost all of its surviving rulers ceded sovereignty over their territories to Marth himself, and so Marth united the continent as the United Kingdom of Archanea, serving as its first king with Caeda as his queen. Under Marth's reign, the continent experienced a golden era of peace and its wounds began to heal.
With the War of Heroes finally over, most of Archanea's noble houses were left in ruins. Almost all of its surviving rulers ceded sovereignty over their territories to Marth himself, and so Marth united the continent as the United Kingdom of Archanea, serving as its first king with Caeda as his queen. Under Marth's reign, the continent experienced a golden era of peace and its wounds began to heal.


==Gameplay==
==Gameplay==
''Mystery of the Emblem'' plays by and large identically to the Famicom ''Shadow Dragon'', with the addition of a small assortment of new gameplay mechanics.
''Mystery of the Emblem'' plays by and large identically to the Famicom ''Shadow Dragon and the Blade of Light'', with the addition of a small assortment of new gameplay mechanics.


===Supports===
===Supports===
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{{main|List of characters in Fire Emblem: Mystery of the Emblem}}
{{main|List of characters in Fire Emblem: Mystery of the Emblem}}


Between the two Books, ''Mystery'' features a total of 60 playable characters, with 46 in Book 1 and 45 in Book 2. Six characters from {{FE1}} - [[Roger]], [[Darros]], [[Wrys]], [[Jake]], [[Beck]] and [[Gotoh]] - are no longer playable, and all but Gotoh do not appear at all.
Between the two Books, ''Mystery of the Emblem'' features a total of 60 playable characters, with 46 in Book 1 and 45 in Book 2. Six characters from {{FE1}}—[[Roger]], [[Darros]], [[Wrys]], [[Jake]], [[Beck]] and [[Gotoh]]—are no longer playable, and all but Gotoh do not appear at all.


==Chapters==
==Chapters==
{{main|List of chapters in Fire Emblem: Mystery of the Emblem}}
{{main|List of chapters in Fire Emblem: Mystery of the Emblem}}


''Mystery of the Emblem'' features a total of 44 chapters, with 20 comprising Book 1 and 24 comprising Book 2. Five chapters from the original ''Shadow Dragon'' were cut from ''Mystery'' Book 1, with their recruitable characters and important events condensed into other chapters in the game.
''Mystery of the Emblem'' features a total of 44 chapters, with 20 comprising Book 1 and 24 comprising Book 2. Five chapters from the original ''Shadow Dragon and the Blade of Light'' were cut from ''Mystery'' Book 1, with their recruitable characters and important events condensed into other chapters in the game.


==Development==
==Development==