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Days Lost
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Days Lost (Japanese: 在りし日の面影 Memories of a Face from Bygone Days) is the twenty-fourth chapter of the Revelation path in Fire Emblem Fates. In this chapter, Corrin encounters their mother again as they enter into Castle Gyges.
Plot
- Main article:
Days Lost/Script
After defeating Arete, Corrin pushes forward into Castle Valla. There, he/she falls into a trap and encounters Mikoto, who claims to retain her free will as a puppet of Anankos. Corrin tries to attack Mikoto, refusing to believe in Anankos' trickery, but stops when Mikoto does not defend herself. Corrin decides to believe Mikoto and Mikoto warns them of a trap-filled maze ahead. Shortly after telling Corrin this, Mikoto vanishes. Corrin eventually hears Azura's singing from another part of the room and finds her. He/She tells her about what Mikoto had told him/her earlier.
However, this is a ruse to get Corrin to lower his/her guard, and he/she is forced to battle and kill her. Before the battle starts, Mikoto tells Corrin and his/her party that there are a set of two doors in each room; the blue ones are safe, while the red ones damage all deployed units. If the player defies Mikoto's advice and opens a red door, Mikoto will appear disappointed, but nonetheless encourages Corrin and their party to continue. At the final set of doors, Mikoto tries to drop the party's guard by telling them that the red door is safe. If the player follows this suggestion, all units are dropped to 1 HP and Mikoto is happy that this means they will all die together. Disregarding this suggestion prompts Mikoto's surprise that Corrin saw through her ruse and Corrin explains that he/she was suspicious about Mikoto's manner of speech; Mikoto reasons that if Corrin and his/her party die, they can forever be reunited in the service of Anankos.
After Mikoto is defeated, she truly regains her free will and thanks her children, who are depressed and horrified to lose their mother again. Before her death, Mikoto reveals to Corrin that he/she is Vallite royalty and that Arete is her older sister, making Corrin and Azura cousins. As Mikoto passes on, Corrin swears to defeat Anankos.
Chapter data
Normal Hard Lunatic
This chapter's map is 23 columns by 28 rows.
Character data
Characters | |
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New units
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Available characters
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Avatar f-default |
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Enemy data
Normal Hard Lunatic
Reinforcements
In this chapter, reinforcements appear when a playable unit is found in one of the starting enemies' attack range, or if a red door is opened instead of a blue one. On Normal mode, whether a unit is in an enemy's range is only checked on Player Phase. On Hard and Lunatic, it is checked on Enemy Phase after the enemy moves as well, effectively meaning the player must account for double their movement ranges to avoid being spotted. If an enemy from an earlier room noticed a playable unit, reinforcements from the following room will appear on the same turn that the door to the room is opened; the same is true for reinforcements of earlier rooms if a later room's unit spots a player unit. Killing one of the starting enemies will also trigger reinforcements.
Should the player complete the chapter without being spotted, they will be given a set of items as rewards (see above).
- Upon being spotted in the first room or beyond, or after opening the first red door
- 1 Merchant from the eastern border of the first room
- 1 Kinshi Knight with a Steel Naginata from the eastern border of the first room
- 1 Onmyoji from the western border of the first room (Hard/Lunatic only)
- 1 Swordmaster with a Silver Katana from the western border of the first room
- 1 Great Master with a Bloom Festal from the western border of the first room
- 1 Kinshi Knight with a Silver Naginata from the southern border of the first room
- 1 Master Ninja with a Steel Shuriken from the southern border of the first room
- After the previous wave is defeated (Hard/Lunatic only)
- 1 Merchant from the eastern border of the first room
- 1 Kinshi Knight with a Steel Naginata from the eastern border of the first room
- 1 Kinshi Knight with a Silver Naginata from the eastern border of the first room
- 1 Swordmaster with a Silver Katana from the western border of the first room (Lunatic only)
- 1 Great Master from the western border of the first room (Lunatic only)
- Upon being spotted in the second room or beyond, or after opening the second red door
- 2 Mechanists from the eastern border of the second room
- 1/2 Basara(s) from the eastern border of the second room
- 2 Swordmasters with Steel Katanas from the western border of the second room
- 1/2 Master Ninja(s) from the western border of the second room
- After the previous wave is defeated (Hard/Lunatic only)
- 2 Mechanists from the eastern border of the second room (Lunatic only)
- 1 Basara from the eastern border of the second room (Lunatic only)
- 2 Swordmasters with Steel Katanas from the western border of the second room
- 1 Master Ninja with Silver Shurikens from the western border of the second room
- Upon being spotted in the third room
- 2 Merchants from the eastern border of the third room
- 1/2 Mechanist(s) from the eastern border of the third room
- 2 Masters of Arms from the western border of the third room
- 1/2 Great Master(s) from the western border of the third room
- After the previous wave is defeated (Hard/Lunatic only)
- 1/2 Merchant(s) from the eastern border of the third room
- 1 Mechanist from the eastern border of the third room
- 1/2 Master(s) of Arms from the western border of the third room
- 1 Great Master from the western border of the third room
- At the end of the enemy phase after opening the fourth red door
- 1 Basara from the northern border of the room
- 1 Master Ninja with a Steel Shuriken from the northern border of the room
- Note: Triggering any of the initial groups of reinforcements above will also trigger all others when their respective rooms have been opened.
