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Feather Sword
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Feather Sword (Japanese: フェザーソード Feather sword) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of the young variation of Caeda. Feather Sword is a skill that deals bonus damage to sword, lance, axe, colorless bow, and armored units; additionally when such a foe initiates combat or the user's HP is high, it allows its user to counterattack before the foe's first attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 attack. Deals bonus damage to sword, lance, axe, colorless bow, and armored units. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if user's HP ≥ 75% at start of combat, user can counterattack before foe's first attack. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Deals bonus damage to sword, lance, axe, colorless bow, and armored units. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if user's HP ≤ 90%, user can counterattack before foe's first attack. Grants +3 HP. Enables Canto (2) (Unit can move 2 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 2 spaces). If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance, grants +(number of allies within 3 spaces of user × 3; maximum: 6) each to attack and speed to user, and foe's first attack deals −40% damage during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Deals bonus damage to sword, lance, axe, colorless bow, and armored units. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if user's HP ≤ 90%, user can counterattack before foe's first attack. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Deals bonus damage to sword, lance, axe, colorless bow, and armored units. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if user's HP ≤ 90%, user can counterattack before foe's first attack. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Deals bonus damage to sword, lance, axe, colorless bow, and armored units. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if user's HP ≤ 90%, user can counterattack before foe's first attack. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Deals bonus damage to sword, lance, axe, colorless bow, and armored units. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if user's HP ≤ 90%, user can counterattack before foe's first attack. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Caeda: Princess of Talys |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. Effective against sword, lance,
axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. |
剣、槍、斧、無属性弓、重装特効 攻撃+3
自分のHPが75%以下、または、 敵が剣、槍、斧、無属性弓、重装なら、 敵から攻撃された時、先制攻撃 |
Heroes (Refined) |
Grants Atk+3. Effective against sword, lance,
axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. |
剣、槍、斧、無属性弓、重装特効 攻撃+3
敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 自分のHPが90%以下、または、 敵が剣、槍、斧、無属性弓、重装なら、 敵から攻撃された時、先制攻撃 |
Heroes (Refined: +effect) |
Enables【Canto (2)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(2)】を発動可能
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 さらに、攻撃、速さが 周囲3マス以内の味方の人数×3だけ上昇(最大6)、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Feather Sword |
-- |
Japanese |
フェザーソード |
Feather sword |
Spanish |
Hoja plumífera |
Feathered edge |
French |
Épée plume |
Feather sword |
German |
Federschwert |
Feather Sword |
Italian |
Spada piumata |
Feathered sword |
Portuguese |
Espada pluma |
Plume sword |
Traditional Chinese |
鐵羽劍 |
Iron feather sword |
Gallery
The Feather Sword as it appears in Heroes.