- This article is about the chapter; for the group, see Dandelion Bandits.
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The Dandelion
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Dandelion (Japanese: ダンディライオン Dandelion) is the sidequest of the twelfth chapter of Fire Emblem: Thracia 776. In order to play this chapter, the player must have completed the previous chapter in fewer than 20 turns.
Plot
- Main article: Dandelion/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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4–6+4
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{{{partner}}}
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{{{other}}}
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17+55-3
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
- Lara can promote to Dancer if she speaks with Perne.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Tina
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Priest
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1
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1
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14
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0
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3
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1
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5
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15
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0
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3
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5
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Thief • Unlock • S Drink
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Authority: Perne Action: ★★★★★ Does not move; randomly acts or does not act each turn.
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Thief
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Thief
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12
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3
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26
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4
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0
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2
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14
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9
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2
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12
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8
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Slim Sword • Vulnerary Steal
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Authority: Perne Action: ★ Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
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Thief
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Thief
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12
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5
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26
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4
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0
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2
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14
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9
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2
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12
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8
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Slim Sword • Vulnerary • Chest Key Steal
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Authority: Perne Action: ★ • The southeast one ignores combat; they all move to open a chest, then move to escape via the north edge of the map. • Once Perne is recruited or defeated, they all ignore combat and move to escape via the north.
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Bow Fighter
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Bow Fighter
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6
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1
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16~24
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2~10
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0~8
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3~11
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5~13
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0~8
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1~9
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4~12
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6~7
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Iron Bow
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Authority: Perne • Moves to attack units in range. • Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
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Bow Fighter
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Bow Fighter
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8
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1
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16~26
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2~12
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0~10
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3~13
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5~15
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0~10
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1~11
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4~14
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6~7
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Iron Bow
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Authority: Perne • Moves to attack units in range. • Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
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Bow Fighter
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Bow Fighter
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9
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1
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16~27
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2~13
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0~11
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3~14
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5~16
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0~11
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1~12
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4~15
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6~7
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Iron Bow
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Authority: Perne • Moves to attack units in range. • Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
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Dancer
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Dancer
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1
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3
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14~17
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0~3
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0~3
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0~3
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2~5
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0~3
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0~3
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3~6
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6~7
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Slim Sword Dance
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Authority: Perne • Moves to dance for units in range. • Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
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File:Ma snes03 myrmidon enemy.gif
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Troude
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Myrmidon
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8
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1
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30
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8
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0
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11
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12
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3
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5
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9
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6
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Silver Sword • Vulnerary Nihil
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Authority: Perne Action: ★ • Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked. • Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
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Perne
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Thief Fighter
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3
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1
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24
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7
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3
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8
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14
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11
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5
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8
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7
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King Sword • Vulnerary Steal • Charm* • Vantage • Sol
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Authority: ★★ Action: ★★★★★ Does not move; stands on a throne, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bow Fighter
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Bow Fighter
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5
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27
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16~23
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2~9
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0~7
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3~10
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5~12
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0~7
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1~8
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4~11
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6~7
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Iron Bow
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Authority: Perne • Moves to attack units in range; otherwise moves randomly. • Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
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File:Ma snes03 myrmidon enemy.gif
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Myrmidon
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Myrmidon
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7
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18
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20~29
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3~12
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0~3
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5~14
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6~15
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0~9
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2~11
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6~15
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6~7
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Iron Sword
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Authority: Perne
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Thief
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Thief
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12
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8
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26
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4
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0
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2
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14
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9
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2
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12
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8
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Slim Sword • Vulnerary • Chest Key Steal
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Authority: Perne Action: ★ • Prioritizes moving to open chests, then to escaping to the west once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit). • Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
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Dancer
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Dancer
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1
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1
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14~17
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0~3
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0~3
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0~3
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2~5
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0~3
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0~3
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3~6
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6~7
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Slim Sword • Knight Proof Dance
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Authority: Perne Ignores combat; moves to escape via the north.
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Dancer
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Dancer
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1
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1
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14~17
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0~3
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0~3
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0~3
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2~5
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0~3
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0~3
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3~6
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6~7
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Slim Sword • Warp Dance
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Authority: Perne Ignores combat; moves to escape via the north.
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Reinforcements
- Turns 10–18; halted upon Perne being defeated or recruited
- Three Bow Fighters, one from each of the stairs within rooms with no entrances; each with a 40% chance to appear each turn
- Two Myrmidons, one from the stairs southeast of the throne, one from the stairs adjacent to the center-most chest; each with a 50% chance to appear each turn
- Turns 11–18, with a 50% chance to appear each turn; halted upon Perne being defeated or recruited
- One Thief from the furthest northeastern stairs
- Turn 25, if no enemy Dancers have been reduced to 0 HP
- One Dancer with a Knight Proof from the stairs adjacent to the southeastern chest
- Turn 30, if no enemy Dancers have been reduced to 0 HP
- One Dancer with a Warp staff from the stairs adjacent to the southeastern chest
Boss data
- Main article: Perne
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Perne's group of thieves seek to open chests and escape, and while getting these items isn't mandatory, the thieves have high speed and constitution, and may steal items and weapons from your slower units or even capture your weaker ones. To add insult to injury, the many dancers that serve Perne may put their skills to work and allow their fellow enemy units to move twice.
Now, one could send Salem (if you held onto him in the previous chapter), Lifis, or Lara (recommended if you would like a playable dancer) to speak with Perne via the warp staff, but then the enemies, including the recruitable Troude, will head for the exits. Fortunately, Salem has a Sleep staff that can be used, and a unit with high constitution can capture Troude for the rest of battle.
Before Perne has been recruited, however, Tina will keep using her Thief staff on your units, and while she will gain weapon experience even if she misses, a successful steal will consume a staff use. As such, once Perne joins your side, make it a priority to steal said staff before all else. As tempting as it is to use the Sleep or Silence staff on Tina to prevent her from using her Thief staff to steal your items, bear in mind that doing this will prevent her from being recruited.
Perne also does not have a lockpick and Tina will not use her Unlock staff as an enemy unit, so bring sure to bring a lockpick or door key to enter Perne's room.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• Dandelion • The Dandelion
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• Used in FireLizard's fan translation. • Used in the Lil' Manster fan translation patch.
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.