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Deadly Balance: Difference between revisions

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{{stub}}
{{Skill Infobox
{{Skill Infobox
|name=Deadly Balance
|image=[[File:Is feh deadly balance.png]]
|image=[[File:Is feh deadly balance.png]]
|caption=Icon of the Deadly Balance skill in {{title|Heroes}}.
|caption=Icon of the Deadly Balance skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type B)
|type=Passive (Type B)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Deadly Balance''' <!--(Japanese: ??? ''???'')--> is a passive type B [[Skills|skill]] which debuted in {{FEH}}; unlike most passive skills in ''Heroes'', Deadly Balance comes in only one tier. Deadly Balance is a skill that activates whenever its user either has sufficiently high health or a negative status effect in place, and drops its target's [[Attack (stat)|Attack]] and [[Defense]] during combat while also slowing down its target's special skill cooldown count.
'''Deadly Balance''' (Japanese: {{hl|死者の帳尻を|Shisha no chōjiri wo}} ''To Balance the Cohort of the Dead'') is a passive type B [[Skills|skill]] which debuted in {{FEH}}; Deadly Balance comes in only one tier. When its user has moderate [[HP]] or an active penalty, Deadly Balance reduces the foe's [[attack (stat)|attack]] and [[defense]] and boosts its user's special cooldown charge.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|gameo={{title|Heroes}}
{{PassiveDataCell FEH
|spriteo=[[File:Is feh deadly balance.png|20px]]
|skill=Deadly Balance
|effecto=During combat, if user's [[Hit point|HP]] is 50% or higher or if user has a status effect active that clears up after its following action, drops target's [[Attack (stat)|Attack]] and [[Defense]] by -5 each and slows target's special skill cooldown count by +1 per target's strike.
|type=B
|activeo=--
|effect=If user's [[HP]] 50% or user has active penalty at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and [[defense]] and grants +1&nbsp;special cooldown charge per foe's attack to user.
|capacityo=--
|sp=300
|noteso=Cost:  ???<!--300--> SP
|inherit=n
}}
}}
{{PassiveDataCell FEH
|skill=Deadly Balance+
|type=B
|effect=If user's [[HP]] ≥ 25% or user has active penalty at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]], [[speed]], and [[defense]], inflicts −1&nbsp;special cooldown charge per attack on foe, grants +1&nbsp;special cooldown charge per foe's attack to user, and if special skill triggers, neutralizes effects from non-special skills that reduce damage by a percentage.<br>If special triggers before or during combat, grants −2&nbsp;special cooldown count to user after combat.
|sp=300
|pre=[[Deadly Balance]]
|inherit=n
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=+
|data=[[Líf|Líf:  Lethal Swordsman]]
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Deadly Balance)</small>
|english=At start of combat, if unit's HP ≥ 50% or<br>if【Penalty】is active on unit, inflicts<br>Atk/Def-5 on foe and grants Special cooldown<br>charge +1 per foe's attack during combat.<br>(Only highest value applied. Does not stack.<br>Special cooldown charge granted even if foe's<br>attack deals 0 damage.)<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese=戦闘開始時、自分のHPが50%以上、または<br>自分が【不利な状態異常】を受けている時、<br>戦闘中、敵の攻撃、守備-5、かつ、敵の攻撃により<br>ダメージを受けた時、奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)<br>(この効果は受けたダメージが0の場合も発動する)<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Deadly Balance+)</small>
|english=At start of combat, if unit's HP ≥ 25% or<br>if【Penalty】is active on unit, inflicts<br>Atk/Spd/Def-5 on foe, inflicts Special cooldown<br>charge -1 on foe per attack (only highest value<br>applied; does not stack), and grants Special<br>cooldown charge +1 to unit per foe's attack<br>(only highest value applied; does not stack;<br>Special cooldown charge granted even if foe's<br>attack deals 0 damage) during combat, and<br>also, if Special triggers, neutralizes "reduces<br>damage by X%" effects from non-Special<br>skills (excluding area-of-effect Specials).<br>If Special triggers before or during combat,<br>grants Special cooldown count-2 to unit<br>after combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese=戦闘開始時、自分のHPが25%以上、または<br>自分が【不利な状態異常】を受けている時、<br>戦闘中、敵の攻撃、速さ、守備-5、<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)、かつ<br>敵の攻撃によりダメージを受けた時、<br>自身の奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)<br>(この効果は受けたダメージが0の場合も発動する)、<br>かつ、奥義発動時、奥義以外のスキルによる<br>「ダメージを◯◯%軽減」を無効<br>(範囲奥義を除く)<br><br>戦闘(または戦闘前)で奥義を発動した場合、<br>戦闘後、奥義発動カウント-2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Deadly Balance
|eng-name=Deadly Balance
|eng=mean=
|jpn-name={{h|死者の帳尻を|Shisha no chōjiri wo}}
|jap-name=
|jpn-mean=To Balance the Cohort of the Dead; the Japanese name uses similar wording to how Líf describes his deal with Hel: {{hl|ヘルが言った、死者の数の帳尻を合わせよ|Heru ga itta, shisha no kazu no chōjiri wo awaseyo}} "Hel told me to balance the cohort of the dead".
|jap-mean=
|span-name=Equilibrio mortal
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=Mortal balance
|span-mean=
|fren-name=Équilibre mortel
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-mean=Mortal balance
|span-sp-mean=
|ger-name=Tödliche Balance
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-mean=Deadly Balance
|span-la-mean=
|ital-name=Equilibrio funereo
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-mean=Mournful balance
|fren-mean=
|por-name=Equilíbrio mortal
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-mean=Mortal balance
|fren-fran-mean=
|ch-trad-name={{h|填補死者的數量|tiánbǔ sǐzhě de shùliáng}}
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-mean=Fill the number of the dead
|fren-can-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==


==See also==
==See also==
 
-->
{{NavPassiveH}}
{{NavPassiveBH}}

Latest revision as of 16:45, 7 September 2023

Deadly Balance

Is feh deadly balance.png
Icon of the Deadly Balance skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Deadly Balance (Japanese: 死者の帳尻を To Balance the Cohort of the Dead) is a passive type B skill which debuted in Fire Emblem Heroes; Deadly Balance comes in only one tier. When its user has moderate HP or an active penalty, Deadly Balance reduces the foe's attack and defense and boosts its user's special cooldown charge.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Deadly Balance)
Is feh deadly balance.png B If user's HP ≥ 50% or user has active penalty at start of combat, inflicts −5 each to foe's attack and defense and grants +1 special cooldown charge per foe's attack to user. 300 -- -- --
Heroes
(Deadly Balance+)
Is feh deadly balance+.png B If user's HP ≥ 25% or user has active penalty at start of combat, inflicts −5 each to foe's attack, speed, and defense, inflicts −1 special cooldown charge per attack on foe, grants +1 special cooldown charge per foe's attack to user, and if special skill triggers, neutralizes effects from non-special skills that reduce damage by a percentage.
If special triggers before or during combat, grants −2 special cooldown count to user after combat.
300 Deadly Balance -- --

Availability

Heroes

Method Data
Deadly Balance Deadly Balance+
Unit (★★★★★) Líf: Arcane BladeLíf: Lethal Swordsman Líf: Lethal Swordsman

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Deadly Balance)
At start of combat, if unit's HP ≥ 50% or
if【Penalty】is active on unit, inflicts
Atk/Def-5 on foe and grants Special cooldown
charge +1 per foe's attack during combat.
(Only highest value applied. Does not stack.
Special cooldown charge granted even if foe's
attack deals 0 damage.)

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
戦闘開始時、自分のHPが50%以上、または
自分が【不利な状態異常】を受けている時、
戦闘中、敵の攻撃、守備-5、かつ、敵の攻撃により
ダメージを受けた時、奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)
(この効果は受けたダメージが0の場合も発動する)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Deadly Balance+)
At start of combat, if unit's HP ≥ 25% or
if【Penalty】is active on unit, inflicts
Atk/Spd/Def-5 on foe, inflicts Special cooldown
charge -1 on foe per attack (only highest value
applied; does not stack), and grants Special
cooldown charge +1 to unit per foe's attack
(only highest value applied; does not stack;
Special cooldown charge granted even if foe's
attack deals 0 damage) during combat, and
also, if Special triggers, neutralizes "reduces
damage by X%" effects from non-Special
skills (excluding area-of-effect Specials).
If Special triggers before or during combat,
grants Special cooldown count-2 to unit
after combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
戦闘開始時、自分のHPが25%以上、または
自分が【不利な状態異常】を受けている時、
戦闘中、敵の攻撃、速さ、守備-5、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)、かつ
敵の攻撃によりダメージを受けた時、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)
(この効果は受けたダメージが0の場合も発動する)、
かつ、奥義発動時、奥義以外のスキルによる
「ダメージを◯◯%軽減」を無効
(範囲奥義を除く)

戦闘(または戦闘前)で奥義を発動した場合、
戦闘後、奥義発動カウント-2

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Deadly Balance

--

Japanese

死者の帳尻を

To Balance the Cohort of the Dead; the Japanese name uses similar wording to how Líf describes his deal with Hel: ヘルが言った、死者の数の帳尻を合わせよ "Hel told me to balance the cohort of the dead".

Spanish

Equilibrio mortal

Mortal balance

French

Équilibre mortel

Mortal balance

German

Tödliche Balance

Deadly Balance

Italian

Equilibrio funereo

Mournful balance

Portuguese

Equilíbrio mortal

Mortal balance

Traditional Chinese

填補死者的數量

Fill the number of the dead

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingLive for BountyLive for HonorMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo