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Dragon's Gate (chapter): Difference between revisions

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{{Chapter Infobox  
{{Chapter Infobox
|title=Dragon's Gate
|title=Dragon's Gate
|image=[[File:Cm fe07 19.png|200px]]
|image=[[File:Cm fe07 19.png|200px]]
|location=[[Valor]] ([[Dragon's Gate (location)|Dragon's Gate]])
|location=[[Valor]] ([[Dragon's Gate (location)|Dragon's Gate]])
|new units=[[Legault]]
|new units=[[Legault]]
|boss=[[Cameron]], [[Darin]]
|boss=[[Darin]], [[Cameron]]
|previous=*[[The Dread Isle]]
*[[Imprisoner of Magic]] <small>(side quest)</small>
*[[A Glimpse in Time]] <small>(Hector's tale, side quest)</small>
|next=[[New Resolve]]
}}
}}


{{quote|Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, [[Ninian|the girl]] was fated to return to me.|[[Nergal]] to [[Elbert]].}}
{{quote|Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, the girl was fated to return to me.|[[Nergal]] to [[Elbert]].}}


'''Dragon's Gate''' (Japanese: {{hl|竜の門|Ryū no mon}} ''Dragon's Gate'') is chapter 19 of [[Eliwood]]'s tale and chapter 20 of [[Hector]]'s tale in {{FE7}}.
'''Dragon's Gate''' (Japanese: {{hl|竜の門|Ryū no mon}} ''Dragon's Gate'') is the nineteenth chapter of [[Eliwood's tale]] and twentieth of Hector's tale in {{FE7}}.


==Plot==  
==Plot==
{{main|Dragon's Gate (chapter)/Script}}  
{{main|Dragon's Gate (chapter)/Script (Eliwood)|Dragon's Gate (chapter)/Script (Hector)}}


[[Eliwood]]'s group finally arrives at the titular [[Dragon's Gate (location)|Dragon's Gate]].  
[[Eliwood]]'s group finally arrives at the [[Dragon's Gate (location)|Dragon's Gate]]. Ninian immediately senses something horrible and panics, realizing that her presence at the gate is a mistake. [[Ephidel]] warps in to introduce himself and taunt [[Hector]] and the others about the death of [[Leila]]. Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, near [[Darin]]; Ephidel assigns Darin the task of eliminating Eliwood, Hector, and [[Lyn]] before taking Ninian to the gate itself, where Nergal and [[Elbert]] are. Elbert is distraught at Ninian's return, and charges Nergal, though [[Jaffar]] strikes Elbert, and Elbert collapses. Outside the gate, Eliwood and Hector are taunt by the [[Cameron]] before the battle begins.


Upon arrival Eliwood and the others immediately notice [[Ninian]]'s distress. Ninian senses something horrible, and panics, realizing that her presence at the gate is a huge mistake. [[Ephidel]] seizes the moment and warps in to introduce himself and taunt [[Hector]] and the others about the death of [[Leila]]. Hector, enraged by Ephidel's jeers, attempts to literally crush Ephidel with his bare hands, but Ephidel proves too nimble.  
Early in the battle, [[Legault]] appears from a set of stairs. Legault is confronted by a Black Fang member who does not recognize him; he explains that, his name and title, "the Hurricane", are quite well known among the Black Fang, and the Black Fang member recognizes his name and excuses himself. Now alone, Legault initiates his plans to steal some treasure and leave the "sinking ship" that is the Black Fang behind. Eliwood, Hector, or [[Lyn]] can talk to Legault; Legault clarifies to each of them that he is former Black Fang, and each asks him to join them to tech them of the Black Fang, which he accepts.


Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, near [[Darin]]. Ephidel assigns Darin the task of eliminating Eliwood, Hector, and [[Lyn]]. Darin is confident in his ability, and encourages Ephidel to bring Ninian to [[Nergal]] so they can commence in summoning [[dragon|dragons]] immediately.
Ephidel leaves Darin and proceeds to the gate itself, where Nergal and [[Elbert]] currently are. Nergal is pleased with Ephidel's arrival with Ninian. Elbert is distraught at Ninian's return, and questions Nergal on the state of his son Eliwood. Nergal tells Elbert that Eliwood yet lives, but does not intend for that to last. Elbert, seemingly invigorated by the news, charges Nergal, though the [[Black Fang]] assassin [[Jaffar]], who had been watching from the shadows, strikes Elbert, and Elbert collapses. Nergal wonders how Elbert got out of his bonds, though he doesn't particularly care, and requests that Jaffar move Elbert and Ninian to another chamber.
The scene changes back to Eliwood, who is being taunted by the minor secondary boss of the chapter, [[Cameron]]. The preparations menu occurs at this point.
[[File:Cg fe07 15.png|thumb|right|[[Nergal]] with [[Ninian]] under his control.]]
[[File:Cg fe07 15.png|thumb|right|[[Nergal]] with [[Ninian]] under his control.]]
During the early stages of the battle,[[Legault]] appears on the field from a set of stairs. Legault is confronted by a fellow Black Fang member who does not recognize him. Legault explains himself to the new Black Fang recruit easily, his name and title, the Hurricane, are quite well known in the group. After he's clear of the fresh recruit's questions he initiates his plans to steal some treasure from the building and leave the sinking ship that is the Black Fang behind. Legault either vanishes after he is done looting the chests or speaks with Hector or Eliwood and decides to travel with them, and is sure to reiterate that he is ''former'' Black Fang.


After the death of Darin, Eliwood and the others make haste to the deeper reaches of the Dragon's Gate in hopes of encountering Elbert. In the deeper, and darker, areas of the building Eliwood finds Elbert calling out to him weakly. Elbert does not greet Eliwood, and immediately tells him to take Ninian away from there. It is at this point Eliwood realizes that Ninian is even present. Ninian is silent, and Lyn points out that something is wrong, and she will not move. Hector grabs Elbert, and Eliwood Ninian; however before they can leave Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice. Before a fight can break out, however, Ephidel warps into the room and comments similarly to Elbert; Eliwood cannot defeat Jaffar.
Once Darin is defeated, Eliwood and the others move deeper into the Dragon's Gate to find Elbert; they find him near the gate itself calling out to him weakly. Elbert immediately tells Eliwood to take Ninian away from there; Eliwood realizes that Ninian is even present, though she is silent, and she will not move. Hector then grabs Elbert, Eliwood, and Ninian; however, before they can leave, Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice; Ephidel then warps into the room and comments similarly to Elbert.
[[File:Cg fe07 16.png|thumb|right|[[Eliwood]] embraces [[Elbert]] in his final moments.]]
Ephidel dismisses Jaffar, and tells Eliwood that his master, Lord Nergal, has a 'special show' for him, with the price for said show being the life of Elbert. The next events are somewhat ambiguous, but Elbert screams, and Ninian mumbles the word 'power', presumably having obtained power from Elbert. Nergal appears and commands the brainwashed Ninian to open the Dragon's Gate, and she complies. However, while a dragon begins to emerge from the gate, [[Nils]] runs into the room and snaps Ninian out of her hypnosis; causing the gate to deactivate suddenly. Nils tells everyone to flee while they have the chance. Soon after Eliwood and company manage to get away, an explosion occurs spurred on by the gate's sudden deactivation. Nergal manages to warp away in time, leaving Ephidel to die along with the dragon that briefly managed to cross into [[Elibe]]. Nergal quickly reappears to grab Ninian and Nils, but Elbert has a last bout of strength and stabs Nergal. Nergal warps away again, leaving Eliwood's group temporarily safe for the time being.


That bout of strength, unfortunately, was Elbert's last. Eliwood tells Elbert they will head home now, however Elbert states that he cannot go on any longer, and apologizes to his wife [[Eleanora]]. He dies in Eliwood's arms.
Ephidel dismisses Jaffar, and tells Eliwood that Nergal has a "special show" for him; Elbert then screams in pain, and Ninian mumbles the word "power". Nergal appears and commands Ninian to open the Dragon's Gate, and she complies. However, as a dragon emerges from the gate, [[Nils]] runs into the room and snaps Ninian out of her hypnosis, causing the gate to deactivate suddenly. Nils tells everyone to flee, and they do; Nergal then teleports away as an explosion occurs, consuming Ephidel. Nergal quickly reappears to grab Ninian and Nils, but Elbert stabs Nergal; Nergal warps away again. Eliwood tells Elbert they will head home now, but Elbert states that he cannot go on any longer. Elbert apologizes to his wife [[Eleanora]] and dies in Eliwood's arms.
{{clear}}
===Beginning log===
Following [[Uhai]]'s last words,
{{hover|Eliwood|Eliwood's Tale}}/{{hover|Hector|Hector's Tale}} ventures toward the heart of the forest. He is greeted by an extraordinary sight. A building unlike any he's ever seen. It was clearly not wrought by human hands...It is waiting...waiting for the masters who abandoned it centuries past. Massive beyond belief, these ancient ruins have nothing to do with humankind. {{hover|Eliwood|Eliwood's Tale}}/{{hover|Hector|Hector's Tale}} has arrived. He has found the Dragon's Gate.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Seize throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=3–13{{h|+1|Upon Legault being recruited}}
|enemy=26{{h|+28|Reinforcements}}{{h|−1|Upon Legault being recruited}}
|map={{tab
|tab1=Map
|tab2=Secret Shops
|content1=<div>[[File:Cm fe07 E-19.png]]</div>
|content2=<div>[[File:Cm fe07 19 secret shops.png]]</div>
}}
}}
|content2={{ChapData
|victory=Seize throne
|victory=Seize throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=13{{hover|+1|Upon Legault being recruited}}
|ally=3–12{{h|+1|Upon Legault being recruited}}
|other=0
|enemy=33{{h|+46|Reinforcements}}{{h|−1|Upon Legault being recruited}}
|enemy=26{{hover|+10|Reinforcements}}{{hover|-1|Upon Legault being recruited}}
|map={{tab
|map=<br>{{tab
|tab1=Map
|tab2=Secret Shops
|content1=<div>[[File:Cm fe07 E-19 h.png]]</div>
|content2=<div>[[File:Cm fe07 19 secret shops.png]]</div>
}}
}}
|content3={{ChapData
|victory=Seize throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=3–13{{h|+1|Upon Legault being recruited}}
|enemy=25{{h|+33|Reinforcements}}{{h|−1|Upon Legault being recruited}}
|map={{tab
|tab1=Map
|tab2=Secret Shops
|content1=<div>[[File:Cm fe07 H-20.png]]</div>
|content2=<div>[[File:Cm fe07 19 secret shops.png]]</div>
}}
}}
|content4={{ChapData
|victory=Seize throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=3–12{{h|+1|Upon Legault being recruited}}
|enemy=38{{h|+50|Reinforcements}}{{h|−1|Upon Legault being recruited}}
|map={{tab
|tab1=Map
|tab1=Map
|tab2=Secret Shops
|tab2=Secret Shops
|content1=<center>[[File:Cm fe07 19.png]]</center>
|content1=<div>[[File:Cm fe07 H-20 h.png]]</div>
|content2=<center>[[File:Cm fe07 19 secret shops.png]]</center>
|content2=<div>[[File:Cm fe07 19 secret shops.png]]</div>
}}
}}
}}
}}
}}


===Character data===  
The placement of the two non-main [[Lord]]s is based on their position in deployment order, which can vary from previous maps.
{{ChapChars  
 
|game#=07  
===Character data===
|newunits=1
{{ChapChars
|newunit1={{NewUnit  
|game#=07
|newunit1={{NewUnit
|name=Legault
|name=Legault
|portrait=[[File:portrait legault fe07.png]]
|portrait=[[File:portrait legault fe07.png]]
Line 61: Line 96:
|HP=26
|HP=26
|lv=12
|lv=12
|recruitment method=Talk with main [[lord]] or [[Lyn]]
|inventory=<small>'''Eliwood's tale:'''</small><br>{{Item|7|Steel Sword}}<br>{{Item|7|Lockpick}}<br>{{Item|7|Light Rune}}<br><small>'''Hector's tale:'''</small><br>{{Item|7|Steel Sword}}<br>{{Item|7|Chest Key}}<br>{{Item|7|Chest Key}}
|recruitment method=Talk to with main [[lord]] or [[Lyn]]
}}
}}
|return1=eliwood
|forced1=eliwood
|forced2=hector
|forced3=lyn
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=dorcas
|return5=bartre
|return6=bartre
|return6=oswin
|return7=hector
|return7=matthew
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return10=merlinus
|return11=guy
|return11=erk
|return12=erk
|return12=priscilla
|return13=priscilla
|return13=florina
|return14=lyn
|return14=wil
|return15=kent
|return15=kent
|return16=sain
|return16=sain
|return17=wil
|return17=raven
|return18=florina
|return18=lucius
|return19=raven
|return19=canas
|return19article=Raven (character)
|return20=dart
|return20=lucius
|return21=fiora
|return21=canas
|return22=dart
|return23=fiora
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Door Key
|item1=Halberd
|obtain1=Dropped by [[sniper]] if killed before he uses it (normal mode only)
|obtain1=Dropped by [[Cameron]] <small>(Normal Mode only)</small>
|item2=Silver Bow
|item2=Elixir
|obtain2=Dropped by [[sniper]] if he used the Door Key (normal mode only)
|obtain2=Dropped by [[Cameron]] <small>(Hard Mode only)</small>
|item3=Door Key
|item3=Door Key
|obtain3=Dropped by [[cavalier]] (normal mode only)
|obtain3=Dropped by enemy [[Archer]] <small>(Normal Mode only)</small>
|item4=Door Key
|item4=Short Spear
|obtain4=Dropped by [[archer]] (normal mode only)
|obtain4=Dropped by enemy [[Knight]] <small>(Normal Mode only)</small>
|item5=Chest Key
|item5=Door Key
|obtain5=Dropped by [[knight]] (normal mode only)
|obtain5=Dropped by enemy [[Cavalier]] <small>(Normal Mode only)</small>
|item6=Short Spear
|item6=Chest Key
|obtain6=Dropped by [[knight]] (normal mode only)
|obtain6=Dropped by enemy [[Knight]] <small>(Normal Mode only)</small>
|item7=Armorslayer
|item7=Door Key
|obtain7=Dropped by [[cavalier]] (normal mode only)
|obtain7=Dropped by enemy [[Sniper]] if killed before he uses it <small>(Normal Mode only)</small>
|item8=Halberd
|item8=Silver Bow
|obtain8=Dropped by [[Cameron]] (normal mode only)
|obtain8=Dropped by enemy [[Sniper]] if he used the Door Key <small>(Normal Mode only)</small>
|item9=Elixir
|item9=Armorslayer
|obtain9=Dropped by [[Cameron]] (hard mode only)
|obtain9=Dropped by enemy [[Cavalier]] <small>(Normal Mode only)</small>
|item10=Antitoxin
|item10=Longbow
|obtain10=Steal from [[knight]]
|obtain10=Dropped by enemy [[Archer]] <small>(Hard Mode only)</small>
|item11=Door Key
|item11=Steel Lance
|obtain11=Steal from [[knight]]
|obtain11=Dropped by enemy [[Cavalier]] <small>(Hard Mode only)</small>
|item12=Member Card
|item12=Nosferatu
|obtain12=Steal from [[thief]] (reinforcement)
|obtain12=Dropped by enemy [[Shaman]] <small>(Hector Hard Mode only)</small>
|item13=Chest Key
|item13=Killer Bow
|obtain13=Steal from [[thief]] (reinforcement)
|obtain13=Dropped by enemy [[Archer]] <small>(Hard Mode only)</small>
|item14=Brave Bow
|item14=Antitoxin
|obtain14=Unlock lone [[chest]] in south western room
|obtain14=Steal from enemy [[Knight]]
|item15=Blue Gem
|item15=Door Key
|obtain15=Unlock left [[chest]] in north western room
|obtain15=Steal from enemy [[Knight]]
|item16=Luna
|item16=Lockpick
|item16article=Luna (tome)
|obtain16=Steal from [[Legault]] or recruit him <small>(reinforcement; Eliwood's tale only)</small>
|obtain16=Unlock right [[chest]] in north western room
|item17=Light Rune
|item17=Guiding Ring
|obtain17=Steal from [[Legault]] or recruit him <small>(reinforcement; Eliwood's tale only)</small>
|obtain17=Unlock bottom [[chest]] in eastern room
|item18=Chest Key
|item18=Killer Bow
|obtain18=Steal from [[Legault]] or recruit him <small>(Hector's tale only)</small>
|obtain18=Dropped by [[archer]] (hard mode only)
|item19=Chest Key
|item19=Steel Lance
|obtain19=Steal from [[Legault]] or recruit him <small>(Hector's tale only)</small>
|obtain19=Dropped by [[cavalier]] (hard mode only)
|item20=Member Card
|item20=Longbow
|obtain20=Steal from enemy [[Thief]] <small>(reinforcement)</small>
|obtain20=Dropped by [[archer]] (hard mode only)
|item21=Chest Key
|item21=Nosferatu
|obtain21=Steal from enemy [[Thief]] <small>(reinforcement)</small>
|obtain21=Dropped by [[shaman]] (Hector hard mode only)
|item22=Chest Key
|obtain22=Steal from enemy [[Thief]] <small>(reinforcement; Hard Mode only)</small>
|item23=Brave Bow
|obtain23=Unlock lone [[chest]] in south western room
|item24=Blue Gem
|obtain24=Unlock left [[chest]] in north western room
|item25=Luna
|item25article=Luna (tome)
|obtain25=Unlock right [[chest]] in north western room
|item26=Guiding Ring
|obtain26=Unlock bottom [[chest]] in eastern room
|itemlast=Barrier
|itemlast=Barrier
|obtainlast=Unlock upper [[chest]] in eastern room
|obtainlast=Unlock upper [[chest]] in eastern room
Line 140: Line 186:


===Shop data===
===Shop data===
{{ChapShop GBA
|secret1=Iron Blade
|secost1=980
|secret2=Steel Blade
|secost2=1,250
|secret3=Silver Blade
|secost3=1,800
|secret4=Killing Edge
|secost4=1,300
|secret5=Killer Lance
|secost5=1,200
|secret6=Killer Axe
|secost6=1,000
|secret7=Killer Bow
|secost7=1,400
|secret8=Physic
|secost8=3,750
|secret9=Unlock
|secost9=1,500
|secret10=Elixir
|secost10=3,000
|secret11=Chest Key
|secost11=1,500
|secret12=Lockpick
|secost12=1,200
}}
:''The first secret shop is in the very bottom-right of the map, in the lone forest tile in the corner.<br>The second one is in the top-left area of the map, in the right corner of the grassy strip sandwiched between the main throne room and the chamber with the two chests.''
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|header=Secret shops
|width=100%
|width=700px
|tab1=Eliwood Normal
|constyle=text-align:center
|tab2=Eliwood Hard
|tab1=Bottom right shop
|tab3=Hector Normal
|tab2=Top left shop
|tab4=Hector Hard
|content1={{clear}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
{{ChapUnitCellGBA
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|name=[[Darin]]
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|class=General
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|lv=5
{{!-}}
|#=1
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba killing edge.png|right]]  
|hp=34
{{!}} [[Killing Edge|Killing edge]]
|str=14
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,300
|skill=9
{{!-}}
|spd=8
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba killer lance.png|right]]
|lck=2
{{!}} [[Killer Lance|Killer lance]]
|def=15
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,200
|res=13
{{!-}}
|con=15
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba killer axe.png|right]]
|mov=5
{{!}} [[Killer Axe|Killer axe]]
|inventory={{Item|7|Silver Lance}} {{Item|7|Hand Axe}}
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,000
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
{{!-}}
}}
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba killer bow.png|right]]
{{ChapUnitCellGBA
{{!}} [[Killer Bow|Killer bow]]
|name=[[Cameron]]
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,400
|class=Paladin
{{!-}}
|lv=4
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba elixir.png|right]]
|#=1
{{!}} [[Elixir]]
|hp=31
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 3,000
|str=9
{{!-}}
|skill=10
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba chest key.png|right]]
|spd=12
{{!}} [[Chest Key|Chest key]]
|lck=5
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,500
|def=10
{{!-}}
|res=11
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba lockpick.png|right]]
|con=11
{{!}} [[Lockpick]]
|mov=8
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,200
|inventory={{Item|7|Halberd|type=drop}}
{{!-}}
|notes=Moves to attack units in range.
{{tableend}}
}}
|content2={{clear}}
{{ChapUnitCellGBA
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
|name=Black Fang
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|class=Archer
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|lv=9
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|#=1
{{!-}}
|hp=22~25
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba iron blade.png|right]]
|str=6~8
{{!}} [[Iron Blade|Iron blade]]
|skill=5~7
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 980
|spd=5~6
{{!-}}
|lck=0
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba steel blade.png|right]]
|def=4~5
{{!}} [[Steel Blade|Steel blade]]
|res=1~2
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,250
|con=7
{{!-}}
|mov=5
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba silver blade.png|right]]
|inventory={{Item|7|Longbow}} {{Item|7|Door Key|type=drop}}
{{!}} [[Silver Blade|Silver blade]]
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,800
}}
{{!-}}
{{ChapUnitCellGBA
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba physic.png|right]]
|name=Black Fang
{{!}} [[Physic]]
|class=Knight
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 3,750
|lv=7
{{!-}}
|#=1
{{!}} style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;;" {{!}} [[File:Is gba unlock.png|right]]
|hp=21~23
{{!}} [[Unlock]]
|str=7~8
{{!}} style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center" {{!}} 1,500
|skill=3~5
{{!-}}
|spd=0~2
{{tableend}}
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Short Spear|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}} {{Item|7|Door Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} {{Item|7|Chest Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=2
|#=1
|hp=26~29
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} {{Item|7|Door Key|type=drop}}
|notes=Uses [[Door Key]] if there are not units in range to attack. The [[Silver Bow]] becomes droppable if he does.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Armorslayer|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=6
|#=1
|hp=20~22
|str=6~8
|skill=3~4
|spd=0~1
|lck=0
|def=10~11
|res=0~2
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}} {{Item|7|Antitoxin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=1
|hp=21~24
|str=7~9
|skill=3~5
|spd=0~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=1
|hp=19~21
|str=6~8
|skill=6~7
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=3
|hp=19~21
|str=6~8
|skill=6~7
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|notes=The northernmost one and the right of the southern two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=3
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=The left of the southern two moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=1
|hp=21~24
|str=7~9
|skill=3~5
|spd=0~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Soldier
|lv=8
|#=1
|hp=24~27
|str=6~7
|skill=1~3
|spd=2~3
|lck=0
|def=0~1
|res=0~2
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=9
|#=1
|hp=20~23
|str=6~8
|skill=11~13
|spd=11~13
|lck=0
|def=3~4
|res=1~2
|con=8
|mov=5
|inventory={{Item|7|Armorslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=8
|#=1
|hp=19~20
|str=5~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=8
|#=1
|hp=18~19
|str=2~3
|skill=3~4
|spd=6~8
|lck=0
|def=2~3
|res=7~9
|con=5
|mov=7
|inventory={{Item|7|Mend}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=1
|hp=18~20
|str=3~5
|skill=4~5
|spd=4~6
|lck=0
|def=3~4
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=1
|hp=18~20
|str=4~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Legault]]
|class=Thief
|lv=12
|#=1
|hp=26
|str=8
|skill=11
|spd=15
|lck=10
|def=8
|res=3
|con=9
|mov=6
|inventory={{Item|7|Steel Sword}} • {{Item|7|Lockpick}} • {{Item|7|Light Rune}}
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=2
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Hand Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=7
|hp=18~20
|str=3~5
|skill=4~5
|spd=4~6
|lck=0
|def=3~4
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=6
|#=2
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=2
|hp=18~20
|str=4~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Flux}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=4
|#=1
|hp=17~18
|str=3~4
|skill=2~3
|spd=10~11
|lck=0
|def=2~3
|res=0~1
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} • {{Item|7|Member Card}}
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Pegasus Knight
|lv=7
|#=2
|hp=17~19
|str=5~7
|skill=7~8
|spd=7~8
|lck=0
|def=3~4
|res=3~5
|con=5
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Pegasus Knight
|lv=7
|#=2
|hp=17~19
|str=5~7
|skill=7~8
|spd=7~8
|lck=0
|def=3~4
|res=3~5
|con=5
|mov=7
|inventory={{Item|7|Slim Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=3
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=3
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Darin]]
|class=General
|lv=5
|#=1
|hp=34
|str=14
|skill=9
|spd=8
|lck=2
|def=15
|res=13
|con=15
|mov=5
|inventory={{Item|7|Spear}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=[[Cameron]]
|class=Paladin
|lv=4
|#=1
|hp=31
|str=9
|skill=10
|spd=12
|lck=5
|def=10
|res=11
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}} • {{Item|8|Steel Sword}} • {{Item|7|Elixir|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=9
|#=1
|hp=22~25
|str=6~8
|skill=5~7
|spd=5~6
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Longbow|type=drop}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=1
|hp=19~21
|str=6~8
|skill=6~7
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=3
|hp=19~21
|str=6~8
|skill=6~7
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|notes=The northernmost one and the right of the southern two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=4
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
|notes=The left of the southern three moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=1
|hp=21~24
|str=7~9
|skill=3~5
|spd=0~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=7
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=The northwest one and the eastern two move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Soldier
|lv=8
|#=1
|hp=24~27
|str=6~7
|skill=1~3
|spd=2~3
|lck=0
|def=0~1
|res=0~2
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=9
|#=1
|hp=20~23
|str=6~8
|skill=11~13
|spd=11~13
|lck=0
|def=3~4
|res=1~2
|con=8
|mov=5
|inventory={{Item|7|Armorslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=8
|#=1
|hp=19~20
|str=5~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=8
|#=1
|hp=18~19
|str=2~3
|skill=3~4
|spd=6~8
|lck=0
|def=2~3
|res=7~9
|con=5
|mov=7
|inventory={{Item|7|Mend}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=6
|#=1
|hp=20~22
|str=6~8
|skill=3~4
|spd=0~1
|lck=0
|def=10~11
|res=0~2
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=1
|hp=18~20
|str=3~5
|skill=4~5
|spd=4~6
|lck=0
|def=3~4
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=1
|hp=18~20
|str=4~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=1
|hp=21~24
|str=7~9
|skill=3~5
|spd=0~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Killer Bow|type=drop}}
|notes=Immediately begins moving unprovoked, even when attack by
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Legault]]
|class=Thief
|lv=12
|#=1
|hp=26
|str=8
|skill=11
|spd=15
|lck=10
|def=8
|res=3
|con=9
|mov=6
|inventory={{Item|7|Steel Sword}} • {{Item|7|Lockpick}} • {{Item|7|Light Rune}}
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=6
|#=3
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=3
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=3
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Hand Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=12
|hp=18~20
|str=3~5
|skill=4~5
|spd=4~6
|lck=0
|def=3~4
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=2
|hp=18~20
|str=4~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Flux}}
}}
}}
 
{{ChapUnitCellGBA
===Enemy data===  
|name=Black Fang
{{ChapEnemies
|class=Thief
|platform=gba
|lv=4
|name1=Black Fang
|#=1
|class1=Archer
|hp=17~18
|lv1=9
|str=3~4
|#1=1
|skill=2~3
|inventory1={{Item|7|Longbow}} • {{Item|7|Door Key|type=drop}}
|spd=10~11
|-
|lck=0
|name2=Black Fang
|def=2~3
|class2=Cavalier
|res=0~1
|lv2=7
|con=6
|#2=3
|mov=6
|inventory2={{Item|7|Iron Sword}}
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}}
|-
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
|name3=Black Fang
}}
|class3=Cavalier
{{ChapUnitCellGBA
|lv3=7
|name=Black Fang
|#3=1
|class=Thief
|inventory3={{Item|7|Steel Lance}} • {{Item|7|Door Key|type=drop}}
|lv=4
|notes3=Immediately begins moving unprovoked.
|#=1
|-
|hp=17~18
|name4=Black Fang
|str=3~4
|class4=Cavalier
|skill=2~3
|lv4=7
|spd=10~11
|#4=1
|lck=0
|inventory4={{Item|7|Iron Lance}}
|def=2~3
|-
|res=0~1
|name5=Black Fang
|con=6
|class5=Cavalier
|mov=6
|lv5=7
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} • {{Item|7|Member Card}}
|#5=1
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
|inventory5={{Item|7|Armorslayer|type=drop}}
}}
|-
{{ChapUnitCellGBA
|name6=Black Fang
|name=Black Fang
|class6=Knight
|class=Pegasus Knight
|lv6=6
|lv=7
|#6=1
|#=3
|inventory6={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
|hp=17~19
|-
|str=5~7
|name7=Black Fang
|skill=7~8
|class7=Knight
|spd=7~8
|lv7=7
|lck=0
|#7=1
|def=3~4
|inventory7={{Item|7|Short Spear|type=drop}}
|res=3~5
|-
|con=5
|name8=Black Fang
|mov=7
|class8=Knight
|inventory={{Item|7|Steel Lance}}
|lv8=7
}}
|#8=1
{{ChapUnitCellGBA
|inventory8={{Item|7|Iron Lance}} • {{Item|7|Chest Key|type=drop}}
|name=Black Fang
|-
|class=Pegasus Knight
|name9=Black Fang
|lv=7
|class9=Knight
|#=3
|lv9=7
|hp=17~19
|#9=1
|str=5~7
|inventory9={{Item|7|Axereaver}}
|skill=7~8
|-
|spd=7~8
|name10=Black Fang
|lck=0
|class10=Knight
|def=3~4
|lv10=8
|res=3~5
|#10=1
|con=5
|inventory10={{Item|7|Steel Lance}} • {{Item|7|Door Key}}
|mov=7
|-
|inventory={{Item|7|Slim Lance}}
|name11=Black Fang
}}
|class11=Knight
{{ChapUnitCellGBA
|lv11=8
|name=Black Fang
|#11=1
|class=Knight
|inventory11={{Item|7|Iron Lance}}
|lv=7
|-
|#=6
|name12=Black Fang
|hp=21~23
|class12=Soldier
|str=7~8
|lv12=8
|skill=3~5
|#12=1
|spd=0~2
|inventory12={{Item|7|Iron Lance}}
|lck=0
|-
|def=10~11
|name13=Black Fang
|res=1~2
|class13=Mage
|con=13
|lv13=7
|mov=4
|#13=1
|inventory={{Item|7|Steel Lance}}
|inventory13={{Item|7|Thunder|link=Thunder (tome)}}
}}
|-
{{ChapUnitCellGBA
|name14=Black Fang
|name=Black Fang
|class14=Myrmidon
|class=Knight
|lv14=9
|lv=7
|#14=1
|#=6
|inventory14={{Item|7|Armorslayer}}
|hp=21~23
|-
|str=7~8
|name15=Black Fang
|skill=3~5
|class15=Nomad
|spd=0~2
|lv15=7
|lck=0
|#15=1
|def=10~11
|inventory15={{Item|7|Steel Bow}}
|res=1~2
|-
|con=13
|name16=Black Fang
|mov=4
|class16=Nomad
|inventory={{Item|7|Poison Lance}}
|lv16=7
|last=y
|#16=3
}}
|inventory16={{Item|7|Iron Bow}}
{{ChapUnitFtr}}
|-
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
|name17=Black Fang
{{ChapUnitCellGBA
|class17=Shaman
|name=[[Darin]]
|lv17=7
|class=General
|#17=1
|lv=5
|inventory17={{Item|7|Flux}}
|#=1
|-
|hp=34
|name18=Black Fang
|str=14
|class18=Shaman
|skill=9
|lv18=8
|spd=8
|#18=1
|lck=2
|inventory18={{Item|7|Luna|link=Luna (tome)}}
|def=15
|-
|res=13
|name19=Black Fang
|con=15
|class19=Sniper
|mov=5
|lv19=2
|inventory={{Item|7|Spear}}
|#19=1
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|inventory19={{Item|7|Silver Bow}} • {{Item|7|Door Key|type=drop}}
}}
|-
{{ChapUnitCellGBA
|name20=Black Fang
|name=[[Cameron]]
|class20=Troubadour
|class=Paladin
|lv20=8
|lv=4
|#20=1
|#=1
|inventory20={{Item|7|Mend}}
|hp=31
|-
|str=9
|name21=[[Cameron]]
|skill=10
|class21=Paladin
|spd=12
|lv21=4
|lck=5
|#21=1
|def=10
|inventory21={{Item|7|Halberd|type=drop}}
|res=11
|-
|con=11
|nameb=[[Darin]]
|mov=8
|classb=General
|inventory={{Item|7|Halberd|type=drop}}
|lvb=5
|notes=Moves to attack units in range.
|inventoryb={{Item|7|Silver Lance}} • {{Item|7|Hand Axe}}
}}
|notesb=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
{{ChapUnitCellGBA
|-
|name=Black Fang
|namer1=Black Fang
|class=Archer
|classr1=Archer
|lv=9
|lvr1=7
|#=1
|#r1=1
|hp=22~25
|inventoryr1={{Item|7|Steel Bow}}
|str=6~8
|-
|skill=5~7
|namer2=Black Fang
|spd=5~6
|classr2=Archer
|lck=0
|lvr2=7
|def=4~5
|#r2=2
|res=1~2
|inventoryr2={{Item|7|Iron Bow}}
|con=7
|-
|mov=5
|namer3=Black Fang
|inventory={{Item|7|Longbow}} • {{Item|7|Door Key|type=drop}}
|classr3=Fighter
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
|lvr3=7
}}
|#r3=2
{{ChapUnitCellGBA
|inventoryr3={{Item|7|Iron Axe}} • {{Item|7|Hand Axe}}
|name=Black Fang
|-
|class=Knight
|namer4=Black Fang
|lv=7
|classr4=Mage
|#=1
|lvr4=7
|hp=21~23
|#r4=1
|str=7~8
|inventoryr4={{Item|7|Thunder|link=Thunder (tome)}}
|skill=3~5
|-
|spd=0~2
|namer5=Black Fang
|lck=0
|classr5=Mercenary
|def=10~11
|lvr5=6
|res=1~2
|#r5=1
|con=13
|inventoryr5={{Item|7|Iron Sword}}
|mov=4
|-
|inventory={{Item|7|Short Spear|type=drop}}
|namer6=Black Fang
|notes=Moves to attack units in range.
|classr6=Shaman
}}
|lvr6=7
{{ChapUnitCellGBA
|#r6=1
|name=Black Fang
|inventoryr6={{Item|7|Flux}}
|class=Cavalier
|-
|lv=7
|namer7=Black Fang
|#=1
|classr7=Thief
|hp=23~26
|lvr7=4
|str=6~8
|#r7=1
|skill=4~5
|inventoryr7={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} • {{Item|7|Member Card}}
|spd=6~7
|-
|lck=0
|namerl=[[Legault]]
|def=6~8
|classrl=Thief
|res=0~2
|lvrl=12
|con=9
|#rl=1
|mov=7
|inventoryrl={{Item|7|Steel Sword}} {{Item|7|Lockpick}} • {{Item|7|Light Rune}}
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Chest Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=2
|#=1
|hp=26~29
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Door Key|type=drop}}
|notes=Uses [[Door Key]] if there are not units in range to attack. The [[Silver Bow]] becomes droppable if he does.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Armorslayer|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=6
|#=1
|hp=20~22
|str=6~8
|skill=3~4
|spd=0~1
|lck=0
|def=10~11
|res=0~2
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=9
|#=1
|hp=20~23
|str=6~8
|skill=11~13
|spd=11~13
|lck=0
|def=3~4
|res=1~2
|con=8
|mov=5
|inventory={{Item|7|Armorslayer}} • {{Item|7|Door Key}}
|notes=Moves to attack units in range; moves to open a door if no units are in range and the [[Door Key]] is in his inventory.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=1
|hp=19~21
|str=6~8
|skill=6~7
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=2
|hp=19~21
|str=6~8
|skill=6~7
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|notes=The northernmost one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=2
|hp=21~24
|str=7~9
|skill=3~5
|spd=0~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Soldier
|lv=8
|#=1
|hp=24~27
|str=6~7
|skill=1~3
|spd=2~3
|lck=0
|def=0~1
|res=0~2
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=8
|#=1
|hp=19~20
|str=5~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=8
|#=1
|hp=18~19
|str=2~3
|skill=3~4
|spd=6~8
|lck=0
|def=2~3
|res=7~9
|con=5
|mov=7
|inventory={{Item|7|Mend}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=1
|hp=18~20
|str=3~5
|skill=4~5
|spd=4~6
|lck=0
|def=3~4
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=1
|hp=18~20
|str=4~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=1
|hp=21~24
|str=7~9
|skill=3~5
|spd=0~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=1
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=• Not present during preparations.<br>• Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Legault]]
|class=Thief
|lv=12
|#=1
|hp=26
|str=8
|skill=11
|spd=15
|lck=10
|def=8
|res=3
|con=9
|mov=6
|inventory={{Item|7|Steel Sword}} • {{Item|7|Chest Key}} • {{Item|7|Chest Key}}
|notes=• Not present during preparations.<br>• Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=1
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|7|Hand Axe}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=4
|#=1
|hp=17~18
|str=3~4
|skill=2~3
|spd=10~11
|lck=0
|def=2~3
|res=0~1
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} • {{Item|7|Member Card}}
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=2
|hp=24~26
|str=7~9
|skill=3~5
|spd=5~7
|lck=0
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Hand Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=10
|hp=18~20
|str=3~5
|skill=4~5
|spd=4~6
|lck=0
|def=3~4
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=The ones from the middle-west stairs move to attack destructible terrain, then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=6
|#=2
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=2
|hp=18~20
|str=4~6
|skill=2~4
|spd=3~5
|lck=0
|def=2~3
|res=5~7
|con=7
|mov=5
|inventory={{Item|7|Flux}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Pegasus Knight
|lv=7
|#=3
|hp=17~19
|str=5~7
|skill=7~8
|spd=7~8
|lck=0
|def=3~4
|res=3~5
|con=5
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Pegasus Knight
|lv=7
|#=3
|hp=17~19
|str=5~7
|skill=7~8
|spd=7~8
|lck=0
|def=3~4
|res=3~5
|con=5
|mov=7
|inventory={{Item|7|Slim Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=3
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=3
|hp=21~23
|str=7~8
|skill=3~5
|spd=0~2
|lck=0
|def=10~11
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Darin]]
|class=General
|lv=5
|#=1
|hp=37~39
|str=15~16
|skill=9~11
|spd=8~9
|lck=2
|def=16~17
|res=14~15
|con=15
|mov=5
|inventory={{Item|7|Spear}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=[[Cameron]]
|class=Paladin
|lv=4
|#=1
|hp=34~35
|str=10~11
|skill=11~12
|spd=12~14
|lck=5
|def=10~11
|res=11~13
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}} • {{Item|8|Steel Sword}} • {{Item|7|Elixir|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=9
|#=1
|hp=25~29
|str=7~10
|skill=6~10
|spd=6~8
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Longbow|type=drop}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=1
|hp=21~25
|str=7~10
|skill=7~10
|spd=8~12
|lck=0
|def=4~6
|res=0~3
|con=7
|mov=7
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=7
|#=5
|hp=21~25
|str=7~10
|skill=7~10
|spd=8~12
|lck=0
|def=4~6
|res=0~3
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|notes=The northernmost one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=26~31
|str=7~10
|skill=5~8
|spd=7~9
|lck=0
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=4
|hp=26~31
|str=7~10
|skill=5~8
|spd=7~9
|lck=0
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=2
|hp=24~29
|str=8~12
|skill=4~7
|spd=0~3
|lck=0
|def=11~14
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=24~28
|str=8~11
|skill=4~7
|spd=0~3
|lck=0
|def=11~13
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Soldier
|lv=8
|#=1
|hp=27~32
|str=8~10
|skill=2~5
|spd=2~5
|lck=0
|def=0~2
|res=0~3
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=9
|#=1
|hp=23~27
|str=7~10
|skill=12~16
|spd=12~16
|lck=0
|def=3~5
|res=1~4
|con=8
|mov=5
|inventory={{Item|7|Armorslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=15
|#=1
|hp=24~27
|str=10~13
|skill=5~9
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Nosferatu|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=7
|#=1
|hp=26~31
|str=7~10
|skill=5~8
|spd=7~9
|lck=0
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance|type=drop}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=8
|#=1
|hp=20~22
|str=3~5
|skill=4~6
|spd=8~12
|lck=0
|def=2~4
|res=8~12
|con=5
|mov=7
|inventory={{Item|7|Mend}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=2
|hp=24~28
|str=8~11
|skill=4~7
|spd=0~3
|lck=0
|def=11~13
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=6
|#=2
|hp=23~27
|str=7~11
|skill=4~6
|spd=0~2
|lck=0
|def=11~13
|res=0~4
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=1
|hp=24~28
|str=8~11
|skill=4~7
|spd=0~3
|lck=0
|def=11~13
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=2
|hp=20~24
|str=5~9
|skill=5~8
|spd=5~8
|lck=0
|def=3~5
|res=5~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=3
|hp=20~23
|str=6~9
|skill=3~6
|spd=4~7
|lck=0
|def=2~4
|res=6~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=8
|#=2
|hp=24~29
|str=8~12
|skill=4~7
|spd=0~3
|lck=0
|def=11~14
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=1
|hp=24~27
|str=6~9
|skill=6~9
|spd=5~8
|lck=0
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|7|Killer Bow|type=drop}}
|notes=Immediately begins moving unprovoked, even when attack by
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=1
|hp=24~27
|str=6~9
|skill=6~9
|spd=5~8
|lck=0
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|7|Longbow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=1
|hp=27~31
|str=9~13
|skill=4~7
|spd=6~9
|lck=0
|def=2~5
|res=0~3
|con=11
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=• Not present during preparations.<br>• Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Legault]]
|class=Thief
|lv=12
|#=1
|hp=28~29
|str=8~9
|skill=12~14
|spd=16~18
|lck=10
|def=8~9
|res=3~5
|con=9
|mov=6
|inventory={{Item|7|Steel Sword}} • {{Item|7|Chest Key}} • {{Item|7|Chest Key}}
|notes=• Not present during preparations.<br>• Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=4
|#=1
|hp=19~21
|str=3~5
|skill=3~6
|spd=11~14
|lck=0
|def=2~4
|res=0~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} • {{Item|7|Member Card}}
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=2
|hp=27~31
|str=9~13
|skill=4~7
|spd=6~9
|lck=0
|def=2~5
|res=0~3
|con=11
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=• Not present during preparations.<br>• Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=6
|#=3
|hp=24~28
|str=6~10
|skill=10~14
|spd=10~12
|lck=0
|def=4~8
|res=0~4
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=4
|#=1
|hp=19~21
|str=3~5
|skill=3~6
|spd=11~14
|lck=0
|def=2~4
|res=0~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}}
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the northwest.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=3
|hp=24~27
|str=6~9
|skill=6~9
|spd=5~8
|lck=0
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Immediately begins moving unprovoked, even if blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=7
|#=3
|hp=27~31
|str=9~13
|skill=4~7
|spd=6~9
|lck=0
|def=2~5
|res=0~3
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Hand Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=7
|#=15
|hp=20~24
|str=5~9
|skill=5~8
|spd=5~8
|lck=0
|def=3~5
|res=5~8
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=The ones from the middle-west stairs move to attack destructible terrain, then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=7
|#=2
|hp=24~27
|str=6~9
|skill=6~9
|spd=5~8
|lck=0
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=7
|#=2
|hp=20~23
|str=6~9
|skill=3~6
|spd=4~7
|lck=0
|def=2~4
|res=6~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Pegasus Knight
|lv=7
|#=3
|hp=19~23
|str=6~9
|skill=8~11
|spd=8~11
|lck=0
|def=3~5
|res=4~7
|con=5
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Pegasus Knight
|lv=7
|#=3
|hp=19~23
|str=6~9
|skill=8~11
|spd=8~11
|lck=0
|def=3~5
|res=4~7
|con=5
|mov=7
|inventory={{Item|7|Slim Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=6
|hp=24~28
|str=8~11
|skill=4~7
|spd=0~3
|lck=0
|def=11~13
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=7
|#=6
|hp=24~28
|str=8~11
|skill=4~7
|spd=0~3
|lck=0
|def=11~13
|res=1~4
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 1
All reinforcements are halted when [[Darin]] is defeated.
 
=====Eliwood's tale=====
*Turn 2
**[[Legault]] appears from the northwestern part of the map
**[[Legault]] appears from the northwestern part of the map
*Turn 5
**1 [[Fighter]] with only a [[Hand Axe]] from the northwest corner
**1 [[Archer]] from the southwestern stairs, 1 [[Archer]] from the south-middle stairs, 1 [[Fighter]] from the south-eastern stairs, 1 [[Mage]] from the northwestern stairs and 1 [[Mercenary]] from the middle stairs
*Turns 4 <small>(Hard Mode)</small>, 5, and 6
*Turn 6
**1 [[Archer]] with an [[Iron Bow]] from the left southernmost stairs
**1 [[Archer]] from the south-middle stairs, 1 [[Fighter]] from the southeastern stairs and 1 [[Shaman]] from the middle stairs
**1 [[Fighter]] with an [[Iron Axe]] and [[Hand Axe]] from the right southernmost stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**1 [[Mage]] from the middle-west stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**1 [[Archer]] with a [[Steel Bow]] from the southwest stairs
*Turns 3 <small>(Hard Mode)</small>, 5, and 7
**1 [[Mercenary]] from the center-most stairs
*Turns 4 <small>(Hard Mode)</small>, 6, and 8
**1 [[Shaman]] from the center-most stairs
*Turn 6 <small>(Hard Mode only)</small>
**1 [[Thief]] without the [[Member Card]] from the southeastern stairs
*Turn 7
*Turn 7
**1 [[Mercenary]] from the middle stairs and 1 [[Thief]] from the southeastern stairs
**1 [[Thief]] with the [[Member Card]] from the southeastern stairs
*Turn 9
*Turns 8 <small>(Hard Mode)</small>, 9, and 10
**2 [[Pegasus Knight]]s from the southwestern corner of the map
**1 [[Pegasus Knight]] with a [[Steel Lance]] and 1 with a [[Slim Lance]] from the southwestern corner of the map
*Turn 10
*Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
**2 [[Pegasus Knight]]s from the southwestern corner of the map
*Turn 20
**2 [[Mage]]s from the northwestern corner of the map towards the west
**2 [[Mage]]s from the northwestern corner of the map towards the west
*Turn 21
*Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
**2 [[Knight]]s from the northwestern corner of the map towards the north
**1 [[Knight]] with a [[Steel Lance]] and 1 with a [[Poison Lance]] from the northwestern corner of the map towards the north
*Turn 22
 
=====Hector's tale=====
*Turn 2
**1 [[Thief]] with the [[Member Card]] from the southeastern stairs
*Turns 2 and 3 <small>(Hard Mode)</small>
**1 [[Fighter]] with only a [[Hand Axe]] from the northwest corner
*Turn 3 <small>(Hard Mode only)</small>
**1 [[Thief]] without the [[Member Card]] from the southeastern stairs
*Turns 4 <small>(Hard Mode)</small>, 5, and 6
**1 [[Archer]] with an [[Iron Bow]] from the left southernmost stairs
**1 [[Fighter]] with an [[Iron Axe]] and [[Hand Axe]] from the right southernmost stairs
*Turns 4 <small>(Hard Mode)</small>/5 <small>(Normal Mode)</small> – 8
**1 [[Mage]] from the middle-west stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**1 [[Archer]] with a [[Steel Bow]] from the southwest stairs
*Turns 3 <small>(Hard Mode)</small>, 5, and 7
**1 [[Mercenary]] from the center-most stairs
*Turns 4 <small>(Hard Mode)</small>, 6, and 8
**1 [[Shaman]] from the center-most stairs
*Turns 8 <small>(Hard Mode)</small>, 9, 10, and 11
**1 [[Pegasus Knight]] with a [[Steel Lance]] and 1 with a [[Slim Lance]] from the southwestern corner of the map
*Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
**2 [[Mage]]s from the northwestern corner of the map towards the west
**2 [[Mage]]s from the northwestern corner of the map towards the west
*Turn 23
*Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
**2 [[Knight]]s from the northwestern corner of the map towards the north
**1 [[Knight]] with a [[Steel Lance]] and 1 with a [[Poison Lance]] from the northwestern corner of the map towards the north
*Turn 24
**2 [[Mage]]s from the northwestern corner of the map towards the west
*Turn 25
**2 [[Knight]]s from the northwestern corner of the map towards the north
*<small>Note: All reinforcements are halted when [[Darin]] is defeated.</small>


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Darin}}
{{Main|Darin}}
{{Tab
{{Tab
|tab1=Chapter 19E/20H, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 20, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait darin fe07.png]]
|portrait=[[File:Portrait darin fe07.png]]
Line 451: Line 2,672:
|class=General
|class=General
|lv=5
|lv=5
|HP=38
|HP=37~39
|str=16
|str=15~16
|skill=10
|skill=9~11
|spd=9
|spd=8~9
|luck=2
|luck=2
|def=16
|def=16~17
|res=14
|res=14~15
|move=5
|move=5
|con=15
|con=15
Line 469: Line 2,690:
{{Main|Cameron}}
{{Main|Cameron}}
{{Tab
{{Tab
|tab1=Chapter 19E/20H, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 20, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait cameron fe07.png]]
|portrait=[[File:Portrait cameron fe07.png]]
Line 486: Line 2,707:
|con=11
|con=11
|aid=14
|aid=14
|inventory=<small>'''Normal difficulty:'''</small><br>{{Item|7|Halberd|type=drop}}<br><small>'''Eliwood Hard:'''</small><br>{{Item|7|Steel Lance}}<br>{{Item|7|Steel Sword}}<br>{{Item|7|Elixir|type=drop}}
|inventory=<small>'''Normal Mode:'''</small><br>{{Item|7|Halberd|type=drop}}<br><small>'''Eliwood Hard:'''</small><br>{{Item|7|Steel Lance}}<br>{{Item|7|Steel Sword}}<br>{{Item|7|Elixir|type=drop}}
|sw=B
|sw=B
|la=B
|la=B
Line 496: Line 2,717:
|class=Paladin
|class=Paladin
|lv=4
|lv=4
|HP=35
|HP=34~35
|str={{hover|10|11 in the Japanese version}}
|str=10~11
|skill=12
|skill=11~12
|spd=13
|spd=12~14
|luck=5
|luck=5
|def=11
|def=10~11
|res=12
|res=11~13
|move=8
|move=8
|con=11
|con=11
Line 514: Line 2,735:


==Strategy==
==Strategy==
{{augury
|price=60
|intro=This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then.
|augury=...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more.
}}
{{strategy}}
{{strategy}}
This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty of [[chest]]s, doors, and collapsible walls, and multiple routes towards the throne. Bringing [[Matthew]] along isn't necessary for this chapter because of the dropped [[Door Key]]s and [[Chest Key]], but he will be very convenient. If you decide to deploy [[Merlinus]], there will be reinforcement [[Pegasus Knight]]s appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defend [[Merlinus]] and kill the Pegasus Knights is recommended. Also, the [[secret shop]]s on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.
This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty of [[chest]]s, doors, and collapsible walls, and multiple routes towards the throne. Bringing [[Matthew]] along isn't necessary for this chapter because of the dropped [[Door Key]]s and [[Chest Key]], but he will be very convenient. If you decide to deploy [[Merlinus]], there will be reinforcement [[Pegasus Knight]]s appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defend [[Merlinus]] and kill the Pegasus Knights is recommended. Also, the [[secret shop]]s on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.


The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of the [[Cavalier]]s and [[Cameron]]. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill the [[Sniper]] in the south western room and open the chest located next to him. This [[chest]] contains the only obtainable [[Brave Bow]] in the entire game and will be especially potent if given to a well-trained bow user—like [[Rebecca]].  
The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of the [[Cavalier]]s and [[Cameron]]. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill the [[Sniper]] in the south western room and open the chest located next to him. This [[chest]] contains the only obtainable [[Brave Bow]] in the entire game and will be especially potent if given to a well-trained bow user—like [[Rebecca]].


Cameron will be the easier of the two bosses in this chapter. He will wield a [[Halberd]] in Normal mode, so make sure you do not attack him with mounted units like [[Kent]] or [[Sain]]. Aside from that, killing him should be straight forward—any axe user should do. Any of your [[lord]]s' signature weapons, [[Rapier]], [[Wolf Beil]], or [[Mani Katti]], should also be effective.
Cameron will be the easier of the two bosses in this chapter. He will wield a [[Halberd]] in Normal mode, so make sure you do not attack him with mounted units like [[Kent]] or [[Sain]]. Aside from that, killing him should be straight forward—any axe user should do. Any of your [[lord]]s' signature weapons, [[Rapier]], [[Wolf Beil]], or [[Mani Katti]], should also be effective.


By the time you have killed all the cavaliers and Cameron, you should be making your way to intercept [[Legault]] in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain a [[Barrier]] staff as well as a [[Guiding Ring]]. On turn 7, a reinforcement [[Thief]] should appear holding a [[Member Card]]. This is the only obtainable Member Card in the entire game, so taking an effort to [[steal]] it now could be invaluable in the future. After these objectives, you should be nearing [[Darin]] and the throne.  
By the time you have killed all the cavaliers and Cameron, you should be making your way to intercept [[Legault]] in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain a [[Barrier]] staff as well as a [[Guiding Ring]]. On turn 7, a reinforcement [[Thief]] should appear holding a [[Member Card]]. This is the only obtainable Member Card in the entire game, so taking an effort to [[steal]] it now could be invaluable in the future. After these objectives, you should be nearing [[Darin]] and the throne.


Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him. [[Canas]] wielding [[Luna (tome)|Luna]] will especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode as [[Darin]] will be wielding a [[Spear]]. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options include [[Dart]] wielding a [[Hammer]], [[Kent]]/[[Sain]] with a [[Heavy Spear]], [[Hector]]'s [[Wolf Beil]], or any sword user with [[Armorslayer]]. Kill Darin, then seize the throne.
Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him. [[Canas]] wielding [[Luna (tome)|Luna]] will be especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode as [[Darin]] will be wielding a [[Spear]]. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options include [[Dart]] wielding a [[Hammer]], [[Kent]]/[[Sain]] with a [[Heavy Spear]], [[Hector]]'s [[Wolf Beil]], or any sword user with [[Armorslayer]]. Kill Darin, then seize the throne.


==Trivia==
==Trivia==
* [[Cameron]] shares his base portrait with [[Maxime]], the secondary boss of [[Battle Before Dawn|Chapter 26E/28H]], though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.
* [[Cameron]] shares his base portrait with [[Maxime]], the secondary boss of [[Battle Before Dawn|Chapter&nbsp;26E/28H]], though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.


==Etymology and other languages==
==Etymology and other languages==
Line 532: Line 2,758:
|eng-name=Dragon's Gate
|eng-name=Dragon's Gate
|eng-mean=This chapter is named after the location it features.
|eng-mean=This chapter is named after the location it features.
|jap-name={{hover|竜の門|Ryū no mon}}
|jpn-name={{h|竜の門|Ryū no mon}}
|jap-mean=Dragon's gate
|jpn-mean=Dragon's gate
|span-name=La puerta del dragón
|span-mean=The dragon's gate
|fren-name=Porte du Dragon
|fren-name=Porte du Dragon
|fren-mean=Dragon's Gate
|fren-mean=Dragon's Gate
|span-name=
|span-mean=
|ger-name=Das Drachentor
|ger-name=Das Drachentor
|ger-mean=The Dragon's Gate
|ger-mean=The Dragon's Gate
|ital-name=
|ital-name=La porta del drago
|ital-mean=
|ital-mean=The dragon's gate
}}
}}


Line 551: Line 2,777:
</gallery>
</gallery>


===Prototype===  
===Prototype===
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade pre-release build 0206|0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|0219]] prototypes.</small>  
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade pre-release build 0206|0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|0219]] prototypes.</small>
<gallery>  
<gallery>
Cg fe07 15 proto.png|Nergal with Ninian under his control in the prototype.
Cg fe07 15 proto.png|Nergal with Ninian under his control in the prototype.
Cg fe07 20 proto.png|Eliwood holding Elbert in the prototype.
Cg fe07 20 proto.png|Eliwood holding Elbert in the prototype.

Latest revision as of 14:09, 28 March 2024

Dragon's Gate

Cm fe07 19.png

Location

Valor (Dragon's Gate)

New units

Legault

Boss(es)

Darin, Cameron

Previous chapter(s)
Next chapter(s)

New Resolve

Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, the girl was fated to return to me.
— Nergal to Elbert.

Dragon's Gate (Japanese: 竜の門 Dragon's Gate) is the nineteenth chapter of Eliwood's tale and twentieth of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main articles: Dragon's Gate (chapter)/Script (Eliwood) and Dragon's Gate (chapter)/Script (Hector)

Eliwood's group finally arrives at the Dragon's Gate. Ninian immediately senses something horrible and panics, realizing that her presence at the gate is a mistake. Ephidel warps in to introduce himself and taunt Hector and the others about the death of Leila. Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, near Darin; Ephidel assigns Darin the task of eliminating Eliwood, Hector, and Lyn before taking Ninian to the gate itself, where Nergal and Elbert are. Elbert is distraught at Ninian's return, and charges Nergal, though Jaffar strikes Elbert, and Elbert collapses. Outside the gate, Eliwood and Hector are taunt by the Cameron before the battle begins.

Early in the battle, Legault appears from a set of stairs. Legault is confronted by a Black Fang member who does not recognize him; he explains that, his name and title, "the Hurricane", are quite well known among the Black Fang, and the Black Fang member recognizes his name and excuses himself. Now alone, Legault initiates his plans to steal some treasure and leave the "sinking ship" that is the Black Fang behind. Eliwood, Hector, or Lyn can talk to Legault; Legault clarifies to each of them that he is former Black Fang, and each asks him to join them to tech them of the Black Fang, which he accepts.

Nergal with Ninian under his control.

Once Darin is defeated, Eliwood and the others move deeper into the Dragon's Gate to find Elbert; they find him near the gate itself calling out to him weakly. Elbert immediately tells Eliwood to take Ninian away from there; Eliwood realizes that Ninian is even present, though she is silent, and she will not move. Hector then grabs Elbert, Eliwood, and Ninian; however, before they can leave, Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice; Ephidel then warps into the room and comments similarly to Elbert.

Ephidel dismisses Jaffar, and tells Eliwood that Nergal has a "special show" for him; Elbert then screams in pain, and Ninian mumbles the word "power". Nergal appears and commands Ninian to open the Dragon's Gate, and she complies. However, as a dragon emerges from the gate, Nils runs into the room and snaps Ninian out of her hypnosis, causing the gate to deactivate suddenly. Nils tells everyone to flee, and they do; Nergal then teleports away as an explosion occurs, consuming Ephidel. Nergal quickly reappears to grab Ninian and Nils, but Elbert stabs Nergal; Nergal warps away again. Eliwood tells Elbert they will head home now, but Elbert states that he cannot go on any longer. Elbert apologizes to his wife Eleanora and dies in Eliwood's arms.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 3–13+1 {{{partner}}} {{{other}}} 26+28−1

Map Secret Shops

Cm fe07 E-19.png

The placement of the two non-main Lords is based on their position in deployment order, which can vary from previous maps.

Character data

Characters
New units
Legault
Portrait legault fe07.png
Thief
HP
26
Inventory
Eliwood's tale:
Steel Sword
Lockpick
Light Rune
Hector's tale:
Steel Sword
Chest Key
Chest Key
Level
12
Talk to with main lord or Lyn
Required characters
Eliwood ​Hector ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​

Item data

Items
Name Obtainment Method
Is gba halberd.png Halberd Dropped by Cameron (Normal Mode only)
Is gba elixir.png Elixir Dropped by Cameron (Hard Mode only)
Is gba door key.png Door Key Dropped by enemy Archer (Normal Mode only)
Is gba short spear.png Short Spear Dropped by enemy Knight (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Cavalier (Normal Mode only)
Is gba chest key.png Chest Key Dropped by enemy Knight (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Sniper if killed before he uses it (Normal Mode only)
Is gba silver bow.png Silver Bow Dropped by enemy Sniper if he used the Door Key (Normal Mode only)
Is gba armorslayer.png Armorslayer Dropped by enemy Cavalier (Normal Mode only)
Is gba longbow.png Longbow Dropped by enemy Archer (Hard Mode only)
Is gba steel lance.png Steel Lance Dropped by enemy Cavalier (Hard Mode only)
Is gba nosferatu.png Nosferatu Dropped by enemy Shaman (Hector Hard Mode only)
Is gba killer bow.png Killer Bow Dropped by enemy Archer (Hard Mode only)
Is gba antitoxin.png Antitoxin Steal from enemy Knight
Is gba door key.png Door Key Steal from enemy Knight
Is gba lockpick.png Lockpick Steal from Legault or recruit him (reinforcement; Eliwood's tale only)
Is gba light rune.png Light Rune Steal from Legault or recruit him (reinforcement; Eliwood's tale only)
Is gba chest key.png Chest Key Steal from Legault or recruit him (Hector's tale only)
Is gba chest key.png Chest Key Steal from Legault or recruit him (Hector's tale only)
Is gba member card.png Member Card Steal from enemy Thief (reinforcement)
Is gba chest key.png Chest Key Steal from enemy Thief (reinforcement)
Is gba chest key.png Chest Key Steal from enemy Thief (reinforcement; Hard Mode only)
Is gba brave bow.png Brave Bow Unlock lone chest in south western room
Is gba blue gem.png Blue Gem Unlock left chest in north western room
Is gba luna.png Luna Unlock right chest in north western room
Is gba guiding ring.png Guiding Ring Unlock bottom chest in eastern room
Is gba barrier.png Barrier Unlock upper chest in eastern room

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The first secret shop is in the very bottom-right of the map, in the lone forest tile in the corner.
The second one is in the top-left area of the map, in the right corner of the grassy strip sandwiched between the main throne room and the chamber with the two chests.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba general enemy.gif Darin General 5 1 34 14 9 8 2 15 13 15 5 Silver Lance Hand Axe
Does not move; stands on a throne, the chapter's seize point.
Ma gba paladin enemy.gif Cameron Paladin 4 1 31 9 10 12 5 10 11 11 8 HalberdThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba archer enemy.gif Black Fang Archer 9 1 22~25 6~8 5~7 5~6 0 4~5 1~2 7 5 Longbow Door KeyThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even if blocked by terrain.
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Short SpearThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
--
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Iron Lance Chest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba sniper enemy.gif Black Fang Sniper 2 1 26~29 9~12 8~11 6~9 0 6~8 3~6 8 6 Silver Bow Door KeyThis item is dropped upon this unit's defeat.
Uses Door Key if there are not units in range to attack. The Silver Bow becomes droppable if he does.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 ArmorslayerThis item is dropped upon this unit's defeat.
--
Ma gba knight enemy.gif Black Fang Knight 6 1 20~22 6~8 3~4 0~1 0 10~11 0~2 13 4 Poison Lance Antitoxin
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4 Steel Lance Door Key
--
Ma gba nomad enemy.gif Black Fang Nomad 7 1 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7 Steel Bow
--
Ma gba nomad enemy.gif Black Fang Nomad 7 3 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7 Iron Bow
The northernmost one and the right of the southern two move to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Iron Lance
Moves to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 7 3 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Iron Sword
The left of the southern two moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4 Iron Lance
Moves to attack units in range.
Ma gba soldier enemy.gif Black Fang Soldier 8 1 24~27 6~7 1~3 2~3 0 0~1 0~2 6 5 Iron Lance
Moves to attack units in range.
Ma gba myrmidon enemy.gif Black Fang Myrmidon 9 1 20~23 6~8 11~13 11~13 0 3~4 1~2 8 5 Armorslayer
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 8 1 19~20 5~6 2~4 3~5 0 2~3 5~7 7 5 Luna
Moves to attack units in range.
Ma gba troubadour enemy.gif Black Fang Troubadour 8 1 18~19 2~3 3~4 6~8 0 2~3 7~9 5 7 Mend
--
Ma gba knight enemy.gif Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Axereaver
Moves to attack units in range.
Ma gba mage enemy.gif Black Fang Mage 7 1 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5 Thunder
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 7 1 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5 Flux
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba thief enemy.gif Legault Thief 12 1 26 8 11 15 10 8 3 9 6 Steel Sword Lockpick Light Rune
Ignores combat; moves to open chests, then moves to escape to the northwest.
Ma gba archer enemy.gif Black Fang Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
Ma gba fighter enemy.gif Black Fang Fighter 7 2 24~26 7~9 3~5 5~7 0 2~4 0~2 11 5 Iron Axe Hand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba mage enemy.gif Black Fang Mage 7 7 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5 Thunder
--
Ma gba mercenary enemy.gif Black Fang Mercenary 6 2 21~23 5~7 9~11 9~10 0 4~6 0~2 9 5 Iron Sword
--
Ma gba archer enemy.gif Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Steel Bow
--
Ma gba shaman enemy.gif Black Fang Shaman 7 2 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5 Flux
--
Ma gba thief enemy.gif Black Fang Thief 4 1 17~18 3~4 2~3 10~11 0 2~3 0~1 6 6 Iron Sword Chest Key Member Card
Ignores combat; moves to open chests, then moves to escape to the northwest.
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7 Steel Lance
--
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7 Slim Lance
--
Ma gba knight enemy.gif Black Fang Knight 7 3 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Steel Lance
--
Ma gba knight enemy.gif Black Fang Knight 7 3 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Poison Lance
--

Reinforcements

All reinforcements are halted when Darin is defeated.

Eliwood's tale
  • Turn 2
    • Legault appears from the northwestern part of the map
    • 1 Fighter with only a Hand Axe from the northwest corner
  • Turns 4 (Hard Mode), 5, and 6
  • Turns 4 (Hard Mode) and 5
    • 1 Mage from the middle-west stairs
  • Turns 4 (Hard Mode) and 5
  • Turns 3 (Hard Mode), 5, and 7
  • Turns 4 (Hard Mode), 6, and 8
    • 1 Shaman from the center-most stairs
  • Turn 6 (Hard Mode only)
  • Turn 7
  • Turns 8 (Hard Mode), 9, and 10
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2 Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
Hector's tale
  • Turn 2
  • Turns 2 and 3 (Hard Mode)
  • Turn 3 (Hard Mode only)
  • Turns 4 (Hard Mode), 5, and 6
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 8
    • 1 Mage from the middle-west stairs
  • Turns 4 (Hard Mode) and 5
  • Turns 3 (Hard Mode), 5, and 7
  • Turns 4 (Hard Mode), 6, and 8
    • 1 Shaman from the center-most stairs
  • Turns 8 (Hard Mode), 9, 10, and 11
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2 Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Darin

Normal/Eliwood Hard Hector Hard

Portrait darin fe07.png
Ma gba general enemy.gif General
Level 5
Affinity --
Stats
Max HP 34 Luck 2
Strength 14 Defense 15
Skill 9 Resistance 13
Speed 8 Constitution 15
Movement 5 Aid 14
Inventory
Eliwood Normal:
Silver Lance
Hand Axe
Eliwood Hard/Hector Normal:
Spear
Weapon Levels
Swords -- Lances A Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --
Main article: Cameron

Normal/Eliwood Hard Hector Hard

Portrait cameron fe07.png
Ma gba paladin enemy.gif Paladin
Level 4
Affinity --
Stats
Max HP 31 Luck 5
Strength 9 Defense 10
Skill 10 Resistance 11
Speed 12 Constitution 11
Movement 8 Aid 14
Inventory
Normal Mode:
HalberdThis item is dropped upon this unit's defeat.
Eliwood Hard:
Steel Lance
Steel Sword
ElixirThis item is dropped upon this unit's defeat.
Weapon Levels
Swords B Lances B Axes C Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png60
Intro: This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then.
Augury: ...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty of chests, doors, and collapsible walls, and multiple routes towards the throne. Bringing Matthew along isn't necessary for this chapter because of the dropped Door Keys and Chest Key, but he will be very convenient. If you decide to deploy Merlinus, there will be reinforcement Pegasus Knights appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defend Merlinus and kill the Pegasus Knights is recommended. Also, the secret shops on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.

The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of the Cavaliers and Cameron. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill the Sniper in the south western room and open the chest located next to him. This chest contains the only obtainable Brave Bow in the entire game and will be especially potent if given to a well-trained bow user—like Rebecca.

Cameron will be the easier of the two bosses in this chapter. He will wield a Halberd in Normal mode, so make sure you do not attack him with mounted units like Kent or Sain. Aside from that, killing him should be straight forward—any axe user should do. Any of your lords' signature weapons, Rapier, Wolf Beil, or Mani Katti, should also be effective.

By the time you have killed all the cavaliers and Cameron, you should be making your way to intercept Legault in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain a Barrier staff as well as a Guiding Ring. On turn 7, a reinforcement Thief should appear holding a Member Card. This is the only obtainable Member Card in the entire game, so taking an effort to steal it now could be invaluable in the future. After these objectives, you should be nearing Darin and the throne.

Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him. Canas wielding Luna will be especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode as Darin will be wielding a Spear. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options include Dart wielding a Hammer, Kent/Sain with a Heavy Spear, Hector's Wolf Beil, or any sword user with Armorslayer. Kill Darin, then seize the throne.

Trivia

  • Cameron shares his base portrait with Maxime, the secondary boss of Chapter 26E/28H, though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dragon's Gate

This chapter is named after the location it features.

Japanese

竜の門

Dragon's gate

Spanish

La puerta del dragón

The dragon's gate

French

Porte du Dragon

Dragon's Gate

German

Das Drachentor

The Dragon's Gate

Italian

La porta del drago

The dragon's gate

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← The Dread Isle •
← Imprisoner of Magic •
← A Glimpse in Time •
Dragon's Gate • New Resolve →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline