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Dismount

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 21:57, 12 June 2019 by Xamad (talk | contribs)

Dismounting is a command and gameplay mechanic present in Fire Emblem: Mystery of the Emblem, Genealogy of the Holy War, Fire Emblem: Archanea Saga,Thracia 776, and Three Houses. It revolves around mounted units—those riding horses, pegasi or wyverns—getting off their mounts and continuing to fight on foot, either out of necessity or to get a tactical advantage.

Dismounting is typically compulsory on interior maps or when entering structures on exterior maps, and presents a small handful of advantages. Being dismounted removes the unit's type vulnerabilities and, for Cavaliers and similar horse-riding units, removes the mounted terrain penalties which cause horse-riding units to struggle to cross forests and mountains. Dismounting also presents distinct disadvantages: in most cases being dismounted limits a unit's access to their usual weapons, lowers their movement by a substantial degree and, for flying units, removes their flight ability and total immunity to terrain penalties.

In Three Houses, it appears units are not forcibly dismounted in indoor maps.

In Mystery of the Emblem and Fire Emblem: Archanea Saga

Mystery of the Emblem—and by extension, BS Archanea War Chronicles, which uses the same game engine—features the original incarnation of dismounting. When the Dismount command is selected, the mounted unit is reclassed into a different class which acts as a dismounted equivalent to it, and stats are subtracted as per the table below; the stats are restored once the player chooses the Mount command to have the unit remount. On outdoor maps, dismounting and mounting can be done freely at any time; however, if a map is set indoors, all mounted units are forced to be dismounted.

With the exception of the Horseman, all dismounted units are forced to use swords instead of their usual lances; however, this is less of a problem in Mystery of the Emblem and BS Archanea War Chronicles as, unlike its successors, its weapon level stat causes the units to be equally competent in sword and lance usage without any extra effort. The Horseman instead continues to use bows when dismounted.

style="Template:Roundtl; border:none" width="70%" colspan="4"|
style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" rowspan="2"| Mounted class Dismounted class style="Template:Roundtr; border:none; background-color:#222222" colspan="6"| Stat difference (see Note)
Str Skl Spd Def Res Mov
Ma snes01 cavalier playable.gif Cavalier Ma snes01 dismount knight playable.gif Knight +0 +0 +0 +0 +0 +3
Ma snes01 paladin playable.gif Paladin Ma snes01 dismount knight playable.gif Knight +2 +3 +3 +2 +6 +4
Ma snes01 horseman playable.gif Horseman Ma snes01 hunter playable.gif Hunter +0 +2 +0 +2 +0 +3
Ma snes01 pegasus knight playable.gif Pegasus Knight Ma snes01 dismount knight female playable.gif Knight +0 +3 +3 +0 +6 +2
Ma snes01 dracoknight playable.gif Dracoknight Ma snes01 dismount knight female playable.gif Knight +3 +3 +3 +4 +0 +4
colspan="10" style="Template:Roundb; border:none; background-color:#222222" width="100%"|Note: The above stat differences are expressed as gains by mounting; for dismounting, subtract these same values from the mounted form's stats.

In Genealogy of the Holy War

Dismounting exists in Genealogy of the Holy War in a limited form: the only character capable of it is Seliph, after promotion to Knight Lord. It serves no meaningful function, and is openly admitted by the developers to be for purely cosmetic purposes. It has also been stated that during the development of Genealogy of the Holy War dismounting was an intended feature in full, but had to be cut for space reasons.[1] Dismounting Seliph works on the same basis as in Mystery of the Emblem: it reverts him to being a Junior Lord and changes his stats accordingly. As Genealogy of the Holy War is set entirely on outdoor maps with no indoor components, there is no requirement for Seliph to dismount in order to traverse indoor terrain, nor is his ability to enter or seize castles hindered.

style="Template:Roundtl; border:none" width="70%" colspan="4"|
style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" rowspan="2"| Mounted class Dismounted class style="Template:Roundtr; border:none; background-color:#222222" colspan="7"| Stat difference (see Note)
Str Mag Skl Spd Def Res Mov
File:Ma snes02 lord knight seliph playable.gif Knight Lord Ma snes02 junior lord playable.gif Junior Lord +5 +0 +2 +2 +2 +3 +3
colspan="11" style="Template:Roundb; border:none; background-color:#222222" width="100%"|Note: The above stat differences are expressed as gains by mounting; for dismounting, subtract these same values from the mounted form's stats.

In Thracia 776

The Thracia 776 dismounting system is somewhat more refined than its predecessors. This time, all mounted classes have mounted and dismounted versions which share the same name, ensuring that a dismounted Paladin, for example, is still a Paladin in name. Several Thracia 776 chapters feature mixed indoor and outdoor terrain; in these cases, the unit can be mounted outdoors, but must be dismounted before entering the indoor segments. Additionally, inflicting Sleep status on a mounted unit will force them to dismount; this is necessary in order to capture mounted units and, by extension, recruit Misha.

All classes are forced into using only swords when dismounted, except for Arch Knights, Bow Knights,Troubadours, female Paladins and Mage Knights, all of whom retain access to their usual mounted weapons when dismounted. Under the new lettered weapon level system, those units which are not usually sword users but are forced to wield swords when dismounted have a separate weapon level for swords, which is typically significantly lower than their primary weapon's level and thus cripples their effectiveness indoors.

style="Template:Roundtl; border:none" width="70%" colspan="4"|
style="Template:Roundtl; border:none; background-color:#222222;" colspan="3" rowspan="2"| Class Stat difference (see Note) style="Template:Roundtr; border:none; background-color:#222222" colspan="5"| Weapons
Str Skl Spd Def Mov Mount. Dismtd.
Ma snes03 cavalier playable.gif Cavalier Ma snes03 dismounted basic knight playable.gif +1 +1 +1 +2 +3 Swords Lances Swords
Ma snes03 paladin playable.gif Paladin (male) Ma snes03 dismounted promoted knight playable.gif +1 +1 +1 +2 +3 Swords Lances Swords
Ma snes03 troubadour playable.gif Troubadour Ma snes03 dismounted basic knight female playable.gif +1 +0 +1 +1 +3 Swords Staves Swords Staves
Ma snes03 paladin female playable.gif Paladin (female) Ma snes03 dismounted promoted knight female playable.gif +1 +0 +1 +1 +3 Swords Staves Swords Staves
Ma snes03 free knight playable.gif Free Knight File:Ma snes03 dismounted free knight, dragon rider playable.gif +1 +0 +0 +1 +3 Swords Swords
Ma snes03 ranger playable.gif Ranger File:Ma snes03 dismounted ranger, wyvern rider playable.gif +0 +0 +0 +1 +3 Swords Swords
Ma snes03 lance knight playable.gif Lance Knight Ma snes03 dismounted basic knight playable.gif +1 +1 +1 +2 +3 Lances Swords
Ma snes03 duke knight playable.gif Duke Knight Ma snes03 dismounted promoted knight playable.gif +1 +1 +1 +2 +3 Lances Swords
Ma snes03 axe knight playable.gif Axe Knight Ma snes03 dismounted basic knight playable.gif +1 +1 +1 +2 +3 Axes Swords
Ma snes03 great knight playable.gif Great Knight Ma snes03 dismounted promoted knight playable.gif +1 +1 +1 +2 +3 Axes Swords
Ma snes03 arch knight playable.gif Arch Knight Ma snes03 dismounted arch knight playable.gif +1 +1 +1 +2 +3 Bows Bows
Ma snes03 bow knight playable.gif Bow Knight Ma snes03 dismounted bow knight playable.gif +1 +1 +1 +2 +3 Bows Bows
Ma snes03 mage knight playable.gif Mage Knight Ma snes03 dismounted mage knight playable.gif +1 +1 +1 +1 +3 Swords Fire magic Thunder magic FE4RankWind.png Swords Fire magic Thunder magic FE4RankWind.png
Ma snes03 pegasus rider playable.gif Pegasus Rider Ma snes03 dismounted basic knight female playable.gif +1 +1 +1 +2 +3 Lances Swords
Ma snes03 pegasus knight playable.gif Pegasus Knight Ma snes03 dismounted promoted knight female playable.gif +1 +1 +1 +2 +3 Lances Swords
Ma snes03 dragon rider playable.gif Dragon Rider File:Ma snes03 dismounted free knight, dragon rider playable.gif +3 +2 +2 +5 +3 Lances Swords
File:Ma snes03 wyvern rider playable.gif Wyvern Rider File:Ma snes03 dismounted ranger, wyvern rider playable.gif +3 +2 +2 +5 +3 Lances Swords
colspan="10" style="Template:Roundb; border:none; background-color:#222222" width="100%"|Note: The above stat differences are expressed as gains by mounting; for dismounting, subtract these same values from the mounted form's stats.

Trivia

  • There is evidence in the internal data of Shadow Dragon that the game was intended to feature dismounting at some stage in its development, but the idea was scrapped.[2]
  • In Mystery of the Emblem and Thracia 776, the majority of lance-wielding units are mounted and accordingly are forced to wield swords instead when dismounted in indoor chapters. As such, the number of units which have access to lances indoors are severely limited—Draug, Dolph, Macellan and Sheena in Mystery of the Emblem, and Dalsin and Xavier in Thracia 776—and in the former game, Gradivus has very little use as a result, since by the time the player obtains it the majority of the subsequent chapters are set indoors.

References

  1. "The reason for that is a simple one that I'm a little embarrassed about, which is for "aesthetic purposes". At the beginning, we guessed there would be many female fans who see Leif, for example, and think "he looks so handsome in battle, I don't want to promote him!". Originally, we wanted every mounted character to have the option of dismounting like in Mystery of the Emblem. However, because of space issues we had to give this idea up, so in the end only Seliph's dismounting option was kept." — Shouzou Kaga, developer's notes in the Fire Emblem: Genealogy of the Holy War Player's Guidebook
  2. "There is also data for male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage." — VincentASM, Unused Content, Serenesforest.net, Retrieved: June 19 2018
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