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Dodge: Difference between revisions

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:''For evasion of attacks, see '''[[Avoid]]'''.''
:''For evasion of attacks, see [[Avoid]].''
<hr>
'''Dodge''' (Japanese: {{hl|必殺回避|Hissatsukaihi}} ''critical avoidance''), abbreviated '''Ddg''', known as '''critical avoidance''' in {{title|Three Houses}}, abbreviated '''Crit Avo''', is a calculation determining a unit's ability to protect themself from enemy [[critical hit]]s. It is directly based on a unit's [[luck]] stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's [[critical rate]] to produce their chance of scoring a critical hit in that battle.  Dodge was first implemented in {{FE3}}, and the earlier [[Family Computer]]-era games had no way of reducing or avoiding critical hit risk; dodge is also absent in {{title|Genealogy of the Holy War}}, as very few units can inflict critical hits in the first place.
'''Dodge''' (Japanese: {{hl|必殺回避|Hissatsukaihi}} ''critical avoidance''), abbreviated '''Ddg''', known as '''critical avoidance''' in {{title|Three Houses}}, abbreviated '''Crit Avo''', is a calculation determining a unit's ability to protect themself from enemy [[critical hit]]s. It is directly based on a unit's [[luck]] stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's [[Critical hit#Calculations|critical rate]] to produce their chance of scoring a critical hit in that battle.  Dodge was first implemented in {{FE3}}, and the earlier [[Nintendo Entertainment System]]-era games had no way of reducing or avoiding critical hit risk; dodge is also absent in {{title|Genealogy of the Holy War}}, as very few units can inflict critical hits in the first place.


Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only {{title|Path of Radiance}} and {{title|Radiant Dawn}} show a unit's dodge on their profile.
Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only {{title|Path of Radiance}} and {{title|Radiant Dawn}} show a unit's dodge on their profile.
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==Calculations==
==Calculations==
===Dodge===
===Dodge===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{Ddg calculations}}
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]] / 2) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus) + ([[Tactician (The Blazing Blade)|Tactician]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support|Bond support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the support effect is not relevant, the support bonus is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |([[Luck]]) + ([[Support]]/[[Pair Up|Dual]] bonus) + (Any bonuses from [[skills]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Fates}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |([[Luck]] / 2) + ([[Support]]/[[Pair Up|Dual]] bonus) + (Any bonuses from [[skills]]) + (Class bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Class bonus is +10 for [[Troubadour]]s, [[Shrine Maiden]]s, and [[Pegasus Knight]]s.<br>If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadows of Valentia}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |([[Luck]] / 2) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |([[Luck]]) + ([[Ability]] bonus)
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|}


==Items and skills affecting dodge==
==Items and skills affecting dodge==
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills awarding dodge bonuses or penalties
! style="background: none" colspan="4" | Items and skills awarding dodge bonuses or penalties
|-  
|- style="color: #fff"
{{!}}
! style="border-top-left-radius: 15px; width: 1%" |  
{|width="100%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
! style="width: 25%" | Item
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"|
! style="width: 42%" | Effect
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item
! style="border-top-right-radius: 15px; width: 18%" | Games
!style="border:none; background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Games
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba iron rune.png]]
| [[File:Is gba iron rune.png]]
|style="border:none; background-color:{{Color3}}"|[[Iron Rune]]
| [[Iron Rune]]
|style="border:none; background-color:{{Color3}}"|A device that negates enemy critical attacks.
| A device that negates enemy critical attacks.
|style="border:none; background-color:{{Color3}}"|{{FE7}}
| {{title|The Blazing Blade}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba hoplon guard.png]]
| [[File:Is gba hoplon guard.png]]
|style="border:none; background-color:{{Color3}}"|[[Hoplon Guard]]
| [[Hoplon Guard]]
|style="border:none; background-color:{{Color3}}"|A device that negates enemy critical attacks.
| A device that negates enemy critical attacks.
|style="border:none; background-color:{{Color3}}"|{{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii vigilance.png]]
| [[File:Is wii vigilance.png]]
|style="border:none; background-color:{{Color3}}"|[[Vigilance]]
| [[Vigilance]]
|style="border:none; background-color:{{Color3}}"|Raises Avoid and Dodge by 20.
| Raises Avoid and Dodge by 20.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii fortune.png]]
| [[File:Is wii fortune.png]]
|style="border:none; background-color:{{Color3}}"|[[Fortune]]
| [[Fortune]]
|style="border:none; background-color:{{Color3}}"|Nullifies enemy's critical attacks.
| Nullifies enemy's critical attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 solidarity.png]]
| [[File:Is 3ds01 solidarity.png]]
|style="border:none; background-color:{{Color3}}"|[[Solidarity]]
| [[Solidarity]]
|style="border:none; background-color:{{Color3}}"|Grants Crit/Ddg +10 to all adjacent allies.  
| Grants Crit/Ddg +10 to all adjacent allies.  
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}, {{title|Fates}}
| {{title|Awakening}}, {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 anathema.png]]
| [[File:Is 3ds01 anathema.png]]
|style="border:none; background-color:{{Color3}}"|[[Anathema]]
| [[Anathema]]
|style="border:none; background-color:{{Color3}}"|Reduces Avo/Ddg by 10 for all enemies within three spaces.
| Reduces Avo/Ddg by 10 for all enemies within three spaces.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
| {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 demoiselle.png]]
| [[File:Is 3ds01 demoiselle.png]]
|style="border:none; background-color:{{Color3}}"|[[Demoiselle]]
| [[Demoiselle]]
|style="border:none; background-color:{{Color3}}"|Grants Avo/Ddg +10 to all male allies within three spaces.  
| Grants Avo/Ddg +10 to all male allies within three spaces.  
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
| {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 solidarity.png]]
| [[File:Is 3ds01 solidarity.png]]
|style="border:none; background-color:{{Color3}}"|[[Solidarity]]
| [[Solidarity]]
|style="border:none; background-color:{{Color3}}"|+10 [[avoid]] and dodge for all adjacent allied units.
| +10 [[avoid]] and dodge for all adjacent allied units.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 misfortunate.png]]
| [[File:Is 3ds02 misfortunate.png]]
|style="border:none; background-color:{{Color3}}"|[[Misfortunate]]
| [[Misfortunate]]
|style="border:none; background-color:{{Color3}}"|The user gets Ddg -5, while enemies within 2 spaces get -15 Ddg.
| The user gets Ddg -5, while enemies within 2 spaces get -15 Ddg.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 fortunate son.png]]
| [[File:Is 3ds02 fortunate son.png]]
|style="border:none; background-color:{{Color3}}"|[[Fortunate Son]]
| [[Fortunate Son]]
|style="border:none; background-color:{{Color3}}"|The user gets Ddg +5, while allies within 2 spaces get +15 Ddg.
| The user gets Ddg +5, while allies within 2 spaces get +15 Ddg.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
|  
|style="border:none; background-color:{{Color3}}"|All Silver-weapons
| All Silver weapons
|style="border:none; background-color:{{Color3}}"|-5 Dodge.
| -5 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
|  
|style="border:none; background-color:{{Color3}}"|All Bronze/Brass-weapons
| All Bronze and Brass weapons
|style="border:none; background-color:{{Color3}}"|+10 Dodge.
| +10 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
|  
|style="border:none; background-color:{{Color3}}"|All ''Joke''-weapons
