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Experience: Difference between revisions
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[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]] | [[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]] | ||
'''Experience''' (Japanese: {{hover|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[ | '''Experience''' (Japanese: {{hover|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[Staff|staves]] or performing other actions, and upon gaining 100 experience points a unit's [[level]] will increase and they will [[Growth rate|gain stats]]. | ||
==Overview== | ==Overview== | ||
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[Staff | Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[Staff|staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle. | ||
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up. | Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up. | ||
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*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain. | *'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain. | ||
*'''{{FE5}}:''' [[Paragon|Paragon Mode]] doubles all experience gain. | *'''{{FE5}}:''' [[Paragon|Paragon Mode]] doubles all experience gain. | ||
*'''{{FE7}} and {{FE8}}:''' Hard Mode reduces experience gained from defeating an enemy. | |||
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further. | |||
*'''{{FE13}}:''' The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in [[skirmish]]es. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or [[Downloadable content in Fire Emblem Awakening|downloadable content]] episodes. | *'''{{FE13}}:''' The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in [[skirmish]]es. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or [[Downloadable content in Fire Emblem Awakening|downloadable content]] episodes. | ||
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|- | |- | ||
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon and the Blade of Light}} | | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon and the Blade of Light}} | ||
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (enemy class base EXP) + ( | ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (enemy class base EXP) + (enemy's level - 1)<hr>Bosses: (enemy class base EXP) + (enemy's level - 1) + 10 | ||
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment. | | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment. | ||
|- | |- | ||
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|} | |} | ||
==Items and skills affecting | ==Items and skills affecting experience== | ||
{|width="70%" class="mw-collapsible mw-collapsed | {|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center" | ||
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills affecting experience | !style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills affecting experience | ||
|- | |- | ||
{{!}} | {{!}} | ||
{|width="100%" border=1 class= | {|width="100%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center" | ||
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"| | !style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"| | ||
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item | !style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item | ||
!style="border:none; background-color:{{Color3}}; color:#fff" width="35%"|Effect | !style="border:none; background-color:{{Color3}}; color:#fff" width="35%"|Effect | ||
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games | !style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games | ||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is snes01 gradivus.png]] | |||
|style="border:none; background-color:{{Color3}}"|[[Gradivus]] | |||
|style="border:none; background-color:{{Color3}}"|Doubles the user's experience gain when equipped. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Mystery of the Emblem}}, {{FEBS}} | |||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is snes01 mercurius.png]] | |style="border:none; background-color:{{Color3}}"|[[File:Is snes01 mercurius.png]] | ||
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|style="border:none; background-color:{{Color3}}"|{{title|Mystery of the Emblem}}{{hover|*|Appears in many other games, but only has this effect in Mystery}} | |style="border:none; background-color:{{Color3}}"|{{title|Mystery of the Emblem}}{{hover|*|Appears in many other games, but only has this effect in Mystery}} | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is | |style="border:none; background-color:{{Color3}}"|[[File:Is snes01 parthia.png]] | ||
|style="border:none; background-color:{{Color3}}"|[[Parthia]] | |||
|style="border:none; background-color:{{Color3}}"|Doubles the user's experience gain when equipped. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Mystery of the Emblem}}{{hover|*|Appears in many other games, but only has this effect in Mystery}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 paragon.png]] | |||
|style="border:none; background-color:{{Color3}}"|[[Paragon]] | |style="border:none; background-color:{{Color3}}"|[[Paragon]] | ||
|style="border:none; background-color:{{Color3}}"|Doubles the user's experience gain. | |style="border:none; background-color:{{Color3}}"|Doubles the user's experience gain. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}, {{title|Warriors}} | |style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}, {{title|Warriors}} | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 paragon | |style="border:none; background-color:{{Color3}}"|[[File:Is snes02 paragon ring.png]] | ||
|style="border:none; background-color:{{Color3}}"|[[Paragon | |style="border:none; background-color:{{Color3}}"|[[Paragon Ring]] | ||
|style="border:none; background-color:{{Color3}}"|Doubles the user's experience gain when in the user's inventory. | |style="border:none; background-color:{{Color3}}"|Doubles the user's experience gain when in the user's inventory. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}} | |style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}} | ||
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|style="border:none; background-color:{{Color3}}"|{{title|Thracia 776}} | |style="border:none; background-color:{{Color3}}"|{{title|Thracia 776}} | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is | |style="border:none; background-color:{{Color3}}"|[[File:Is 3ds03 golden apple.png]] | ||
|style="border:none; background-color:{{Color3}}"|[[Golden Apple]] | |||
|style="border:none; background-color:{{Color3}}"|Gives the user 100 experience points when consumed. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Echoes: Shadows of Valentia}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh universal shard.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Shards and Crystals]] | |||
|style="border:none; background-color:{{Color3}}"|Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 veteran.png]] | |||
|style="border:none; background-color:{{Color3}}"|[[Veteran]] | |style="border:none; background-color:{{Color3}}"|[[Veteran]] | ||
|style="border:none; background-color:{{Color3}}"|Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect. | |style="border:none; background-color:{{Color3}}"|Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}} | |style="border:none; background-color:{{Color3}}"|{{title|Awakening}} | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is | |style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 nobility.png]] | ||
|style="border:none; background-color:{{Color3}}"|[[Nobility]] | |style="border:none; background-color:{{Color3}}"|[[Nobility]] | ||
|style="border:none; background-color:{{Color3}}"|Multiplies the user's experience gain by 1.2. | |style="border:none; background-color:{{Color3}}"|Multiplies the user's experience gain by 1.2. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Fates}} | |style="border:none; background-color:{{Color3}}"|{{title|Fates}} | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}}"|[[File:Is | |style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 future sight.png]] | ||
|style="border:none; background-color:{{Color3}}"|[[Future Sight]] | |style="border:none; background-color:{{Color3}}"|[[Future Sight]] | ||
|style="border:none; background-color:{{Color3}}"|([[Luck]]) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. | |style="border:none; background-color:{{Color3}}"|([[Luck]]) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. | ||
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|style="border:none; background-color:{{Color3}}"|[[Axe Experience]] 3 | |style="border:none; background-color:{{Color3}}"|[[Axe Experience]] 3 | ||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[axe]] skills by ×2. | |style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[axe]] skills by ×2. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh r tome exp 1.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Red Tome Experience|R Tome Exp]] 1 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh r tome exp 2.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Red Tome Experience|R Tome Exp]] 2 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[red tome]] skills by ×1.5. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh r tome exp 3.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Red Tome Experience|R Tome Exp]] 3 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[red tome]] skills by ×2. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | ||
|- | |- | ||
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|style="border:none; background-color:{{Color3}}"|[[Blue Tome Experience|B Tome Exp]] 3 | |style="border:none; background-color:{{Color3}}"|[[Blue Tome Experience|B Tome Exp]] 3 | ||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[blue tome]] skills by ×2. | |style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[blue tome]] skills by ×2. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh g tome exp 1.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Green Tome Experience|G Tome Exp]] 1 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh g tome exp 2.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Green Tome Experience|G Tome Exp]] 2 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[green tome]] skills by ×1.5. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh g tome exp 3.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Green Tome Experience|G Tome Exp]] 3 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[green tome]] skills by ×2. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | ||
|- | |- | ||
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|style="border:none; background-color:{{Color3}}"|[[Bow Experience]] 3 | |style="border:none; background-color:{{Color3}}"|[[Bow Experience]] 3 | ||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[bow]] skills by ×2. | |style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[bow]] skills by ×2. | ||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh beast exp 1.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Beast Experience]] 1 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh beast exp 2.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Beast Experience]] 2 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[beast]] skills by ×1.5. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |||
|- | |||
|style="border:none; background-color:{{Color3}}"|[[File:Is feh beast exp 3.png|20px]] | |||
|style="border:none; background-color:{{Color3}}"|[[Beast Experience]] 3 | |||
|style="border:none; background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[beast]] skills by ×2. | |||
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | |style="border:none; background-color:{{Color3}}"|{{title|Heroes}} | ||
|} | |} |
Revision as of 13:59, 21 April 2019
Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining 100 experience points a unit's level will increase and they will gain stats.
Overview
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Gameplay modes and experience
Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.
- Fire Emblem Gaiden: The "EASY" difficulty doubles all experience gain.
- Fire Emblem: Thracia 776: Paragon Mode doubles all experience gain.
- Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones: Hard Mode reduces experience gained from defeating an enemy.
- Fire Emblem: Path of Radiance: Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further.
- Fire Emblem Awakening: The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in skirmishes. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or downloadable content episodes.
Bonus experience
- Main article:
Bonus experience
Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.
Awakening reclass mechanics
This section has been marked as a stub. Please help improve the page by adding information.
As the reclassing mechanism of Fire Emblem Awakening theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain.
Calculations
This section has been marked as a stub. Please help improve the page by adding information.
Killing an enemy
This section has been marked as a stub. Please help improve the page by adding information.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Shadow Dragon and the Blade of Light | (enemy class base EXP) + (enemy's level - 1) Bosses: (enemy class base EXP) + (enemy's level - 1) + 10 |
This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Mystery of the Emblem and BS Fire Emblem | (enemy class base EXP) Non-recruitable bosses: (enemy class base EXP) + 30 |
style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment. Manakete bosses have the boss experience yield when classed as a Manakete, but when they transform, their experience is that of a normal enemy. |
Using a staff or white magic
This section has been marked as a stub. Please help improve the page by adding information.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Shadow Dragon and the Blade of Light | 0 | -- |
Gaiden | 0 | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Mystery of the Emblem and BS Fire Emblem | (staff's EXP value) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | This value is shown on the staff's description. |
Items and skills affecting experience
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills affecting experience | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Experience |
-- |
Spanish |
Puntos de experiencia |
Experience points |
French |
Expérience |
Experience |
German |
Erfahrungspunkten |
Experience points |
Italian |
Punti esperienza |
Experience points |
References
See also
- Experience point on Wikipedia
- Weapon experience