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Dark Reunion: Difference between revisions
m (→Chapter data) |
(→Enemy data: AI notes) |
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Line 141: | Line 141: | ||
|#1=6 | |#1=6 | ||
|inventory1={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory1={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes1=The three not surrounding [[Garon]] begin moving unprovoked on turn 5. | |||
|- | |- | ||
|name2=[[Nohr]]ian | |name2=[[Nohr]]ian | ||
Line 147: | Line 148: | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|14|Hammer|image=axe|type=drop}} | |inventory2={{Item|14|Hammer|image=axe|type=drop}} | ||
|notes2=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name3=[[Nohr]]ian | |name3=[[Nohr]]ian | ||
Line 153: | Line 155: | ||
|#3=1 | |#3=1 | ||
|inventory3={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory3={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes3=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name4=[[Nohr]]ian | |name4=[[Nohr]]ian | ||
Line 159: | Line 162: | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | |inventory4={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | ||
|notes4=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name5=[[Nohr]]ian | |name5=[[Nohr]]ian | ||
Line 165: | Line 169: | ||
|#5=6 | |#5=6 | ||
|inventory5={{Item|14|Steel Sword|image=sword}} • {{Item|14|Javelin|image=lance}} | |inventory5={{Item|14|Steel Sword|image=sword}} • {{Item|14|Javelin|image=lance}} | ||
|notes5=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name6=[[Nohr]]ian | |name6=[[Nohr]]ian | ||
Line 171: | Line 176: | ||
|#6=6 | |#6=6 | ||
|inventory6={{Item|14|Steel Bow|image=bow}} | |inventory6={{Item|14|Steel Bow|image=bow}} | ||
|notes6=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name7=[[Nohr]]ian | |name7=[[Nohr]]ian | ||
Line 177: | Line 183: | ||
|#7=4 | |#7=4 | ||
|inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}} | |inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}} | ||
|notes7=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name8=[[Nohr]]ian | |name8=[[Nohr]]ian | ||
Line 183: | Line 190: | ||
|#8=1 | |#8=1 | ||
|inventory8={{Item|14|Iron Bow|image=bow}} • {{Item|14|3000G|link=Gold|image=gold|type=drop}}<br>{{Item|14|Locktouch}} | |inventory8={{Item|14|Iron Bow|image=bow}} • {{Item|14|3000G|link=Gold|image=gold|type=drop}}<br>{{Item|14|Locktouch}} | ||
|notes8=Prioritizes opening a [[chest]], then escaping. | |notes8=Prioritizes opening a [[chest]], then escaping via the south. | ||
|- | |- | ||
|nameb=[[Garon]] | |nameb=[[Garon]] | ||
Line 197: | Line 204: | ||
|#r1=1 | |#r1=1 | ||
|inventoryr1={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Aegis}} • {{Item|14|Elbow Room}} | |inventoryr1={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Aegis}} • {{Item|14|Elbow Room}} | ||
|notesr1=Will not move until provoked. | |||
|- | |- | ||
|namer2=[[Laslow]] | |namer2=[[Laslow]] | ||
Line 204: | Line 212: | ||
|#r2=1 | |#r2=1 | ||
|inventoryr2={{Item|14|Killing Edge|image=sword}}<br>{{Item|14|Fancy Footwork}} • {{Item|14|Good Fortune}} | |inventoryr2={{Item|14|Killing Edge|image=sword}}<br>{{Item|14|Fancy Footwork}} • {{Item|14|Good Fortune}} | ||
|notesr2=Will not move until provoked. | |||
|- | |- | ||
|namerl=[[Peri]] | |namerl=[[Peri]] | ||
Line 211: | Line 220: | ||
|#rl=1 | |#rl=1 | ||
|inventoryrl={{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Bloodthirst}} | |inventoryrl={{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Bloodthirst}} | ||
|notesrl=Will not move until provoked. | |||
}} | }} | ||
|content2={{ChapEnemies | |content2={{ChapEnemies | ||
Line 219: | Line 229: | ||
|#1=8 | |#1=8 | ||
|inventory1={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory1={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes1=The five not surrounding [[Garon]] begin moving unprovoked on turn 5. | |||
|- | |- | ||
|name2=[[Nohr]]ian | |name2=[[Nohr]]ian | ||
Line 225: | Line 236: | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|14|Hammer|image=axe|type=drop}} | |inventory2={{Item|14|Hammer|image=axe|type=drop}} | ||
|notes2=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name3=[[Nohr]]ian | |name3=[[Nohr]]ian | ||
Line 231: | Line 243: | ||
|#3=7 | |#3=7 | ||
|inventory3={{Item|14|Steel Sword|image=sword}} • {{Item|14|Javelin|image=lance}} | |inventory3={{Item|14|Steel Sword|image=sword}} • {{Item|14|Javelin|image=lance}} | ||
|notes3=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name4=[[Nohr]]ian | |name4=[[Nohr]]ian | ||
Line 237: | Line 250: | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory4={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes4=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name5=[[Nohr]]ian | |name5=[[Nohr]]ian | ||
Line 243: | Line 257: | ||
|#5=2 | |#5=2 | ||
|inventory5={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | |inventory5={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | ||
|notes5=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name6=[[Nohr]]ian | |name6=[[Nohr]]ian | ||
Line 249: | Line 264: | ||
|#6=9 | |#6=9 | ||
|inventory6={{Item|14|Steel Bow|image=bow}} | |inventory6={{Item|14|Steel Bow|image=bow}} | ||
|notes6=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name7=[[Nohr]]ian | |name7=[[Nohr]]ian | ||
Line 255: | Line 271: | ||
|#7=4 | |#7=4 | ||
|inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}} | |inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}} | ||
|notes7=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name8=[[Nohr]]ian | |name8=[[Nohr]]ian | ||
Line 261: | Line 278: | ||
|#8=1 | |#8=1 | ||
|inventory8={{Item|14|Iron Bow|image=bow}} • {{Item|14|3000G|link=Gold|image=gold|type=drop}}<br>{{Item|14|Locktouch}} | |inventory8={{Item|14|Iron Bow|image=bow}} • {{Item|14|3000G|link=Gold|image=gold|type=drop}}<br>{{Item|14|Locktouch}} | ||
|notes8=Prioritizes opening a [[chest]], then escaping. | |notes8=Prioritizes opening a [[chest]], then escaping via the south. | ||
|- | |- | ||
|nameb=[[Garon]] | |nameb=[[Garon]] | ||
Line 275: | Line 292: | ||
|#r1=1 | |#r1=1 | ||
|inventoryr1={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Aegis}} • {{Item|14|Elbow Room}} | |inventoryr1={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Aegis}} • {{Item|14|Elbow Room}} | ||
|notesr1= | |notesr1=Begins moving on the turn he appears. | ||
|- | |- | ||
|namer2=[[Laslow]] | |namer2=[[Laslow]] | ||
Line 283: | Line 300: | ||
|#r2=1 | |#r2=1 | ||
|inventoryr2={{Item|14|Killing Edge|image=sword}}<br>{{Item|14|Fancy Footwork}} • {{Item|14|Strong Riposte}} • {{Item|14|Good Fortune}} | |inventoryr2={{Item|14|Killing Edge|image=sword}}<br>{{Item|14|Fancy Footwork}} • {{Item|14|Strong Riposte}} • {{Item|14|Good Fortune}} | ||
|notesr2= | |notesr2=Begins moving on the turn he appears. | ||
|- | |- | ||
|namerl=[[Peri]] | |namerl=[[Peri]] | ||
Line 291: | Line 308: | ||
|#rl=1 | |#rl=1 | ||
|inventoryrl={{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Bloodthirst}} | |inventoryrl={{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Bloodthirst}} | ||
|notesrl= | |notesrl=Begins moving on the turn she appears. | ||
}} | }} | ||
|content3={{ChapEnemies | |content3={{ChapEnemies | ||
Line 300: | Line 317: | ||
|#1=6 | |#1=6 | ||
|inventory1={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory1={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes1=The three not surrounding [[Garon]] begin moving unprovoked on turn 5. | |||
|- | |- | ||
|name2=[[Nohr]]ian | |name2=[[Nohr]]ian | ||
Line 306: | Line 324: | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|14|Hammer|image=axe|type=drop}} | |inventory2={{Item|14|Hammer|image=axe|type=drop}} | ||
|notes2=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name3=[[Nohr]]ian | |name3=[[Nohr]]ian | ||
Line 312: | Line 331: | ||
