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==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
In lower diffuculties this chapter is best beaten by warping a strong bosskiller to defeat Hardin and warping Marth afterwards to seize the throne. If the player wants to get the items they can warp in a thief or use the thief staff, as the only brave weapon available in the game are hidden in the chests of this chapter. If the player doesn't have a warp staff or is playing on lunatic it's quite a bit more complicated. Firstly you need to deal with the thief as he can be very annoying, you cannot reach him turn one without a dance, but he isn't particularly bulky and a trained Katarina or Linde should be able to one shot him. The second annoying part is the hallway guarded by 2 heroes and on the opposite side of the wall there's a sniper, general and sage right next to them. Heroes have capped skill and can only be doubled by swordmasters with capped speed or berserkers and snipers using the starsphere. The swordslayer is very effective against them, but be careful as one of the lunatic exclusive characters also carries a swordslayer. As it's extemely difficult to take on the enemies on both sides it's best to bait the sage and sniper first by getting in their range with one of your bulkier units and then finishing each of them seperately. There's also a swarm bishop in the jail cell that's particularly annoying. After crossing said hallway reinforcements will start to appear, they are very strong so it's best to just ignore them and rush towards Hardin. At this point it's a good idea to rescue Midia as it can be difficult to rescue her otherwise. Now you must choose between going left or right. It's definetely better to go right as the enemies there are easy enough to deal with compared to the Earth dragon and 2 Heroes, the door makes for a good chokepoint and there are good items there to take. Now the final part of this map is the boss, Hardin. Note that it's only possible to harm him if the unit that attacks him is using the Lightsphere, he's incredebly strong, fast and bulky. He will double Generals and Dracoknights even if they have the starspehere on them. There isn't a particularly easy way to deal with him and it's best to kill him in 1 turn by dancing or using the Again staff with your strongest unit. After defeating him and seizing with Marth you will either finish the Binding Shield or get the Darksphere at which point you'll get the bad ending. | |||
In order to access the sidequest Depth of the Abyss, the player must have completed the Binding Shield recruited Wolf, Sedgar, Vyland, Roshea and Midia and kept them alive, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows: | |||
Difficulty Turn count | |||
Normal 24 | |||
Hard 28 | |||
Maniac 33 | |||
Lunatic 38 | |||
Lunatic′ 43 | |||
==Trivia== | ==Trivia== |
Revision as of 11:35, 4 July 2020
This page has been marked as a stub. Please help improve the page by adding information. |
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Dark Emperor (Japanese: 暗黒皇帝 The Dark Emperor) is the twentieth chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Plot
- Main article:
Dark Emperor/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
Characters | |||||||||||
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New units
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Available characters
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Default male player's unit Raian Malliesia Yumina Yubello Samto Ellerean Leiden |
Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
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Reinforcements
- Upon nearing the throne room, continuing until 5 of each appear.
- Note: All reinforcements are halted when Hardin is defeated.
Boss data
- Main article:
Hardin
Mystery of the Emblem New Mystery of the Emblem
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In lower diffuculties this chapter is best beaten by warping a strong bosskiller to defeat Hardin and warping Marth afterwards to seize the throne. If the player wants to get the items they can warp in a thief or use the thief staff, as the only brave weapon available in the game are hidden in the chests of this chapter. If the player doesn't have a warp staff or is playing on lunatic it's quite a bit more complicated. Firstly you need to deal with the thief as he can be very annoying, you cannot reach him turn one without a dance, but he isn't particularly bulky and a trained Katarina or Linde should be able to one shot him. The second annoying part is the hallway guarded by 2 heroes and on the opposite side of the wall there's a sniper, general and sage right next to them. Heroes have capped skill and can only be doubled by swordmasters with capped speed or berserkers and snipers using the starsphere. The swordslayer is very effective against them, but be careful as one of the lunatic exclusive characters also carries a swordslayer. As it's extemely difficult to take on the enemies on both sides it's best to bait the sage and sniper first by getting in their range with one of your bulkier units and then finishing each of them seperately. There's also a swarm bishop in the jail cell that's particularly annoying. After crossing said hallway reinforcements will start to appear, they are very strong so it's best to just ignore them and rush towards Hardin. At this point it's a good idea to rescue Midia as it can be difficult to rescue her otherwise. Now you must choose between going left or right. It's definetely better to go right as the enemies there are easy enough to deal with compared to the Earth dragon and 2 Heroes, the door makes for a good chokepoint and there are good items there to take. Now the final part of this map is the boss, Hardin. Note that it's only possible to harm him if the unit that attacks him is using the Lightsphere, he's incredebly strong, fast and bulky. He will double Generals and Dracoknights even if they have the starspehere on them. There isn't a particularly easy way to deal with him and it's best to kill him in 1 turn by dancing or using the Again staff with your strongest unit. After defeating him and seizing with Marth you will either finish the Binding Shield or get the Darksphere at which point you'll get the bad ending.
In order to access the sidequest Depth of the Abyss, the player must have completed the Binding Shield recruited Wolf, Sedgar, Vyland, Roshea and Midia and kept them alive, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
Difficulty Turn count Normal 24 Hard 28 Maniac 33 Lunatic 38 Lunatic′ 43
Trivia
- This chapter uses a modified version of the map from The Ageless Palace.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Dark Emperor |
Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations |
Gallery
- Ss fe03 b2 ch20.png
CG image displayed during the intro in Mystery of the Emblem
CG image displayed during the intro in New Mystery of the Emblem
References
← The Last Decisive Battle • | Dark Emperor | • The Wyvern's Dale → • Depths of the Abyss → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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