Fódlan's New Dawn/For the Freedom of Fódlan
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For the Freedom of Fódlan (Japanese: フォドラ解放戦 Battle for the Liberation of Fódlan) is the main battle map of the twenty-second and final chapter of the Verdant Wind route in Fire Emblem: Three Houses. In this map, Byleth engages the resurrected Liberation King Nemesis and his army in a climactic final battle.
Beginning log
Shambhala has fallen, but a mysterious army has emerged from its ruins, bearing the Crest of Flames on its banner. Leading this force is Nemesis, the King of Liberation, presumed dead for a thousand years.
Map data
Normal Hard Maddening
Character data
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New units
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Required characters
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Available characters
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Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Every third turn, starting two turns after the War Master adjacent to Odesse is provoked; halted if Odesse is defeated
- 1 Flying Demonic Beast from just west of Odesse
Boss data
Main boss
- Main article:
Nemesis
Normal Hard Maddening
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Sub-bosses
- Main articles:
Charon , Goneril , Daphnel , Blaiddyd , Gautier , Gloucester , Riegan , Fraldarius , Dominic , and Lamine - Due to technical limitations, The 10 Elites' stats have been split onto separate pages.
- Main article:
Odesse
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Nemesis gets insane stat boosts for each of the resurrected 10 Elites still standing, so your primary objective is to kill every last one of them.
The Ten Elites (and the generics)
Immediately start knocking down the enemies closest to your position. Claude should have no trouble taking out Blaiddyd on turn 1. After the west side of the map is secure, split up and start making your way across the north and south edges, killing anyone who gets in your way. The chests are nice to have if you want, but not really necessary. Send some fliers across the swamp to take out the Elites down that way. Don't worry too much about the swamp; that random guy must have been allergic to something, because it only takes 10% of your HP every turn. Goneril is the next Elite to step up to the plate. He will probably kill anyone he faces in a single strike, if he can actually hit them. Put a fast swordsman on the stronghold Blaiddyd once occupied and run right over him. Other high-priority targets in the center include Gloucester (who likes to spam Physic), the two ballistae and on Maddening, the Gremory with Bohr Χ. Up on the north side, Lamine is very dangerous to approach due to her Bolting; send a reasonably bulky mounted unit to dart in and kill her before she becomes too much of a pain or make use of Retribution or the Chalice of Beginnings to kill her on retaliation from a distance. Watch out for her Dark Rafail Gem, which can halve any damage she takes. Once she is dead, the swamp vanishes, making your life a little easier. On the south side, the only real notable enemies are the Demonic Beast and Odesse. Try to deal with Odesse before he summons more Demonic Beasts. Maintain a controlled pace as you make your way towards Nemesis. Once you kill all 10 Elites, gather everyone and move towards Nemesis, but do not provoke him until you are ready to fight.
Nemesis
Nemesis has both a Gambit and a powerful Combat Art in Heaven's Fall, both of which become huge threats if you let him run around with them, so plan to kill him in one turn so he doesn't get that chance. Nemesis hits hard and also has a significant chance to have crit chances against your units, so the pool of people that can fight him are limited. The safest people who can fight him down are Claude if he "pre-loads" Fallen Star by using it on some other enemy and then not using up the status buff by staying out of combat, Yuri or Byleth with Windsweep to not get countered, anyone who can hurt Nemesis with a Gambit for the same reasoning, and Lysithea with Luna Λ if she can finish Nemesis off in one hit. Handing anyone not actively engaged in fighting Nemesis a bow is recommended, since it extends their attack range to allow them to provide support bonuses to the units that are fighting Nemesis. Once Nemesis's HP gets low enough, Lysithea should be able to finish him off with Luna Λ.
Fighting Nemesis without killing the Ten Elites
This is usually not recommended, but that does not mean that it is impossible. Nemesis gets +3 Str/Mag/Dex/Spd/Lck/Def/Res/Cha for each Elite present as well as a 1-use barrier that negates damage once per turn (that will not be "wasted" on attacks that deal 0 damage) if at least one Elite is alive to deter you from doing this. Attempting this generally means plenty of pre-planning and unit training has to occur throughout the playthrough, and usually involves maximizing damage output and survivability on a single unit. You will need someone to deactivate that barrier, either safely through a Gambit or Windsweep or by sacrificing someone who can otherwise hurt Nemesis if they were not using one. Then, your hypermaxed Nemesis-killer will have to try to kill him in that turn—Combat Arts and crit-fishing may be needed due to Nemesis' high Lck and CrtAvo. Dance with dancer/Dance of the Goddess as needed and pray that Nemesis goes down to a crit. Alternatively, try to get Lysithea to 107 damage with Luna Λ through things like Dark Tomefaire, Fiendish Blow, Rally Magic etc. so she can destroy Nemesis in one hit regardless of difficulty (as Nemesis has 107 HP on all difficulties) without bothering with Nemesis' extreme Res stat. It is worth noting that out-of-combat damage, such as from Poison Strike, is not nullified by the barrier; this can be useful to reach the final killing blow, provided that users of such skills can survive a round of combat from Nemesis as well, such as through Gambits, Windsweep, or by commandeering the artillery in the middle of the map.
Trivia
- Due to an oversight, it is only possible to see Odesse's death quote with combat animations turned off.
- This is the only map in the game to feature at least one unit using each Master class.
- With the exception of Wyvern Rider, every Advanced class is used by at least one enemy unit as well.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Fódlan's New Dawn |
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Japanese |
フォドラ解放戦 |
Battle for the Liberation of Fódlan |
Spanish |
La liberación de Fódlan |
The liberation of Fódlan |
French |
Pour libérer Fódlan |
To liberate Fódlan |
German |
Befreiungskampf um Fódlan |
Struggle to Liberate Fódlan |
Italian |
Per un Fódlan libero |
For a free Fódlan |
Korean |
포드라 해방전 |
The liberation of fódlan |
Simplified Chinese |
芙朵拉解放战 |
Battle to liberate fódlan |
Traditional Chinese |
芙朵拉解放戰 |
Battle to liberate fódlan |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Stand Strong at Shambhala • | For the Freedom of Fódlan |
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