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Fort Dandrum
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(Redirected from Dandrum Fortress) Fort Dandrum (Japanese: ダンドラム要塞 Fort Dandrum) is eleventh chapter of Fire Emblem: Thracia 776. In order to play the side quest after, the player must complete this chapter in fewer than 30 turns, place Leif in the center courtyard, and allow Fred to survive.
Fort Dandrum
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Location
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Fort Dandrum, Thracia
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Boss(es)
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Kempf
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Previous chapter(s)
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Nowell Valley
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Next chapter(s)
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Side quest conditions
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Fred is alive, the courtyard trap was triggered, and the chapter was completed within 30 turns.
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Plot
- Main article: Fort Dandrum/Script
Olwen enters Fort Dandrum to inform Kempf about the attack on Fort Nowell. She begs him for reinforcements, but he refuses to send them, claiming that the attack might be a ploy for them to leave Fort Dandrum undefended. Olwen is incredulous about this, but Kempf threatens her with punishment if she does something rebellious. He then proceeds to insult Reinhardt, Olwen's brother, causing Olwen to draw her sword, which in turn prompts Kempf to imprison Olwen in the fortress's dungeon.
Fred enters the chamber and requests an explanation of Olwen's imprisonment. Kempf tells him that Olwen tried to kill him and therefore she was jailed for treason. He then asks Fred to ride out and meet the attackers in Olwen's place, forbidding him from retreating. Fred wants to protest, but ultimately resigns himself to his fate and leaves the room.
The battle begins, and during it, Kempf lures Leif's forces into a trap. When the trap triggers, Leif admonishes House Friege for its underhanded tactics, and Fred concurs. Fred refuses to fight Leif and instead escapes the fortress southward after Leif's army storms the gates. Then, Leif conquers the fortress and Kempf retreats from it.
If the battle did not take a long time, August suggests they should free the children in the fortress's dungeon. If the battle did take a long time, Dryas suggests they make haste for Tarrah and leave the fortress behind.
Chapter dataStrategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This chapter starts out with a clump of trees that will significantly reduce every unit's movement except Karin. The two archers that rush at you at the start have Killer Bows, so the player should be mindful of them.
The Lance Armors in the center should be killed before moving Leif into the center to improve Fred's survivability. Once Leif enters the center area, three doors will shut on both sides of the area, so the player should bring several Door Keys and Lifis or Lara (note that several of the Lance Armors have stealable door keys). Additionally, two ballistae will spawn on the stairs, both of which will always have 25 attack, enough to bring Fred to 1 HP if they both hit. Fred cannot be healed by the player's staves, but fortunately, he has a Vulnerary. Even so, the southern doors should be opened as quickly as possible so he can escape alive. The player can also use weak units to bait the ballistae's fire, or Warp a unit in to kill a ballista, to help Fred survive.
Once Fred escapes, the only threats left are Kempf's guards. Kempf himself is very easy, as he warps away the turn after the player attacks him. He should be attacked from range to avoid a counter from his Meisterschwert. The only point of notice is the turn limit of 30 for the side quest chapter, but this can be reliably achieved without much hassle.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• Dandrum Fortress • Fort Dundrum
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch; from Dundrum, a suburb in Dublin.
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Japanese
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ダンドラム要塞
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Fort Dandrum
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Gallery