|#3=7 | |#3=7 | ||
|inventory3={{Item|14|Steel Sword|image=sword}} • {{Item|14|Javelin|image=lance}} | |inventory3={{Item|14|Steel Sword|image=sword}} • {{Item|14|Javelin|image=lance}} | ||
|notes3=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name4=[[Nohr]]ian | |name4=[[Nohr]]ian | ||
Line 318: | Line 338: | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory4={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes4=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name5=[[Nohr]]ian | |name5=[[Nohr]]ian | ||
Line 324: | Line 345: | ||
|#5=1 | |#5=1 | ||
|inventory5={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | |inventory5={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | ||
|notes5=Lead unit of [[pair up]] with a [[Cavalier]]. | |notes5=• Lead unit of [[pair up]] with a [[Cavalier]].<br>• Begins moving unprovoked on turn 5. | ||
|- | |- | ||
|name6=[[Nohr]]ian | |name6=[[Nohr]]ian | ||
Line 338: | Line 359: | ||
|#7=1 | |#7=1 | ||
|inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | |inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Javelin|image=lance}} | ||
|notes7=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name8=[[Nohr]]ian | |name8=[[Nohr]]ian | ||
Line 344: | Line 366: | ||
|#8=2 | |#8=2 | ||
|inventory8={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | |inventory8={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}} | ||
|notes8=Lead units of [[pair up]] with [[Outlaw]]s. | |notes8=• Lead units of [[pair up]] with [[Outlaw]]s.<br>• Begins moving unprovoked on turn 5. | ||
|- | |- | ||
|name9=[[Nohr]]ian | |name9=[[Nohr]]ian | ||
Line 358: | Line 380: | ||
|#10=9 | |#10=9 | ||
|inventory10={{Item|14|Steel Bow|image=bow}} | |inventory10={{Item|14|Steel Bow|image=bow}} | ||
|notes10=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name11=[[Nohr]]ian | |name11=[[Nohr]]ian | ||
Line 364: | Line 387: | ||
|#11=4 | |#11=4 | ||
|inventory11={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}} | |inventory11={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}} | ||
|notes11=Begins moving unprovoked on turn 5. | |||
|- | |- | ||
|name12=[[Nohr]]ian | |name12=[[Nohr]]ian | ||
Line 370: | Line 394: | ||
|#12=1 | |#12=1 | ||
|inventory12={{Item|14|Iron Bow|image=bow}} • {{Item|14|3000G|link=Gold|image=gold|type=drop}}<br>{{Item|14|Locktouch}} | |inventory12={{Item|14|Iron Bow|image=bow}} • {{Item|14|3000G|link=Gold|image=gold|type=drop}}<br>{{Item|14|Locktouch}} | ||
|notes12=Prioritizes opening a [[chest]], then escaping. | |notes12=Prioritizes opening a [[chest]], then escaping via the south. | ||
|- | |- | ||
|nameb=[[Garon]] | |nameb=[[Garon]] | ||
Line 384: | Line 408: | ||
|#r1=1 | |#r1=1 | ||
|inventoryr1={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Aegis}} • {{Item|14|Elbow Room}} | |inventoryr1={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Aegis}} • {{Item|14|Elbow Room}} | ||
|notesr1= | |notesr1=Begins moving on the turn he appears. | ||
|- | |- | ||
|namer2=[[Laslow]] | |namer2=[[Laslow]] | ||
Line 392: | Line 416: | ||
|#r2=1 | |#r2=1 | ||
|inventoryr2={{Item|14|Killing Edge|image=sword}}<br>{{Item|14|Fancy Footwork}} • {{Item|14|Strong Riposte}} • {{Item|14|Good Fortune}} | |inventoryr2={{Item|14|Killing Edge|image=sword}}<br>{{Item|14|Fancy Footwork}} • {{Item|14|Strong Riposte}} • {{Item|14|Good Fortune}} | ||
|notesr2= | |notesr2=Begins moving on the turn he appears. | ||
|- | |- | ||
|namerl=[[Peri]] | |namerl=[[Peri]] | ||
Line 400: | Line 424: | ||
|#rl=1 | |#rl=1 | ||
|inventoryrl={{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Bloodthirst}} | |inventoryrl={{Item|14|Beast Killer|image=lance}}<br>{{Item|14|Bloodthirst}} | ||
|notesrl= | |notesrl=Begins moving on the turn she appears. | ||
}} | }} | ||
}} | }} |
Revision as of 19:38, 24 January 2020
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“ | Very well. My mother lives in a small village a few miles from here. She's old and frail, and I'm told the end could come at any moment. I really need to go and see her right away, but there's a problem... I'm a singer, and I have a performance scheduled today...for King Garon. | ” | — Layla |
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Dark Reunion (Japanese: 楽園の再会 Reunion in Paradise) is the twelfth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army finally arrive on Nohrian shores in Cyrkensia, in the kingdom of Nestra, en route toward Cheve in search of Ryoma. After Azura attempts to ring-in for a famous local singer, only to fail to deceive the intended target, Corrin's army find themselves in battle against the Nohrians--and the man he/she knew as his/her older brother.
Plot
- Main article:
Dark Reunion/Script
Corrin's army finally arrives on Nohrian shores in Cyrkensia, a city in the kingdom of Nestra; Corrin, mistaking this area as being Cheve, deduces that Ryoma probably doesn't need their help if he's in the area, to which Hinoka explains their actual location to Corrin--Nestra being another neutral kingdom much like Izumo, people from both Hoshido and Nohr vacation in Cyrkensia even during times of war, after which Corrin and Azura start to discuss the city's nightlife. Kaden runs into the group and introduces himself to them, to which he and Corrin discuss shapeshifting and Azura revealing him to be a Hoshidan kitsune; Kaden's MO for being in the area is revealed to be performin a favor for a human who was nice to him, after which we meet Layla. Layla's plight involves wanting to return home to visit her mother right away, yet a performance is scheduled for that evening and Garon will be in attendance; Azura offers to perform in Layla's stead as an opportunity to take the Nohrians by surprise, and when Kaden reveals that Azura and Layla look nothing alike, Azura reveals that Zola can rectify that. Azura reveals that, while Garon is distracted by her song, others can approach undetected--and should they manage to capture Garon, Nohr would have no choice but to negotiate for peace; Zola, hesitant at what Garon might do should he be found out, states that he can change Azura's appearance but not her voice, after which Corrin and Hinoka bring up Azura's skill at singing. After Layla leaves the scene, Kaden asks Corrin if he could join his/her army and reveals how he can transform with his beaststone; Sakura states that there isn't much time left before the show begins, after which Corrin asks Zola to work his magic.
Inside the opera house, Takumi asks where Garon is, to which Corrin points to a roped-off area; Takumi then asks who's with Garon, after which we spot Elise states that she hopes the music will distract her from what's going on, to which Corrin, introducing Elise as his/her sister, notices the change in her demeanor, apologizes to her for deciding to stand against her, and states that he/she hopes she understands the decisions he/she made. As the show starts, Elise and Garon discuss the upcoming performance, as Azura begins singing Lost in Thoughts All Alone to Corrin's shock; (Cutscene: "Light Song") Azura performs the first verse of the song, to which we see Garon visibly discomforted. Once the cutscene ends, Corrin starts to prepare for a sneak operation when Garon notices him/her and orders his soldiers to capture him/her, revealing that Garon was not deceived by the ring-in; after Elise shows concern for Corrin, Garon states that he couldn't believe Corrin would willingly let Zola travel with him/her, revealing that Zola was behind the deception falling apart. Zola attempts to beg for mercy, hoping Leo could spare him and Corrin could be pardoned, only to be killed by Garon much to Elise's horror; Takumi suggests that the group go after Garon, to which Corrin states is too risky as there are too many Nohrians, to which he/she states that they need to retreat and regroup. The battle begins at this point.
At the end of turn 3 on player phase, Corrin notices arriving reinforcements, after which Xander, Laslow and Peri arrive; Xander announces his anger towards Corrin for daring to attack Garon, who he/she once called "Father". Corrin and Silas attempt to reason with Xander, only for Xander to denounce them both as traitors and dares Corrin to take him on in battle. At the start of the fifth turn, Azura points out the escape route Corrin is supposed to use to escape the area.
Once the battle ends, Corrin states that he/she believes they're safe where they've ended up, only for Xander to quickly catch up, telling Corrin that he/she cannot escape; Xander once again scolds him/her for betraying Garon and their family, and express regret at once calling him/her, Brother/Sister and attempts to engage Corrin again, but Elise arrives to distract him and offer herself in his/her stead. Corrin attempts to stop her, but Azura suggests that Corrin and the rest of the army take advantage of the situation and run away. Xander warns Corrin he/she can't run forever and that he will always find him/her, because it is his/her destiny to face him. Over at the docks, Takumi states that he believes the army really has shaken the Nohrians this time, after which Corrin seeks out Azura only to find her visibly tired; once Azura recovers a bit, she states that Ryoma is still out there and leaves the scene to Corrin's notice.
Summary
Having narrowly survived a vicious attack at sea, Corrin arrives at the port city of Cyrkensia. A chance encounter offers the group an unexpected opportunity.
Chapter data
Normal Hard Lunatic
This chapter's map is 25 columns by 20 rows.
Character data
Characters | |||||||||||
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New units
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Available characters
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Avatar f-default |
Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 2, row 18: One square east of the southwesternmost non-ice tile on the map
- Column 24, row 7: One square north, one square west of the northeasternmost bridge tile on the map
Dragon Vein data
The Dragon Vein in this chapter is stated to have the effect "Freeze the water to make it passable". It is located as follows:
- Column 17, row 15: Two squares east of the Dracoshield chest
Enemy data
Normal Hard Lunatic
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Reinforcements
- At the start of enemy phase 1 (Hard/Lunatic)/3 (Normal)
Boss data
Main boss
- Main article:
Garon
Normal/Hard Lunatic
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Sub-bosses
- Main article:
Xander
Normal/Hard Lunatic
- Main article:
Laslow
Normal Hard Lunatic
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- Main article:
Peri
Normal/Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
- The objective of the mission can be accomplished extremely fast if Corrin is paired with a flying unit like Reina (who holds a movement score of 8). However, it means the player forfeits a lot of experience as well as the hammer dropped by the Great Knight and the Dracoshield from the chest (though this item can prove difficult to get before it is swiped by the Outlaw).
- The Armorslayer obtained during A Vow Upheld and the Sting Shuriken equipped by Kagero can be useful to defeat the Great Knight at the beginning of the mission should a fight be desired.
- Garon is a formidable enemy, equally resilient and powerful. Though he can technically be beaten, players who haven't specifically prepared their army for this trial should stay out of his attack range as he will not move.
- Xander, Laslow and Peri will not move unless provoked on Normal difficulty. Though they are not as challenging as Garon, they should be avoided if the player hasn't trained his or her army beforehand, as they wield superior weapons and benefit from many buffing skills.
Trivia
- This is the only chapter in Birthright that does not have a Rout the Enemy or Defeat the Boss objective to complete it.
- This chapter's map is reused in Conquest Chapter 14, but with some different map layouts.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Dark Reunion |
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French |
Sombre retrouvailles |
Dark Reunion |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← To the Sea • | Dark Reunion | • Another Hope → |
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