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Defense⁄Resistance Ideal: Difference between revisions
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'''Defense/Resistance Ideal''' (Japanese: {{ | '''Defense/Resistance Ideal''' (Japanese: {{hl|守備魔防の万全|shubi-mabō no banzen}} ''Defense/Resistance Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[Defense]] and [[Resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once. | ||
==Data== | ==Data== | ||
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|japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の守備、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の守備、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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*[[Atk/Def Ideal]] | *[[Atk/Def Ideal]] | ||
*[[Atk/Res Ideal]] | *[[Atk/Res Ideal]] | ||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 18:05, 3 August 2021
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Defense/Resistance Ideal (Japanese: 守備魔防の万全 Defense/Resistance Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's Defense and Resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Def/Res Ideal 1) |
Boosts user's Defense and Resistance by +3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP | |
Heroes (Def/Res Ideal 2) |
Boosts user's Defense and Resistance by +4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP | |
Heroes (Def/Res Ideal 3) |
Boosts user's Defense and Resistance by +5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP | |
Heroes (Def/Res Ideal 4) |
Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are true at once. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Units | Surtr: Pirate of Red Sky |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Ideal |
Abbreviated as Def/Res Ideal. |