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Elincia's Gambit

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Elincia's Gambit (Japanese: 女王エリンシア Queen Elincia) is the endgame of Part II of Fire Emblem: Radiant Dawn. In this chapter, Elincia holds her ground against a final assault from Ludveck and his rebellion.

Elincia's Gambit

Cm fe10 2-E.png

Location

Fort Alpea

New units

Calill

Boss(es)

Ludveck

Previous chapter(s)

Geoffrey's Charge

Next chapter(s)

The Great Advance

Plot

Main articles: Elincia's Gambit/Script and Elincia's Gambit/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Having anticipated Queen Elincia's attack, the majority of Duke Ludveck's forces left Felirae. The troops stationed at Castle Felirae were merely the bait with which to lure Geoffrey and his troops away from Melior. In Geoffrey's absence, Ludveck's objective is nothing less than to take the royal palace...and Queen Elincia with it. Lucia, foreseeing a possible attack on the capital, arranged for Queen Elincia and Princess Leanne to be secretly moved to Fort Alpea. Yet Lucia herself is unable to evade Duke Ludveck's agents. She is captured in the dead of night while attempting to contact an informant. Queen Elincia receives the sad news the next morning.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defend for 15 turns or defeat Ludveck Player Partner Other Enemy
Defeat: Elincia dies, or enemy seizes location 1–10+6 12 {{{other}}} 40+33
 
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 3,000 3,000 1,500
Experience gained by partner units Varies Varies Varies

This map's elemental affinity is Thunder.

Character data

Characters
New units
Calill
 
Fire Sage
HP
32
Inventory
  Elfire
  Meteor
  Thunder
  Vulnerary
Level
6
View base conversation "Calill"
Required characters
       
Available characters
        

Note 1: Marcia arrives on turn 1, thus her inventory cannot be managed during preparations or from the base.
Note 2: Geoffrey, Kieran, Astrid, Makalov, and Danved arrive on turn 8, thus their inventories cannot be managed during preparations or from the base.

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Item data

Items
Name Obtainment Method
  Amiti Automatically from the start
  Steel Sword Automatically in the convoy from the start
  Steel Lance Automatically in the convoy from the start
  Steel Lance Automatically in the convoy from the start
  Javelin Automatically in the convoy from the start
  Steel Axe Automatically in the convoy from the start
  Hand Axe Automatically in the convoy from the start
  Steel Bow Automatically in the convoy from the start
  Steel Knife Automatically in the convoy from the start
  Vulnerary Automatically in the convoy from the start
  Vulnerary Automatically in the convoy from the start
  Vulnerary Automatically in the convoy from the start
  Physic View base conversation "Haar"
  Energy Drop Dropped by enemy Armored Axe
  Silver Greatlance Dropped by enemy Lance General
  Nullify Dropped by enemy Axe General
  Tomahawk Dropped by Ludveck
  Vulnerary Steal from enemy Armored Axe
  Vulnerary Steal from enemy Priest
  Vulnerary Steal from enemy Soldier
  Coin Steal from enemy Warrior
  Coin Steal from enemy Priest
  Coin Steal from enemy Soldier
  Reaper Card Steal from enemy Thunder Sage
  Coin Steal from enemy Soldier (Easy)/Armored Axe (Normal/Hard)
  Dracoshield Steal from enemy Axe General
  Coin Hidden treasure (north of some barrels in the south)
  Olivi Grass Hidden treasure (left of the cart in the northwest)
  Olivi Grass Hidden treasure (south of the barrels in the south)
  Arms Scroll Hidden treasure (east alleyway, north of some barrels)

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Rebel Armored Axe 18 1   Steel Poleax  Energy Drop   Vulnerary
  Shove
Authority: Ludveck
Begins moving unprovoked on turn 2.
Rebel Axe General 1 1   Short Axe
  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Priest 16 1   Mend  Vulnerary
  Shove
Authority: Ludveck
Begins moving unprovoked on turn 2.
Rebel Lance General 1 1   Steel Greatlance
  Shove
Authority: Ludveck
Rebel Halberdier 1 1   Steel Greatlance
  Critical +5  Shove
Authority: Ludveck
Rebel Soldier 17 1   Steel Lance  Vulnerary
  Shove
Authority: Ludveck
Rebel Halberdier 1 1   Javelin
  Critical +5  Shove
Authority: Ludveck
Rebel Priest 16 1   Mend
  Shove
Authority: Ludveck
Rebel Archer 18 2   Steel Bow
  Shove
Authority: Ludveck
Rebel Warrior 1 1   Bowgun  Coin
  Shove
Authority: Ludveck
Rebel Lance General 1 1   Silver Greatlance 
  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Sniper 1 2   Crossbow
  Critical +10  Shove
Authority: Ludveck
The northern one will not move until provoked.
Rebel Armored Axe 17 1   Steel Axe
  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Armored Lance 14 1   Steel Lance
  Shove
Authority: Ludveck
Rebel Armored Lance 15 1   Javelin
  Shove
Authority: Ludveck
Rebel Axe General 1 1   Hammer
  Shove
Authority: Ludveck
Begins moving unprovoked on turn 2.
Rebel Priest 17 1   Mend  Coin
  Shove
Authority: Ludveck
Rebel Axe General 2 1   Steel Poleax
  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Halberdier 2 2   Steel Greatlance
  Critical +5  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Soldier 17 1   Steel Lance  Coin
  Shove
Authority: Ludveck
Rebel Warrior 1 1   Steel Axe
  Shove
Authority: Ludveck
Rebel Swordmaster 2 1   Steel Blade
  Critical +10  Shove
Authority: Ludveck
Rebel Sniper 2 1   Crossbow
  Critical +10  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Halberdier 2 1   Short Spear
  Critical +5  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Thunder Sage 1 1   Elthunder  Reaper Card
  Shove
Authority: Ludveck
Rebel Halberdier 1 1   Steel Lance
  Critical +5  Shove
Authority: Ludveck
Rebel Swordmaster 1 1   Steel Sword
  Critical +10  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Warrior 1 1   Bowgun
  Shove
Authority: Ludveck
Rebel Axe General 2 1   Short Axe  Nullify 
  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Lance General 1 1   Short Spear
  Shove
Authority: Ludveck
Rebel Sniper 1 2   Steel Longbow
  Critical +10  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Soldier 18 1   Steel Lance  Coin
  Shove
Authority: Ludveck
Begins moving unprovoked on turn 2.
Rebel Axe General 2 1   Steel Poleax  Dracoshield
  Shove
Authority: Ludveck
Will not move until provoked.
Rebel Thunder Sage 1 2   Elthunder
  Shove
Authority: Ludveck
Will not move until provoked.
Ludveck Axe General 11 1   Tomahawk  
  Vantage  Shove
Authority: ★★
Will not move until provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Rebel Halberdier 1 6   Steel Lance
  Critical +5  Shove
Authority: Ludveck
Rebel Halberdier 1 4   Steel Greatlance
  Critical +5  Shove
Authority: Ludveck
Rebel Thunder Sage 1 7   Elthunder
  Shove
Authority: Ludveck
Rebel Warrior 1 2   Steel Poleax
  Shove
Authority: Ludveck
Rebel Halberdier 2 2   Iron Greatlance
  Critical +5  Shove
Authority: Ludveck
Rebel Lance General 1 3   Steel Greatlance
  Shove
Authority: Ludveck
Rebel Sword General 1 3   Steel Blade
  Shove
Authority: Ludveck
Rebel Swordmaster 1 3   Steel Blade
  Critical +10  Shove
Authority: Ludveck
Rebel Swordmaster 1 3   Venin Edge
  Critical +10  Shove
Authority: Ludveck

Reinforcements

Partner data

Partner Units
Name Class Lv # Inventory and Skills Notes
Crimea Halberdier 3 1   Steel Greatlance
  Critical +5  Shove
--
Crimea Halberdier 3 2   Steel Lance  Javelin  Vulnerary
  Critical +5  Shove
--
Crimea Axe General 3 1   Steel Poleax
  Shove
--
Crimea Thunder Sage 4 1   Bolting  Elthunder
  Shove
Does not move.
Crimea Bishop 2 2/1   Light  Physic
  Shove
--
Crimea Axe General 4 3/1   Steel Poleax
  Shove
--
Crimea Sniper 3 2   Steel Bow  Vulnerary
  Critical +10  Shove
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Ludveck
 
Axe General
Level 11
Affinity  
Constitution 15
Authority ★★
Stats
Max HP 45 Speed 18
Strength 25 Luck 12
Magic 10 Defense 26
Skill 22 Resistance 16
Movement 6 Weight 25
Inventory Skills
  Tomahawk     Vantage
  Shove
Weapon Levels
  E   --   S   --   --   --
  --   --   --   --   --   --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The map used in this chapter would get reused for a Fire Emblem Fates DLC map, Vanguard Dawn.
  • If Leanne dies on this map, she will still return to the player's army in Chapter 11 of Part III, as if she had not died. She will be absent for the rest of Elincia's Gambit.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Elincia's Gambit

--

Japanese

女王エリンシア

Queen Elincia

Spanish

Gambito

Gambit

French

Tactique d'Elincia

Elincia's tactic

German

Elincias Opfer

Elincia's sacrifice

Italian

La mossa di Elincia

Elincia's move

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Geoffrey's Charge • Elincia's Gambit • The Great Advance →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline