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Dodge: Difference between revisions
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:''For evasion of attacks, see | :''For evasion of attacks, see [[Avoid]].'' | ||
'''Dodge''' (Japanese: {{hl|必殺回避|Hissatsukaihi}} ''critical avoidance''), abbreviated '''Ddg''', known as '''critical avoidance''' in {{title|Three Houses}}, abbreviated '''Crit Avo''', is a calculation determining a unit's ability to protect themself from enemy [[critical hit]]s. It is directly based on a unit's [[luck]] stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's [[critical rate]] to produce their chance of scoring a critical hit in that battle. Dodge was first implemented in {{FE3}}, and the earlier [[Family Computer]]-era games had no way of reducing or avoiding critical hit risk; dodge is also absent in {{title|Genealogy of the Holy War}}, as very few units can inflict critical hits in the first place. | |||
'''Dodge''' (Japanese: {{hl|必殺回避|Hissatsukaihi}} ''critical avoidance''), abbreviated '''Ddg''', known as '''critical avoidance''' in {{title|Three Houses}}, abbreviated '''Crit Avo''', is a calculation determining a unit's ability to protect themself from enemy [[critical hit]]s. It is directly based on a unit's [[luck]] stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's [[ | |||
Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only {{title|Path of Radiance}} and {{title|Radiant Dawn}} show a unit's dodge on their profile. | Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only {{title|Path of Radiance}} and {{title|Radiant Dawn}} show a unit's dodge on their profile. | ||
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==Calculations== | ==Calculations== | ||
===Dodge=== | ===Dodge=== | ||
{ | {{Ddg calculations}} | ||
==Items and skills affecting dodge== | ==Items and skills affecting dodge== | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
!style=" | ! style="background: none" colspan="4" | Items and skills awarding dodge bonuses or penalties | ||
|- | |- style="color: #fff" | ||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 25%" | Item | |||
!style=" | ! style="width: 42%" | Effect | ||
!style=" | ! style="border-top-right-radius: 15px; width: 18%" | Games | ||
!style=" | |||
!style=" | |||
|- | |- | ||
| [[File:Is gba iron rune.png]] | |||
| [[Iron Rune]] | |||
| A device that negates enemy critical attacks. | |||
| | | {{title|The Blazing Blade}} | ||
|- | |- | ||
| [[File:Is gba hoplon guard.png]] | |||
| [[Hoplon Guard]] | |||
| A device that negates enemy critical attacks. | |||
| {{title|The Sacred Stones}} | |||
|- | |- | ||
| [[File:Is wii vigilance.png]] | |||
| [[Vigilance]] | |||
| Raises Avoid and Dodge by 20. | |||
| {{title|Radiant Dawn}} | |||
|- | |- | ||
| [[File:Is wii fortune.png]] | |||
| [[Fortune]] | |||
| Nullifies enemy's critical attacks. | |||
| {{title|Radiant Dawn}} | |||
|- | |- | ||
| [[File:Is 3ds01 solidarity.png]] | |||
| [[Solidarity]] | |||
| Grants Crit/Ddg +10 to all adjacent allies. | |||
| {{title|Awakening}}, {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds01 anathema.png]] | |||
| [[Anathema]] | |||
| Reduces Avo/Ddg by 10 for all enemies within three spaces. | |||
| {{title|Awakening}} | |||
|- | |- | ||
| [[File:Is 3ds01 demoiselle.png]] | |||
| [[Demoiselle]] | |||
| Grants Avo/Ddg +10 to all male allies within three spaces. | |||
| {{title|Awakening}} | |||
|- | |- | ||
| [[File:Is 3ds01 solidarity.png]] | |||
| [[Solidarity]] | |||
| +10 [[avoid]] and dodge for all adjacent allied units. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 misfortunate.png]] | |||
| [[Misfortunate]] | |||
| The user gets Ddg -5, while enemies within 2 spaces get -15 Ddg. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 fortunate son.png]] | |||
| [[Fortunate Son]] | |||
| The user gets Ddg +5, while allies within 2 spaces get +15 Ddg. | |||
| {{title|Fates}} | |||
|- | |- | ||
| | |||
| All Silver weapons | |||
| -5 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| | |||
| All Bronze and Brass weapons | |||
| +10 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| | |||
| | | [[Bottle]], [[Daikon Radish]], [[Broom]], [[Bamboo Pole]], [[Frying Pan]], [[Carp Streamer]], [[Rubber Bow]], [[Bamboo Yumi]], [[Quill Pen]], [[Chopstick]], [[Ember]], [[Paper]], [[Pebble]] | ||
| +10 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| | |||
| All [[Stone]] weapons | |||
| +10 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 sword.png]] | |||
| [[Siegfried]] | |||
| +10 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 sword.png]] | |||
| [[Selena's Blade]] | |||
| -5 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 naginata.png]] | |||
| [[Waterwheel]] | |||
| +20 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 axe.png]] | |||
| [[Beruka's Axe]] | |||
| -20 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 club.png]] | |||
| [[Rinkah's Club]] | |||
| -5 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 tome.png]] | |||
| [[Odin's Grimoire]] | |||
| -20 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 tome.png]] | |||
| [[Brynhildr]] | |||
| +10 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 tome.png]] | |||
| [[Thoron]] | |||
| +5 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 sword.png]] | |||
| [[Ganglari]] | |||
| +5 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 axe.png]] | |||
| [[Bölverk]] | |||
| +20 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 yumi.png]] | |||
| [[Skadi]]<br>([[Night Breaks Through]]) | |||
| +20 Dodge. | |||
| {{title|Fates}} | |||
|- | |- | ||
| | ! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | ||
|} | |} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Path of Radiance}} | ||
| | |english=The ability to dodge enemy critical attacks.<br>This affects the enemy unit's<br>critical-hit percentage. | ||
|japanese=敵の命中時 必殺の一撃をかわす能力です<br>この値だけ必殺の一撃の確率が減ります | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Radiant Dawn}} | ||
|english=The ability to avoid enemy critical hits.<br>The higher it is, the less likely an<br>enemy will score a critical hit. | |||
|japanese=敵の必殺の一撃をかわす能力<br>数値が高いほど発動しなくなる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=Dodge. Determines the odds of<br>avoiding a critical hit. | |||
|japanese=必殺の一撃を回避する能力。高いほど<br>敵から必殺の一撃を受けにくくなる | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=• Dodge<br>• Critical avoidance | |eng-name=• Dodge<br>• Critical avoidance | ||
|eng-mean=• Used in the Tellius | |eng-mean=• Used in the Tellius games, the 3DS games, and ''Engage''.<br>• Used in ''Three Houses''. | ||
|eng-fan-name=Critical evade | |eng-fan-name=Critical evade | ||
| | |jpn-name={{hover|必殺回避|Hissatsukaihi}} | ||
| | |jpn-mean=Critical avoidance | ||
|fren-name=• Éviter<br>• Esquive critique | |fren-name=• Éviter<br>• Esquive critique | ||
|fren-mean=• Avoid. Used in | |fren-mean=• Avoid. Used in most games.<br>• Critical dodge. Used in {{title|Three Houses}}. | ||
|ger-name=Kritisch ausweichen | |ger-name=Kritisch ausweichen | ||
|ger-mean=Critical dodge | |ger-mean=Critical dodge | ||
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|ital-mean=Evade | |ital-mean=Evade | ||
}} | }} | ||
{{refbar}} | {{refbar}} | ||
Latest revision as of 17:23, 23 October 2023
- For evasion of attacks, see Avoid.
Dodge (Japanese: 必殺回避 critical avoidance), abbreviated Ddg, known as critical avoidance in Three Houses, abbreviated Crit Avo, is a calculation determining a unit's ability to protect themself from enemy critical hits. It is directly based on a unit's luck stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's critical rate to produce their chance of scoring a critical hit in that battle. Dodge was first implemented in Fire Emblem: Mystery of the Emblem, and the earlier Family Computer-era games had no way of reducing or avoiding critical hit risk; dodge is also absent in Genealogy of the Holy War, as very few units can inflict critical hits in the first place.
Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only Path of Radiance and Radiant Dawn show a unit's dodge on their profile.
Calculations
Dodge
Game | Formula | Notes |
---|---|---|
Mystery of the Emblem | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Thracia 776 | (Luck / 2) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
The Binding Blade | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
The Blazing Blade | (Luck) + (Support bonus) + (Tactician bonus) | If the support or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Path of Radiance | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Radiant Dawn | (Luck) + (Bond support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Shadow Dragon | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
New Mystery of the Emblem | (Luck) + (Support bonus) | If the support effect is not relevant, the support bonus is taken to be 0. |
Awakening | (Luck) + (Support/Dual bonus) + (Any modifiers from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Luck / 2) + (Support/Dual bonus) + (Any modifiers from skills or weapons) + (Class modifier) | Class modifier is +5 for Master Ninjas and Sorcerers; +10 for Troubadours, Shrine Maidens, Spear Masters, Nine-Tails, and Pegasus Knights; and -5 for Berserkers. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | (Luck / 2) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | (Luck) + (Ability bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | (Luck) + (Support bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting dodge
Items and skills awarding dodge bonuses or penalties | |||
---|---|---|---|
Item | Effect | Games | |
Iron Rune | A device that negates enemy critical attacks. | The Blazing Blade | |
Hoplon Guard | A device that negates enemy critical attacks. | The Sacred Stones | |
Vigilance | Raises Avoid and Dodge by 20. | Radiant Dawn | |
Fortune | Nullifies enemy's critical attacks. | Radiant Dawn | |
Solidarity | Grants Crit/Ddg +10 to all adjacent allies. | Awakening, Fates | |
Anathema | Reduces Avo/Ddg by 10 for all enemies within three spaces. | Awakening | |
Demoiselle | Grants Avo/Ddg +10 to all male allies within three spaces. | Awakening | |
Solidarity | +10 avoid and dodge for all adjacent allied units. | Fates | |
Misfortunate | The user gets Ddg -5, while enemies within 2 spaces get -15 Ddg. | Fates | |
Fortunate Son | The user gets Ddg +5, while allies within 2 spaces get +15 Ddg. | Fates | |
All Silver weapons | -5 Dodge. | Fates | |
All Bronze and Brass weapons | +10 Dodge. | Fates | |
Bottle, Daikon Radish, Broom, Bamboo Pole, Frying Pan, Carp Streamer, Rubber Bow, Bamboo Yumi, Quill Pen, Chopstick, Ember, Paper, Pebble | +10 Dodge. | Fates | |
All Stone weapons | +10 Dodge. | Fates | |
Siegfried | +10 Dodge. | Fates | |
Selena's Blade | -5 Dodge. | Fates | |
Waterwheel | +20 Dodge. | Fates | |
Beruka's Axe | -20 Dodge. | Fates | |
Rinkah's Club | -5 Dodge. | Fates | |
Odin's Grimoire | -20 Dodge. | Fates | |
Brynhildr | +10 Dodge. | Fates | |
Thoron | +5 Dodge. | Fates | |
Ganglari | +5 Dodge. | Fates | |
Bölverk | +20 Dodge. | Fates | |
Skadi (Night Breaks Through) |
+20 Dodge. | Fates | |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Path of Radiance | The ability to dodge enemy critical attacks.
This affects the enemy unit's critical-hit percentage. |
敵の命中時 必殺の一撃をかわす能力です
この値だけ必殺の一撃の確率が減ります |
Radiant Dawn | The ability to avoid enemy critical hits.
The higher it is, the less likely an enemy will score a critical hit. |
敵の必殺の一撃をかわす能力
数値が高いほど発動しなくなる |
Engage | Dodge. Determines the odds of
avoiding a critical hit. |
必殺の一撃を回避する能力。高いほど
敵から必殺の一撃を受けにくくなる |
Trivia
- While dodge/critical avoidance is never mentioned by name in the GBA games, there are unused strings in the English versions of The Blazing Blade and The Sacred Stones that say "CritAvoid" and "CritAvo", respectively.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Dodge |
• Used in the Tellius games, the 3DS games, and Engage. |
English (unofficial) |
Critical evade |
-- |
Japanese |
必殺回避 |
Critical avoidance |
Spanish |
Evito |
Avoid |
French |
• Éviter |
• Avoid. Used in most games. |
German |
Kritisch ausweichen |
Critical dodge |
Italian |
Eludere |
Evade |