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Father and Son

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Father and Son (Japanese: 父と子と Father and son) is the fourteenth chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

Father and Son

Cm fe08 14B.png

Location

Grado Keep

New units

Rennac, Knoll

Boss(es)

Vigarde

Previous chapter(s)

Fluorspar's Oath

Next chapter(s)

Scorched Sand

The Grado capital... It looks like it hasn't changed at all since the last time I was here. Eirika and I came here once long ago with our father. Duessel taught me the lance, and I studied history with Lyon. I never imagined I'd come back here armed for battle.
— Ephraim

Plot

Main article: Father and Son/Script

Ephraim's army reaches the capital of Grado, Grado Keep; Ephraim reminisces on when he visited two years prior, when Lyon taught him history, and he agreed to teach Lyon how to wield a lance. A minor earthquake occurs before Ephraim begins his assault on the capital, and Myrrh feels the source of the foul energy she has been tracking emanating from within the keep. Inside Grado Keep, Lyon speaks with an unresponsive Vigarde, asking if he has done the right thing. A soldier arrives, and Lyon's appearance changes, unnerving the soldier; the soldier informs Vigarde and Lyon that Ephraim's forces have entered the keep, and Lyon orders the Grado soldiers to fight and defeat Ephraim.

During the battle, Rennac enters the keep to loot it during the battle. If Ephraim talks to Rennac, Rennac recognizes Ephraim, and offers to be hired for 9,980 gold out of fear of Ephraim's reputation as "the Beast of Renais", which Ephraim can accept or reject. Alternately, if L'Arachel speaks to Rennac, she recognizes him and tells him to accompany her; Rennac initially refuses, citing poor treatment and low wages earlier, but reluctantly complies with her continued insistence.

When Vigarde is fought, he is unresponsive; when he is defeated and the throne seized, his body disintegrates. Ephraim and Seth are taken aback, but decide to patrol the castle regardless. Ephraim and Seth come across Lyon; Lyon claims to have planned the war from the beginning, to have befriended Ephraim and Eirika only to better destroy Renais, and to have killed Fado himself. Ephraim is shocked, and Lyon think to kill Ephraim, but finds himself too weak to attempt; Lyon then teleports away. After Lyon has left, a soldier informs Ephraim that they have found a cell block and a captive.

Ephraim and Seth arrive at the cells to find Knoll, a former arcane researcher for Grado awaiting execution. Knoll explains to them the circumstances that lead to the war: Approximately a year ago, Vigarde died of an illness, and Lyon attempted to use Grado's Sacred Stone to resurrect him. One day Lyon created what he called the Dark Stone, with which he resurrected Vigarde; in front of Knoll, Lyon then destroyed Grado's Sacred Stone, and stated the the other four stones must also be destroyed. After explaining the reason for the war, Knoll escorts Ephraim and Seth to the chamber which housed the Sacred Stones, where Grado's Sacred Twin relics are located; Knoll asks Ephraim to take them.

In Grado Keep's throne room, a messenger arrives to inform Ephraim that Eirika is under attack from two Grado armies lead by Caellach and Valter at Jehanna. Ephraim orders his army to march to Eirika's aid immediately.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Ephraim dies 1–12+1 {{{partner}}} {{{other}}} 42+29

Map Secret shop

Character data

Characters
New units
Rennac
 
Rogue
HP
28
Inventory
  Steel Sword
  Elixir
  Member Card
Level
1
Enemy, talk to with Ephraim and pay him 9,980G, or talk to with L'Arachel
Knoll
 
Shaman
HP
21
Inventory
  Flux
  Nosferatu
  Vulnerary
Level
10
Automatically at the end of the chapter
Required characters
 
