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Eternal Guardian

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Eternal Guardian

Cm fe16 eternal guardian.png

Location

Holy Tomb

Boss(es)

Phantom General Dark Bishop, Fortress Knight, Paladin (×2)

Eternal Guardian is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 16 to Chapter 18 Silver Snow/Chapter 19 Azure Moon/Chapter 19 Verdant Wind on all routes except the Crimson Flower route. In order to attempt this paralogue, Byleth must have reached a C-rank support or higher with Rhea. In this chapter, Byleth investigates the Holy Tomb in order to retrieve a treasure that Rhea had left for them.

Plot

Main article: Eternal Guardian/Script

Byleth receives a letter from Rhea bidding them to head to the Holy Tomb to claim a treasure she left behind for them, but warning them that she also booby-trapped the tomb to ward off thieves. They gather their comrades, enter the tomb, and battle their way through an army of phantom soldiers. Emerging victorious, Byleth claims their prize: Rhea's favored shield, the Seiros Shield.

Beginning log

Five years after Rhea's disappearance, a letter that she wrote prior to that battle has surfaced. The mysterious message raises more questions than it answers.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat all four Phantom Generals Player Partner Other Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 26
Cm fe16 eternal guardian.png

Character data

Silver Snow Azure Moon Verdant Wind

Characters
New units

None

Available characters
Byleth m 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Spirit Dust Dropped by the boss Fortress Knight
Is ns01 shield silver.png Seiros Shield Automatically at the end of the chapter

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 16 than to chapter 19. On Maddening, their levels may be higher than what is shown here depending on when the chapter is played.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Ragnarok Cutting Gale
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Sniper is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Bow Knight is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Excalibur Bolganone
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Sniper is provoked.
Ma ns01 warlock enemy.gif
Phantom Soldier Warlock 31 1 Bolting Blizzard
Black Tomefaire Black Magic Uses x2
Phantasmal Magic Corps Lv. 5: Resonant Flames
Begins moving if the nearby Bow Knight is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Thoron Sagittae Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Bolganone Thunder Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Phantom Soldier Dark Bishop 31 1 Fimbulvetr Wind Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 bishop enemy.gif
Phantom Soldier Bishop 31 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Phantasmal Magic Corps Lv. 5: Resonant Flames
--
Ma ns01 sniper enemy.gif
Phantom Soldier Sniper 31 2 Silver Bow
Bowfaire Bowrange +1
Begins moving if the nearest Warlock is provoked.
Ma ns01 bow knight enemy.gif
Phantom Soldier Bow Knight 31 2 Silver Bow
Canto Bowfaire Bowrange +2
Begins moving if the nearest Warlock is provoked.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 31 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Swords.
• Receives +10 Dexterity, +6 Speed, and +4 Resistance until all Phantom Soldiers are defeated.
• Patrols up and down the northwest corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 31 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Lances.
• Receives +10 Dexterity, +6 Speed, and +4 Resistance until all Phantom Soldiers are defeated.
• Patrols up and down the northeast corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 31 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+* Lancefaire*
Light-Lance Barrage
Weak to Axes.
• Receives +10 Dexterity, +6 Speed, and +4 Resistance until all Phantom Soldiers are defeated.
• Patrols the southern half of the central hallway in a clockwise square motion.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Ma ns01 warrior enemy.gif
Phantom Soldier Warrior 31 2 Silver Axe
Axefaire Axe Crit +10
Phantasmal Infantry Lv. 5: Disturbance
Begins moving if their adjacent Warrior is provoked.
Ma ns01 warrior enemy.gif
Phantom Soldier Warrior 31 2 Silver Axe
Axefaire Axe Crit +10
Begins moving if their adjacent Warrior is provoked.
Ma ns01 grappler enemy.gif
Phantom Soldier Grappler 31 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
--
Ma ns01 fortress knight enemy.gif
Phantom General Fortress Knight 33 1 Silver Axe Spirit DustThis item is dropped upon this unit's defeat.
Axefaire Weight -5
Phantasmal Infantry Lv. 5: Disturbance
Immobile.
Ma ns01 paladin enemy.gif
Phantom General Paladin 33 2 Silver Lance
Canto Lancefaire Terrain Resistance
Phantasmal Cavalry Lv. 5: Assault Troop
Immobile.
Ma ns01 dark bishop enemy.gif
Phantom General Dark Bishop 33 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Phantasmal Magic Corps Lv. 5: Resonant Flames
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 16 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 19 playthrough, the latest possible point where this chapter may be undertaken.

Normal Hard Maddening

Generic small portrait dark bishop fe16.png
Ma ns01 dark bishop enemy.gif Dark Bishop
Level 33
Movement -
Crest --
Stats
Max HP 40 Luck 10
Strength 11 Defense 12
Magic 21 Resistance 24
Dexterity 14 Charm 15+1
Speed 17
Inventory Abilities
-- Miasma Δ
Fiendish Blow
Heartseeker
Combat arts Spells Battalion
-- Banshee Θ
Miasma Δ
Death Γ
Phantasmal Magic Corps Lv. 5
Resonant Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E A E E E E E FE16ClassMasteryEmpty.png


Normal Hard Maddening

Generic small portrait fortress knight fe16.png
Ma ns01 fortress knight enemy.gif Fortress Knight
Level 33
Movement -
Crest --
Stats
Max HP 51 Luck 10
Strength 18 Defense 34
Magic 10 Resistance 7
Dexterity 12 Charm 17+1
Speed 2
Inventory Abilities
Silver Axe
Spirit DustThis item is dropped upon this unit's defeat.
Axefaire
Weight -5
Combat arts Spells Battalion
-- -- Phantasmal Infantry Lv. 5
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E E B E E FE16ClassMasteryEmpty.png


Normal Hard Maddening

Generic small portrait paladin fe16.png
Ma ns01 paladin enemy.gif Paladin
Level 33
Movement -
Crest --
Stats
Max HP 45 Luck 11
Strength 19 Defense 23
Magic 10 Resistance 10
Dexterity 14 Charm 17+1
Speed 16
Inventory Abilities
Silver Lance Canto
Lancefaire
Terrain Resistance
Combat arts Spells Battalion
-- -- Phantasmal Cavalry Lv. 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E B E E E E E E E B E FE16ClassMasteryEmpty.png
Note: Both Phantom General Paladins have identical stats and inventories.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The Altered Golems in this chapter act in a different manner than a typical enemy or monster would, as they patrol set areas. They will only notice a unit if they are both in the Golem's range and the unit is one Golem is facing them as they move. In essence, this creates a bit of a stealth mechanic, allowing you to avoid confrontation with them as long as they are facing away from your units. Be warned, however, that if they turn around during that turn, they will check for units in their new path; i.e., if a northern Golem is at the furthest southern point in their patrol route, they will turn to face north during their phase, and check there for enemies. The biggest hurdle towards winning this battle is overcoming the initial wave of enemies. Your biggest problems are the enemy Bow Knights and Bolting Warlocks, who have massive range and can pick off your troops rather easily. Lure them in with bulky units and dart in with fliers to crush them before they deal too much damage. The Golems are excellent sources of Mythril, which is rather rare and useful for forging sacred relics.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Eternal Guardian

Gallery


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References

Eternal Guardian
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery