Dive-Bomb
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Icon of the Dive-Bomb 1 skill in Heroes.
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Type(s)
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Passive (Type B)
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Game(s)
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Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Units with a Dive-Bomb skill can, if both it user's and its target's HP are both sufficiently high at the start of user-initiated combat, allows its user to make a follow-up strike prior to its target's counterstrike; the HP thresholds required to activate the effect drops with the skill's level.
Data
Game
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Icon
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Effect
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Activation
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Capacity
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Notes
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Heroes (Dive-Bomb 1)
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If both user's and target's HP are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
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Cost: 60 SP
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Heroes (Dive-Bomb 2)
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If both user's and target's HP are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
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Cost: 120 SP
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Availability
Heroes
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Dive-Bomb 1 Dive-Bomb 2 Dive-Bomb 3
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Gallery
See also
Template:NavPassiveH