Available characters
                         

Item data

Items
Name Obtainment Method
  Knight Crest Dropped by Vigarde
  Shine Dropped by enemy Bishop (drops unequipped item)
  Sleep Dropped by enemy Bishop (drops unequipped item)
  Red Gem Dropped by enemy Druid
  Door Key Dropped by enemy Knight
  Door Key Dropped by enemy Knight
  Door Key Dropped by enemy Knight
  Door Key Dropped by enemy Shaman
  Chest Key Dropped by enemy Shaman
  Armorslayer Dropped by enemy Mercenary
  Longbow Dropped by enemy Sniper
  Swordreaver Dropped by enemy Fighter
  Hammer Dropped by enemy Fighter (reinforcement)
  Elixir Steal from Rennac or recruit him (reinforcement)
  Member Card Steal from Rennac or recruit him (reinforcement)
  Guiding Ring Open left chest in southern room
  10,000G Open middle chest in southern room
  Hammerne Open right chest in southern room
  Spear Open north eastern chest
  Angelic Robe Open north western chest
  Body Ring Steal from enemy Archer
  Gleipnir Automatically at end of chapter
  Garm Automatically at end of chapter

Shop data

Secret Shop

(NTSC-J) (NTSC-U/PAL)

Name Cost
  Steel Blade 1,250
  Silver Blade 1,800
  Killing Edge 1,300
  Killer Lance 1,200
  Battle Axe 1,000
  Killer Axe 1,000
  Killer Bow 1,400
  Barrier 2,250
  Physic 3,750
  Lockpick 1,200
  Hero Crest 10,000
  Knight Crest 10,000
  Orion's Bolt 10,000
  Elysian Whip 10,000
  Guiding Ring 10,000
  Ocean Seal 10,000

