Eternal Guardian
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Eternal Guardian (Japanese: 不朽の守護者 Eternal Guardian) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 16 to Chapter 18 /Chapter 21 /Chapter 19 on all routes except the Crimson Flower route. In order to attempt this paralogue, Byleth must have reached a C-rank support or higher with Rhea. In this chapter, Byleth investigates the Holy Tomb in order to retrieve a treasure that Rhea had left for them.
Plot
- Main article:
Eternal Guardian/Script
Byleth receives a letter from Rhea bidding them to head to the Holy Tomb to claim a treasure she left behind for them, but warning them that she also booby-trapped the tomb to ward off thieves. They gather their comrades, enter the tomb, and battle their way through an army of phantom soldiers. Emerging victorious, Byleth claims their prize: Rhea's favored shield, the Seiros Shield.
Beginning log
Five years after Rhea's disappearance, a letter that she wrote prior to that battle has surfaced. The mysterious message raises more questions than it answers.
Chapter data
Normal Hard Maddening
Character data
- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
- Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 16. On Maddening, their levels are 2 higher starting from Chapter 17.
Normal Hard Maddening
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Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 16, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 17, the point where this boss gains two levels and stops scaling.
Normal Hard Maddening
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Normal Hard Maddening
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Normal Hard Maddening
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- Note: Both Phantom General Paladins have identical stats and inventories.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The Altered Golems in this chapter act in a different manner than a typical enemy or monster would, as they patrol set areas. They will only notice a unit if they are both in the Golem's range and the unit is one Golem is facing them as they move. In essence, this creates a bit of a stealth mechanic, allowing you to avoid confrontation with them as long as they are facing away from your units. Be warned, however, that if they turn around during that turn, they will check for units in their new path; i.e., if a northern Golem is at the furthest southern point in their patrol route, they will turn to face north during their phase, and check there for enemies. The biggest hurdle towards winning this battle is overcoming the initial wave of enemies. Your biggest problems are the enemy Bow Knights and Bolting Warlocks, who have massive range and can pick off your troops rather easily. Lure them in with bulky units and dart in with fliers to crush them before they deal too much damage. The Golems are excellent sources of Mythril, which is rather rare and useful for forging sacred relics.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Eternal Guardian |
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Spanish |
El guardián eterno |
The eternal guardian |
French |
La protectrice éternelle |
The eternal protector |
German |
Ewiger Beschützer |
Eternal Protector |
Italian |
Il guardiano eterno |
The eternal guardian |
Korean |
불후의 수호자 |
Immortal guardian |
Simplified Chinese |
不朽之守护者 |
Immortal guardian |
Traditional Chinese |
不朽之守護者 |
Immortal guardian |
Gallery
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References
Eternal Guardian |
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