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Location
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Castle: Throne Room
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Boss(es)
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Garon
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“
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It's time, Corrin. I'm going to sing my song without restraint. You must act while its effects are at their strongest. [...] Don't worry—and don't try to stop me. This is my destiny.
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”
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— Azura
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Dawn Breaks (Japanese: 闇の去り行く暁 The Dawn Parts the Darkness) is the twenty-eighth and final chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Garon has invoked his draconic lineage to become a dragon himself, and Corrin must end him or face death.
Plot
- Main article: Dawn Breaks/Script
- The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variation instead.
Corrin awakens in what appears to be her bedroom in the Northern Fortress, with Flora and Lilith by her side. Flora's refusal to use her ice magic, along with Jakob and Felicia's absence causes her to feel suspicious, when Elise and Xander appear by her side as well. The two urge her to rethink situation, and she remembers that was just fighting Garon in his throne room before this. Xander urges her not to join them in death, and they hear the voices of those who fought with her in the prior battle. Corrin bids farewell to the departed souls one by one, regains the destroyed Yato, and returns to the throne room alive. Garon attempts to shatter the Yato again, only to fail. Corrin vows to end Garon's reign, and to bring peace back to both Hoshido and Nohr. Azura begins singing her song to weaken Garon, and Corrin's final battle begins.
Ultimately, Corrin's army is victorious, and Garon is slain once and for all. Just before dying, however, Garon reverts to his human form and tells Corrin that he saw her as his "most precious pawn", and tells that he is at peace. He reveals that, since some indeterminate moment, he changed and his old self was lost forever. After Garon fades away, Azura follows suit as a result of singing her song, though not before asking Corrin to live a joyful life, and to smile one last time for her. Corrin vows to hold her promise, and hopes that she might sing for her once again someday.
Afterwards, Corrin, Hinoka, and Sakura attend Ryoma's coronation as the next king of Hoshido, where they meet Leo and Camilla once again. Ryoma pledges to maintain peace with Nohr, and to share Hoshido's abundance with them. In the middle of the festival, Corrin visits the lake where she first met Azura, where she has one final encounter with her spirit. The next day, Corrin meets once again with her Hoshidan siblings.
Chapter data
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Victory: Defeat Garon.
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Corrin dies* or the player's army is routed.
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16
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{{{partner}}}
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0
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26+18
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{{{third}}}
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Victory: Defeat Garon.
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Corrin dies* or the player's army is routed.
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16
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{{{partner}}}
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0
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30+45
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{{{third}}}
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Victory: Defeat Garon.
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Corrin dies* or the player's army is routed.
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16
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{{{partner}}}
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0
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50+∞
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{{{third}}}
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This chapter's map is 25 columns by 30 rows.
Character data
Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
The Dragon Veins in this chapter are stated to have the effect "Blight area to feed Garon HP each turn". Blighted area will damage both playable and enemy units for 10 HP at the end of player phase, feeding that HP to Garon. They are located as follows:
- Column 12, row 9: One square west of Garon's starting position
- Column 12, row 11: One square west of a Brave Lance General
- Column 14, row 9: One square east of Garon's starting position
- Column 14, row 11: One square east of a Brave Lance General
Enemy data
Reinforcements
- Turn 5
- Turn 5 (Hard/Lunatic only)
- Turn 5 (Lunatic only)
- Turn 6
- Turn 6 (Hard/Lunatic only)
- Turn 7
- Turn 7 (Hard/Lunatic only)
- Turn 7 (Lunatic only)
- Turn 8
- Turn 8 (Hard/Lunatic only)
- Turn 8 (Lunatic only)
- The pattern in turns 7 and 8 continues up to turn 11/up to turn 15/infinitely.
Boss data
- Main article: Garon
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is the final chapter of Fire Emblem Fates: Birthright, and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters or status staves for a rainy day, it's time to take out your umbrella.
This chapter is a top contender for being one of, if not the easiest endgames in the franchise. Garon starts off within spitting distance of your forces with only a paltry General to protect him. Rip him up and send your most powerful units like Corrin, Ryoma, and Takumi (using your cavalry and ninja as ferries if need be) to wail on Garon until he drops. If you feel like killing him even faster, he has no immunity to the Hexing Rod or other debuffs.
Congratulations! You've beaten Fire Emblem Fates: Birthright!
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Dawn Breaks
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Gallery
References