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Danger in the Dark/A Harrowing Escape

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A Harrowing Escape

Cm fe16cs 4.png

Location

Abyss Passageway

Boss(es)

Guardian Golem

A Harrowing Escape is the main battle map of the fourth chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, the group makes a desperate attempt to escape the phantom soldiers with the Chalice of Beginnings and their lives.

Map data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Escape to the northeastern corner of the map Player Partner Other Enemy Third
Defeat: Any player unit dies, or ten turns pass without every player unit past the next gate 11 {{{partner}}} {{{other}}} 0+14+11 18+?+∞
Cm fe16cs 4 h.png

For the purposes of Circadian Beat, this is considered an indoor map.

This map features several gates that are not affected by Locktouch. In order to open the gates, a player unit must pull the appropriate lever. Once all player units are past the gate, the gate closes automatically and any enemy units trapped behind it disappear.

Character data

Characters
New units

None

Available characters
Byleth f ​Edelgard ​Dimitri ​Claude ​Linhardt ​Ashe ​Hilda ​Yuri ​Balthus ​Constance ​Hapi ​

Item data

Items
Name Obtainment Method
Is ns01 potion.png Concoction Dropped by reinforcement enemy Sniper
Is ns01 bullion.png Bullion Dropped by reinforcement enemy Brigand
Is ns01 bullion.png Bullion Dropped by reinforcement enemy Warrior
Is ns01 bullion.png Bullion Dropped by reinforcement enemy Grappler
Is ns01 ore.png Smithing Stone (×10) Automatically at the end of the battle

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Reinforcements

  • The turn after the player army makes it past the first gate
    • 14 enemies throughout the east and southeast part of the map
  • Every time a player unit makes it past the third gate
    • 1 enemy at the escape point

Third army data


This section has been marked as a stub. Please help improve the page by adding information.


Third Army Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 guardian golem third.gif
Golem Guardian Golem 31 1 Lance of Light
Commander Lance Prowess Lv 5 Renewal Barrier Lethality Latent; active starting from health bar 2 Quick Riposte Latent; active starting from health bar 3
Light-Lance Barrage
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Reinforcements
Name Class Lv # Inventory and Skills Notes

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Run for your life! Throughout this map, you will be harassed by the Guardian Golem. This powerful monster has extremely durable armor, is immune to magical attacks while its barrier is up, takes miserable damage from gambits, and has enough raw damage to plaster your units across the ground. You can fight it if you're truly insane, but it's far more practical to run away. Mobility is absolutely paramount for an escape chapter, so make sure that Edelgard, Dimitri, Claude, and Ashe are a Warrior, Paladin, Wyvern Rider, and Assassin respectively. You might also want to consider moving Hilda to Pegasus Knight, although the downgrade from an advanced class to an intermediate one and loss of specialty in her trademark axes might give you pause.

At the start of the battle, make a mad rush towards the first gate. Someone has to detour to the lever and pull it to open the gate; Dimitri, Claude, and Constance are the best candidates due to their high movement. Make sure to save a couple of your best gambits, because you're going to need them when you get to the end of this gauntlet. You need to get everyone past the gate within 10 turns, or it's game over. Keep your distance from the Guardian Golem as you break past the first gate. Once you're through, it will close behind you and all of the enemies will disappear. Don't get too cocky, though, because there's more. There's another lever to be pulled to open the second gate - watch out for the reinforcements who will try to jump whoever gets too close. In addition, a group of red army enemies will appear to stand between you and victory. Fortunately, they and the phantoms will attack each other. Have Ashe pick the locked door, blow through anyone who looks at you funny, and rush through the third gate. Be careful, though - every time you have someone pass the third gate, an enemy will spawn. Use those gambits you saved to bring them down, then bring everyone home to freedom.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Harrowing Escape

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Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Search for the Chalice • A Harrowing Escape •  Besieged in the Chapel Ruins →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery