Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Defense⁄Resistance Ideal: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Created page with "{{DISPLAYTITLE:Defense/Resistance Ideal}} {{Skill Infobox |name=Defense/Resistance Ideal |image=File:Is feh def res ideal 1.png |caption=Icon of the Def/Res Ideal 1 skill...")
 
mNo edit summary
Line 6: Line 6:
|help_text=
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Defense/Resistance Ideal''' <!--(Japanese: ??? ''???'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Units with a Def/Res Ideal skill boost their [[Defense]] and [[Resistance]] during combat whenever its user has either full [[Hit point|HP]] or any active bonuses on it; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.
'''Defense/Resistance Ideal''' <!--(Japanese: {{hl|?|?}} ''?'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[Defense]] and [[Resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.


==Data==
==Data==
Line 16: Line 15:
|game1={{title|Heroes}}<br>(Def/Res Ideal 1)
|game1={{title|Heroes}}<br>(Def/Res Ideal 1)
|sprite1=[[File:Is feh def res ideal 1.png|20px]]
|sprite1=[[File:Is feh def res ideal 1.png|20px]]
|effect1=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +3 each during combat.
|effect1=Boosts user's [[Defense]] and [[Resistance]] by +3 each during combat.
|active1=--
|active1=User's HP = 100% or user has a bonus active
|capacity1=--
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Def/Res Ideal 2)
|game2={{title|Heroes}}<br>(Def/Res Ideal 2)
|sprite2=[[File:Is feh def res ideal 2.png|20px]]
|sprite2=[[File:Is feh def res ideal 2.png|20px]]
|effect2=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +4 each during combat.
|effect2=Boosts user's [[Defense]] and [[Resistance]] by +4 each during combat.
|active2=--
|active2=User's HP = 100% or user has a bonus active
|capacity2=--
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|game3={{title|Heroes}}<br>(Def/Res Ideal 3)
|game3={{title|Heroes}}<br>(Def/Res Ideal 3)
|sprite3=[[File:Is feh def res ideal 3.png|20px]]
|sprite3=[[File:Is feh def res ideal 3.png|20px]]
|effect3=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +5 each during combat.
|effect3=Boosts user's [[Defense]] and [[Resistance]] by +5 each during combat.
|active3=--
|active3=User's HP = 100% or user has a bonus active
|capacity3=--
|notes3=Cost: 240 SP
|notes3=Cost: 240 SP
|-
|-
|game4={{title|Heroes}}<br>(Def/Res Ideal 4)
|game4={{title|Heroes}}<br>(Def/Res Ideal 4)
|sprite4=[[File:Is feh def res ideal 4.png|20px]]
|sprite4=[[File:Is feh def res ideal 4.png|20px]]
|effect4=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once.
|effect4=Boosts user's [[Defense]] and [[Resistance]] by +7 each during combat; additional +2 each if both potential activation criteria are true at once.
|active4=--
|active4=User's HP = 100% or user has a bonus active
|capacity4=--
|notes4=Cost: 300 SP
|notes4=Cost: 300 SP
}}
}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{ItemLoc
|method=Units
|methodlast=Units
|data=[[Surtr|Surtr: Pirate of Red Sky]]
|datalast=[[Surtr|Surtr: Pirate of Red Sky]]
}}
<!--
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small>
|english1=
|japanese1=
|-
|game2={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small>
|english2=
|japanese2=
|-
|game3={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small>
|english3=
|japanese3=
|-
|game4={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small>
|english4=
|japanese4=
}}
}}


==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Def/Res Ideal 1<br>Def/Res Ideal 2<br>Def/Res Ideal 3<br>Def/Res Ideal 4
|eng-name=Defense/Resistance Ideal
|eng=mean=
|eng-mean=Abbreviated as '''Def/Res Ideal'''.
|jap-name=
|jap-name=
|jap-mean=
|jap-mean=
Line 62: Line 78:
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|span-la-mean=
|span-la-mean=
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|fren-name=
|fren-mean=
|fren-mean=
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|fren-fran-mean=
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|fren-can-mean=
|ger-name=
|ger-name=
|ger-mean=
|ger-mean=
Line 74: Line 86:
|por-br-name=
|por-br-name=
|por-br-mean=
|por-br-mean=
|ch-trad-name=<!--{{h|?|?}}-->
|ch-trad-mean=
}}
}}
 
<!--
==Trivia==
 
==Gallery==
==Gallery==


==See also==
==See also==
 
-->
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 15:09, 3 August 2021

Defense/Resistance Ideal

Is feh def res ideal 1.png
Icon of the Def/Res Ideal 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Defense/Resistance Ideal is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's Defense and Resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Def/Res Ideal 1)
Is feh def res ideal 1.png Boosts user's Defense and Resistance by +3 each during combat. User's HP = 100% or user has a bonus active -- Cost: 60 SP
Heroes
(Def/Res Ideal 2)
Is feh def res ideal 2.png Boosts user's Defense and Resistance by +4 each during combat. User's HP = 100% or user has a bonus active -- Cost: 120 SP
Heroes
(Def/Res Ideal 3)
Is feh def res ideal 3.png Boosts user's Defense and Resistance by +5 each during combat. User's HP = 100% or user has a bonus active -- Cost: 240 SP
Heroes
(Def/Res Ideal 4)
Is feh def res ideal 4.png Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are true at once. User's HP = 100% or user has a bonus active -- Cost: 300 SP

Availability

Heroes

Units Surtr: Pirate of Red Sky

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Defense/Resistance Ideal

Abbreviated as Def/Res Ideal.

Template:NavPassiveH