Ethereal Breath
Ethereal Breath (Japanese: 異空のブレス Strange heavens' breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Nagi. Ethereal Breath is a skill with a wide myriad of effects: it reduces the cooldown for the user's special skills, deals bonus damage to breath wielders, grants weapon triangle advantage against colorless foes, and reduces damage done to the user by non-Røkkr area-of-effect special skills.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to breath users. Grants weapon triangle advantage against colorless foes and inflicts weapon triangle disadvantage on colorless foes during combat. User takes −80% damage from area-of-effect special skills (excluding Røkkr specials). If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to breath users. Grants weapon triangle advantage against colorless foes and inflicts weapon triangle disadvantage on colorless foes during combat. User takes −80% damage from area-of-effect special skills (excluding Røkkr specials). If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and resistance during combat, and restores 7 HP to user after combat where they deal damage (including dealing 0 damage). If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat, inflicts −(highest total attack bonuses of foe and enemies within two spaces of foe × 50%) to foe's attack, grants +(highest total attack bonuses of user and allies within two spaces of user × 50%) to user's attack, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to breath users. Grants weapon triangle advantage against colorless foes and inflicts weapon triangle disadvantage on colorless foes during combat. User takes −80% damage from area-of-effect special skills (excluding Røkkr specials). If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and resistance during combat, and restores 7 HP to user after combat where they deal damage (including dealing 0 damage). If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to breath users. Grants weapon triangle advantage against colorless foes and inflicts weapon triangle disadvantage on colorless foes during combat. User takes −80% damage from area-of-effect special skills (excluding Røkkr specials). If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and resistance during combat, and restores 7 HP to user after combat where they deal damage (including dealing 0 damage). If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to breath users. Grants weapon triangle advantage against colorless foes and inflicts weapon triangle disadvantage on colorless foes during combat. User takes −80% damage from area-of-effect special skills (excluding Røkkr specials). If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and resistance during combat, and restores 7 HP to user after combat where they deal damage (including dealing 0 damage). If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to breath users. Grants weapon triangle advantage against colorless foes and inflicts weapon triangle disadvantage on colorless foes during combat. User takes −80% damage from area-of-effect special skills (excluding Røkkr specials). If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and resistance during combat, and restores 7 HP to user after combat where they deal damage (including dealing 0 damage). If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Nagi: Dragon Avatar |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. Grants weapon- triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
竜特効
受けた範囲奥義のダメージを80%軽減 (巨影の範囲奥義を除く) 無属性の敵と戦闘時、 自分は3すくみ有利、敵は3すくみ不利となる 奥義が発動しやすい(発動カウント-1) 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
竜特効
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) 受けた範囲奥義のダメージを80%軽減 (巨影の範囲奥義を除く) 無属性の敵と戦闘時、 自分は3すくみ有利、敵は3すくみ不利となる 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-5、かつ 戦闘中、自分の攻撃でダメージを与えた時、 自分は、7回復 (与えたダメージが0でも効果は発動) |
Heroes (Refined: +effect) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Res-5 on foe and neutralizes unit's penalties to Def/Res during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Res stats × 4 (max 40%). |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、魔防-5、 自身の守備、魔防の弱化を無効、かつ 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×4%軽減(最大40%) (巨影の範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ethereal Breath |
-- |
Japanese |
異空のブレス |
Strange heavens' breath |
Spanish (Spain) |
Aliento etéreo |
Ethereal breath |
Spanish (Latin America) |
Soplo etéreo |
Ethereal breath |
French |
Souffle éthéré |
Ethereal breath |
German |
Ätherischer Atem |
Ethereal Breath |
Italian |
Soffio etereo |
Ethereal breath |
Portuguese |
Sopro etéreo |
Ethereal breath |
Traditional Chinese |
異空吐息 |
Strange sky breath |
Gallery
The Ethereal Breath as it appears in Heroes.