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Vigarde General 13 1 52 21 14 11 9 20 12 17 5   Spear  Knight Crest 
Does not move; stands on a throne, the chapter's seize point.
  Soldier Bishop 6 1 25~28 6~10 5~8 5~8 4~7 3~5 12~15 7 6   Silence  Shine
--
  Soldier Bishop 6 1 25~28 6~10 5~8 5~8 4~7 3~5 12~15 7 6   Sleep  Shine 
--
  Soldier Druid 5 1 22~26 10~14 5~8 5~8 1~4 4~7 8~11 8 6   Luna  Berserk
--
  Soldier Druid 5 1 22~26 10~14 5~8 5~8 1~4 4~7 8~11 8 6   Nosferatu  Berserk  Red Gem 
--
  Soldier Shaman 14 1 20~23 6~9 4~5 4~6 1~3 2~4 6~8 7 5   Luna  Nosferatu
--
  Soldier Shaman 14 1 20~23 6~9 4~5 4~6 1~3 2~4 6~8 7 5   Luna  Door Key 
--
  Soldier Shaman 13 1 20~22 6~8 3~5 4~6 1~3 2~4 6~8 7 5   Luna  Chest Key 
--
  Soldier Shaman 13 1 20~22 6~8 3~5 4~6 1~3 2~4 6~8 7 5   Flux
--
  Soldier Fighter 12 2 26~29 9~11 4~6 6~8 1~2 3~4 1~2 11 5   Hand Axe
• The eastern one immediately begins moving unprovoked.
• The other begins moving unprovoked on turn 2.
  Soldier Myrmidon 12 2 21~24 6~8 12~14 12~14 2~4 3~4 1~3 8 5   Steel Sword
--
  Soldier Mercenary 13 1 25~27 7~9 11~13 10~12 2~4 5~7 1~3 9 5   Armorslayer 
Immediately begins moving unprovoked.
  Soldier Mage 13 1 20~23 5~8 5~7 6~7 1~3 3~4 5~7 6 5   Thunder
--
  Soldier Knight 13 3 24~26 8~10 4~6 1~2 2~3 11~13 1~3 13 4   Javelin  Steel Lance  Door Key 
Does not move.
  Soldier Fighter 12 1 26~29 9~11 4~6 6~8 1~2 3~4 1~2 11 5   Iron Axe
Begins moving unprovoked on turn 2.
  Soldier Soldier 12 2 26~29 6~9 2~4 2~4 1~3 0~2 1~2 6 5   Iron Lance
Begins moving unprovoked on turn 2.
  Soldier Fighter 13 1 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5   Swordreaver 
--
  Soldier Fighter 12 2 26~29 9~11 4~6 6~8 1~2 3~4 1~2 11 5   Steel Axe
One immediately begins moving unprovoked.
  Soldier Knight 13 6 24~26 8~10 4~6 1~2 2~3 11~13 1~3 13 4   Javelin  Steel Lance
Does not move.
  Soldier Archer 12 1 23~26 6~8 6~8 5~7 2~4 4~5 1~2 7 5   Longbow  Body Ring
--
  Soldier Myrmidon 12 1 21~24 6~8 12~14 12~14 2~4 3~4 1~3 8 5   Killing Edge
Begins moving if a door to the northern hall is opened.
  Soldier Myrmidon 12 1 21~24 6~8 12~14 12~14 2~4 3~4 1~3 8 5   Lancereaver
Begins moving if a door to the northern hall is opened.
  Soldier Knight 13 4 24~26 8~10 4~6 1~2 2~3 11~13 1~3 13 4   Steel Lance
Begins moving if a door to the northern hall is opened.
  Soldier Archer 13 3 24~26 7~8 6~8 5~7 3~4 4~5 1~2 7 5   Longbow
--
  Soldier Mercenary 13 1 25~27 7~9 11~13 10~12 2~4 5~7 1~3 9 5   Steel Sword
Immediately begins moving unprovoked.
  Soldier Sniper 5 1 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6   Longbow 
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rennac Rogue 1 1 28 10 16 17 5 9 11 7 6   Steel Sword  Elixir  Member Card 
Prioritizes opening chests, then escaping.
  Soldier Fighter 13 1 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5   Hammer 
--
  Soldier Fighter 13 1 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5   Steel Axe
--
  Soldier Soldier 13 3 27~29 7~9 2~4 2~4 2~3 1~2 1~2 6 5   Steel Lance
--
  Soldier Soldier 13 1 27~29 7~9 2~4 2~4 2~3 1~2 1~2 6 5   Javelin
--
  Soldier Mercenary 13 2 25~27 7~9 11~13 10~12 2~4 5~7 1~3 9 5   Steel Sword
--
  Soldier Knight 13 2 24~26 8~10 4~6 1~2 2~3 11~13 1~3 13 4   Steel Lance
--
  Soldier Myrmidon 13 2 22~24 7~8 12~14 12~14 2~4 3~4 1~3 8 5   Steel Sword
--
  Soldier Mage 13 6 20~23 5~8 5~7 6~7 1~3 3~4 5~7 6 5   Elfire
--
  Soldier Shaman 13 5 20~22 6~8 3~5 4~6 1~3 2~4 6~8 7 5   Luna
--
  Soldier Shaman 13 3 20~22 6~8 3~5 4~6 1~3 2~4 6~8 7 5   Flux
--
  Soldier Shaman 13 2 20~22 6~8 3~5 4~6 1~3 2~4 6~8 7 5   Nosferatu
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Vigarde

Easy/Normal Difficult

 
  General
Level 13
Affinity  
Stats
Max HP 52 Luck 9
Strength 21 Defense 20
Skill 14 Resistance 12
Speed 11 Constitution 17
Movement 5 Aid 16
Inventory
  Spear
  Knight Crest 
Weapon Levels
  A   S   A   --
  --   --   --   --

Strategy


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Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Father and Son

--

Japanese

父と子と

Father and son

Spanish

Padre e hijo

Father and son

French

Père et fils

Father and son

German

Vater und Sohn

Father and Son

Italian

Padre e figlio

Father and son

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Fluorspar's Oath • Father and Son • Scorched Sand →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map