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Defense/Resistance Ideal
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Defense/Resistance Ideal (Japanese: 守備魔防の万全 Defense/Resistance Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's Defense and Resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Def/Res Ideal 1) |
Boosts user's Defense and Resistance by +3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP | |
Heroes (Def/Res Ideal 2) |
Boosts user's Defense and Resistance by +4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP | |
Heroes (Def/Res Ideal 3) |
Boosts user's Defense and Resistance by +5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP | |
Heroes (Def/Res Ideal 4) |
Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are true at once. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Units | Surtr: Pirate of Red Sky |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Ideal |
Abbreviated as Def/Res Ideal. |