On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.
Defense⁄Resistance Ideal: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Thecornerman (talk | contribs) mNo edit summary |
m (added JPN name and flavor text) |
||
Line 9: | Line 9: | ||
}} | }} | ||
'''Defense/Resistance Ideal''' | '''Defense/Resistance Ideal''' (Japanese: {{h|守備魔防の万全|shubi-mabō no banzen}} ''Defense/Resistance Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[Defense]] and [[Resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once. | ||
==Data== | ==Data== | ||
Line 44: | Line 44: | ||
|datalast=[[Surtr|Surtr: Pirate of Red Sky]] | |datalast=[[Surtr|Surtr: Pirate of Red Sky]] | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small> | |game1={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small> | ||
|english1= | |english1=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
|japanese1= | |japanese1=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small> | |game2={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small> | ||
|english2= | |english2=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
|japanese2= | |japanese2=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small> | |game3={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small> | ||
|english3= | |english3=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
|japanese3= | |japanese3=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
|- | |- | ||
|game4={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small> | |game4={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small> | ||
|english4= | |english4=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Def/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
|japanese4= | |japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の守備、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
}} | }} | ||
Line 70: | Line 70: | ||
|eng-name=Defense/Resistance Ideal | |eng-name=Defense/Resistance Ideal | ||
|eng-mean=Abbreviated as '''Def/Res Ideal'''. | |eng-mean=Abbreviated as '''Def/Res Ideal'''. | ||
|jap-name= | |jap-name={{h|守備魔防の万全|shubi-mabō no banzen}} | ||
|jap-mean= | |jap-mean=Defense/Resistance Perfection | ||
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.--> | |span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.--> | ||
|span-mean= | |span-mean= | ||
Line 91: | Line 91: | ||
<!-- | <!-- | ||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Atk/Spd Ideal]] | |||
*[[Atk/Def Ideal]] | |||
*[[Atk/Res Ideal]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 16:59, 3 August 2021
| ||||
|
Defense/Resistance Ideal (Japanese: 守備魔防の万全 Defense/Resistance Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's Defense and Resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Def/Res Ideal 1) |
Boosts user's Defense and Resistance by +3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP | |
Heroes (Def/Res Ideal 2) |
Boosts user's Defense and Resistance by +4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP | |
Heroes (Def/Res Ideal 3) |
Boosts user's Defense and Resistance by +5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP | |
Heroes (Def/Res Ideal 4) |
Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are true at once. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Units | Surtr: Pirate of Red Sky |
Flavor text
Trivia
-->
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Ideal |
Abbreviated as Def/Res Ideal. |