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Deimne

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(Redirected from Dimna)

Deimne (Japanese: ディムナ Dimna) is an Isaachian Arch Knight hailing from the capital at Isaach Castle, and the elder brother of Muirne. He was one of the first members of Seliph's liberation army in Grann 777.

Deimne

FESK Deimne.png
Artwork of Deimne from Genealogy of the Holy War.

Gender

Male

Race

Human

Family

Muirne (sister)

Nationality

Isaachian

Starting class

Arch Knight

Appearance(s)

I do still have a ways to go, though. I want you and the rest of the world to be able to live again in peace.
— Deimne, on visiting Isaach Castle in Chapter 6

Deimne is Lester's substitute character, filling his role in the story and gameplay if Edain died or was not married in the course of the first generation.

Biography

Deimne was on a scouting mission outside of Isaach with Oifey and Diarmuid/Tristan when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.

Fire Emblem: Genealogy of the Holy War

Role

Deimne is a playable character during the second generation. As Lester's substitute character, Deimne only appears if Edain wasn't married or was dead at the end of Chapter 5. In Chapter 6, Deimne, along with Oifey and Diarmuid/Tristan, appear as player units at the start of turn 3.

Starting stats and growth rates

 
  Arch Knight
Level 1
Holy Blood --
Movement 8
Recruitment: Chapter 6, automatically from turn 3

Stats Growth Rates

Inventory Skills
  Iron Bow
2,000 Gold
  Follow-Up
Weapon Levels
  --   --   --   B   --
  --   --   --   --   --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Bow Knight +0 +3 +0 +2 +2 +0 +2 +3 +1   A

Love growths and events

 
Deimne
Arch Knight
   
Larcei/Creidne
Initial: 0
Per turn: 2
 
Julia
Initial: 0
Per turn: 0
   
Fee/Hermina
Initial: 0
Per turn: 2
   
Patty/Daisy
Initial: 0
Per turn: 2
   
Nanna/Jeanne
Initial: 0
Per turn: 2
   
Nanna/Jeanne
Initial: 0
Per turn: 2
   
Lene/Laylea
Initial: 0
Per turn: 2
   
Tine/Linda
Initial: 0
Per turn: 3
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See love for more details on the love system.
  • In Chapter 6, Deimne can talk to Muirne after he has been recruited, rewarding her with +1 Luck.
  • In Chapter 6, if Deimne enters Isaach Castle after it has been conquered, a conversation with a friend of his will occur, rewarding him with +5 Strength.
  • In Chapter 10, Deimne can talk to Patty/Daisy at any time, rewarding her with +3 maximum HP and 100 love points between the pair.
  • In the Endgame, if the two are lovers, Daisy can talk to Deimne at any time, rewarding him with +5 maximum HP.

Analysis

This character analysis section may not be accurate to every player's experience.

Deimne's stats are not impressive, but he has two important traits: a mount and the Follow-Up skill. His mount allows him to keep up with the player's most mobile units at all times, while his Follow-Up skill allows him to double enemies. With these two tools, Deimne can always contribute something. Thanks to Canto, he can perform hit-and-run attacks by attacking an enemy on player phase and then using his remaining movement to move away, making room for another unit to attack while leaving the enemy attack ranges. Unfortunately, he lacks 1-range combat, and he does not have access to strong bows like the Brave Bow or Killer Bow for the first two chapters he is available. His highest growth rates are in HP, skill, and defense, giving him solid long-term accuracy and physical durability – however, his resistance base and growth are both terrible, so he can struggle in chapters that feature many enemy magic users, such as Chapter 10 and Endgame.

As for investment, Deimne needs a better bow than his Iron Bow, so the player should give him a stronger weapon, like the Brave Bow or the Killer Bow – both of which he can use at base level. With the Killer Bow, Deimne can take better advantage of his solid skill growth (through the Critical skill that the bow provides) and shoot at high accuracy; while with the Brave Bow, Deimne can quadruple enemies. Both options are good, and whichever the player chooses is up to preference – however, the Brave Bow is more reliable at killing enemy Wyvern Riders in Chapters 8 and 9, as Deimne can quadruple with it, giving him four chances to deal damage as opposed to only two. The Killer Bow's Critical skill is irrelevant against flying enemies, because in Genealogy, effective damage grants a critical hit.

It is also worth noting that Deimne has an important special event in Chapter 6. By entering Isaach Castle after it has been seized, Deimne gains +5 strength, which is a significant boost considering the fact he usually doubles enemies, and it synergizes particularly well with the Brave Bow. As such, the player should make sure not to miss that event.

Personality


This section has been marked as a stub. Please help improve the page by adding information.


Endings

Genealogy of the Holy War

And so, with Shannan assuming the crown,
Deimne, the aspiring archer,
[Deimne's wife, if married], Deimne's wife,
and others by his side to restore the land,
they also strove for a new age of diplomacy and trade, seeking to build a wealthy nation.

Quotes

Battle quotes


This section has been marked as a stub. Please help improve the page by adding information.


Death quotes

Lord Seliph, I leave the rest to you...
— Deimne, in Genealogy of the Holy War.

Choose Your Legends placement history

Round Placement Character Votes
CYL 2
(2018)
807
(+26)
 
Deimne
Genealogy of the Holy War
18
(−9)
CYL 3
(2019)
688
(−1)
 
Deimne
Genealogy of the Holy War
19
(+1)
CYL 4
(2020)
712
(−19)
 
Deimne
Genealogy of the Holy War
43
(+24)
CYL 5
(2021)
803
(+91)
 
Deimne
Genealogy of the Holy War
13
(−30)
CYL 6
(2022)
766
(−39)
 
Deimne
Genealogy of the Holy War
24
(+11)
CYL 7
(2023)
790
(+24)
 
Deimne
Genealogy of the Holy War
15
(−9)
CYL 8
(2024)
845
(+55)
 
Deimne
Genealogy of the Holy War
12
(−3)
Total results This character has 8 entries across all Choose Your Legends polls. 171

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Deimne

Used in official websites. From Deimne, the birth name of Fionn mac Cumhaill, the hero of the Fenian Cycle of Irish mythology.

English
(unofficial)

Dimna

Used in the Genealogy of the Holy War fan translation.[which?]

Japanese

ディムナ

Officially romanized as Dimna. From Deimne, as above. Romanized instead as Dimmna in the Super Tactics Book.

Spanish

Deimne

--

French

Deimne

--

German

Deimne

--

Italian

Deimne

--

Portuguese

Deimne

--

Traditional Chinese

迪姆納

Dimna

Gallery

Sprite Gallery
  Arch Knight   Bow Knight  
 
Bow
(Brave Bow)
 
Bow
(Brave Bow)

References

  This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline