On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.

Defense⁄Resistance Ideal: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
m (added JPN name and flavor text)
Line 9: Line 9:
}}
}}


'''Defense/Resistance Ideal''' <!--(Japanese: {{hl|?|?}} ''?'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[Defense]] and [[Resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.
'''Defense/Resistance Ideal''' (Japanese: {{h|守備魔防の万全|shubi-mabō no banzen}} ''Defense/Resistance Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[Defense]] and [[Resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.


==Data==
==Data==
Line 44: Line 44:
|datalast=[[Surtr|Surtr: Pirate of Red Sky]]
|datalast=[[Surtr|Surtr: Pirate of Red Sky]]
}}
}}
<!--
 
==Flavor text==
==Flavor text==
{{Flavor Text
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small>
|game1={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small>
|english1=
|english1=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese1=
|japanese1=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|-
|game2={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small>
|game2={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small>
|english2=
|english2=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese2=
|japanese2=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|-
|game3={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small>
|game3={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small>
|english3=
|english3=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese3=
|japanese3=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|-
|game4={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small>
|game4={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small>
|english4=
|english4=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Def/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Def/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese4=
|japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、守備、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の守備、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
}}
}}


Line 70: Line 70:
|eng-name=Defense/Resistance Ideal
|eng-name=Defense/Resistance Ideal
|eng-mean=Abbreviated as '''Def/Res Ideal'''.
|eng-mean=Abbreviated as '''Def/Res Ideal'''.
|jap-name=
|jap-name={{h|守備魔防の万全|shubi-mabō no banzen}}
|jap-mean=
|jap-mean=Defense/Resistance Perfection
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=
|span-mean=
Line 91: Line 91:
<!--
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
-->
*[[Atk/Spd Ideal]]
*[[Atk/Def Ideal]]
*[[Atk/Res Ideal]]
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 16:59, 3 August 2021

Defense/Resistance Ideal

Is feh def res ideal 1.png
Icon of the Def/Res Ideal 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Defense/Resistance Ideal (Japanese: 守備魔防の万全 Defense/Resistance Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's Defense and Resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Def/Res Ideal 1)
Is feh def res ideal 1.png Boosts user's Defense and Resistance by +3 each during combat. User's HP = 100% or user has a bonus active -- Cost: 60 SP
Heroes
(Def/Res Ideal 2)
Is feh def res ideal 2.png Boosts user's Defense and Resistance by +4 each during combat. User's HP = 100% or user has a bonus active -- Cost: 120 SP
Heroes
(Def/Res Ideal 3)
Is feh def res ideal 3.png Boosts user's Defense and Resistance by +5 each during combat. User's HP = 100% or user has a bonus active -- Cost: 240 SP
Heroes
(Def/Res Ideal 4)
Is feh def res ideal 4.png Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are true at once. User's HP = 100% or user has a bonus active -- Cost: 300 SP

Availability

Heroes

Units Surtr: Pirate of Red Sky

Flavor text

Template:Flavor Text

Trivia

-->

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Defense/Resistance Ideal

Abbreviated as Def/Res Ideal.

See also

Template:NavPassiveH