| [[Bottle]], [[Daikon Radish]], [[Broom]], [[Bamboo Pole]], [[Frying Pan]], [[Carp Streamer]], [[Rubber Bow]], [[Bamboo Yumi]], [[Quill Pen]], [[Chopstick]], [[Ember]], [[Paper]], [[Pebble]]
|style="border:none; background-color:{{Color3}}"|+10 Dodge.
| +10 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
|  
|style="border:none; background-color:{{Color3}}"|All [[Stone (weapon)|Stone]]-weapons
| All [[Stone]] weapons
|style="border:none; background-color:{{Color3}}"|+10 Dodge.
| +10 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Siegfried]]
| [[Siegfried]]
|style="border:none; background-color:{{Color3}}"|+10 Dodge.
| +10 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Selena's Blade]]
| [[Selena's Blade]]
|style="border:none; background-color:{{Color3}}"|-5 Dodge.
| -5 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
| [[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Waterwheel]]
| [[Waterwheel]]
|style="border:none; background-color:{{Color3}}"|+20 Dodge.
| +20 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
| [[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Beruka's Axe]]
| [[Beruka's Axe]]
|style="border:none; background-color:{{Color3}}"|-20 Dodge.
| -20 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 club.png]]
| [[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"|[[Rinkah's Club]]
| [[Rinkah's Club]]
|style="border:none; background-color:{{Color3}}"|-5 Dodge.
| -5 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
| [[File:Is 3ds02 tome.png]]
|style="border:none; background-color:{{Color3}}"|[[Odin's Grimoire]]
| [[Odin's Grimoire]]
|style="border:none; background-color:{{Color3}}"|-20 Dodge.
| -20 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
| [[File:Is 3ds02 tome.png]]
|style="border:none; background-color:{{Color3}}"|[[Brynhildr]]
| [[Brynhildr]]
|style="border:none; background-color:{{Color3}}"|+10 Dodge.
| +10 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
| [[File:Is 3ds02 tome.png]]
|style="border:none; background-color:{{Color3}}"|[[Thoron]]
| [[Thoron]]
|style="border:none; background-color:{{Color3}}"|+5 Dodge.
| +5 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Ganglari]]
| [[Ganglari]]
|style="border:none; background-color:{{Color3}}"|+5 Dodge.
| +5 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
| [[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Bölverk]]
| [[Bölverk]]
|style="border:none; background-color:{{Color3}}"|+20 Dodge.
| +20 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
| [[File:Is 3ds02 yumi.png]]
|style="border:none; background-color:{{Color3}}"|[[Skadi]]<br>([[Night Breaks Through]])
| [[Skadi]]<br>([[Night Breaks Through]])
|style="border:none; background-color:{{Color3}}"|+20 Dodge.
| +20 Dodge.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|}
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Path of Radiance}}
{{DescriptionCell
|english1=The ability to dodge enemy critical attacks.<br>This affects the enemy unit's<br>critical-hit percentage.
|game={{title|Path of Radiance}}
|japanese1=??
|english=The ability to dodge enemy critical attacks.<br>This affects the enemy unit's<br>critical-hit percentage.
|-
|japanese=敵の命中時 必殺の一撃をかわす能力です<br>この値だけ必殺の一撃の確率が減ります
|game2={{title|Radiant Dawn}}
}}
|english2=The ability to avoid enemy critical hits.<br>The higher it is, the less likely an<br>enemy will score a critical hit.
{{DescriptionCell
|japanese2=??
|game={{title|Radiant Dawn}}
|english=The ability to avoid enemy critical hits.<br>The higher it is, the less likely an<br>enemy will score a critical hit.
|japanese=敵の必殺の一撃をかわす能力<br>数値が高いほど発動しなくなる
}}
{{DescriptionCell
|game={{title|Engage}}
|english=Dodge. Determines the odds of<br>avoiding a critical hit.
|japanese=必殺の一撃を回避する能力。高いほど<br>敵から必殺の一撃を受けにくくなる
}}
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
*While dodge/critical avoidance is never mentioned by name in the GBA games, there is an unused string that says "CritAvo".
*While dodge/critical avoidance is never mentioned by name in the GBA games, there are unused strings in the English versions of {{title|The Blazing Blade}} and {{title|The Sacred Stones}} that say "CritAvoid" and "CritAvo", respectively.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=• Dodge<br>• Critical avoidance
|eng-name=• Dodge<br>• Critical avoidance
|eng-mean=• Used in the Tellius and 3DS games.<br>• Used in ''Three Houses''.
|eng-mean=• Used in the Tellius games, the 3DS games, and ''Engage''.<br>• Used in ''Three Houses''.
|eng-fan-name=Critical evade
|eng-fan-name=Critical evade
|jap-name={{hover|必殺回避|Hissatsukaihi}}
|jpn-name={{hover|必殺回避|Hissatsukaihi}}
|jap-mean=Critical avoidance
|jpn-mean=Critical avoidance
|fren-name=• Éviter<br>• Esquive critique
|fren-name=• Éviter<br>• Esquive critique
|fren-mean=• Avoid. Used in other games.<br>• Critical dodge. Used in {{title|Three Houses}}.
|fren-mean=• Avoid. Used in most games.<br>• Critical dodge. Used in {{title|Three Houses}}.
|ger-name=Kritisch ausweichen
|ger-name=Kritisch ausweichen
|ger-mean=Critical dodge
|ger-mean=Critical dodge
Line 234: Line 183:
|ital-mean=Evade
|ital-mean=Evade
}}
}}
{{refbar}}
{{refbar}}



Latest revision as of 17:23, 23 October 2023

For evasion of attacks, see Avoid.

Dodge (Japanese: 必殺回避 critical avoidance), abbreviated Ddg, known as critical avoidance in Three Houses, abbreviated Crit Avo, is a calculation determining a unit's ability to protect themself from enemy critical hits. It is directly based on a unit's luck stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's critical rate to produce their chance of scoring a critical hit in that battle. Dodge was first implemented in Fire Emblem: Mystery of the Emblem, and the earlier Family Computer-era games had no way of reducing or avoiding critical hit risk; dodge is also absent in Genealogy of the Holy War, as very few units can inflict critical hits in the first place.

Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only Path of Radiance and Radiant Dawn show a unit's dodge on their profile.

Calculations

Dodge

Game Formula Notes
Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Thracia 776 (Luck / 2) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Binding Blade (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Blazing Blade (Luck) + (Support bonus) + (Tactician bonus) If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Path of Radiance (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Radiant Dawn (Luck) + (Bond support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Shadow Dragon (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
New Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Awakening (Luck) + (Support/Dual bonus) + (Any modifiers from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Luck / 2) + (Support/Dual bonus) + (Any modifiers from skills or weapons) + (Class modifier) Class modifier is +5 for Master Ninjas and Sorcerers; +10 for Troubadours, Shrine Maidens, Spear Masters, Nine-Tails, and Pegasus Knights; and -5 for Berserkers.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Luck / 2) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Luck) + (Ability bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Engage (Luck) + (Support bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting dodge

Items and skills awarding dodge bonuses or penalties
Item Effect Games
Is gba iron rune.png Iron Rune A device that negates enemy critical attacks. The Blazing Blade
Is gba hoplon guard.png Hoplon Guard A device that negates enemy critical attacks. The Sacred Stones
Is wii vigilance.png Vigilance Raises Avoid and Dodge by 20. Radiant Dawn
Is wii fortune.png Fortune Nullifies enemy's critical attacks. Radiant Dawn
Is 3ds01 solidarity.png Solidarity Grants Crit/Ddg +10 to all adjacent allies. Awakening, Fates
Is 3ds01 anathema.png Anathema Reduces Avo/Ddg by 10 for all enemies within three spaces. Awakening
Is 3ds01 demoiselle.png Demoiselle Grants Avo/Ddg +10 to all male allies within three spaces. Awakening
Is 3ds01 solidarity.png Solidarity +10 avoid and dodge for all adjacent allied units. Fates
Is 3ds02 misfortunate.png Misfortunate The user gets Ddg -5, while enemies within 2 spaces get -15 Ddg. Fates
Is 3ds02 fortunate son.png Fortunate Son The user gets Ddg +5, while allies within 2 spaces get +15 Ddg. Fates
All Silver weapons -5 Dodge. Fates
All Bronze and Brass weapons +10 Dodge. Fates
Bottle, Daikon Radish, Broom, Bamboo Pole, Frying Pan, Carp Streamer, Rubber Bow, Bamboo Yumi, Quill Pen, Chopstick, Ember, Paper, Pebble +10 Dodge. Fates
All Stone weapons +10 Dodge. Fates
Is 3ds02 sword.png Siegfried +10 Dodge. Fates
Is 3ds02 sword.png Selena's Blade -5 Dodge. Fates
Is 3ds02 naginata.png Waterwheel +20 Dodge. Fates
Is 3ds02 axe.png Beruka's Axe -20 Dodge. Fates
Is 3ds02 club.png Rinkah's Club -5 Dodge. Fates
Is 3ds02 tome.png Odin's Grimoire -20 Dodge. Fates
Is 3ds02 tome.png Brynhildr +10 Dodge. Fates
Is 3ds02 tome.png Thoron +5 Dodge. Fates
Is 3ds02 sword.png Ganglari +5 Dodge. Fates
Is 3ds02 axe.png Bölverk +20 Dodge. Fates
Is 3ds02 yumi.png Skadi
(Night Breaks Through)
+20 Dodge. Fates

Flavor text

Game Text
(English)
Text
(Japanese)
Path of Radiance
The ability to dodge enemy critical attacks.
This affects the enemy unit's
critical-hit percentage.
敵の命中時 必殺の一撃をかわす能力です
この値だけ必殺の一撃の確率が減ります
Radiant Dawn
The ability to avoid enemy critical hits.
The higher it is, the less likely an
enemy will score a critical hit.
敵の必殺の一撃をかわす能力
数値が高いほど発動しなくなる
Engage
Dodge. Determines the odds of
avoiding a critical hit.
必殺の一撃を回避する能力。高いほど
敵から必殺の一撃を受けにくくなる

Trivia

  • While dodge/critical avoidance is never mentioned by name in the GBA games, there are unused strings in the English versions of The Blazing Blade and The Sacred Stones that say "CritAvoid" and "CritAvo", respectively.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Dodge
• Critical avoidance

• Used in the Tellius games, the 3DS games, and Engage.
• Used in Three Houses.

English
(unofficial)

Critical evade

--

Japanese

必殺回避

Critical avoidance

Spanish

Evito

Avoid

French

• Éviter
• Esquive critique

• Avoid. Used in most games.
• Critical dodge. Used in Three Houses.

German

Kritisch ausweichen

Critical dodge

Italian

Eludere

Evade

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus