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Dark Emblem

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Dark Emblem (Japanese: 闇の紋章士 Dark emblem person) is the seventh chapter of Fire Emblem Engage. In this chapter, Alear's journey to Brodia is halted by Hortensia—a princess of Elusia—and her own Emblem.

Dark Emblem

No image available.

Location

The Grand Crossing

New units

Alcryst, Citrinne, Lapis

Boss(es)

Hortensia

Previous chapter(s)

The Stolen Ring

Next chapter(s)

The Kingdom of Might

This chapter introduces Dark Emblems; enemy-exclusive variants of Emblems that cannot enter the engaged state, but grant their users access to their engage skills, attacks, and weapons even when only synced together. It also introduces smash weapons, which knock opponents backwards.

Plot

Main article: Dark Emblem/Script

Alear and Alfred cross the border into Brodia, when an arrow flies just past the former. Its shooter demands them to identify themselves, which Alear and Alfred oblige. Upon hearing this information, the archer jumps forward into a prostrating stance and apologizes profusely to them. Alfred recognizes the man as Alcryst, the younger prince of Brodia; he then introduces his retainers, Citrinne and Lapis, and explains that he was ordered to meet Alear and Alcryst at the border by his father, King Morion. On the way to the border, he and his retainers had only seen Corrupted and bandits, and had assumed Alear's group was among them. The retainers challenge their group to prove their worthiness further, but Alcryst rebukes the two, elaborating on Brodia's heavy valuation of strength.

Alcryst then takes the group to the Grand Crossing, intending to lead them to the castle. On the way there, he explains that his country has held the Ring of the Young Lion, which is currently in possession of Alcryst's older brother, Diamant. The group reaches the Grand Crossing, where they find Elusian soldiers led by Princess Hortensia waiting for them. Hortensia chastises Alcryst and Brodia, criticizing them for invading her country and harming her citizens. She then reveals that she has come by order of her father, King Hyacinth, to take the rings from Alear. Alear refuses, and Hortensia mutters under her breath that her older sister is busy attacking Brodia's castle. She then orders the soldiers to march forward, and a full-scale battle between the two forces erupts.

Midway through the battle, Hortensia taunts Alear with an Emblem Ring of her own. Alear is confused by her ability to summon the Emblem, and she explains that the ring was empowered by Sombron. She refers to it as the Ring of the Princess Exalt, which Alear recognizes as one of the rings that Lumera was guarding. Despite her newfound power, Alear manages to defeat her forces, and she orders her army to retreat. Afterwards, Vander deduces that Elusia possesses five rings, including the Ring of the Lady of the Plains. The group then prepares to leave for Brodia Castle. Meanwhile, Veyle fights off Corrupted within the village at the border, and reminisces about her lost sibling.

Beginning log

The party attempts to cross the border to obtain the ring entrusted to the Kingdom of Brodia.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Hortensia Player Partner Other Enemy
Defeat: Alear dies 1–9+3 {{{partner}}} 3−3 21
File:Cm fe17 7.png
Map dimensions:
24 columns by 17 rows

Character data

Characters
New units
Alcryst
 
Lord
HP
28
Inventory
  Steel Bow
  Iron Bow
  Vulnerary
Level
10
Automatically from turn 1
Citrinne
 
Mage
HP
24
Inventory
  Thunder
  Fire
  Vulnerary
Level
10
Automatically from turn 1
Lapis
 
Sword Fighter
HP
26
Inventory
  Iron Blade
  Iron Sword
  Vulnerary
Level
10
Automatically from turn 1
Required characters
 
Available characters
          

Emblem Ring data

Characters
New units

None

Available characters
    

Additionally, Emblem Energy appears in the following locations:

  • Column 14, row 7: Just west of the northeastern palisade
  • Column 14, row 11: Just west of the southeastern palisade

Item data

Items
Name Obtainment Method
  Master Seal Dropped by Hortensia
  Steel Axe Dropped by Rosado
  Iron Greataxe Dropped by enemy Axe Cavalier

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Hortensia & ??? Wing Tamer 13 1 23+10
 
2+5 4 13+4 13 2+3 12 11 4 5   Elfire  Noble Rapier  Master Seal 
  Big Personality  Dual Strike  All for One
• Syncs with Emblem ??? on her phase of turn 1.
• Will not move until she can attack a unit from 1-range, or until she, Rosado, a nearby Sword Flier, or Goldmary is attacked; in either case, she begins moving.
  Rosado Wyvern Knight 1 1 32 11 6 11 16−5 9 3 7 7 6   Steel Axe 
  Stunning Smile
Will not move until Hortensia can attack a unit from 1-range, or until he, Hortensia, a nearby Sword Flier, or Goldmary is attacked; in either case, he begins moving.
  Elusian Soldier Sword Flier 8 2 24 4 3 9 11 2 6 3 4 5   Iron Sword
Both will not move until Hortensia can attack a unit from 1-range, or until either of them, Hortensia, Rosado, or Goldmary is attacked; in either case, both begin moving.
  Goldmary Hero 1 1 29 7 2 8 17−1 8 6 8 7 5   Steel Sword
  Disarming Sigh
Will not move until Hortensia can attack a unit from 1-range, or until she, Hortensia, Rosado, or a nearby Sword Flier is attacked; in either case, she begins moving.
  Elusian Soldier Lance Armor 10 1 31 8 0 9 3 12 0 2 8 4   Iron Lance
• Starts on a protection tile.
• Immediately begins moving unprovoked.
  Elusian Soldier Lance Fighter 9 1 27 7 3 11 8−1 4 3 2 6 4   Iron Lance
Immediately begins moving unprovoked.
  Elusian Soldier Lance Fighter 9 1 27 7 3 11 8−3 4 3 2 6 4   Javelin
Immediately begins moving unprovoked.
  Elusian Soldier Lance Fighter 9 1 27 7 3 11 7−3 3 2 0 6 4   Javelin
• Cannot avoid attacks.
• Starts on a protection tile.
• Immediately begins moving unprovoked.
  Elusian Soldier Sword Flier 9 3 25 5 3 10 12 2 6 4 5 5   Iron Sword
• The western one immediately begins moving unprovoked.
• The northern one and the southern one begin moving unprovoked on turn 2.
  Elusian Soldier Mage 8 2 19 0 6 8 8 0 6 2 4 4   Fire
Immediately begins moving unprovoked.
  Elusian Soldier Axe Cavalier 10 1 28 6 1 11 10−3 4 3 3 7 5   Iron Axe
Begins moving unprovoked on turn 2.
  Elusian Soldier Axe Cavalier 10 1 28 6 1 11 10−5 4 3 3 7 5   Iron Greataxe 
Begins moving unprovoked on turn 2.
  Elusian Soldier Sword Armor 10 2 31 8 0 9 3 12 0 2 8 4   Iron Sword
• Starts on a protection tile.
• Both begin moving if either of them, the Martial Monk, or an eastern Axe Cavalier is provoked.
  Elusian Soldier Martial Monk 8 1 21 2 4 7 7 2 7 3 3 4   Iron-Body Art  Heal
Begins moving if a nearby Sword Armor or Axe Cavalier is provoked.
  Elusian Soldier Axe Cavalier 10 2 28 6 1 11 10−5 4 3 3 7 5   Hand Axe
Both begin moving if either of them or a nearby Sword Armor or Martial Monk is provoked.

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Alcryst Lord 10 1 28 11 2 17 12−1 8 5 8 6 4   Steel Bow  Iron Bow  Vulnerary
  Get Behind Me!
Becomes playable on turn 1.
  Citrinne Mage 10 1 24 2 15 13 10−6 3 12 10 4 4   Thunder  Fire  Vulnerary
  Generosity
Becomes playable on turn 1.
  Lapis Sword Fighter 10 1 26 11 2 12 14−2 7 6 7 5 4   Iron Blade  Iron Sword  Vulnerary
  Share Spoils
Becomes playable on turn 1.

Boss data

Main article: Hortensia

Normal Hard Maddening

 
  Wing Tamer
Level 13
Movement 5
Emblem  
Stats
Max HP 23+10
 
Defense 2+3
Strength 2+5 Resistance 12
Magic 4 Luck 11
Dexterity 13+4 Build 4
Speed 13
Inventory Skills
  Elfire
  Noble Rapier
  Master Seal 
  Big Personality
  Dual Strike
  All for One
Weapon Levels
  --   --   --   --
  --   B   B   --   --
Note: Hortensia does not sync with her Emblem until enemy phase of turn 1.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your new recruits are Alcryst, a bowman with a little less Strength but far more Speed than Etie who can one-shot fliers other than Hortensia and Rosado on this map with his Steel Bow; Lapis, another swift swordswoman with your first smash weapon, and Citrinne, another solid Mage packing your first 1-3 range Thunder tome. At the start of the battle, the southwestern Sword Flier is just begging to be shot by Alcryst. Oblige her, have your mages rip up the northwest Lance Armor, and have everyone else tear up the Lance Fighter. Feel free to try out Lapis' Iron Blade on the Lance Fighter to see how smash weapons work and how they can benefit you in battle. Send some axe-wielders north to intercept the incoming Lance Fighters and some mage killers south to deal with the Mages. On turn 2, the next wave consisting of two Axe Cavaliers, two Sword Fliers, and an Archer will aggro. You can use the collapsed part of the bridge to engage the Archer at 2 range without facing the cavalry. Once this wave is dead, you have a moment to rest and collect yourself.

When you pull the two Sword Armors, two each of Archers, Sword Fliers, and Axe Cavaliers will aggro with them. Citrinne has enough power at base to one-round a Sword Armor with Fire and Divinely Inspiring support. If you have another good magic-user who can one-round the other Sword Armor with Surge, so much the better. Have your bowmen take up intercept positions on the north and south ends so they can dispose of the fliers. Once the group comes down on you, overwhelm the Axe Cavaliers with Alear and Lapis, then kill the Archers on the following turn. Note that Hortensia and her cronies won't aggro until Hortensia can attack from 1 range, so you can play around that to keep your backline protected.

Hortensia is the first boss in the game to have a Dark Sync with an Emblem. This means that their Engage meter never runs out and they will use Engage attacks with impunity. When you're ready to rock, place Louis on one of the Protection Tiles and have Alear face Rosado. Fortunately, Louis' ridiculous bulk means he should be able to shrug off Hortensia's All for One. From there, finish Rosado off with Warp Ragnarok, use Lodestar Rush to rip through one of Hortensia's health bars, and overwhelm the rest of the enemies before they can get another turn in.

With Alcryst in tow, the next recommended port of call is the first Divine Paralogue, The Ancestor.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dark Emblem

--

Japanese

闇の紋章士

Dark emblem person

Spanish

El Emblema oscuro

The dark Emblem

French

L'Emblème Noir

The Black Emblem

German

Dunkles Emblem

Dark Emblem

Italian

L'emblema oscuro

The dark emblem

Korean

어둠의 문장사

Dark emblem person

Simplified Chinese

暗黑纹章士

Dark emblem person

Traditional Chinese

暗黑紋章士

Dark emblem person

Gallery

 

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← The Stolen Ring • Dark Emblem • The Kingdom of Might →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map