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Fell Breath
Fell Breath (Japanese: 邪神のブレス Evil God's Breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Duma. Fell Breath boosts its user's attack, boosts its user's attack and resistance against a foe not at full HP, and denies those foes follow-up attacks.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user initiates combat or user is within 2 spaces of an ally, grants +5 attack to user, inflicts −5 attack on foe, and foe's first attack deals −30% damage during combat, and if user's attack > foe's resistance, user's first attack deals +([user's attack − foe's resistance] × 30%) damage. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Duma: God of Strength |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
戦闘開始時、敵のHPが99%以下の時、 戦闘中の攻撃、魔防+6、敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Atk+3. At the start of combat, if foe's
HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
戦闘開始時、敵のHPが99%以下の時、または 戦闘開始時、自身の攻撃が敵より1以上高い時、 戦闘中、攻撃、魔防+6、敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined: +effect) |
If unit initiates combat or if unit is within
2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、自身の攻撃+5、敵の攻撃-5、 最初に受けた攻撃のダメージを30%軽減、 かつ、攻撃が敵の魔防より高ければ、 最初に与える攻撃のダメージ+ (自身の攻撃-敵の魔防)の30% |
Trivia
- Its animation resembles Ocular Beam, an attack used by Duma in Gaiden and Echoes: Shadows of Valentia.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Fell Breath |
|
Japanese |
邪神のブレス |
Evil God's Breath; this refers to the Japanese name of Duma's class, Evil God. |
Spanish (Spain) |
Aliento pérfido |
Treacherous breath |
Spanish (Latin America) |
Soplo pérfido |
Treacherous breath |
French |
Souffle déchu |
Fell breath |
German |
Dämonenatem |
Demon breath |
Italian |
Soffio maligno |
Malicious breath |
Portuguese |
Sopro terrível |
Terrible breath |
Traditional Chinese |
邪神吐息 |
Evil god breath |
Gallery
Duma: God of Strength attacking with Fell Breath in Heroes.