- At the end of the enemy phase after opening the fourth blue door
- 1 Merchant from the portcullis
- 1 Master of Arms from the portcullis
Boss data
- Main article:
Mikoto
Normal/Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If going for reward
Deploy only Corrin and a thief, preferably a Master Ninja or an Adventurer. They should be paired up for the entirety of the chapter. Corrin will have 7 Mov, and the partner will have 6 Mov. (If you have more, good for you.)
- Turn 1: Hold position.
- Turn 2: Hold position.
- Turn 3: Move up one space and right one space.
- Turn 4: Move right five spaces and up two spaces.
- Turn 5: Move right three spaces.
- Turn 6: Move down three spaces and right two spaces.
- Turn 7: Move right three spaces and up three spaces. Have the thief open the blue door.
- Turn 8: Move up two spaces and right four spaces. Switch back to Corrin.
- Turn 9: Move right one space and up six spaces.
- Turn 10: Move up one space and left six spaces.
- Turn 11: Hold position.
- Turn 12: Move left three spaces and down two spaces.
- Turn 13: Move left three spaces and up one space. Have the thief open the chest with the Enfeeble staff.
- Turn 14: Move down two spaces and left one space. Switch back to Corrin.
- Turn 15: Move left four spaces and up three spaces. DO NOT open the red door.
- Turn 16: Move left three spaces. Have the thief open the blue door.
- Turn 17: Move up two spaces and right four spaces. Switch back to Corrin.
- Turn 18: Move right one space and up four spaces.
- Turn 19: Move left five spaces and up two spaces.
- Turn 20: Move up two spaces. Have the thief open the chest with the Flame Shuriken.
- Turn 21: Move left one space. Have the thief open the chest with the Surefire Yumi.
- Turn 22: Hold position. Switch back to Corrin.
- Turn 23: Move down four spaces.
- Turn 24: Move down four spaces.
- Turn 25: Move right one space and down two spaces.
- Turn 26: Hold position.
- Turn 27: Move up two spaces and right five spaces.
- Turn 28: Move right four spaces.
- Turn 29: Hold position.
- Turn 30: Move right three spaces.
- Turn 31: Move right one space.
- Turn 32: Hold position.
- Turn 33: Move right four spaces and up three spaces.
- Turn 34: Move right three spaces and down one space. Have the thief open the chest with the Lightning.
- Turn 35: Move up two spaces and left three spaces. Switch back to Corrin.
- Turn 36: Hold position.
- Turn 37: Move up one space.
- Turn 38: Move left four spaces and up three spaces. Defy Mikoto and have your thief open the blue door.
Defeat Mikoto and the promoted units guarding her to end the chapter.
If going for turn count
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is the third Fire Emblem chapter to feature a stealth mission, following Chapter 4 of Thracia 776 and Chapter 10 of Path of Radiance.
- On Normal mode, the enemies will behave like the guards in the respective Path of Radiance chapter where units do not get caught unless they start within attack range. On at least Hard, however, they can detect units within range after moving.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Days Lost |
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French |
Visions d'outre-tombe |
Visions from the grave. |
Gallery
← Arete Undone • | Days Lost | • Blades Drawn → |
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