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Familiar Scenery/Red Canyon Dominance: Difference between revisions

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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
This is another simple early-game map that allows you to take the enemies basically at your own pace. If all or nearly all of your units are level 5 at the end of it, you're in good shape. If everyone's mastered the Noble/Commoner class and picked up HP +5, you're in really good shape. You especially want to get your mages to the Monk class since Noble/Commoner halves uses of magic. You unlock Divine Pulse at the start of this battle, a very useful tool that allows you to undo moves if you make a mistake or get screwed by the RNG.
 
Start by sending a couple of bulky units to lure in the first group of three using the bridge as a chokepoint. The Archer here serves as a brutal introduction to the improvements bows have received in this game to their range and utility. After taking them out, the next group of three will approach and get demolished just the same. The next wave is a couple of Thieves and a Priest. You know what to do. While you're dealing with them, another wave of three will aggro. The Fighter with the Chest Key is a very alluring target, but he has a battalion and is very trigger-happy with his gambit, so make sure to position your units such that he can't hit two for the price of one.
 
Once you've taken out the first wave of enemies, you can claim the chest. If you were smart with your instruction, you should have one primary medic and one backup medic regardless of house (Linhardt/Dorothea, Mercedes/Annette, or Marianne/Lysithea) and be able to safely split up your forces as your lord suggests. Otherwise, there's nothing really wrong with taking the scenic route since Kostas doesn't move. You should have no trouble taking out the rest of the bandits at this point.


==Trivia==
==Trivia==

Revision as of 03:59, 17 August 2019

Red Canyon Dominance

Cm fe16 2 m02.png

Location

Zanado, the Red Canyon

Boss(es)

Kostas

Red Canyon Dominance is the first map of the second chapter in Fire Emblem: Three Houses. In this map, Byleth and their students face their first real battle, in which they must strike down a group of bandits.

Map data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Kostas Player Partner Other Enemy
Defeat: Byleth or Edelgard*/Dimitri*/Claude* dies* or the player's army is routed* 9 {{{partner}}} {{{other}}} 16
Cm fe16 2 m02.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
Byleth m ​Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​

Item data

Items
Name Obtainment Method
Is ns01 key.png Chest Key Dropped by enemy Fighter
Is ns01 bullion.png Large Bullion Open the chest

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Thief Thief 2 5 Iron Sword
Steal Locktouch
• The southeastern two begin moving after the southern bridge squad is defeated.
• The two by the northern bridge begin moving after the southeastern squad is defeated.
Ma ns01 fighter enemy.gif
Thief Fighter 2 4 Iron Axe The northern two begin moving if the Thieves by the northern bridge are fought.
Ma ns01 fighter enemy.gif
Thief Fighter 2 1 Iron Axe Chest KeyThis item is dropped upon this unit's defeat.
Iron King's Thieves Lv. 3: Disturbance
--
Ma ns01 fighter enemy.gif
Thief Fighter 2 1 Iron Axe
Iron King's Thieves Lv. 3: Disturbance
--
Ma ns01 archer enemy.gif
Thief Archer 2 3 Iron Bow
Bowrange +1
• The southeastern one begins moving after the southern bridge squad is defeated.
• The northeastern one begins moving if the Thieves by the northern bridge are fought.
Ma ns01 priest enemy.gif
Thief Priest 2 1 Nosferatu Heal
Heal White Magic Heal +5
--
Ma ns01 thief enemy.gif
Kostas Thief 4 1 Iron Axe
Steal Locktouch Axe Prowess Lv 3
Iron King's Thieves Lv. 3: Disturbance
Immobile; stands on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Kostas

Normal Hard

Small portrait kostas fe16.png
Thief
Level 4
Movement -
Crest --
Stats
Max HP 30 Luck 8
Strength 11 Defense 7
Magic 6 Resistance 2
Dexterity 13 Charm 7+1
Speed 13
Inventory Abilities
Iron Axe Steal
Locktouch
Axe Prowess Lv 3
Combat arts Spells Battalion
-- -- Iron King's Thieves Lv. 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
C E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is another simple early-game map that allows you to take the enemies basically at your own pace. If all or nearly all of your units are level 5 at the end of it, you're in good shape. If everyone's mastered the Noble/Commoner class and picked up HP +5, you're in really good shape. You especially want to get your mages to the Monk class since Noble/Commoner halves uses of magic. You unlock Divine Pulse at the start of this battle, a very useful tool that allows you to undo moves if you make a mistake or get screwed by the RNG.

Start by sending a couple of bulky units to lure in the first group of three using the bridge as a chokepoint. The Archer here serves as a brutal introduction to the improvements bows have received in this game to their range and utility. After taking them out, the next group of three will approach and get demolished just the same. The next wave is a couple of Thieves and a Priest. You know what to do. While you're dealing with them, another wave of three will aggro. The Fighter with the Chest Key is a very alluring target, but he has a battalion and is very trigger-happy with his gambit, so make sure to position your units such that he can't hit two for the price of one.

Once you've taken out the first wave of enemies, you can claim the chest. If you were smart with your instruction, you should have one primary medic and one backup medic regardless of house (Linhardt/Dorothea, Mercedes/Annette, or Marianne/Lysithea) and be able to safely split up your forces as your lord suggests. Otherwise, there's nothing really wrong with taking the scenic route since Kostas doesn't move. You should have no trouble taking out the rest of the bandits at this point.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Red Canyon Dominance

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Practice Battle • Red Canyon Dominance •  The Magdred Ambush →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery