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Death Toll

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Revision as of 17:53, 3 November 2019 by Xamad (talk | contribs) (→‎Boss data)


Death Toll is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Raphael or Ignatz and neither one must have fallen in battle previously. In this chapter, Ignatz and Raphael rescue merchants under attack by Demonic Beasts in Leicester territory.

Death Toll

Cm fe16 death toll.png

Location

Plains

Boss(es)

Alliance General

Plot

Main article: Death Toll/Script

During a tutoring session between Byleth and Raphael, Ignatz appears and reveals that merchants travelling from Duke Gloucester's territory to Duke Riegan's territory have been coming under attack from monsters. The two enlist Byleth and the students' aid in stopping the attacks. The class heads to the Gloucester region and encounters the monsters under the control of an Alliance general. The party defeats the general, who names Count Gloucester as his patron before retreating. Afterwards, Byleth speaks with a surviving merchant, who postulates that Count Gloucester is jealous of House Riegan's wealth and is sabotaging them to increase his own standing within Leicester. He further notes that Count Gloucester is rumored to have assassinated Duke Riegan in the incident that also killed Raphael's parents. Ignatz elaborates that his own parents were originally contracted to accompany Duke Riegan, but were too busy and suggested Raphael's parents as substitutes. Raphael refuses to let the knowledge affect his relationships with Ignatz or Lorenz.

Beginning log

Ignatz and Raphael, two sons of merchant families, set out to put an end to a series of monster attacks in Alliance territory.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Paladin Player Partner Other Enemy
Defeat: Byleth or Edelgard  /Dimitri  /Claude   dies*, the player's army is routed*, or Raphael or Ignatz die 11 {{{partner}}} 5 20+1
 

This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
                         

Item data

Items
Name Obtainment Method
  Leicester Mercenaries Automatically at the end of the chapter if Raphael is a party member
  Victor Private Military Automatically at the end of the chapter if Ignatz is a party member
  Bullion Automatically at the end of the chapter
(if at least one merchant survived; mutually exclusive with the Extra Large Bullion)
  Extra Large Bullion Automatically at the end of the chapter
(if all of the merchants survived; mutually exclusive with the Bullion)
  Short Axe Automatically at the end of the chapter
(if at least one merchant survived)
  Short Spear Automatically at the end of the chapter
(if all of the merchants survived)
  Killer Bow Automatically at the end of the chapter
(if all of the merchants survived)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Alliance Soldier Brigand 15 1   Steel Axe
  Alliance Infantry Lv. 3:   Lure
Begins moving if the northern Giant Wolf is provoked.
Alliance Soldier Archer 15 2   Steel Bow
  Bowrange +1
--
Alliance Soldier Mage 15 3   Fire
  Fire
The center one begins moving if the northern Giant Wolf is provoked.
Alliance Soldier Brawler 15 2   Iron Gauntlets  Unarmed
  Unarmed Combat
The northern one begins moving if the nearby Archer is provoked.
Alliance Soldier Armored Knight 15 1   Steel Axe --
Alliance Soldier Dark Mage 15 2   Miasma Δ
  Miasma Δ  Heartseeker
The southern one begins moving if the northern Giant Wolf is provoked.
Alliance Soldier Brigand 15 3   Steel Axe The center one begins moving if the northern Giant Wolf is provoked.
Alliance Soldier Mage 15 1   Fire
  Fire
  Alliance Magic Corps Lv. 3:   Group Lightning
--
Alliance Soldier Archer 15 1   Steel Bow
  Bowrange +1
Immobile; stands on a heal tile+, the escape point for the NPCs.
Alliance Soldier Monk 15 1   Heal --
Alliance Soldier Fighter 15 1   Steel Axe --
Giant Wolf Giant Wolf 15 1   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo*
  Cyclone
Weak to Lances.
Alliance General Paladin 17 1   Steel Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 2  Defense +2  Strength +2  Seal Speed
  Alliance Knights Lv. 3:   Blaze
Immobile; stands on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Giant Wolf Giant Wolf 15 1   Dark Stone (Wolf)
  Pass  Defiant Crit  Enclosing Wall  Keen Intuition  Defiant Avo*
  Cyclone
Weak to Lances.

Reinforcements

  • At the start of the battle, a Giant Wolf will appear in the southeast corner of the map.

NPC data

Normal/Hard Maddening

NPC Units
Name Class Lv # Inventory and Skills Notes
Merchant Commoner 15/16 5   Iron Sword  Concoction
  Merchant Military Lv. 3:   Poison Tactic
Immobile until turn 2, at which point they prioritize escaping via the west.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Normal Hard Maddening

 
  Paladin
Level 17
Movement -
Crest --
Stats
Max HP 35 Luck 10
Strength 19+2 Defense 15+2
Magic 8 Resistance 10
Dexterity 14 Charm 10+5
Speed 13
Inventory Abilities
  Steel Lance   Canto
  Lancefaire
  Terrain Resistance
  Lance Prowess Lv 2
  Defense +2
  Strength +2
  Seal Speed
Combat arts Spells Battalion
-- --   Alliance Knights Lv. 3
  Blaze
Skill Levels
                       
E B E E E E E C E B E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If you have a short fuse and want to one-turn this map, you can have a bowman pick off the Dark Mage next to the boss and charge in with a strong flier to smash right through said boss. If you want to do this the long way, put plenty of cavalry on the west side of the map - your immediate concern is lowering the southern drawbridge and clearing out the southwest enemies so that the NPC merchants can escape before they get turned into wolf chow. Once the bridge is down, you can hit the Giant Wolf with a gambit to draw his attention away from the helpless green units. Meanwhile, the east group wants to start hammering away at the group guarding the boss. Be careful here, as Archers are prowling and you can get overrun quickly if you're not smart in your advance. Once the merchants are safe, the map is fairly straightforward. Smack down the boss and win the chapter. Note that the merchants don't actually need to reach the escape point for you to get the full reward; simply keeping them alive is enough.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Death Toll

A play on words of a "toll", a price that must be payed to use a road, and a "death toll", the number of casualties caused by an incident.

French

La route de la mort

The road of the death

Gallery

References

Death Toll
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery