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Danger in the Dark/A Harrowing Escape
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A Harrowing Escape is the main battle map of the fourth chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, the group makes a desperate attempt to escape the phantom soldiers with the Chalice of Beginnings and their lives.
Map data
Normal Hard
For the purposes of Circadian Beat, this is considered an indoor map.
This map features several gates that are not affected by Locktouch. In order to open the gates, a player unit must pull the appropriate lever. Once all player units are past the gate, the gate closes automatically and any enemy units trapped behind it disappear.
Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Reinforcements
- The turn after the player army makes it past the first gate
- 14 enemies throughout the east and southeast part of the map
- Every time a player unit makes it past the third gate
- 1 enemy at the escape point
Third army data
This section has been marked as a stub. Please help improve the page by adding information.
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Run for your life! Throughout this map, you will be harassed by the Guardian Golem. This powerful monster has extremely durable armor, is immune to magical attacks while its barrier is up, takes miserable damage from gambits, and has enough raw damage to plaster your units across the ground. You can fight it if you're truly insane, but it's far more practical to run away. Mobility is absolutely paramount for an escape chapter, so make sure that Edelgard, Dimitri, Claude, and Ashe are a Warrior, Paladin, Wyvern Rider, and Assassin respectively. You might also want to consider moving Hilda to Pegasus Knight, although the downgrade from an advanced class to an intermediate one and loss of specialty in her trademark axes might give you pause.
At the start of the battle, make a mad rush towards the first gate. Someone has to detour to the lever and pull it to open the gate; Dimitri, Claude, and Constance are the best candidates due to their high movement. Make sure to save a couple of your best gambits, because you're going to need them when you get to the end of this gauntlet. You need to get everyone past the gate within 10 turns, or it's game over. Keep your distance from the Guardian Golem as you break past the first gate. Once you're through, it will close behind you and all of the enemies will disappear. Don't get too cocky, though, because there's more. There's another lever to be pulled to open the second gate - watch out for the reinforcements who will try to jump whoever gets too close. In addition, a group of red army enemies will appear to stand between you and victory. Fortunately, they and the phantoms will attack each other. Have Ashe pick the locked door, blow through anyone who looks at you funny, and rush through the third gate. Be careful, though - every time you have someone pass the third gate, an enemy will spawn. Use those gambits you saved to bring them down, then bring everyone home to freedom.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A Harrowing Escape |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Search for the Chalice • | A Harrowing Escape | • Besieged in the Chapel Ruins → |
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