Death Toll: Difference between revisions
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|notes2=The western one begins moving if the nearby [[Brawler]] is provoked. | |||
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|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | ||
|notes3=The western two begin moving if either is provoked. | |notes3=• The western two both begin moving if either of them or the nearby [[Brawler]] is provoked.<br>• The northeastern one begins moving if the nearby [[Cavalier]] is provoked. | ||
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|inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |inventory3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | ||
|notes3=The western two begin moving if either is provoked. | |notes3=• The western two both begin moving if either of them or a nearby [[Brawler]] or [[Mercenary]] is provoked.<br>• The northeastern one begins moving if the nearby [[Cavalier]] is provoked. | ||
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|inventory7={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |inventory7={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | ||
|notes7=The western two begin moving if either of them or a nearby [[Archer]] is provoked. | |notes7=The western two both begin moving if either of them or a nearby [[Archer]] or [[Brawler]] is provoked. | ||
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Revision as of 17:58, 26 November 2019
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Death Toll is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Raphael or Ignatz and neither one must have fallen in battle previously. In this chapter, Ignatz and Raphael rescue merchants under attack by Demonic Beasts in Leicester territory.
Plot
- Main article:
Death Toll/Script
During a tutoring session between Byleth and Raphael, Ignatz appears and reveals that merchants travelling from Duke Gloucester's territory to Duke Riegan's territory have been coming under attack from monsters. The two enlist Byleth and the students' aid in stopping the attacks. The class heads to the Gloucester region and encounters the monsters under the control of an Alliance general. The party defeats the general, who names Count Gloucester as his patron before retreating. Afterwards, Byleth speaks with a surviving merchant, who postulates that Count Gloucester is jealous of House Riegan's wealth and is sabotaging them to increase his own standing within Leicester. He further notes that Count Gloucester is rumored to have assassinated Duke Riegan in the incident that also killed Raphael's parents. Ignatz elaborates that his own parents were originally contracted to accompany Duke Riegan, but were too busy and suggested Raphael's parents as substitutes. Raphael refuses to let the knowledge affect his relationships with Ignatz or Lorenz.
Beginning log
Ignatz and Raphael, two sons of merchant families, set out to put an end to a series of monster attacks in Alliance territory.
Chapter data
Normal Hard Maddening
This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.
Character data
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- At the start of the battle, a Giant Wolf will appear in the southeast corner of the map.
NPC data
Normal/Hard Maddening
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Boss data
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If you have a short fuse and want to one-turn this map, you can have a bowman pick off the Dark Mage next to the boss and charge in with a strong flier to smash right through said boss. If you want to do this the long way, put plenty of cavalry on the west side of the map - your immediate concern is lowering the southern drawbridge and clearing out the southwest enemies so that the NPC merchants can escape before they get turned into wolf chow. Once the bridge is down, you can hit the Giant Wolf with a gambit to draw his attention away from the helpless green units. Meanwhile, the east group wants to start hammering away at the group guarding the boss. Be careful here, as Archers are prowling and you can get overrun quickly if you're not smart in your advance. Once the merchants are safe, the map is fairly straightforward. Smack down the boss and win the chapter. Note that the merchants don't actually need to reach the escape point for you to get the full reward; simply keeping them alive is enough.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Death Toll |
A play on words of a "toll", a price that must be payed to use a road, and a "death toll", the number of casualties caused by an incident. |
French |
La route de la mort |
The road of the death |
Gallery
References
Death Toll |
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